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[[File:Antipaladin.JPG|thumb|right|250px|Fuck being misunderstood, he '''wants''' you to see how much he enjoys kicking puppies and crapping on your lawn.]]
Not to be Confused with the Black Guard of [[Naggaroth]], [[Malekith]]'s personal army of elite [[Druchii]] soldiers.
While [[Paladin|Paladins]] encompass everything [[Noblebright]] and good-hearted, '''Blackguards''', often called '''antipaladins''' by players, serve as the spiritual opposite to their pure-spirited and benevolent counterparts. Blackguards are known to affiliate themselves with [[Demon|demons]] and serve dark, generally malevolent deities, and are described as being hated by all other races and classes that serve good. Blackguards are allowed to perform a variety of malignant actions such as using minions to do his scrimpy work for them, using sneaky and backstabbing tactics to get the better of their allies and/or enemies, or generally bully those who serve the forces of good in order to assert his overwhelmingly evil and mean-spirited dominance over others.


Non-playable Blackguards are usually found either in positions of leadership, such as leading hordes of [[Undead]] and other nasties within their posses in order to throw eggs and post dog shit through all the doors across their targeted realm, or serving as <s>kiss-asses</s> dark lieutenants for even more unpleasant and villainous
[[File:Antipaladin.JPG|thumb|right|300px|Fuck being misunderstood, he '''wants''' you to see how much he enjoys kicking puppies and crapping on your lawn.]]
entities and characters, which they know full well could end their mean-streaks by sending them to their rooms in a plane of torment and imprisonment and throwing away the key. Blackguards can also be seen as lone wanderers, either working as sell-swords due to having taken the "money is the root of all evil" philosophy in literal context or just skulking around committing crimes and making public spectacles for the sheer hell of it. To become a Blackguard, the character in question must have made a pact, or at least peaceful contact, with a summoned evil, usually an Eldritch abomination of some kind.
While [[Paladin|Paladins]] encompass everything [[Noblebright]] and good-hearted, '''Blackguards''', often called '''antipaladins''' by players, serve as the spiritual opposite to their pure-spirited and benevolent counterparts. Blackguards are known to affiliate themselves with [[Demon|demons]] and serve dark, generally malevolent deities, and are described as being hated by all other races and classes that serve good. Blackguards are allowed to perform a variety of malignant actions such as using minions to do his scrimpy work for them, using sneaky and backstabbing tactics to get the better of their allies and/or enemies, or generally bully those who serve the forces of good in order to assert his [[Marines_Malevolent|overwhelmingly evil and mean-spirited dominance over others]].
 
Non-playable Blackguards are usually found either in positions of leadership, such as leading hordes of [[Undead]] and other nasties within their posses in order to throw eggs and post dog shit through all the doors across their targeted realm, or serving as dark lieutenants for even more unpleasant and villainous entities and characters, which they know full well could end their mean-streaks by sending them to their rooms in a plane of torment and imprisonment and throwing away the key. Blackguards can also be seen as lone wanderers, either working as sell-swords due to having taken the "money is the root of all evil" philosophy in literal context or just skulking around committing crimes and making public spectacles for the sheer hell of it. To become a Blackguard, the character in question must have made a pact, or at least peaceful contact, with a summoned evil, usually an Eldritch abomination of some kind.
 
The "Evil Opposite" concept applied to a [[Druid]] instead of a [[Paladin]] is a [[Blighter]], which is really lame compared to a Blackguard.


==Blackguards in D&D==
==Blackguards in D&D==
Blackguards were introduced to the [[Dungeons and Dragons]] setting through the [[Dungeons and Dragons 3rd Edition|3.5]] Edition of the game, published in 2003. Blackguards were an available class for fuckup Paladins who had grown tired of doing good and instead wanting to unleash their inner rage against all those DMs who took advantage of their good-natured alignment, being accessed via multiclassing. Becoming a Blackguard grants the player several bonuses if the character decides to trade Paladin levels.
Blackguards were introduced to the [[Dungeons and Dragons]] setting through the [[Dungeons and Dragons 3rd Edition|3.x]] Edition of the game, first published in 2000. Blackguards were an available [[Prestige Class]] for fuckup Paladins who had grown tired of doing good and instead wanted to unleash their inner rage against all those DMs who took advantage of their good-natured alignment, being accessed via multiclassing. Becoming a Blackguard grants the player several bonuses if the character decides to trade Paladin levels.
 
