Conduit: Difference between revisions
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Image:Conduit Awakening 5 - Bleak Fields.png| This world of heat and ash houses dead spirits, forgotten even by themselves. Near unlimited power over the dead can be obtained. | Image:Conduit Awakening 5 - Bleak Fields.png| This world of heat and ash houses dead spirits, forgotten even by themselves. Near unlimited power over the dead can be obtained. | ||
Image:Conduit Awakening 6 - Duat.png| Here be fire and skeletons, tombs and shrines. Powers that help enforce authority can be obtained. | Image:Conduit Awakening 6 - Duat.png| Here be fire and skeletons, tombs and shrines. Powers that help enforce authority can be obtained. | ||
Image:Conduit Awakening 7 - Refuge. | Image:Conduit Awakening 7 - Refuge.jpg| A Bevin is a small artificial world designed for maximum convenience for a conduit. | ||
Image:Conduit Awakening 8 - Crystal Spire.png| The Crystal Spire is a great sky-piercing monument made of mineral and set about by lighting. Its masters gain dominion over electricity and technology, and may use its native crystals to their ends. | Image:Conduit Awakening 8 - Crystal Spire.png| The Crystal Spire is a great sky-piercing monument made of mineral and set about by lighting. Its masters gain dominion over electricity and technology, and may use its native crystals to their ends. | ||
Image:Conduit Awakening 9 - The Rim. | Image:Conduit Awakening 9 - The Rim.jpg| The Rim is a ringworld, populated by elves who can easily be bound into a conduit's service. They can form great societies when lead by an outsider. The world also contains remnants of the ancient technologies used to create it. | ||
Image:Conduit Awakening 10 - Lotoamora. | Image:Conduit Awakening 10 - Lotoamora.jpg| A Lotus Eater's playground turned sinister. Carnivorous plants shuffle below endless dunes while the inhabitants, safe on raised platforms, revel in their vices. | ||
Image:Conduit Awakening 11 - Uthuli.png|A world of islands populated by three primitive factions. Songs shape the elements of this world. | Image:Conduit Awakening 11 - Uthuli.png|A world of islands populated by three primitive factions. Songs shape the elements of this world. | ||
Image:Conduit Awakening 12 - The Glass Desert.png| A desert world with great crafting powers. The native djinni can be bound into items or people to strengthen them. | Image:Conduit Awakening 12 - The Glass Desert.png| A desert world with great crafting powers. The native djinni can be bound into items or people to strengthen them. | ||
Image:Conduit Awakening 13 - The Crucible. | Image:Conduit Awakening 13 - The Crucible.jpg| A dark world of monsters and despair. But whoever can maintain hope can wield the embers of Azoth, a great magical fire which empowers you beyond humanity. | ||
Image:Conduit Awakening 14 - Aether. | Image:Conduit Awakening 14 - Aether.jpg| A land in the clouds, populated by Engels. The Almighty has left his holy throne, and so the Engels war. One empowered by Aether can easily build and manipulate great edifices and fortifications. | ||
Image:Conduit Awakening 15 - Kuiper. | Image:Conduit Awakening 15 - Kuiper.jpg| Outer space! Although there are no planets, a conduit can fly among the asteroids, and the powers of the reclusive mentalists allow things to be made from thought alone. | ||
Image:Conduit Awakening 16 - Letendre.png| A world of chrome and neon, of blood and nature. Conduits hunt blood dragons here, and everything is all savage and 80s. | Image:Conduit Awakening 16 - Letendre.png| A world of chrome and neon, of blood and nature. Conduits hunt blood dragons here, and everything is all savage and 80s. | ||
Image:Conduit Awakening 17 - Tupilak. | Image:Conduit Awakening 17 - Tupilak.jpg| A frozen tundra under a crystalline sky where wandering spirits bring campfire stories to life. | ||
</gallery> | </gallery> | ||
Revision as of 10:50, 1 January 2021
The Conduit CYOA series is a set of worlds within a single framework, wherein players become "conduits", or beings akin to planeswalkers, traveling between different worlds. Unlike planeswalkers, however, conduits weaken the barriers between worlds simply by existing (as they "conduct" the fundamental nature of one world into others) creating bridges between the world where things seep through, usually to the detriment of whatever's on either side. Conduits also gain power from their worlds, channeling the fundamental essence of the world into their own selves. The creator takes the name Thrallherd when responding to discussion about it.
