Codex - Harlequins Angry Clown Edition: Difference between revisions
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'''Psyker:''' | '''Psyker:''' | ||
Shadowseers generate their powers from the | Shadowseers generate their powers from the '''Daemonology (Sanctic)''' and '''Telepathy''' disciplines. | ||
'''Options:''' | '''Options:''' | ||
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====Holo-suit==== | ====Holo-suit==== | ||
A model armed with a holo-suit has a 5+ invulnerable save. | A model armed with a holo-suit has a 5+ invulnerable save. | ||
===Relics of the Black Library=== | |||
====Ceogorach´s Rose==== | |||
::{| border="1" cellspacing="0" cellpadding="5" align="left" | |||
! Range | |||
! S | |||
! AP | |||
! Type | |||
|- | |||
| - | |||
| User | |||
| - | |||
| Melee, Master-crafted, Shred, Kiss of Death | |||
|- | |||
|}<br style="clear: both; height: 0px;" /> | |||
::'''Kiss of Death:''' When a model equipped with a weapon with this special rule makes its close combat attacks, one of its Attacks will be a Kiss of Death Attack (roll this Attack seperately). Kiss of Death Attacks are resolved at Strength 6 AP 2. To Wound rolls of 6 made with Kiss of Death Attacks have the Instant Death special rule. | |||
====Crescendo==== | |||
::{| border="1" cellspacing="0" cellpadding="5" align="left" | |||
! Range | |||
! S | |||
! AP | |||
! Type | |||
|- | |||
| 12" | |||
| 4 | |||
| 5 | |||
| Assault A, Bladestorm | |||
|- | |||
| - | |||
| User | |||
| - | |||
| Melee | |||
|- | |||
|}<br style="clear: both; height: 0px;" /> | |||
::'''Bladestorm:''' Any To Wound roll of 6 made with a weapon with this special rule wounds automatically, regardless of the target´s Toughness, and is resolved at AP 2. | |||
::'''Assault A:''' This profile uses the firing models Attacks characteristic as the number of shots fired. | |||
====The Mask of Secrets==== | |||
A model armed with The Mask of Secrets has the Fearless special rule. In addition, enemy units within 12" of the bearer suffer -2 to their Leadership. | |||
====The Storied Sword==== | |||
::{| border="1" cellspacing="0" cellpadding="5" align="left" | |||
! Range | |||
! S | |||
! AP | |||
! Type | |||
|- | |||
| - | |||
| +1 | |||
| 3 | |||
| Melee, Master-crafted | |||
|- | |||
|}<br style="clear: both; height: 0px;" /> | |||
====The Laughing God´s Eye==== | |||
Friendly models within 12" of a model armed with The Laughing God´s Eye have the Adamantium Will special rule. | |||
====Starmist Raiment==== | |||
Whenever a model armed with the Starmist Raiment Runs it gains a 3+ invulnerable save until the start of its next Shooting phase. |
Revision as of 01:52, 11 August 2016
Introduction
Angry codices are an attempt to improve internal and external balance. Check out the Angry Codex hub for the other angry codices.
Disclaimer
Games Workshop in no way endorses this codex nor any of the other Angry Codices. No infringement is intended with this work, nor any other of the Angry Codices. The intent of the angry codices is NOT to make GW go out of business, but rather to improve the quality of the hobby, which leads to a happier and larger player base.
Editing
Feel free to edit wordings to improve readability. Add anything you like to any of the Angry Codices, except the Angry Necrons, Dark Eldar and Daemons, for these documents you should instead first argue in the discussion page before adding or changing anything. If someone objects to something you have written or changed, you should civilly discuss and prove why your idea is good and how it fits with fluff/is more balanced etc. etc. If no conclusion can be made then the Angry Pirate has the final say, if he does not say anything remove any changes from the official codex. If you don´t agree with an edit the Angry Pirate has made you can write in the talk page of the relevant talk page or in my page by clicking the first blue link. Angry Pirate (talk)
Allies
Sworn Enemies: Units with Sworn Enemies are treated exactly like Come the Apocalypse but the One Eye Open special rule has a range of 12" and is failed on a roll of 1,2 or 3.