Blackguards are automatically proficient with most weapons and all available shields and armors (qualifying without already having these abilities is something you have to deliberately try to do however), and they emanate an evil aura that grows in power according to a Blackguard's level. Blackguards are so evil that they are capable of outright detecting those who fall under the alignment of good, primarily because wherever they go good deeds happen to be an extreme rarity, and they are incapable of accidentally poisoning themselves when applying toxins and venoms to blades. Blackguards are allowed to smite good once a day through the use of a melee attack, usually wasting this opportunity by either punching anything cute and cuddly or lashing out at their snobby, do-gooder opposites, and their aura of evil deals a -2 penalty against saving throws against all enemies within a vicinity of 10 feet.
 
{{D&D3e-Prestige Classes}}


Blackguards are automatically proficient with with most weapons and all available shields and armors (qualifying without already having these abilities is something you have to deliberately try to do however), and they emanate an evil aura that grows in power according to a Blackguard's level. Blackguards are so evil that they are capable of outright detecting those who fall under the alignment of good, primarily because wherever they go good deeds happen to be an extreme rarity, and they are incapable of accidentally poisoning themselves when applying toxins and venoms to blades. Blackguards are allowed to smite good once a day through the use of a melee attack, usually wasting this opportunity by either punching anything cute and cuddly or lashing out at their snobby, do-gooder opposites, and their aura of evil deals a -2 penalty against saving throws against all enemies within a vicinity of 10 feet.
[[Unearthed Arcana]] for 3rd edition also provided evil [[paladin]] [[Variant Class]]es, the Chaotic Evil Paladin of Slaughter and the Lawful Evil Paladin of Tyranny, as alternatives to the blackguard. [[Dragon Magazine]] #310 would also provide the Chaotic Neutral Anarch while #312 introduced the CE Anti-Paladin, CN Corrupter, and LN Despot for more evil alternatives.


In [[Dungeons & Dragons 5th Edition]], character alignment got a lot less crunch assigned to it. So Paladins are no longer as vulnerable to getting their powers yanked as they were. However, they still uphold various sacred oaths to get those powers, and so the Blackguard lives on as the "Oathbreaker Paladin" class variant. He gets a bunch of "evil-themed" warlock and necromancy spells, like animate dead and hellish rebuke, control undead and dreadful aspect forms for Channel Divinity, an aura that supes up all nearby undead and fiends(friend or foe), resistance to non-magical physical damage, and a suped-up aura of heartstopping terror.
{{D&D3e-Variant Classes}}


An Oathbreaker can attempt to redeem themselves, but once they succeed, they're on their last chance; a 5e Paladin who breaks their Oath and falls a second time after becoming an Oathbreaker Paladin once can never become any sort of Paladin again... other than an Oathbreaker.
Originally, [[Dungeons & Dragons 4th Edition]] removed blackguards; as [[Paladin]]s had lost their alignment restriction and were refocused on the idea of being warrior-champions of the gods, a "blackguard" was just a paladin who was dedicated to one of the evil gods in the [[Dawn War]] pantheon. But then Essentials came along and things changed: introduced in "Player's Option: Heroes of Shadow", the Essentials Blackguard is a variant [[Paladin]] who draws power from their vices. Handled mechanically as a Striker of the combined Divine and Shadow sources, Blackguards choose a distinguishing Vice as the foundation of their powers, with the only canon Vices being Domination and Fury. However, whilst this is an easy route for an Evil character to follow, Blackguards aren't alignment-restricted; a Byronic hero or an anti-hero who accepts their vice and uses it to fuel their pursuit of a righteous cause is a perfectly acceptable blackguard in 4e.