The Original
Worlds
The Conduit CYOA revolves around a structure of worlds, each one having specific powers and themes.
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The intro image to the CYOA, detailing basic rules and general perks as well as those of Earth.
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A world of white marble and black rubber, this plane is intended to hold great and terrible beings, and its masters are the Wardens.
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A world of empty darkness and swirls of color, which are also emotion, where reality is formed by mind and will.
-
This world of heat and ash houses dead spirits, forgotten even by themselves. Near unlimited power over the dead can be obtained.
-
Here be fire and skeletons, tombs and shrines. Powers that help enforce authority can be obtained.
-
A Bevin is a small artificial world designed for maximum convenience for a conduit.
-
The Crystal Spire is a great sky-piercing monument made of mineral and set about by lighting. Its masters gain dominion over electricity and technology, and may use its native crystals to their ends.
-
The Rim is a ringworld, populated by elves who can easily be bound into a conduit's service. They can form great societies when lead by an outsider. The world also contains remnants of the ancient technologies used to create it.
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Sexworld full of sex things and sex powers. One only comes here to get laid.
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A world of islands populated by three primitive factions. Songs shape the elements of this world.
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A desert world with great crafting powers. The native djinni can be bound into items or people to strengthen them.
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A dark world of monsters and despair. But whoever can maintain hope can wield the embers of Azoth, a great magical fire which empowers you beyond humanity.
-
A land in the clouds, populated by Engels. The Almighty has left his holy throne, and so the Engels war. One empowered by Aether can easily build and manipulate great edifices and fortifications.
-
Outer space! Although there are no planets, a conduit can fly among the asteroids, and the powers of the reclusive mentalists allow things to be made from thought alone.
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A world of chrome and neon, of blood and nature. Conduits hunt blood dragons here, and everything is all savage and 80s.
Fan-worlds
Thrallherd has 'no problem' with fan-worlds that conform to the rules of the established universe and some have already been created by anonymous posters. Waifus and Husbandos for most of these worlds have been created.
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A dead library world, once filled with bohemians.
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Weird West, with rain of life and killing ore, and tharks.
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Transylvanian deathworld, with plagues and the undead.
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An undersea realm where mind and body can be changed, and even reality is inconstant.
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A land where the Fair Folk wander.
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Countless ever-turning wheels of reincarnation. Basically the hindu cosmology.
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A dreamworld to shape and power over the human mind via dreams.
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Underground tunnels with ice, dwarves, runic poetry.
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A world full of Grand machines as well as multiple warring empires.
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An arctic world once ruled by giants. Confront the cold and watch out for skinsnatchers.
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The Black Mist permeates this world. Voodoo magic, demon pirates and an ancient horror are to be confronted here.
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The Flesh is all. A world of living geography and mutilated inhabitants and hidden hungers.
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An aztec clock world, use lifeforce to create huge clockwork machinery and manipulate time.
Characters
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The original waifu list
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Waifus from fanworlds
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Husbandos from original worlds
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Husbandos from fanworlds
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Powerful rival conduits
The conduit waifu CYOA allows conduits to pick a least conduit as a mentor, subordinate, and social companion. It is largely recognized as canon because Thrallherd included an option in the main CYOA referencing it obliquely. It is possible to spend one point of essence at character creation to attract a "mature conduit", implicitly one from the waifu CYOA. However, some people have argued that it clashes with canon as it references a Pontifex passing away shortly prior to the ascent of the player. Since the main CYOA describes the player as being among the first of the new conduits, and the ancient conduits were dead for a very long time, the origin of this pontifex is questioned.