Army Level of Alliance Harlequins Battle Brothers Craftworld Eldar Battle Brothers Dark Eldar Battle Brothers Armies of the Imperium Desperate Allies Ordo Xenos Sworn Enemies Forces of Chaos Sworn Enemies Necrons Sworn Enemies Orks Come the Apocalypse Tau Desperate Allies The Relentless Swarm Sworn Enemies
- Armies of the Imperium includes: Imperial Knights, Space Wolves, Space Marines, Legion of the Damned, Officio Assasinorum, Ordo Malleus, Ordo Hereticus, Grey Knights and Adepta Sororitas.
- Forces of Chaos includes: Daemons of Chaos, Chaos Space Marines, Mutants and Heretics.
- The Relentless Swarm includes: Tyranids and Genestealer Cults
The Great Cast
HQ
Shadowseer
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shadowseer | 60 pts | 6 | 4 | 3 | 3 | 2 | 7 | 3 | 10 | - | Infantry (Character) | 1 Shadowseer |
Wargear:
- Holo-suit
- Hallucinogen grenade launcher
- Shuriken pistol
- Miststave
- Flip belt
Special Rules:
- Fear
- Fleet
- Furious Charge
- Hit & Run
- Independent Character
- Psyker (Mastery Level 1)
Psyker:
Shadowseers generate their powers from the Daemonology (Sanctic) and Telepathy disciplines.
Options:
- May be upgraded to Psyker (Mastery Level 2) - 25 pts
- May replace shuriken pistol with a neuro disruptor - 5 pts
- May take haywire grenades - 5 pts
- May take one item from the Relics of the Black Library list.
Troops
Harlequin Troupe
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Player | 60 pts | 5 | 4 | 3 | 3 | 1 | 6 | 2 | 9 | - | Infantry | 4 Players, 1 Troupe Master |
Troupe Master | 6 | 5 | 3 | 3 | 2 | 7 | 3 | 10 | - | Infantry (Character) |
Wargear:
- Holo-suit
- Shuriken pistol
- Close combat weapon
- Plasma grenades
- Flip belt
Special Rules:
- Fear
- Fleet
- Furious Charge
- Hit & Run
Options:
- May include up to seven additional Players - 10 pts/model
- Any model may replace their shuriken pistol with one of the following:
- - Neuro disruptor - 5 pts/model
- - Fusion pistol - 5 pts/model
- Any model may replace their close combat wepaon with one of the following:
- - Harlequin´s embrace - 5 pts/model
- - Harlequin´s kiss - 5 pts/model
- - Harlequin´s carress - 8 pts/model
- The Troupe Master may replace his close combat weapon with a power sword - 15 pts
- The Troupe Master may take one item from the Relics of the Black Library list.
- The unit can select a Starweaver or a Wave Serpent as a Dedicated Transport.
Elites
Death Jester
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Death Jester | 60 pts | 5 | 5 | 3 | 3 | 2 | 7 | 3 | 10 | - | Infantry (Character) | 1 Death Jester |
Wargear:
- Holo-suit
- Shreaiker cannon
- Flip belt
Special Rules:
- Fear
- Fleet
- Furious Charge
- Hit & Run
- Independent Character
- Precision Shots
- Theatric Director: A unit that suffers at least one casualty from a Death Jester´s shrieker cannon during the shooting phase must take a Morale check at the end of the shooting phase as if it had taken 25% casualties. If this test is failed the unit falls back in a direction chosen by the player controlling the Death Jester. If the target does not have the Stubborn special rule this test is taken with a -2 modifier to its Leadership.
Options:
- May take haywire grenades - 5 pts
- May take one item from the Relics of the Black Library list.
Fast Attack
Skyweaver Troupe
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Skyweaver | 80 pts | 5 | 4 | 3 | 4 | 2 | 6 | 3 | 9 | 4+ | Eldar Jetbike | 2 Skyweavers |
Wargear:
- Holo-suit
- Star bolas'
- Shuriken cannon
- Mirage launchers
Special Rules:
- Fear
- Furious Charge
- Hit & Run
Options:
- May include up to four additional Skyweavers - 40 pts/model
- Any model may replace star bola with a zephyrglaive - 5 pts/model
- Any model may replace their shuriken cannon with a haywire cannon - 5 pts/model
Starweaver
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Starweaver | 70 pts | 4 | 11 | 10 | 10 | 2 | Vehicle (Skimmer, Fast, Open-topped, Transport) | 1 Starweaver |
Wargear:
- Two Shuriken Cannons
- Holo-fields
- Mirage launchers
Special Rules:
- Deep Strike
- Fear
Transport:
- Transport Capacity: Six models.