The December 2016 Unearthed Arcana article for Paladins gives two new Oaths, both with an "evil Paladin" motif. The Oath of Conquest is technically worded that it would also fit a [[Harmonium]] style "well intentioned extremist" (or [[Lawful Stupid]]) Paladin, but the Oath of Treachery is explicitly called out as an alternative option to the Oathbreaker for fallen or villainous paladins. This Oath has no tenets, for obvious reasons, but gives a bundle of spells related to messing with peoples' minds, or escaping from danger - charm person, invisibility, dominate person, expeditious retreat, haste, gaseous form, confusion, mirror image and passwall. They can use their Channel Divinity to create an illusory double or conjure poison on their weapons, gain an Aura of Treachery at 7th level that gives them advantage on attacks directed at victims who have allies nearby and which lets them charm an attack into hitting somebody else three times per short rest, have the Blackguard's Escape (teleport + turn invisible as a reaction to being attacked once per encounter) a 15th level, and finally pick up the ability to turn into an Icon of Deceit at 20th level. In this state, for 1 minute they are invisible (but can hurt anyone they like without dispelling it), can dictate the next action of any creature that manages to damage them, and gain a bonus to damage rolls made when they land a hit that has advantage.
In [[Dungeons & Dragons 5th Edition]], character alignment got a lot less crunch assigned to it. So Paladins are no longer as vulnerable to getting their powers yanked as they were. However, they still uphold various sacred oaths to get those powers, and so the Blackguard lives on as the DMG's "Oathbreaker Paladin" class variant, similar to the Death Domain [[Cleric]]. He gets a bunch of "evil-themed" warlock and necromancy spells, like animate dead and hellish rebuke, control undead and dreadful aspect forms for Channel Divinity, an aura that supes up all nearby undead and fiends(friend or foe), resistance to non-magical physical damage, and a suped-up aura of heartstopping terror. An Oathbreaker can attempt to redeem themselves, but once they succeed, they're on their last chance; a 5e Paladin who breaks their Oath and falls a second time after becoming an Oathbreaker Paladin once can never become any sort of Paladin again... other than an Oathbreaker.
 
The December 2016 Unearthed Arcana article for Paladins gives two new Oaths, both with an "evil Paladin" motif. The Oath of Conquest is technically worded that it would also fit a [[Harmonium]] style "well intentioned extremist" (or a Hellknight-esque warlord) Paladin, but the Oath of Treachery is explicitly called out as an alternative option to the Oathbreaker for fallen or villainous paladins. This Oath has no tenets, for obvious reasons, but gives a bundle of spells related to messing with peoples' minds, or escaping from danger - charm person, invisibility, dominate person, expeditious retreat, haste, gaseous form, confusion, mirror image and passwall. They can use their Channel Divinity to create an illusory double or conjure poison on their weapons, gain an Aura of Treachery at 7th level that gives them advantage on attacks directed at victims who have allies nearby and which lets them charm an attack into hitting somebody else three times per short rest, have the Blackguard's Escape (teleport + turn invisible as a reaction to being attacked once per encounter) a 15th level, and finally pick up the ability to turn into an Icon of Deceit at 20th level. In this state, for 1 minute they are invisible (but can hurt anyone they like without dispelling it), can dictate the next action of any creature that manages to damage them, and gain a bonus to damage rolls made when they land a hit that has advantage.


==Blackguards in Pathfinder==
==Blackguards in Pathfinder==
In the [[Pathfinder]] setting, Antipaladins (as Blackguards are called here) are a "variant class", which basically takes the Paladin and reverses it Bizarro-style to create a demon-worshipping, Chaotic Evil monster. this also has archetypes that fall more towards other alignments but on critical factor is clear. They are all aligned with evil. Of those other Aligned Archetypes, there is the Insinuator(From the obviously titled "agents of evil", and covers every evil alignment), and the Tyrant(who is Lawful Evil, and originates from Ultimate Intrigue).
In the [[Pathfinder]] setting, Antipaladins (as Blackguards are called here) are a "variant class", which basically takes the Paladin and reverses it Bizarro-style to create a demon-worshipping, Chaotic Evil monster. This also has archetypes that fall more towards other alignments but one critical factor is clear: they are all aligned with evil. Of those other Aligned Archetypes, there is the Insinuator (from the obviously titled "Agents of Evil", and covers every evil alignment), and the Tyrant (who is Lawful Evil, and originates from Ultimate Intrigue).
 