There is a variant for fanworlds, one with men instead of women (and a fanworld expansion for that) and a version with powerful rivals rather than friendly characters.
The Remake
An update by the author is in progress, but is incomplete and has not received an update since January 2017. Updates have been found at http://imgur.com/a/A25Uy The new architecture uses more, less costly powers, but as you grow in a specific world the plane begins to change you physically and mentally. Two new game modes were also introduced, where a mortal visitor to a plane via an existing gateway can obtain 4 points of abilities, or an individual trapped in their new world would gain 10 points.
Worlds
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The intro image to the CYOA, detailing basic rules and general perks.
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A collection of Earths with branching alternate timelines. Alternate Earths can be discovered or molded into a desired history by a capable Conduit.
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A world of white marble and black rubber, this plane is intended to hold great and terrible beings, and its masters are the Wardens.
-
A world of empty darkness and swirls of color, which are also emotion, where reality is formed by mind and will.
-
This world of heat and ash houses dead spirits, forgotten even by themselves. Near unlimited power over the dead can be obtained.
Fan-worlds
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A little burned-out nuclear world with sun worship, exotic machine life, and SCIENCE!!!
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Transylvanian deathworld, with plagues and the undead.
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An endless sea dotted with various Islands, & with a...
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...large variety of Merchants, Gangs, and Corporations.
Characters
Given to you by a student of some academy of the other worlds, the Book of Sigils contains the summoning sigils contain summoning rites to bound least servants of an ancient hidden Conduit. Each Least Conduit is willing to offer their empowered services to you for a price.
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Introduction
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The Goddess
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The Kingmaker
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The Shrink
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The Moneylender
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The Surgeon
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The Visionary
The Awakening
Another author by the name of FriendlyDrop completed a remake using Thrallherd's new architecture. Updates as they occur can be found at https://imgur.com/a/FBVIX0i
Worlds
-
The intro image to the CYOA, detailing basic rules and general perks.
-
A collection of Earths with branching alternate timelines. Alternate Earths can be discovered or molded into a desired history by a capable Conduit.
-
A world of white marble and black rubber, this plane is intended to hold great and terrible beings, and its masters are the Wardens.
-
A world of empty darkness and swirls of color, which are also emotion, where reality is formed by mind and will.
-
This world of heat and ash houses dead spirits, forgotten even by themselves. Near unlimited power over the dead can be obtained.
-
Here be fire and skeletons, tombs and shrines. Powers that help enforce authority can be obtained.
-
A Bevin is a small artificial world designed for maximum convenience for a conduit.
-
The Crystal Spire is a great sky-piercing monument made of mineral and set about by lighting. Its masters gain dominion over electricity and technology, and may use its native crystals to their ends.
-
The Rim is a ringworld, populated by elves who can easily be bound into a conduit's service. They can form great societies when lead by an outsider. The world also contains remnants of the ancient technologies used to create it.
-
A Lotus Eater's playground turned sinister. Carnivorous plants shuffle below endless dunes while the inhabitants, safe on raised platforms, revel in their vices.
-
A world of islands populated by three primitive factions. Songs shape the elements of this world.
-
A desert world with great crafting powers. The native djinni can be bound into items or people to strengthen them.
-
A dark world of monsters and despair. But whoever can maintain hope can wield the embers of Azoth, a great magical fire which empowers you beyond humanity.
-
A land in the clouds, populated by Engels. The Almighty has left his holy throne, and so the Engels war. One empowered by Aether can easily build and manipulate great edifices and fortifications.
-
Outer space! Although there are no planets, a conduit can fly among the asteroids, and the powers of the reclusive mentalists allow things to be made from thought alone.
-
A world of chrome and neon, of blood and nature. Conduits hunt blood dragons here, and everything is all savage and 80s.