Wave Serpent
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Wave Serpent | 90 pts | 4 | 12 | 12 | 10 | 3 | Vehicle (Skimmer, Fast, Transport) | 1 Wave Serpent |
Wargear
- Twin-linked shuriken cannon
- Twin-linked shuriken catapult
Transport Capacity:
- Transport Capacity: Twelve models
- Fire Points: None.
- Access Points: A Wave Serpent has one Access Point at the Rear
Special Rules:
- Serpent shield:
Models shooting at a model with a serpent shield in the front or flank arc lose the Melta and Armourbane special rules while shooting at it.
In addition a serpent shield can be fired with the profile given below:
Range S AP Type Template 6 - Assault 1, One Use Only, Strikedown, Shatter, Power Outage
- Shatter: When a vehicle is hit by a weapon with this type, whether it takes damage or not, roll once on the vehicle damage table and apply the roll. Note that this does not inflict damage to any hull points.
- Power Outage: Once the ranged profile has been used the vehicle loses its serpent shield.
Options
- May exchange its twin-Linked shuriken cannon for one of the following:
- Twin-Linked bright lance - 5 pts - Twin-Linked scatter laser - 5 pts - Twin-Linked starcannon - 8 pts - Twin-Linked eldar missile launcher - 10 pts
- May exchange its twin-linked shuriken catapult with a shuriken cannon - 10 pts
Heavy Support
Voidreaver Troupe
BS | FA | SA | RA | HP | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|
Voidweaver | 75 pts | 4 | 11 | 10 | 10 | 2 | Vehicle (Skimmer, Fast, Open-topped, Transport) | 1 Voidweaver |
Wargear:
- Haywire cannon
- Two Shuriken Cannons
- Holo-fields
- Mirage launchers
Special Rules:
- Deep Strike
- Fear
- Aft Weapon: Whenever a Voidreaver shoots, the shuriken cannon mounted on its aft can shoot at a different target to the Voidweaver´s other weapons, although the Voidweaver still counts as firing the weapon for the purposes of how many weapons it can fire at full ballistic skill. The shuriken cannon in the rear can only fire at targets in the Voidweaver´s rear armour facing.
- Whirling Deathstorm: Whilst a Voidweaver Troupe includes 3 Voidweavers all of the aft-mounted shuriken cannons in the Troupe can fire at any target in any facing, not just those in the rear facing.
Options:
- May include up to two additional Voidweavers - 75 pts/model
- Any model may replace its haywire cannon with a prismatic cannon - 5 pts/model
Lords of War
Solitaire
WS | BS | S | T | W | I | A | Ld | Sv | Unit Type | Composition | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Solitaire | 145 pts | 9 | 9 | 3 | 3 | 3 | 10 | 6 | 10 | - | Jump Infantry (Character) | 1 (Unique) |
Wargear:
- Holo-suit
- Harlequin´s carress
- Harlequin´s kiss
- Flip belt
Special Rules:
- Deep Strike
- Eternal Warrior
- Fear
- Fleet
- Furious Charge
- Hit & Run
- Move Through Cover
- Precision Strikes
- Blitz: Once per game, at the start of any of your Movement phases, the Solitaire can move a number of D6" equal to the current turn number instead of moving normally. In the Assault phase of the turn in which the Solitaire moves in this manner, its Attacks characteristic is increased to 10.
- Impossible Form: A model with this special rule has a 3+ invulnerable save.
- The Path of Damnation: A model with this special rule may not be joined by another character. A model with this special rule cannot generate a Warlord Trait.
Options:
- May take haywire grenades - 5 pts
- May take one item from the Relics of the Black Library list.
Detachments and Formations
Formations
Harlequin Masque
Formation:
- 0-3 Shadowseers
- 3 Harlequin Troupes
- 0-3 Death Jesters
- 0-1 Solitaire
- 2 Skyweaver Troupes
- 1 Voidweaver Troupe
Restrictions:
None.