Second Edition would see the Blackguard return as a general concept in the ''APG''. Seeing as now Paladins were just viewed as the Lawful Good version of the now alignment-neutral Champion class, this also meant that a selection of evil-aligned class choices were not far behind. All of these evil subclasses fall under the Tenets of Evil, each providing Touch of Corruption as a Focus Spell (essentially a not-spell that costs limited resources that can be recharged throughout the day) as well as a special reaction.  Enemies affected by this reaction suffer a bit of extra negative or evil damage next turn they're hit by the evil champion.
*'''Tyrant''' covers Lawful Evil and has a special reaction that forces an enemy attacking them to either stop and drop on the ground or suffer negative damage. Leveling up improves the negative damage dealt by the reaction by making it persistent as well as a later improvement making it cover multiple foes.
*'''Desecrator''' covers Neutral Evil with a basic reaction that grants damage resistance against the triggering attack. Later improvements make the reaction deal damage as well as debuff nearby enemies.
*'''Antipaladin''' covers Chaotic Evil, with a very...weird reaction. It makes the Antipaladin suffer extra negative or evil damage, but this damage is also inflicted to the attacking foe as well. Later improvements see this damage become persistent on the enemy as well as spread it towards nearby enemies.


{{Template:D&D4-Classes}}
{{D&D3-Classes}}
{{D&D4-Classes}}
{{Pathfinder-Classes}}
{{Pathfinder-Classes}}
{{D&D5-Classes}}

Latest revision as of 18:29, 17 June 2023

Not to be Confused with the Black Guard of Naggaroth, Malekith's personal army of elite Druchii soldiers.

Fuck being misunderstood, he wants you to see how much he enjoys kicking puppies and crapping on your lawn.

While Paladins encompass everything Noblebright and good-hearted, Blackguards, often called antipaladins by players, serve as the spiritual opposite to their pure-spirited and benevolent counterparts. Blackguards are known to affiliate themselves with demons and serve dark, generally malevolent deities, and are described as being hated by all other races and classes that serve good. Blackguards are allowed to perform a variety of malignant actions such as using minions to do his scrimpy work for them, using sneaky and backstabbing tactics to get the better of their allies and/or enemies, or generally bully those who serve the forces of good in order to assert his overwhelmingly evil and mean-spirited dominance over others.

Non-playable Blackguards are usually found either in positions of leadership, such as leading hordes of Undead and other nasties within their posses in order to throw eggs and post dog shit through all the doors across their targeted realm, or serving as dark lieutenants for even more unpleasant and villainous entities and characters, which they know full well could end their mean-streaks by sending them to their rooms in a plane of torment and imprisonment and throwing away the key. Blackguards can also be seen as lone wanderers, either working as sell-swords due to having taken the "money is the root of all evil" philosophy in literal context or just skulking around committing crimes and making public spectacles for the sheer hell of it. To become a Blackguard, the character in question must have made a pact, or at least peaceful contact, with a summoned evil, usually an Eldritch abomination of some kind.

The "Evil Opposite" concept applied to a Druid instead of a Paladin is a Blighter, which is really lame compared to a Blackguard.

Blackguards in D&D[edit]

Blackguards were introduced to the Dungeons and Dragons setting through the 3.x Edition of the game, first published in 2000. Blackguards were an available Prestige Class for fuckup Paladins who had grown tired of doing good and instead wanted to unleash their inner rage against all those DMs who took advantage of their good-natured alignment, being accessed via multiclassing. Becoming a Blackguard grants the player several bonuses if the character decides to trade Paladin levels.

Blackguards are automatically proficient with most weapons and all available shields and armors (qualifying without already having these abilities is something you have to deliberately try to do however), and they emanate an evil aura that grows in power according to a Blackguard's level. Blackguards are so evil that they are capable of outright detecting those who fall under the alignment of good, primarily because wherever they go good deeds happen to be an extreme rarity, and they are incapable of accidentally poisoning themselves when applying toxins and venoms to blades. Blackguards are allowed to smite good once a day through the use of a melee attack, usually wasting this opportunity by either punching anything cute and cuddly or lashing out at their snobby, do-gooder opposites, and their aura of evil deals a -2 penalty against saving throws against all enemies within a vicinity of 10 feet.

