Chainrasp: Difference between revisions

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(Some quotes, guardian of souls, Khrulghast and lord executioner next.)
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[[File:Nighthaunt Art 1.jpeg|thumb|]]
[[File:Nighthaunt Art 1.jpeg|thumb|]]


The '''Chainrasp''' is the rank-and-file troop of the [[Nighthaunt]], being described as the most "base and pathetic" of them (presumably only outranking the [[Spirit Host]]s). Their crime in life was just that - crime. They were the most vicious of criminals, prisoners who died bound in chains. As such, they lug these same chains, manacles, and iron balls with them around in the afterlife. As previously stated, Chainrasps are very much lesser spirits, being held together exclusively by [[Nagash]]'s will and [[RAGE|their own spite]] towards the living. They are so depressing to be around that, if in any given area for a long enough period of time, they leave behind a spiritual frostbite of sorts - sapping the energy of their opponents.
'''Chainrasps''' are the rank-and-file troop choice of the [[Nighthaunt]], being described as the most "base and pathetic" kind of spirit they employ (presumably only outranking the [[Spirit Host]]s, on account of not being fractured). Their crime in life was just that - crime. They were prisoners that died whilst being bound in chains, begging other deities for forgiveness as they passed instead of [[Nagash|Papa Bones]]. In death, they lug around these same chains, manacles, and iron balls with them, in a very Christmas Carol way. As previously stated, Chainrasps are very much lesser spirits, being held together solely by Nagash's will and [[RAGE|their own spite]] towards the living. And frankly, why wouldn't they be? It's never specified what their crime was, only that they died in chains. For all we know, we could be staring at a tide of desperate parents who stole food for their starving families! The pure bitterness they emanate is so potent that it induces a sort of spiritual frostbite in any area they inhabit for too long, sapping away the energy of their opponents.


Their unit leaders are called '''Dreadwardens''', and they exist to exacerbate the spite and torment felt by the Chainrasps. They hold comically large candelabras, which casts a light that the Chainrasps - in their ghostly blindness - believe to be the light at the end of the tunnel. Ironically, this light only further binds them to their fates, meaning that they are doomed to spend eternity groping for freedom that will never come. [[Grimdark|Prisoners in life, and prisoners in death, too]].
In keeping with the prisoner aesthetic, their unit leaders are called '''Dreadwardens'''. They exist to exacerbate the already unbearable burden felt by the Chainrasps. They do this by bearing comically large candelabras that casts a light that the Chainrasps - in their ghostly blindness - believe to be the light at the end of the tunnel. Ironically, this light only even further binds them to their fates. In essence, they are doomed to spend eternity groping for freedom that will never come. [[Grimdark|Prisoners in life, and prisoners in death, too]].
 
==On The Tabletop==


{{Nighthaunt-Units}}
{{Nighthaunt-Units}}

Revision as of 16:47, 10 May 2022

"Dont you know, that's the sound of men working on the chain, gang~"

– Sam Cooke, Chain Gang

"Prison is a second by second assault on the soul, a day to day degradation of the self, an oppressive steel & brick umbrella that transforms seconds into hours and hours into days."

– Mumia Abu-Jamal

Chainrasps are the rank-and-file troop choice of the Nighthaunt, being described as the most "base and pathetic" kind of spirit they employ (presumably only outranking the Spirit Hosts, on account of not being fractured). Their crime in life was just that - crime. They were prisoners that died whilst being bound in chains, begging other deities for forgiveness as they passed instead of Papa Bones. In death, they lug around these same chains, manacles, and iron balls with them, in a very Christmas Carol way. As previously stated, Chainrasps are very much lesser spirits, being held together solely by Nagash's will and their own spite towards the living. And frankly, why wouldn't they be? It's never specified what their crime was, only that they died in chains. For all we know, we could be staring at a tide of desperate parents who stole food for their starving families! The pure bitterness they emanate is so potent that it induces a sort of spiritual frostbite in any area they inhabit for too long, sapping away the energy of their opponents.

In keeping with the prisoner aesthetic, their unit leaders are called Dreadwardens. They exist to exacerbate the already unbearable burden felt by the Chainrasps. They do this by bearing comically large candelabras that casts a light that the Chainrasps - in their ghostly blindness - believe to be the light at the end of the tunnel. Ironically, this light only even further binds them to their fates. In essence, they are doomed to spend eternity groping for freedom that will never come. Prisoners in life, and prisoners in death, too.

On The Tabletop

Nighthaunt Units
Leaders: Cairn Wraith - Dreadblade Harrow - Guardian of Souls - Knight of Shrouds - Krulghast Cruciator - Lord Executioner - Scriptor Mortis - Spirit Torment - Tomb Banshee
Troops: Bladegheist Revenant - Chainrasp - Craventhrone Guard - Dreadscythe Harridan - Glaivewraith Stalker - Grimghast Reaper - Myrmourn Banshee - Black Coach - Hexwraiths - Spirit Host