Age of Sigmar/Tactics/Legends/Tamurkhan's Horde: Difference between revisions

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P.s.they can come back from death on a 6+ and  each unit in 3'  of them suffers a mortal wound on 6+
P.s.they can come back from death on a 6+ and  each unit in 3'  of them suffers a mortal wound on 6+


'''Bile Trolls:'''They have a strong vomit azttack and they regen 1d3 wounds per turn on a 2+Each unit in a 3' range of them has -1 to bravery and if their is no allied hero nearby they have a change of doing nothing for a turn.   
'''Bile Trolls:'''They have a strong vomit azttack and they regen 1d3 wounds per turn on a 2+.Each unit in a 3' range of them has -1 to bravery and if their is no allied hero nearby they have a change of doing nothing for a turn.   
 
'''Daemon Plague Toads:'''
'''Daemon Plague Toads:'''


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===Monsters===
===Monsters===


'''Gigantic Chaos Spawn:'''
'''Gigantic Chaos Spawn:'''Strong but unreliable( random movement, random attacks, random mutations each turn. Some of the random mutations are very strong(full healing and re-rolls for one turn, unbinding like a wizard) but the effects only last for one turn(except for lost/healed) wounds


'''Chaos War Mammoth:'''
'''Chaos War Mammoth:'''

Revision as of 09:00, 12 August 2015

Here comes the great horde of Tamurkhan the Maggot Lord !!!

He brings chaos and despair in his wake.

Tamurkhan's Horde Summary

Tamurkhan's Horde Warscrolls

Named characters

Tamurkhan the Maggot Lord: Big, mean and perfect to destroy the heroes of the other side. Can take control of the hero which manage to kill him. Just shoot at him with 40 bretonian archers and a paladin

Kayzk the Befouled: 7" move, 7 HP, 7 bravery (I think I see a pattern...)

Sayl the Faithless: A nice wizard. Only 1 spell/turn but his special spell give 1 friendly unit at 10" a move of 18" and the ability to fly until your next hero pahse. If his pet his around (less than 3") he can redirect his wounds on him/it on a 4+.

Nightmaw: The pet. A cute hellspawn devoted to his master.

6HP, 4+ save (increased to 3+ against spell and shoot), 5+ special save against wounds and mortal wounds. And he heals himself 1 wound per turn.


Troops

Plague Ogres:They are really strong and hit like a ton of bricks but their weapons only have a 1' range, so charge them with 2' or 3' range weapons and kill them. Don't let them charge. P.s.they can come back from death on a 6+ and each unit in 3' of them suffers a mortal wound on 6+

Bile Trolls:They have a strong vomit azttack and they regen 1d3 wounds per turn on a 2+.Each unit in a 3' range of them has -1 to bravery and if their is no allied hero nearby they have a change of doing nothing for a turn.

Daemon Plague Toads:

Daemon Pox Riders:


Monsters

Gigantic Chaos Spawn:Strong but unreliable( random movement, random attacks, random mutations each turn. Some of the random mutations are very strong(full healing and re-rolls for one turn, unbinding like a wizard) but the effects only last for one turn(except for lost/healed) wounds

Chaos War Mammoth:


Scenery

Formations

Army Building

External links

List