Age of Sigmar/Tactics/Edition 1.0/Stormcast Eternals: Difference between revisions

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===Heroes===
===Heroes===


'''Lord-Celestant on dracoth:'''
'''Lord-Celestant on Dracoth:''' A guy in pompous golden armour and a big cloak who swings a giant warhammer and rides a dragon on lightning. Couldn't be more Power Metal if he tried. He's ''very'' killy in close combat and his command ability grants a huge bubble in which Stormcast Eternals don't have to take Battleshock. His ranged attack is potentially devastating, but only if the enemy was stupid enough to bunch up all his important stuff and you get very lucky.


'''Lord-Celestant:''' strong hero on foot that can do an average of 3 mortal wounds in the shooting phase and 1,77 damage at -1 rend + 0,66 damages in the melee phase (improved if he charged). His command ability make the Stormcast Eternals units around him more precise (+1 to hit) in the combat phase.
'''Lord-Celestant:''' strong hero on foot that can do an average of 3 mortal wounds in the shooting phase and 1,77 damage at -1 rend + 0,66 damages in the melee phase (improved if he charged). His command ability make the Stormcast Eternals units around him more precise (+1 to hit) in the combat phase.


'''Lord-Relictor:'''
'''Lord-Relictor:''' A mediocre foot-slogger who can control the storms. This means he can choose to either heal a friendly ''model'' for D3 wounds, best used on other Heroes, or to loose what is basically ''Arcane Bolt'' without a casting roll on an enemy, with the slight difference that anyone hit also takes a To Hit-penalty in the following turn.


'''Lord-Castellant:''' 1 wound more than the standard hero on foot, this hero is slightly better than Lord-Celestant in the combath phase (2,66 damages at -1 rend and 2" range). His ability inflict 1 mortal wound to a chaos unit or an average of 1,5 mortal wounds to a chaos daemon unit. It can otherwise make Stormcast Eternals units more resistant and occasionally heal them.
'''Lord-Castellant:''' 1 wound more than the standard hero on foot, this hero is slightly better than Lord-Celestant in the combath phase (2,66 damages at -1 rend and 2" range). His ability inflict 1 mortal wound to a chaos unit or an average of 1,5 mortal wounds to a chaos daemon unit. It can otherwise make Stormcast Eternals units more resistant and occasionally heal them. Between the Castellant and the Relictor, you basically need to decide whether you want better support (Castellant) or a more reliable ranged weapon (Relictor).


===Troops===
===Troops===

Revision as of 11:38, 31 July 2015

Lo and behold the might of the Sigmarines! Stormcast Eternals!

Stormcast Eternals Summary

Wanna hit hard, have always multiple wounds and fight for the Emperahhhh Sigmar? Then the Stormcast Eternals army is the right one for you!

Stormcast Eternals Warscrolls

Forenote: The following section will be arranged with similar units and formations being grouped together for easier reading.

This is by no means a complete guide. Also due to the relatively recent release of Age of Sigmar most of this is based on theory. Take everything with a pinch of salt.

Named characters

Sigmar: Probably, in the future, available in a limited release of 100 pz. in change of a shitton of money, one kidney, one left eye and your soul on a gold plate. Keep hoping...

Heroes

Lord-Celestant on Dracoth: A guy in pompous golden armour and a big cloak who swings a giant warhammer and rides a dragon on lightning. Couldn't be more Power Metal if he tried. He's very killy in close combat and his command ability grants a huge bubble in which Stormcast Eternals don't have to take Battleshock. His ranged attack is potentially devastating, but only if the enemy was stupid enough to bunch up all his important stuff and you get very lucky.

Lord-Celestant: strong hero on foot that can do an average of 3 mortal wounds in the shooting phase and 1,77 damage at -1 rend + 0,66 damages in the melee phase (improved if he charged). His command ability make the Stormcast Eternals units around him more precise (+1 to hit) in the combat phase.

Lord-Relictor: A mediocre foot-slogger who can control the storms. This means he can choose to either heal a friendly model for D3 wounds, best used on other Heroes, or to loose what is basically Arcane Bolt without a casting roll on an enemy, with the slight difference that anyone hit also takes a To Hit-penalty in the following turn.

Lord-Castellant: 1 wound more than the standard hero on foot, this hero is slightly better than Lord-Celestant in the combath phase (2,66 damages at -1 rend and 2" range). His ability inflict 1 mortal wound to a chaos unit or an average of 1,5 mortal wounds to a chaos daemon unit. It can otherwise make Stormcast Eternals units more resistant and occasionally heal them. Between the Castellant and the Relictor, you basically need to decide whether you want better support (Castellant) or a more reliable ranged weapon (Relictor).

Troops

Liberators: your basic melee troop, strong with an average resistance (4+ and 2 wounds). Sigmar tweaked those to be used against the strongest chaos enemies, so, always go for the biggest model on the field. Now let's talk a little about weapon options, because you can have four different flavours of liberators. If you want to arm them with a weapon and shield, don't bother choosing one, the math is the same (0,66 damage per model and you can reroll save rolls of 1 improving them from 50% to 58%). If you want to use two weapon there is a slight advantage in warhammers (0,77 damage per model instead of 0,74 damage per model with the warblades). Always choose to add the special weapon (same efficency again between the two, but doubled compared to the normal weapons and with a -1 rend ).

Judicators: your basic ranged troop, same stats of the Liberators. They can reroll hit rolls of 1 against chaos in the shooting phase. If you arm them with Skybolt Bow you can do 0,44 damage per model with -1 rend at 24". With boltstorm crossbow you can do 0,66 damage per model with at 12" and if you don't move this number goes up to 0,99 damage per model. As with Liberators, always add the special weapon (1,54 damages per model with -1 rend at 24" for the Shockbolt Bow, 1,5 mortal wounds with the Thunderbolt Crossbow but only at certain conditions: choose the latter only against monsters or heavy armored numerous units). In melee you do an average of 0,33 damage, the bare minimum to reply. If you sum up ranged and melee every turn, the Judicators are slightly better than Liberators.

Paladins

All the paladins have the same basic profile. All Paladins can alternatively use a Starsoul Mace that inflicts D3 deadly wounds (1 every 5 models).

Retributors: Lightning Hammers can cause two deadly wounds when rolling a 6 (no wound or save rolls allowed).

Decimators: Thunderaxes can attack more than one enemy. Furthermore enemys have to add 2 to battleshock tests when within 6" of a Decimator.

Protector: Stormstrike Glaives generate an arrow shield (called storm shield) that lowers the dice roll of an enemy ranged unit by 1. When they attack a monster with this weapon and roll a 6 (wound roll), they inflict D6 damage.

Others

Prosecutors:

Griph-hounds: if you have a Lord-Castellant you must have one of this unit next to him. His 1,33 damages are a better wounds/damages ratio than liberators and at the same time with a bit of luck you can avoid being hit back with the Darting Attacks ability (which is always good since it has no save). His warning cry ability is useful, but you must remember to deploy this unit (and the Lord-Castellant) exactly in the middle of your army.

Monsters

You don't need those evil beast... yet!

Scenery

Formations

Army Building

External links

List