Void Angels (BFG): Difference between revisions
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This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
This article provides rules for modeling the Expedition Fleets and aligned naval forces of the Fifth Legion - the gene-sons of Gaspard Lumey - using Battlefleet Gothic rules and the Hektor Heresy BFG rules supplementary information.
Angels of the Void
The Fifth Legion's total fleet strength would grow to become one of the most powerful among the Legiones Astartes, especially when the warships pledged to their aid were taken into consideration. They were also famed - and feared - for their skilful manoeuvres and outstanding gunnery.
To represent the outstanding acumen of the Fifth Legion's crews, ships crewed by Void Angels have a minimum Leadership of 9 and gain one column shift to the left when firing weapons that use the Gunnery table, at a cost of +25 points for a battleship or grand cruiser, +15 points for a cruiser, or +5 points for an escort (this is cumulative with the cost of upgrading a ship to a Space Marine crew). They otherwise use the standard rules for a Space Marine crew.
Unique Ships
RESOLVE, Gloriana-class Battle Barge (775 points)
The mighty Resolve served as the flagship of the Fifth Legion since its delivery to Ciban IV in 856.M30. Surprisingly, Gaspard Lumey rarely chose to command from the vessel, preferring to station himself on a swift cruiser or the Emperor-class Battleship Redoutable. Though the Primarch made little use of the ship, it certainly did not suffer neglect. Guided by the Legion's Master of the Fleet, Kesh Kanak, the Resolve featured in many of the Void Angels' great victories.
By the time of the Hektor Heresy, the vessel had been through several major upgrades. In 888.M30, the old weapon batteries had been replaced with a terrifying array of linear accelerators, capable of shattering warships and ground targets alike. A major overhaul in 931.M30 saw improved armour and powerful new engines added. Finally, her original launch bays were expanded to accommodate the new Thunderhawk gunship, keeping the Resolve among the most modern and capable vessels in the Imperium's arsenal.
The Resolve may be included as a battleship choice in a Void Angels fleet of over 3000 points.
TYPE/HITS | SPEED | TURNS | SHIELDS | ARMOUR | TURRETS |
---|---|---|---|---|---|
Battleship/14 | 20cm | 45° | 4 | 6+ | 4 |
ARMAMENT | RANGE | FIREPOWER/STRENGTH | FIRE ARC | ||
Port Bombardment Cannons | 45cm | 12 | Left | ||
Starboard Bombardment Cannons | 45cm | 12 | Right | ||
Dorsal Bombardment Cannons | 45cm | 8 | Left/Front/Right | ||
Port Launch Bay | Thunderhawks:20cm | 3 | N/A | ||
Starboard Launch Bay | Thunderhawks:20cm | 3 | N/A | ||
Prow Torpedoes | Speed:30cm | 8 | Front |
Notes: The Resolve has a Void Angels crew and an Honour Guard included in its points cost. You must assign the Fleet Commander to it. |
ENDURANCE, Battle Barge (Modified Avenger-class Grand Cruiser) (405 points)
The Endurance served as Antoine Antonelle's command ship from the early years of the Great Crusade until the two met their end at the Battle of Rai. Building on the original design's purpose as a line-breaker, Antonelle specified additional protection and the modification of the Endurance's weaponry to better fit to the role of a planetary assault ship.
The Endurance may be included as a grand cruiser choice in a Void Angels fleet of over 1,000 points.
TYPE/HITS | SPEED | TURNS | SHIELDS | ARMOUR | TURRETS |
---|---|---|---|---|---|
Grand Cruiser/10 | 20cm | 45° | 5 | 6+ | 4 |
ARMAMENT | RANGE | FIREPOWER/STRENGTH | FIRE ARC | ||
Port Weapon Batteries | 30cm | 8 | Left | ||
Starboard Weapon Batteries | 30cm | 8 | Right | ||
Dorsal Bombardment Cannons | 30cm | 8 | Left/Front/Right | ||
Port Launch Bay | Thunderhawks:20cm | 2 | N/A | ||
Starboard Launch Bay | Thunderhawks:20cm | 2 | N/A |
Notes: The Endurance has a Void Angels crew and an Honour Guard as part of its points cost. This ship always has Leadership 10, representing Antoine Antonelle's command qualities. You may purchase up to three Fleet Commander re-rolls for Antonelle for +25 points each. Antonelle's presence satisfies the requirement for a Praetor, but in a fleet of over 2,000 points an additional Praetor may be taken and assigned to a different vessel. (If you are fielding both the Resolve and the Endurance, you must purchase this additional Praetor for the Resolve.) You may give the Endurance a Terminator boarding party for an additional +50 points. |
Winged Victory Expeditionary Fleet
FLEET COMMANDER
0-1 Praetor
You may include one Praetor. If your fleet includes any battleships, he must be assigned to a battleship in preference to a cruiser. If the Fleet is worth over 750 points, the Praetor must be included to lead it.
