Age of Sigmar/Tactics/Old/Death/Deathrattle: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Brennonjw No edit summary |
|||
Line 23: | Line 23: | ||
==Battalions== | ==Battalions== | ||
===Legion of Death=== | ===Legion of Death=== | ||
4 extra inches of movement in the hero fase and +1 model to the banners regeneration. It takes 3 units of skelletons, one unit of graveguard and one unit of black knights led by a wight king to use this formation. (Same as the deathrattle horde formation) Best used in larger point values. | |||
==Army Building== | ==Army Building== |
Revision as of 10:19, 10 November 2016
Wargear
- shields: Deathrattle shields provide +1 to their save, so long as there is no rend. This gives your skeletons an "all or nothing" level of durability.
- Banners: These are down-right amazing. reviving d6 dead models on the 'normal' units, and d3 models on 'special' ones (this includes the multi-wound cavalry). These are where your durability comes from, which is even more important with the summoning nerf in matched play.
- musicians: You ALWAYS have at least a 6" charge, so long as the musician is alive in the unit. A pretty solid option for ensuring you don't roll a double 1 at the worst time.
Warscrolls
The common keywords of these warscrolls are: DEATH, SKELETON and DEATHRATTLE.
Heroes
- Wight King with Baleful Tomb Blade: With a solid stat line, and a sword deals d3 wounds if he rolled a 6 to wound, and a 3+ save he makes a solid beat-stick. He Can also get a Skeletal Steed for more speed (or if you wanna run him with some black knights). And can opt to take the Infernal Standard, which allows you to roll a dice every time a Death model within 9" (18" if the Wight King didn't move) dies: on a 6, it survives. All of this is also helped by a pretty amazing command ability, which gives a single deathrattle unit +1 attack for each of their weapons.
- Wight King with Black Axe: A more stabby version of the previous wight king. though he has less attacks, he ALWAYS deals d3 damage, and if he wounded a model but didn't kill it, at the end of the combat phase he rolls a d6. if the roll is higher than the remaining wounds on the model, then the model is slain. This means that, for the most part, you've got a 1/3 chance to outright kill most heroes if you can manage at LEAST one wound. On top of all this, he can cut incoming damage in half, rounding up, thoughe he has a worse save compared to the 'normal' wight king.
Troops
- Skeleton Warriors: Your bread and butter unit. crappy save, crappy attacks, but they are dirt cheap and get MUCH better in hordes. When they are near Death Heroes they get a +1 to hit, and get extra attacks the larger the squad is (up to 2 extra attacks at 30 or more models). They can take shields, and have access to banners and horn blowers. Like most undead units, they can be summoned
- Grave Guard: Better than skeletons, but also more expensive. They have a better save, and 2 different loadouts: sword and shield (2 attacks, 3+/4+/-1/1) or great swords (2 attacks, 3+/3+/-1/1). Both loadouts inflict double damage on a '6' to wound, and just like the skeletons can be summoned, and have banners and horns.
- Black Knights:Your bog-standard cav unit. Fast and hits hard on the charge. Nothing to write home about.
Battalions
Legion of Death
4 extra inches of movement in the hero fase and +1 model to the banners regeneration. It takes 3 units of skelletons, one unit of graveguard and one unit of black knights led by a wight king to use this formation. (Same as the deathrattle horde formation) Best used in larger point values.
Army Building
Allied Armies
External links
Rules are here