Dungeons & Dragons 3rd Edition Prestige Classes
The Manual of the Planes Divine AgentGatecrasherPlanar ChampionPlaneshifter
Oriental Adventures Battle MaidenBear WarriorBlade DancerEunuch WarlockHenshin MysticIaijutsu MasterKishi ChargerNinja SpyShadow ScoutShapeshifterShintao MonkSingh RagerTattooed MonkVoid DiscipleWeapon Master (Kensei)Witch HunterYakuza
Book of Vile Darkness Cancer MageDemonologistDiabolistDisciple of AsmodeusDisciple of BaalzebulDisciple of DispaterDisciple of MammonDisciple of MephistophelesLifedrinkerMortal HunterSoul EaterThrall of DemogorgonThrall of Graz’ztThrall of JuiblexThrall of OrcusUr-PriestVermin LordWarrior of Darkness
Savage Species Emancipated SpawnIllithid SavantMaster of FliesScaled HorrorSirenSlaad BrooderSurvivorSybilWaveriderYuan-Ti Cultist
Unapproachable East Aglarondan GriffonriderBlack Flame ZealotDurthanMaster of the YuirwoodNar DemonbinderNentyar HunterRaumathari BattlemageRunescarred BerserkerShou DiscipleTalontar BlightlordTelflammar Shadowlord Thayan Slaver
v3.5 revision
Dungeon Master's Guide (3.5) Arcane ArcherArcane TricksterArchmageAssassinBlackguardDragon DiscipleDuelistDwarven DefenderEldritch KnightHierophantHorizon WalkerLoremasterMystic TheurgeRed WizardShadowdancerThaumaturgist
Book of Exalted Deeds Anointed KnightApostle of PeaceBeloved of ValarianCelestial MysticChampion of GwynharwyfDefender of SealtielEmissary of BarachielExalted ArcanistFist of RazielInitiate of Pistis SophiaLion of TalisidProphet of ErathaolRisen MartyrSentinel of BharraiSkylordSlayer of DomielStalker of KharashSwanmaySword of RighteousnessTroubadour of StarsVassal of BahamutWonderworker
Miniatures Handbook Bonded SummonerDragon SamuraiHavoc MageSkullclan HunterTactical SoldierWar HulkWarchief
Draconomicon: The Book of Dragons Bloodscaled FuryDisciple of AshardalonDispassionate Watcher of ChronepsisDracolyteDragon AscendantDragonkithDragonriderDragonslayerDragonsong LyristDragonstalkerElemental MasterHidecarved DragonHoardstealerInitiate of the DraconicMysteriesPlatinum KnightSacred Warder of BahamutTalon of TiamatUnholy Ravager of Tiamat
Complete Warrior Bear WarriorBladesingerCavalierDark HunterDarkwood StalkerDervishDrunken MasterExotic Weapon MasterEye of GruumshFrenzied BerserkerGnome Giant-SlayerHalfling OutriderHulking HurlerHunter of the DeadInvisible BladeJusticiarKensaiKnight of the ChaliceKnight ProtectorMaster ThrowerMaster of the Unseen HandMindspyNature’s WarriorOccult SlayerOrder of the Bow InitiatePurple Dragon KnightRage MageRavagerReaping MaulerRoninSpellswordStonelordTattooed MonkThayan KnightWar ChanterWarshaper
Complete Divine Black Flame ZealotBlighterChurch InquisitorConsecrated HarrierContemplativeDivine CrusaderDivine OracleEntropomancerEvangelistGeomancerHoly LiberatorHospitalerPious TemplarRadiant Servant of PelorRainbow ServantSacred ExorcistSacred FistSeeker of the Misty IsleShining Blade of HeironeousStormlordTemple Raider of OlidammaraUr-PriestVoid DiscipleWarpriest
Serpent Kingdoms Ancient MasterCoiled CabalistFang of SsethMaster of VipersNaga OverlordSerpent Slayer
Races of Stone Blade BravoBattlesmithCragtop ArcherDawncallerDeepwardenDivine PranksterEarth DreamerGoliath LiberatorIron MindPeregrine RunnerRunesmithShadowcraft MageStoneblessedStonedeath AssassinStonespeaker Guardian