Special Rules:
- Emissary of Cegorach: If a Troupe Master from this Formation is your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex - Harlequins.
- Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
- Cegorath´s Revenge: If this Formation includes 3 Shadowseers, 3 Death Jesters and a Solitaire all models in this formation may re-roll failed invulnerable saves of 1.
The Serpent´s Brood
Formation:
- 3 Harlequin Troupes
- 3 Starweavers
- 2 Skyweaver Troupes
- 1 Voidweaver Troupe
Restrictions:
All of this Formation´s Harlequin Troupes must take one of the Formation´s Starweavers as a Dedicated Transport.
Special Rules:
- Emissary of Cegorach: If a Troupe Master from this Formation is your Warlord, you can re-roll the result when rolling on one of the Warlord Traits tables in Codex - Harlequins.
- Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
- Skystride: Any unit including at least one model with this special rule may embark upon an unoccupied Starweaver from this formation at the end of any player turn if all models in the unit are within 2" of the Starweaver.
Cast of Players
Formation:
- 1 Shadowseer
- 1 Harlequin Troupe
- 1 Death Jester
Restrictions:
All models in this formation must be deployed in a single unit.
Special Rules:
- Bound by Fate: All models with the Independent Character in this formation lose that special rule.
- Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
- Heralds of the Laughing God: All friendly models within 12" of a model from this formation gains the Crusader special rule.
Cegorach´s Jest
Formation:
- 1 Harlequin Troupe
- 1 Skyweaver Troupe
- 1 Voidweaver Troupe
Restrictions:
None.
Special Rules:
- Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
The Path of Heroes
Formation:
- 1 Shadowseer
- 1 Death Jester
- 1 Solitaire
Restrictions:
None.
Special Rules:
- Infiltrate
- Shrouded
- Stealth
- Bound by Fate: All models with the Independent Character in this formation lose that special rule.
- A Solitary path: Models with this special rule may not be joined by models with the Independent Character special rule.
- Rising Crescendo: From turn two onward, any unit that contains only models with this special rule can Run and Charge in the same turn.
Faolchu´s Blade
Formation:
- 2 Skyweaver Troupes
- 1 Voidweaver Troupe
Restrictions:
None.
Special Rules:
- Skilled Rider
Appendix
Ranged Weapons
Fusion Pistol
Range S AP Type 6" 8 1 Pistol
Hallucinogen Grenade Launcher
Range S AP Type 18" 1 - Assault 1. Blast, Hallucinogenic
- Hallucinogenic: At the end of the Shooting phase, a unit that has suffered one or more hits from a weapon with this special rule in that phase must make a Pinning test. If the test is failed, then in addition to being Pinned the unit suffers a single wound with no armour or cover saves allowed. This Wound is Randomly Allocated.
Haywire Cannon
Range S AP Type 24" 4 4 Heavy 1, Blast, Haywire
Neuro Disruptor
Range S AP Type 12" 1 2 Pistol, Fleshbane
Prismatic Cannon
Range S AP Type 24" 3 4 Heavy 1, Large Blast 24" 5 3 Heavy 1, Blast 24" 7 2 Heavy 1, Lance
Star Bolas
Range S AP Type 12" 6 2 Assault 1, Blast, One Use Only
Shuriken Weapons
Name Range S AP Type Shrieker Cannon 24" 1 5 Assault 1, Bio-explosive, Bladestorm, Pinning, Poisoned (2+) 24" 6 5 Assault 3, Bladestorm Shuriken pistol 12" 1 2 Pistol, Fleshbane Shuriken catapult 24" 4 5 Assault 1, Bladestorm Shuriken cannon 24" 6 5 Assault 3, Bladestorm
- Bio-explosive: If a non-vehicle model is slain as a result of an attack with this special rule, centre the small blast marker over that model before removing the model as a casualty. Units suffer a number of Strength 5 AP 4 hits equal to the number of models from their unit that are under the marker. These hits have the Ignores Cover special rule.
- Bladestorm: Any To Wound roll of 6 made with a weapon with this special rule wounds automatically, regardless of the target´s Toughness, and is resolved at AP 2.
