Codex: Transformers: Difference between revisions

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The rules will follow G1 continuity the most, but supplements can be made for Beast Wars, Prime, the Unicron trilogy, or even the <s>Michael Bayverse</s>{{BLAM}} {{BLAM|Heresy!}}
The rules will follow G1 continuity the most, but supplements can be made for Beast Wars, Prime, the Unicron trilogy, or even the <s>Michael Bayverse</s>{{BLAM}} {{BLAM|Heresy!}}


Any suggestions for rules, units, etc.? Please feel free to use the Talk section to suggest it!
Any suggestions for rules, units, etc.? Please feel free to use the Discussion section to suggest it!
==Special Rules, Warlord Traits, Etc.==
==Special Rules, Warlord Traits, Etc.==



Revision as of 23:59, 14 November 2015

The following is a fan effort to incorporate the Transformers as an army in the Warhammer 40,000 tabletop game. With /tg/'s closet love for Transformers, I feel this is at least somewhat appropriate. And in reality, it's not really that difficult to shoehorn these guys into the fluff. Even better, you could use all the old toys as models!

The rules will follow G1 continuity the most, but supplements can be made for Beast Wars, Prime, the Unicron trilogy, or even the Michael Bayverse*BLAM* Heresy!

Any suggestions for rules, units, etc.? Please feel free to use the Discussion section to suggest it!

Special Rules, Warlord Traits, Etc.

  • Biomechanical Organism
    • Transforming is a fundamental part of cybertronian biology. Even in their earliest days, cybertronians could transform from a bipedal humanoid form to an alternate vehicle mode. The vehicles come in all shapes in sizes, but they all give a distinct advantage in combat. Any model or unit with this special rule can choose to transform from a Primary or Alternative form at the beginning of the Movement Phase. You must declare what unit or model is transforming one at a time. Each unit or model with this special rule has an alternate stateline in their profile. You may choose during deployment or if they're in Reserves what form a unit or model starts in. If you choose to transform, it must follow these guidelines:
      • They must stay in that transformed mode until the beginning of the next friendly Movement Phase.
      • If a unit with this special rule chooses to transform, the whole unit must do so. In addition, if they choose to transform into a vehicular mode, then they count as a vehicle squadron for that turn.
      • If the model is locked into combat as a vehicle, then it cannot attack back unless stated. It must instead wait until the next fight sub phase in order to attack back. Otherwise, it can ram and tank-shock as normal.
      • If a vehicle squadron takes 25% casualties in the Shooting Phase or looses an Assault Phase, they must test Leadership using the leadership value later in their Primary profile. If they fail their test, they must move their full speed back and attempt to move Flat Out

Warlord Traits

  • 1. Armored Flesh: The Warlord receives a 4+ invulnerable save. If your Warlord already has an invulnerable save, then they receive +1 to that save.
  • 2. Indomitable Will: The Warlord and any units within "18 of the Warlord receive the Stubborn special rule.
  • 3. Master of Logic:: Warlord and d3+1 units gain the Outflank and Acute Senses special rules
  • 4. Crafted by Unicron: Warlord's melee weapon receives one of the following special rules. However, your Warlord must issue and accept challenges.
    • Master-Crafted
    • Shred
    • Concussive
  • 5. Mechanical Master: Warlord may choose to transform again at the end of the Psychic Phase with no penalty.
  • 6. Unstoppable Construct: Warlord receives the Rage and Zealot special rules.

Allies Matrix

Transformers: Autobots Transformers: Decepticons
Imperium Allies of Convenience Desperate Allies
Chaos Daemons Come the Apocalypse Come the Apocalypse
Chaos Space Marines Desperate Allies Allies of Convenience
Dark Eldar Desperate Allies Battle Brothers
Eldar Allies of Convenience Desperate Allies
Harlequins Allies of Convenience Allies of Convenience
Necrons Come the Apocalypse Come the Apocalypse
Orks Desperate Allies Desperate Allies
Tau Empire Battle Brothers Desperate Allies
Tyranids Come the Apocalypse Come the Apocalypse


Units

HQ

Elites

Troops

Fast Attack

Heavy Support

Lords of War