Craftworld Saim-Hann: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
No edit summary
1d4chan>Malignant
No edit summary
Line 1: Line 1:
{{Infobox Craftworld
{{Infobox 40k Nations
|Name = Saim-Hann
|name=Saim-Hann
|Heraldry = [[File:Saim-hann-image.jpg]]
|image=[[File:Saim-hann-image.jpg]]
|Translation = "Quest for Enlightenment"
|bgcolor=
|Location = Pacificus Segmentum
|fgcolor=
|Specialty = Wild Riders
|Capital=[[Ulthwe]]
|Hero = [[Nuadhu Fireheart|Nuadhu 'Fireheart']]
|Official Languages=Eldar Lexicon
|Enemy = None in particular
|Power=Minor Power
|Colours = Red, black, white
|Size=Craftworld
|Head of State=High Chieftan
|Head of Government= Chieftan Council
|Governmental Structure=Authoritarian Magocratic Seer Council
|State Religion/Ideology= Eldar Mythology
|Demographic=[[Eldar]]
|Military Force=Windrider Hosts, Aspect Hosts, [[Craftworld]] Fleet
}}
}}



Revision as of 03:12, 21 August 2017

Saim-Hann
Capital

Ulthwe

Official Languages

Eldar Lexicon

Power

Minor Power

Size

Craftworld

Head of State

High Chieftan

Head of Government

Chieftan Council

Governmental Structure

Authoritarian Magocratic Seer Council

State Religion/Ideology

Eldar Mythology

Demographic

Eldar

Military Force

Windrider Hosts, Aspect Hosts, Craftworld Fleet


Craftworld Saim-Hann is one of the five big Craftworlds. Saim-Hann specialises in jetbikes and about everybody there is part of a Wild Rider family - basically a clan of crazy Eldar jetbikers. They are known for loving it fast and rough. Maybe they watched the Speed Freeks and thought "We can do that too, if not better!" (They, like the Speed Freeks and Blood Angels, believe that 'Red ones go faster!') Unlike other Craftworlds, they are not particularly big on the typical Eldar Path. Instead they are more outgoing, and enjoy the simple things of life to a higher degree than other Craftworld Eldar. This, however, has earned them a reputation as barbarians among other Craftworlds.

The Craftworld was one of the first to flee the imploding Eldar empire, before Slaanesh feasted on their souls. As such, they care less about the dangers of letting their emotions run wild, and enjoy the thrill of danger. They are bros with some Exodites, in part due to their being less uptight about everything. However, they have been known to come into conflict with other Craftworlds and are distrusted because of this.

They'd be besties with the White Scars, were it not for the fact that both sides consider the other untermenschen. Saim-Hann would also work better as the ancient enemy of the Necrons rather than Alaitoc; they have most of the Eldar's ancient traditions (confirmed in the fluff), they're polar opposites even to the point of having contrasting color schemes, and Saim-Hann so far doesn't have a main enemy (Biel-Tan's is Orks, Ulthwe's is Chaos, Iyanden's is Tyranids and Alaitoc's was originally the Imperium but changed to Necrons). But that would be a sensible move for GW, done by a competent writer, a department in which GW's is lacking or overlooking (eg; When he worked there, Matt Ward got more chances with game lore than Phil Kelly).

Tactics

Saim-Hann tactics are all about speed. They usually field large numbers of Guardian jetbikers, as well as Seer Councils on jetbikes and Vyper jetbikes.

Unsurprisingly they have a high concentration of the Swooping Hawks and Shining Spear Aspect Warriors on their Craftworld.

Name

Saim-Hann, like Biel-Tan, is a name created by taking the name of a druidic festival (Samhain, Beltain), and tweaking it a bit. Why Games Workshop did this is unclear, but it may have something to do with the Eldar being Elves in space.