Melee Weapons
Harlequin´s Caress
Range S AP Type - User - Melee, Caress of Death
- Caress of Death: To Hit rolls of 6 made with a weapon with this special rule causes a single automatic Wound, regardless of the target´s Toughness, and is resolved at AP 2. Against vehicles each To Hit roll of a 6 causes a single automatic glancing hit.
Harlequin´s Embrace
Range S AP Type - User - Melee, Embrace of Death
- Embrace of Death: A model equipped with a weapon with this special rule has the Hammer of Wrath special rule, but makes D3 Strength 6 AP - Hammer of Wrath Attacks.
Harlequin´s Embrace
Range S AP Type - User - Melee, Kiss of Death
- Kiss of Death: When a model equipped with a weapon with this special rule makes its close combat attacks, one of its Attacks will be a Kiss of Death Attack (roll this Attack seperately). Kiss of Death Attacks are resolved at Strength 6 AP 2. To Wound rolls of 6 made with Kiss of Death Attacks have the Instant Death special rule.
Miststave
Range S AP Type - +2 - Melee, Concussive, Fleshbane
Zephyrglaive
Range S AP Type Zephyrglaive (Charge) - +1 2 Melee, Charge (Static) - User 3 Melee
- Charge: This profile may only be used in a turn in which its wielder has charged.
Esoterica of War
Flip Belt
A model armed with a flip belt is not slowed by difficult terrain and does not suffer penalties to its Initiative for charging through difficult terrain. In addition, a character armed with a flip belt passes Look Out, Sir rolls on a 2+.
Mirage Launchers
Once per game, instead of using its Jink special rule, a unit entirely composed of models armed with mirage launcher can use them. All models in the unit gain a 4+ invulnerable save against shooting attacks until the the start of their next Movement phase.
Harlequin Vehicle Equipment
Crystal Targeting Matrix
One use only. A non-Walker vehicle with this upgrade can fire one weapon, at the vehicle’s full Ballistic Skill, after moving Flat Out in the Shooting phase.
Ghostwalk Matrix
A vehicle with this upgrade has the Move Through Cover special rule.
Holo-fields
A non-immobilized vehicle armed with holo-fields has a 5+ invulnerable save.
Mirage Launchers
Once per game, instead of using its Jink special rule, a unit entirely composed of models armed with mirage launcher can use them. All models in the unit gain a 4+ invulnerable save against shooting attacks until the the start of their next Movement phase.
Spirit Stones
A vehicle with this upgrade ignores Crew Shaken results on a roll of 2+ and Crew Stunned results on a roll of 4+. Roll immediately when the result is suffered.
Star Engines
Vehicles with this upgrade can Flat Out up to 12 additional inches. A Walker with this upgrade Runs an additional 6".
Armour
Holo-suit
A model armed with a holo-suit has a 5+ invulnerable save.
Relics of the Black Library
Ceogorach´s Rose
Range S AP Type - User - Melee, Master-crafted, Shred, Kiss of Death
- Kiss of Death: When a model equipped with a weapon with this special rule makes its close combat attacks, one of its Attacks will be a Kiss of Death Attack (roll this Attack seperately). Kiss of Death Attacks are resolved at Strength 6 AP 2. To Wound rolls of 6 made with Kiss of Death Attacks have the Instant Death special rule.
Crescendo
Range S AP Type 12" 4 5 Assault A, Bladestorm - User - Melee
- Bladestorm: Any To Wound roll of 6 made with a weapon with this special rule wounds automatically, regardless of the target´s Toughness, and is resolved at AP 2.
- Assault A: This profile uses the firing models Attacks characteristic as the number of shots fired.
The Mask of Secrets
A model armed with The Mask of Secrets has the Fearless special rule. In addition, enemy units within 12" of the bearer suffer -2 to their Leadership.
The Storied Sword
Range S AP Type - +1 3 Melee, Master-crafted
The Laughing God´s Eye
Friendly models within 12" of a model armed with The Laughing God´s Eye have the Adamantium Will special rule.
Starmist Raiment
Whenever a model armed with the Starmist Raiment Runs it gains a 3+ invulnerable save until the start of its next Shooting phase.