Praetor (Leadership 10) 50 points
You may buy Fleet Commander re-rolls for the Praetor.
One re-roll 25 points Two re-rolls 50 points Three re-rolls 75 points
If the Praetor's ship has a Space Marine crew, it may carry a Terminator boarding party for +50 points.
CAPITAL SHIPS
Battleships
You may include one battleship in your fleet for every three cruisers or grand cruisers.
Apocalypse Class 375 points 0-1 Basileus Class (BB) 465 points Desolator Class 300 points Emperor Class 365 points Infernus Class 325 points Retribution Class 345 points 0-1 The Resolve (BB) 775 points Victory Class 345 points Warspite Class (1) (BB) 450 points
Notes: A battleship may be upgraded with a Void Angels crew at a cost of +50 points. In addition to gaining the benefits described above, a vessel that receives this upgrade also converts its launch bays to carry half the number (rounded up) of Thunderhawks.
1. Use the Battle Barge rules from the Space Marine Fleet.
BB. A vessel of this class has a Void Angels crew included in its point cost and may not be fielded without this upgrade.
Grand cruisers
You may include one grand cruiser in your fleet for every two cruisers.
Avenger Class 220 points Charibdys Class 270 points 0-1 The Endurance (SC) 405 points Inflexible Class (SC) 340 points Vengeance Class 230 points
Notes: A grand cruiser may be upgraded with a Void Angels crew at a cost of +40 points. In addition to gaining the benefits described above, a vessel that receives this upgrade also converts its launch bays to carry half the number (rounded up) of Thunderhawks.
SC. A vessel of this class has a Void Angels crew included in its point cost and may not be fielded without this upgrade.
0-12 Cruisers
Armiger Class 160 points Cardinal Class 190 points Crusade Class 185 points Dodona Class (SC) 180 points Hades Class 200 points Hellfire Class 285 points Lunar Class 180 points Olympia Class (1) (SC) 160 points
Notes: A cruiser may be upgraded with a Void Angels crew at a cost of +30 points. In addition to gaining the benefits described above, a vessel that receives this upgrade also converts its launch bays to carry half the number (rounded up) of Thunderhawks.
1. Use the Strike Cruiser rules from the Space Marine Fleet.
SC. A vessel of this class has a Void Angels crew included in its point cost and may not be fielded without this upgrade.
Light Cruisers
You may include any number of light cruisers in your fleet.
Dauntless Class 110 points Siluria Class 90 points
Notes: A light cruiser may upgrade to a Void Angels crew at a cost of +20 points.
ESCORTS
You may include any number of escorts in your fleet.
Cobra Class Destroyer 30 points Havoc Class Frigate 35 points Nova Class Frigate 45 points Spectre Class Warp Runner 25 points Sword Class Frigate 35 points Thunderbolt Class Heavy Frigate 60 points Vigil Class Siege Frigate 40 points
Notes: An escort may be upgraded with a Void Angels crew at a cost of +10 points. (Note that the Nova Class does not automatically come with a Void Angels crew.)
ORDINANCE AND UPGRADES
Ships designated BB or SC are equipped with drop pods.
A ship with a Void Angels crew may; launch boarding torpedoes or regular torpedoes from its torpedo tubes, launch a mix of Thunderhawk Annihilators and Thunderhawks from its launch bays, and/or purchase an Honour Guard for +10 points.
A ship without a Void Angels crew may; launch regular torpedoes from its torpedo tubes, and/or launch a mix of Fury interceptors and Starhawk bombers from its launch bays.
ATTACK RATING
A fleet which contains only ships with the Void Angels crew upgrade has an attack rating of 3. Otherwise, the attack rating is 2.