Frostburn Cloud AnchoriteCryokineticistDisciple of ThrymFrost MageFrostragerKnight of the Iron GlacierPrimevalRimefire WitchStormsingerWinterhaunt of Iborighu
Shining South Crinti Shadow MarauderGreat Rift Deep DefenderHalruaan ElderHalruaan MagehoundHand of the AdamaJordain VizierLuiren MarchwardenMaquar CrusaderScourge Maiden
Libris Mortis Death's ChosenDirgesingerEphemeral ExemplarLurking TerrorMaster of RadianceMaster of ShroudsMaster VampirePale MasterSacred PurifierTomb WardenTrue Necromancer
Complete Arcane Acolyte of the SkinAlienistArgent SavantBlood MagusEffigy MasterElemental SavantEnlightened FistFatespinnerGeometerGreen Star AdeptInitiate of the Sevenfold VeilMage of the Arcane OrderMaster TransmogrifistMindbenderSeeker of the SongSublime ChordSuel ArcanamachWayfarer GuideWild Mage
Races of Destiny ChameleonLoredelverMenacing BruteOutcast ChampionScar EnforcerShadow SentinelUrban Soul
Complete Adventurer Animal LordBeastmasterBloodhoundDaggerspell MageDaggerspell ShaperDread PirateDungeon DelverExemplarFochlucan LyristGhost-Faced KillerHighland StalkerMaesterMaster of Many FormsNightsong EnforcerNightsong InfiltratorOllamShadowbane InquisitorShadowbane StalkerShadowmindSpymasterStreetfighterTempestThief-AcrobatVigilanteVirtuosoWild Plains Outrider
Races of the Wild Arcane HierophantChampion of Corellon LarethianLuckstealerRuatharSkypledgedStormtalonWhisperknifeWildrunner
Sandstorm Ashworm DragoonLord of TidesSand ShaperScion of Tem-Et-NuScorpion HeritorWalker in the Waste
Lords of Madness AbolisherBeholder MageDarkrunnerFleshwarperKeeper of the Cerulean SignSanctified MindSavant AbolethTopaz Guardian
Weapons of Legacy Legacy Champion
Stormwrack Knight of the PearlLegendary CaptainLeviathan HunterScarlet CorsairSea WitchStormcasterWavekeeper
Heroes of Horror Death DelverDread WitchFiend-BloodedPurifier of the Hallowed DoctrineTainted Scholar
Races of the Dragon Disciple of the EyeDracolexiDragon DevoteeDragonheart MageSinger of Concordance
Tome of Magic Acolyte of the EgoAnima MageBereftBrimstone SpeakerChild of NightDisciple of the WordFiendbinderKnight of the Sacred SealMaster of shadowNoctumancerScion of DantalionShadowbladeShadowsmithTenebrous ApostateWitch Slayer
Complete Psionic Anarchic InitiateEbon SaintEctopic AdeptFlayerspawn PsychicIllumine SoulSoulbowStorm DiscipleZerth Cenobite
Tome of Battle Bloodclaw MasterBloodstorm BladeDeepstone SentinelEternal BladeJade Phoenix MageMaster of NineRuby Knight VindicatorShadow Sun Ninja
Dragon Magic Diamond DragonDragon DescendantDragon LordHand of the Winged MastersPact-Bound AdeptSwift WingWyrm Wizard
Faiths of Eberron Planar Shepherd
Complete Mage Abjurant ChampionEldritch DiscipleEldritch TheurgeEnlightened SpiritHoly ScourgeLyric ThaumaturgeMaster SpecialistNightmare SpinnerUltimate MagusUnseen SeerWild Soul
Cityscape Ebonmar Infiltrator
Complete Scoundrel Avenging ExecutionerBattle TricksterCloaked DancerCombat TrapsmithFortune’s FriendGray GuardMagical TricksterMalconvokerMaster of MasksMountebankPsibond AgentSpellwarp SniperUncanny Trickster
Dungeonscape Beast Heart AdeptTrapsmith
Complete Champion Fist of the ForestForest ReeveHolt WardenMythic ExemplarOrdained ChampionParagnostic ApostleParagnostic InitiateSanctified OneShadowspyShadowstrikerSquire of Legend