-
A frozen tundra under a crystalline sky where wandering spirits bring campfire stories to life.
Fan-worlds
No fan-worlds currently exist for Awakening. Fan worlds from Thrallherd's remake can be used in Awakening without issue.
Characters
Given to you by a student of some academy of the other worlds, the Book of Sigils contains the summoning sigils contain summoning rites to bound least servants of an ancient hidden Conduit. Each Least Conduit is willing to offer their empowered services to you for a price. Updated to use the Awakening powers and worlds.
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Introduction
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The Beautician
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The Blacksmith
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The Carrier
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The Moneylender
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The Shrink
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The Trainer
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The Conjurer
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The Host
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The Huntress
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The Travel Agent
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The Architect
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The Game Master
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The Kingmaker
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The Bandit
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The Survivor
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The Traveller
Spin-offs
The Conduit CYOA is also notable for its handful of spin-offs provided by third parties.
Queller
The Queller CYOA pits the player as an antagonist to conduits. It stars the Shogun, a conduit who grants the player a selection of powers designed to hunt and kill conduits and gain more powers from doing so.
The Shogun's powers come in part from some virus-related abilities from Malsanis. Many of the boons he grants his quellers are, however, are likely the result of considerable scientific research and development of materials and properties in more commonly accessible worlds.
Note that one point of essence as a conduit measures it is equal to ten points as a queller measures it, the "conduits you will be able to handle" which it references in the second paragraph are bound servants and (when working in a team) least conduits.
Market
The original market casts you as an ordinary person, who has been invited to an extra-planar shopping city. All wares are things that it would be trivial for a conduit to purchase, and the funds allowed to the player are referenced as pocket change. Things that would be true prizes to conduits are presumably also sold here, but not listed due to a lack of relevance to the premise.
It seems that this world is likely a dedicated bevin created by some meister for the sole purpose of shopping. Thrallherd has said before that were there a market world (or a library world or other specific-purpose facility) it would take that form. Because this CYOA makes no alteration or assumption that doesn't fit within established canon, it's reasonable to consider it canon by default.
The second market CYOA deviates slightly from the original premise, although the main worlds clearly exist on Conduit worlds, not all the stops do.
Rim meister
The rim meister is a conduit that claims to want to help humanity. He lets you, as a native of this world, decide what kind of infused Serfs he should migrate to earth and how many. As a free source of labor Serfs will, according to him, make an end to hunger, poverty and injustice. A wise reader should be able to notice that a lot of possible combinations can only end in apocalyptic scenarios though. The CYOA makes a lot of assumptions on the nature of infused slaves, not alluded to by Conduit itself. Some fanworlds are acknowledged as extended universe in a little bonus image, however it is not consistently updated.
Rorch
The Fanworld Rorch has been reinterpreted by others as standalone CYOAs.
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A city in earth, populated by Conduits. This meta CYOA uses your Conduit build to make your fortune among other planeswalkers.
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The same city, from the perspective of normal people.
The Covenants of the Bleak Fields
As a mortal lost in the Bleak Fields, your only chance of survival is to pledge yourself to one of the Hayden Kingdoms under a covenant's pact.
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Pledge yourself to serve a royal family and command your servants in this hierarchical kingdom.
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The bank grants you a loan against your soul in this cutthroat kingdom of greed.
Miscellaneous
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The various factions of the Conduit World, along with notable individuals.
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This fan-made supplement details specifics on construction of bases in the various worlds.
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Curriculum for a Bevin Pontifex's school for aspiring non-conduit travelers. Written by Thrallherd himself!
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File:Conduit Awakening - Build Template.png
Stories
There are a few good stories based on the setting as well, so far showcasing conduits of individual worlds.
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The Prison
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The Crucible
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A daemon and pyre lord make monsters
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A lost club girl finds the Flames.
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Gamer Girl elves on Rim.
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A young boy stands on the precipice of discovering his powers.
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There's someone out there for every world.