Cities of Sigmar: Difference between revisions

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*'''Collegiate Arcane''': All the Empire's Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.
*'''Collegiate Arcane''': All the Empire's Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.
*'''Ironweld Arsenal''': All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.
*'''Ironweld Arsenal''': All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.
*'''Darkling Covens''': Your basic rank and file Dark Elves
*'''Darkling Covens''': Your basic rank and file Dark Elves and Sorceresses. They are the token evil teammate of the cities.
*'''Phoenix Temple''': Yes, these dead 'ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.
*'''Phoenix Temple''': Yes, these dead 'ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.
*'''Order Serpentis''': Dragons and Monsters, the faction. This is also where the Cold One units of the Dark Elves ended up.
*'''Order Serpentis''': Dragons and Monsters, the faction. This is also where the Cold One units of the Dark Elves ended up.
*'''Wanderers''': All of the Wood Elf forces, with none of their fancy mounts or anything.
*'''Wanderers''': All of the old Wood Elf forces, with none of their fancy mounts or anything.
*'''Shadowblades''': The assassins who don't go all insane and worship [[Khaine]].
*'''Shadowblades''': The assassins who don't go all insane and worship [[Khaine]].
*'''Scourge Privateers''': Elf Pirates.
*'''Scourge Privateers''': Aelf pirates and beast takers who regularly hunt monsters and then sell them (whole or in pieces) to their allies.


==Notable Cities==
==Notable Cities==

Revision as of 17:52, 8 October 2019

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Grand Alliance Order

Cities of Sigmar

For the Empire God-King!

Lore
Tactics
General Tactics

The Cities of Sigmar, also known as the Free Cities, are essentially the normal people of the Mortal Realms. Humans who haven't become immortal due to having lightning jammed up their ass. Duardin who don't go into battle half naked and on fire or live in steampunk sky cities. Aelves who don't live underwater and eat souls or overtly worship a murdercult.

Subfactions

The Cities of Sigmar are by their nature cosmopolitan places, as many different cultures across the realms fled to Azyr only to recolonize the lands when the Age of Sigmar arrived. As such, when war comes they have a vast diversity of military forces.

  • Stormcast Eternals: Yes, they're here too. Most Free Cities are built around a Stormkeep, and many are named after their founding Stormhost (Hammers of Sigmar in Hammerhal, Anvils of the Heldenhammer in Anvilgard, etc.).
  • Freeguild: The core of the old Empire's forces, chiefly soldiers and Demigryphs.
  • Dispossessed: The majority of the basic Dwarf forces, without any machinery.
  • Collegiate Arcane: All the Empire's Wizards, including their giant engines. Sadly, no High Elf wizards made the cut, nor did their dragons.
  • Ironweld Arsenal: All the Dwarf and Empire war machines and vehicles. This includes letting people ride those tanks.
  • Darkling Covens: Your basic rank and file Dark Elves and Sorceresses. They are the token evil teammate of the cities.
  • Phoenix Temple: Yes, these dead 'ard bastards are still around. They now worship the Ur-Phoenix instead of Asuryan.
  • Order Serpentis: Dragons and Monsters, the faction. This is also where the Cold One units of the Dark Elves ended up.
  • Wanderers: All of the old Wood Elf forces, with none of their fancy mounts or anything.
  • Shadowblades: The assassins who don't go all insane and worship Khaine.
  • Scourge Privateers: Aelf pirates and beast takers who regularly hunt monsters and then sell them (whole or in pieces) to their allies.

Notable Cities

With rules

  • Hammerhal: Of course, as the Hammers of Sigmar are the GREATEST OF THEM ALL among stormhosts, so too is their influence vast across the realms. As such, Hammerhal is the only city that has multiple choices for home realm.
  • Greywater Fastness: Despite hailing from the Realm of Life, this realm's pretty choked with smoke and industry, as they focus heavily on war machines. This makes them rather friendly towards the Kharadron Overlords but not so much with the Sylvaneth.
  • Anvilgard:
  • Hallowheart: the wizard's city. Being founded by the hallowed knights at the bottom of a gigantic crystal cave (where lived a mutated gigantic dragon of tzeeach, who get hammered) this city is a arcane focus and the central core of collegiate arcane. Don't mind the continuous demons invasion perpetrated by tzeeach and company or the strange whispers that promises you great power and wealthy over measures, but report those facts to the devoted of sigmar for get the right price. (someone can put the BLAM thing here? Thanks)
  • The Living City: A city that symbolizes the alliance of Alarielle and the God-King. As such, this city allies itself with Sylvaneth capable of putting aside their grudges towards everything that isn't a tree.
  • The Phoenicium: The main city of the Phoenix Temple, it's at the foot of a big tree-mountain with a goofy name that avalanched sap over the area, trapping warriors in amber. In the Age of Sigmar, a host of phoenix birds thawed the sap into a golden mist that persists ever since - and if enemies that get too close enter the mist, they get trapped in amber, which then becomes another block on the ramparts. So, yeah, picture an amber wall filled with "oh crap"-faced Chaos warriors, greenskins, and spooks - that's how The Phoenicium do.
  • Tempest's Eye:

Without rules

  • Azyrheim: The city in Sigmar's personal realm of Azyr.
  • Excelsis: the city where if you aren't a worshipper of sigmar so convinced to make the flagellants looks negligence you can't live. Base of the knights excelsior, lore talk about the FIRST (yeah, probably others followed) purge of excelsis, where a QUARTER OF THE POPULATION WERE MASSACRED, AFTER SOME SIGNS OF IMPURITIES AMONG THE CITIZENS! typical knights excelsior mentality that if you have some cows sicks, you kill them and kill all the one around them just for caution (or if you have 10 suspected heretics among 100 peoples, you kill them all just for be sure)
  • Vindicarum: