Boss Zagstruk: Difference between revisions

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On the tabletop, Boss Zagstruk can be attached to a single unit of Stormboyz. He's equipped with a Rokkit Pack (befitting a Stormboy), Stikkbombs, a Cybork body, a Choppa and Slugga, and Da Vulcha's Klaws. He has two special rules, called Swoop Attack and Violent Temper. In battle, the now-upgraded Vulcha Squad will never break, due to the Violent Temper special rule. Plus, they're able to assault the second they come onto the table. However, his Vulcha Klaws only take effect on the turn he charges. So in a protracted fight, the unit can suffer due to the lack of a Powerklaw. Also, the Swoop Attack is a high-risk maneuver, requiring the Vulchas to land close to enemy units, and thus risking mishaps. Used correctly, Zagstruk and his Boyz can be an effective assault force.
On the tabletop, Boss Zagstruk can be attached to a single unit of Stormboyz. He's equipped with a Rokkit Pack (befitting a Stormboy), Stikkbombs, a Cybork body, a Choppa and Slugga, and Da Vulcha's Klaws. He has two special rules, called Swoop Attack and Violent Temper. In battle, the now-upgraded Vulcha Squad will never break, due to the Violent Temper special rule. Plus, they're able to assault the second they come onto the table. However, his Vulcha Klaws only take effect on the turn he charges. So in a protracted fight, the unit can suffer due to the lack of a Powerklaw. Also, the Swoop Attack is a high-risk maneuver, requiring the Vulchas to land close to enemy units, and thus risking mishaps. Used correctly, Zagstruk and his Boyz can be an effective assault force.


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{{Ork-Gitz}}

Revision as of 09:35, 12 October 2016

Boss Zagstruk is an Ork Warboss who leads a personal squad of Stormboyz called Da Vulcha Squad, named after his personal red Fighta-Bommer. He lost his legs to a Spess Mehreen Dreadnought, which made the mistake of dropping him and thinking him dead. Being 'arder than the average ork, Zagstruck used his arms to grab ahold of its legs, hauled himself up into its crotch and ripped its own legs off with his hands and teef. Then, after the battle, he got the dread's legs rebuilt into a snazzy new set of bionic legs for himself called Da Vulcha's Klaws (sensing a pattern here?). These two have the same crushing power as two Power Klaws, compounded by the weight of him landing on the unfortunate foe. He and his squad are currently having a blast fighting for their lives against the Tyranids that invaded the Ork Empire of Octarius.

On the tabletop, Boss Zagstruk can be attached to a single unit of Stormboyz. He's equipped with a Rokkit Pack (befitting a Stormboy), Stikkbombs, a Cybork body, a Choppa and Slugga, and Da Vulcha's Klaws. He has two special rules, called Swoop Attack and Violent Temper. In battle, the now-upgraded Vulcha Squad will never break, due to the Violent Temper special rule. Plus, they're able to assault the second they come onto the table. However, his Vulcha Klaws only take effect on the turn he charges. So in a protracted fight, the unit can suffer due to the lack of a Powerklaw. Also, the Swoop Attack is a high-risk maneuver, requiring the Vulchas to land close to enemy units, and thus risking mishaps. Used correctly, Zagstruk and his Boyz can be an effective assault force.


Ork Gitz and Bosses
From da canon: The Beast - Boss Snikrot - Boss Zagstruk - Ghazghkull Mag Uruk Thraka
Grukk Face-Rippa - Mad Dok Grotsnik - Makari - Mek Boss Buzgob
Mozgrod Skragbad - Nazdreg Ug Urdgrub - Old Zogwort - Orkimedes
Tuska Daemon-Killa - Wazdakka Gutsmek - Zhadsnark da Rippa - Zodgrod Wortsnagga
Kaptin Badrukk - Herman von Strab - Ufthak Blackhawk
From da gamez: Brikkfist - Gorgutz 'Ead 'Unter - Kaptin Bluddflagg - Grimskull
Mister Nailbrain - Orkamungus - Spookums - Stupid