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This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
"I am glad that the apple has not fallen far from the tree."
"Sire?"
"Merely an ancient Terran saying my son."
-Short exchange between Dreadnought-Chapter Master Serennus Tumawl and Acting Regent Gherryck Nyrsul at the Castigation of Ouhim II, where the flayed skins of the rebellious world's leaders and nobility were stitched together and their bones used to erect the giant "surrender flag" for their armies to see.
Gore Suns | ||
---|---|---|
Battle Cry | "Harbingers of spilt blood, of red oceans, for the Emperor! " | |
Founding | Third Founding | |
Successors of | Void Angels | |
Chapter Master | Gherryck Nyrsul (6th Company Captain, "Acting Chapter Regent"), Serennus Tumawl (Founding)(Dreadnought) | |
Primarch | Gaspard Lumey | |
Homeworld | Cyrthahl | |
Strength | 500 at establishment, currently at full strength (1000). Unknown number of auxiliaries | |
Specialty | Terror tactics, use of auxiliary forces as saboteurs | |
Allegiance | Imperium of Man | |
Colours | White, yellow, orange, red |
The Gore Suns are a Codex-divergent Space Marine Chapter and are one of the last Void Angels successor chapters established during the Third Founding. They are known for taking their Genefather Gaspard Lumey's terror tactics to what they say is its logical end, but what other chapters have described as: "blatant exercises in recreational sadism."
Chapter History
Information pending as the Remembrancers attached to the Gore Suns for any substantial length of time are deemed once again mentally fit by their therapists.
Notable Campaigns
Unlike all other Space Marine Chapters involved, the Gore Suns suffered little during WAAAGH! The Beast as the relatively-young Chapter could not bring to bear the amount of manpower most Chapters were throwing into the Ork Warboss' meat grinder. Though the Gore Suns had fought in multiple skirmishes and battles with various Xenos; WAAAGH! The Beast would be the first time human auxiliaries were recorded fighting alongside the Suns, especially the Scouts of the 10th Company with whom they engaged in numerous joint operations and raids on Ork supply lines, "faktohrees", communications facilities, and assassination attempts deep behind enemy lines on Ork field commanders. The Gore Suns' refusal to break themselves against WAAAGH! The Beast is a sore point in their history that many have claimed is the reason for the Suns' current brutality and cruelty as if they were atoning for what even the Suns consider a pragmatic though difficult decision through their hideous actions against any enemies they now face; Gore Suns veterans and even Chapter Master Tumawl himself has categorically denied these accusations of "leniency" and has stated that the Suns have always committed these atrocities, just not at the scale they are capable of now with the Chapter at full strength.
Notable Members
Dreadnought-Chapter Master Serennus Tumawl- A veteran Void Angel at the time of his Chapter's Founding. He rose to prominence throughout the Great Crusade, survived the [Redacted] Heresy and would be involved in the subsequent Scourging. A new Space Marine on the outset of the Crusade, Tumawl set himself apart towards the end of the Core Worlds campaign when, as one of many tasked by his Primarch to execute the aristocracy of the newly surrendered worlds, he inflicted grotesque and public spectacles broadcasted planet-wide. After being rebuked for his actions and fading once again into the background of the massive Void Angels Legion for some time, Tumawl once again tore his way into the spotlight throughout the Heresy and the Great Scourging by carrying out the same drawn-out butchering of his enemies, particularly at the Battle of Rai. Serennus Tumawl, for all his accomplishments still endured terrible injuries during his long and storied career as a Space Marine and now leads his Gore Suns in times of war as a Dreadnought.
Gherryck Nyrsul- 6th Company Captain and current "Chapter Regent" in Serennus Tumawl's stead, Nyrsul is a master at rapidly adapting the Gore Suns' tactics and strategies in the face of ever-changing battlefield conditions even in the most chaotic of engagements. Nyrsul sports three long-service stud (the third just recently earned) and governs the Chapter outside of battle ,or to be more correct whenever the Chapter is en route to its next foe. Nyrsul personally leads the Gore Suns in battle on his bike, as heavily modified and upgraded as his own suit of artificer armor, whenever the enemy is deemed unworthy to awaken Chapter Master Tumawl for; a situation some of the Chapter Command has noted is beginning to happen with concerning regularity.
Chapter Combat Doctrine
Primarily deployed against rebellious or outright traitorous Imperial/prospective Imperial worlds, the Gore Suns take the terror tactics taught by their Primarch to the next level. Not only do the Gore Suns infiltrate advance troops (primarily, though not limited to Scouts) to excruciatingly and when possible publicly butcher high-ranking targets, they also infiltrate some of their auxiliary forces to foster dissent and insurrection among the populace; often times training and supplying terror cells (for the Emperor, of course) to spread chaos within the planet (the irony of which is an inside joke among the Gore Suns). Communications arrays, weapons and munitions factories, and any other important strategic facilities are then attacked, and either captured or obliterated by the joint forces of the Gore Sun's advance troops and auxiliary forces while planet-wide revolts and uprisings wreak havoc, distracting and dividing the planet's forces. Finally, the Gore Suns themselves make planet-fall and each Gore Sun strives to top his "personal best" as well as the Chapter's already terrible reputation. Despite their Modus Operandi the Gore Suns are still celebrated for the fact that when they are finished, a world is for all intents and purposes guaranteed never again to turn from the Imperium.
Chapter Beliefs
The Gore Sun's one unifying belief, other than the innate superiority of man to any other life-form as well as the Imperial Creed, is the idea of the Gore Sun from which they derive their name. On occasion, the sun orbiting their homeworld of Cyrthahl takes on a blood red color which all the diverse people groups take as an omen promising them streams, lakes, rivers, seas, oceans of their enemies' blood as the red light colors the planet's water. So to does every Gore Sun consider themselves an omen, a promise of the oceans of Traitor and Xeno blood spilled in the Emperor's name.
Chapter Homeworld
The Gore Sun's homeworld of Cyrthahl is most aptly described as an island planet as no land mass is large enough or for that matter intact enough to be considered a continent. The thousands upon thousands of islands have bred, primarily based on the islands distance from the planet's equator and the resulting environment, hundreds of tribal, ethnic, cultural, and religious groups among the planet's people. This has proved wonderful for the Gore Suns as it ensures enough differences for the world to be in a constant state of war, producing some of the Galaxy's most vicious warriors for the Gore Suns to cull from as well as a fairly high technological base (mainly where it concerns weapons and medicine) as the planet's various groups are in a continuous arms race with each other at all times.
Chapter Appearance
In combat, the Gore Suns are virtually indistinguishable from a Chaos warband as each marine covers himself with the trophies he has collected, each one an enemy leader or some such other high-ranking opponent. The one thing that has saved both the Gore Sun's and other Chapters that have been literally moments away from engaging them in combat is the Imperial Aquila seated on the pure white chestplate of every Gore Sun. Out of combat, each Gore Sun prefers to wear his traditional clothing which considering their homeworld's varied people groups gives the Suns no uniform appearance. Though remarkably, none of the Gore Suns hate each other, and a close-knit company may even be composed of a hundred Space Marines from a hundred different people groups.