Age of Sigmar/Tactics/Edition 1.1/Chaos Gargants: Difference between revisions
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===Behemoth=== | ===Behemoth=== | ||
*'''Chaos Gargant:''' | *'''Chaos Gargant:''' The Giant is a very fragile monster. It has a lot of wounds (12) but only a 5+ save, with no regeneration nor any ability that could help him to survive against enemy attacks. His melee attacks aren't amazing, but with some luck they can cause heavy damage especially against infantry and cavalry. Also, before he attacks, you choose an enemy model and roll a dice: if it doubles the model's Wounds, it's slain. This works better against cavalry units, elite infantry or weak Monstrous Infantry ( no more than 3 wounds ). His movement is 8" when it's at full Wounds, but it decreases after the Giant tales damage. When he charges, if it rolls a double, he falls and models under it's body take D3 mortal wounds. This also happens after the Giant is slain. There are two ways to use correctly a giant: | ||
1) use him as a sort of kamikaze. At the beginning of the game, make him run as fast as he can towards the enemy, especially towards concentrated units. He'll die very soon, but he will deal at least some Damage, and when it'll die a lot of enemy models will be crushed. | |||
2) keep him away from your army, in a place where he can get the cover bonus, and wait there. When enemy cavalries or elite units will get closer to you, use him to block their charge, and to use his "bag" ability. | |||
In every case, keep hit AWAY from the artillery, or it will not last a Shooting Phase. | |||
==External Links== | ==External Links== |
Revision as of 07:27, 12 January 2017
Warscroll
The common keywords in this warscroll are CHAOS, GARGANT and ALEGUZZLER.
Behemoth
- Chaos Gargant: The Giant is a very fragile monster. It has a lot of wounds (12) but only a 5+ save, with no regeneration nor any ability that could help him to survive against enemy attacks. His melee attacks aren't amazing, but with some luck they can cause heavy damage especially against infantry and cavalry. Also, before he attacks, you choose an enemy model and roll a dice: if it doubles the model's Wounds, it's slain. This works better against cavalry units, elite infantry or weak Monstrous Infantry ( no more than 3 wounds ). His movement is 8" when it's at full Wounds, but it decreases after the Giant tales damage. When he charges, if it rolls a double, he falls and models under it's body take D3 mortal wounds. This also happens after the Giant is slain. There are two ways to use correctly a giant:
1) use him as a sort of kamikaze. At the beginning of the game, make him run as fast as he can towards the enemy, especially towards concentrated units. He'll die very soon, but he will deal at least some Damage, and when it'll die a lot of enemy models will be crushed. 2) keep him away from your army, in a place where he can get the cover bonus, and wait there. When enemy cavalries or elite units will get closer to you, use him to block their charge, and to use his "bag" ability. In every case, keep hit AWAY from the artillery, or it will not last a Shooting Phase.
External Links
Rules are here
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-chaos-gargant-en.pdf