Age of Sigmar/Tactics/Old/Chaos: Difference between revisions
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For when you want to play the grand alliance Chaos so you can pick and choose across the entire chaotic range. | |||
For when you want to play the grand | |||
=Allegiance Abilities= | =Allegiance Abilities= | ||
''' | From the Core Book 2018. Available to any army taking Chaos allegiance (instead of a faction). | ||
==Battletrait== | |||
'''Unbridled Malice:''' Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase. | |||
==Command Traits== | ==Command Traits== | ||
#'''Dark Avenger:''' | General picks one of the following: | ||
#'''Spiteful | #'''Dark Avenger:''' General gains +1 to hit against ORDER units. | ||
#'''Cunning Deceiver:''' | #'''Spiteful Duellist:''' General gets one wound reroll when attacking. | ||
#'''Cunning Deceiver:''' Each turn, on a 5+ get an additional command point. | |||
#'''Lord of War:''' [[Apocalypse|No, not that kind of "Lord of War"]]. Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase. | #'''Lord of War:''' [[Apocalypse|No, not that kind of "Lord of War"]]. Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase. | ||
#'''Terrifying Presence:''' Enemy units are at -1 Bravery while within 3" of this general. | #'''Terrifying Presence:''' Enemy units are at -1 Bravery while within 3" of this general. | ||
#''' | #'''Malicious Conqueror:''' At +1 to the result of ''Unbridled Malice'' rolls while within 12" of the general. | ||
==Artefacts of Chaos== | ==Artefacts of Chaos== | ||
A hero gets one of the following: | |||
#'''Daemon Weapon:''' Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do. | #'''Daemon Weapon:''' Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do. | ||
#'''Chaos Runeblade:''' You get +1 attack for one of the model's close combat weapons. | #'''Chaos Runeblade:''' You get +1 attack for one of the model's close combat weapons. | ||
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#'''Favour of the Gods:''' Model gets +1 Wound | #'''Favour of the Gods:''' Model gets +1 Wound | ||
#'''Crown of Conquest:''' Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock. | #'''Crown of Conquest:''' Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock. | ||
=Factions= | =Factions= |
Revision as of 05:56, 31 July 2019
For when you want to play the grand alliance Chaos so you can pick and choose across the entire chaotic range.
Allegiance Abilities
From the Core Book 2018. Available to any army taking Chaos allegiance (instead of a faction).
Battletrait
Unbridled Malice: Roll a dice when you choose a Chaos unit to fight in the Combat Phase; if it is within 12" of your general (or within 3" of another HERO from your army). If the result is a six or more, then that unit gains +1 to all hit rolls for that phase.
Command Traits
General picks one of the following:
- Dark Avenger: General gains +1 to hit against ORDER units.
- Spiteful Duellist: General gets one wound reroll when attacking.
- Cunning Deceiver: Each turn, on a 5+ get an additional command point.
- Lord of War: No, not that kind of "Lord of War". Choose a friendly CHAOS unit within 3" and roll a dice. On a 4+ that unit gains +1 to hit until the next hero phase.
- Terrifying Presence: Enemy units are at -1 Bravery while within 3" of this general.
- Malicious Conqueror: At +1 to the result of Unbridled Malice rolls while within 12" of the general.
Artefacts of Chaos
A hero gets one of the following:
- Daemon Weapon: Pick a melee weapon belonging to the model, when that weapon rolls a 6+ to wound it will inflict a mortal wound in addition to any damage it would normally do.
- Chaos Runeblade: You get +1 attack for one of the model's close combat weapons.
- Beguiling Gem: Once per battle you can pick one model within 3" in the Combat Phase, they are at -1 to hit for the rest of the phase.
- Chaos Talisman: You get a 6+ save against Mortal Wounds, gaining a +1 to the save if it was inflicted by an ORDER model.
- Favour of the Gods: Model gets +1 Wound
- Crown of Conquest: Friendly CHAOS units do not have to take battleshock tests while they are within 6" of the bearer. Simple & effective, especially for mixed Skaven armies which live or die by battleshock.
Factions
- Everchosen
- Disciples of Tzeentch
- Blades of Khorne
- Maggotkin of Nurgle
- Legion of Azgorh
- Beasts Of Chaos
- Skaven
- Hedonites of Slaanesh
- Monstrous Arcanum : for your forgeworld monsters
- Warriors Of Chaos (Compendium) : for your old out of production models
Battleline
As Chaos allegiance, you can only take the following as battleline:
- Gors
- Ungors
- Tzaangors
- Bloodletters
- Bloodreavers
- Blood Warriors
- Kairic Acolytes
- Pink Horrors of Tzeentch
- Daemonettes
- Plaguebearers
- Clanrats
- Chaos Marauders
- Chaos Warriors
Army Building
The Slaves to Darkness start collecting is a great buy, even if you intent to build a mono god force.
External links
Rules are here [1]
Age of Sigmar Tactics Articles | ||
---|---|---|
General Tactics | ||
Order | ||
Chaos | ||
Death | ||
Destruction | ||
Others |