Unearthed Arcana for 3rd edition also provided evil paladin Variant Classes, the Chaotic Evil Paladin of Slaughter and the Lawful Evil Paladin of Tyranny, as alternatives to the blackguard. Dragon Magazine #310 would also provide the Chaotic Neutral Anarch while #312 introduced the CE Anti-Paladin, CN Corrupter, and LN Despot for more evil alternatives.

Dungeons & Dragons 3rd Edition Variant Classes
Adept Urban Adept
Artificer Psionic Artificer
Barbarian HorselordImplacableTotem BarbarianVariant Barbarian
Bard Bardic SageDivine BardHarbingerSavage BardVariant Bard
Cleric Ancestral SpeakerArcane DiscipleAspirantBenevolentCloistered ClericCrusaderEvangelistLost OneRage ClericSacred EnforcerVariant Cleric
Druid Druidic AvengerMetal MasterSidhe ScholarStorm DruidTotem DruidUrban DruidVariant DruidWild ReaperWind WalkerWinter Warden
Fighter BodyguardCommanderCorsairExoticistFencerHorsemanJanissaryKensaiKnightPugilistShield BearerSurvivalistTargetteerThaneThugVariant Fighter
Monk Buddhist MonkChaos MonkClockwork DiscipleFranciscan FriarHoly MonkHunter MonkIlluminated MonkKnight HospitallerMartial MonkRaging MonkShinto MonkSidewinder MonkSteadfast MonkVariant MonkVigilant MonkWild Monk
Ninja Variant Ninja
Paladin AnarchAnti-PaladinAvengerCorrupterDespotEnforcerIncarnatePaladin of FreedomPaladin of LightPaladin of SlaughterPaladin of TyrannySentinelSolstice KnightVariant PaladinWyrmslayer
Psion Erudite
Ranger Moon-Warded RangerMystic RangerPlanar RangerUrban RangerVariant RangerWild Defender
Rogue Lunar RogueWilderness RogueVariant Rogue
Sorcerer Battle SorcererVariant Sorcerer
Wizard AbjurerAnagakokCombat WizardConjurerDeathwalkerDivinerDomain WizardEnchanterEvokerFilidhFleshcrafterIllusionistNecromancerSpecialist WizardSoul ReaperTransmuterVariant Wizard

Originally, Dungeons & Dragons 4th Edition removed blackguards; as Paladins had lost their alignment restriction and were refocused on the idea of being warrior-champions of the gods, a "blackguard" was just a paladin who was dedicated to one of the evil gods in the Dawn War pantheon. But then Essentials came along and things changed: introduced in "Player's Option: Heroes of Shadow", the Essentials Blackguard is a variant Paladin who draws power from their vices. Handled mechanically as a Striker of the combined Divine and Shadow sources, Blackguards choose a distinguishing Vice as the foundation of their powers, with the only canon Vices being Domination and Fury. However, whilst this is an easy route for an Evil character to follow, Blackguards aren't alignment-restricted; a Byronic hero or an anti-hero who accepts their vice and uses it to fuel their pursuit of a righteous cause is a perfectly acceptable blackguard in 4e.

In Dungeons & Dragons 5th Edition, character alignment got a lot less crunch assigned to it. So Paladins are no longer as vulnerable to getting their powers yanked as they were. However, they still uphold various sacred oaths to get those powers, and so the Blackguard lives on as the DMG's "Oathbreaker Paladin" class variant, similar to the Death Domain Cleric. He gets a bunch of "evil-themed" warlock and necromancy spells, like animate dead and hellish rebuke, control undead and dreadful aspect forms for Channel Divinity, an aura that supes up all nearby undead and fiends(friend or foe), resistance to non-magical physical damage, and a suped-up aura of heartstopping terror. An Oathbreaker can attempt to redeem themselves, but once they succeed, they're on their last chance; a 5e Paladin who breaks their Oath and falls a second time after becoming an Oathbreaker Paladin once can never become any sort of Paladin again... other than an Oathbreaker.

The December 2016 Unearthed Arcana article for Paladins gives two new Oaths, both with an "evil Paladin" motif. The Oath of Conquest is technically worded that it would also fit a Harmonium style "well intentioned extremist" (or a Hellknight-esque warlord) Paladin, but the Oath of Treachery is explicitly called out as an alternative option to the Oathbreaker for fallen or villainous paladins. This Oath has no tenets, for obvious reasons, but gives a bundle of spells related to messing with peoples' minds, or escaping from danger - charm person, invisibility, dominate person, expeditious retreat, haste, gaseous form, confusion, mirror image and passwall. They can use their Channel Divinity to create an illusory double or conjure poison on their weapons, gain an Aura of Treachery at 7th level that gives them advantage on attacks directed at victims who have allies nearby and which lets them charm an attack into hitting somebody else three times per short rest, have the Blackguard's Escape (teleport + turn invisible as a reaction to being attacked once per encounter) a 15th level, and finally pick up the ability to turn into an Icon of Deceit at 20th level. In this state, for 1 minute they are invisible (but can hurt anyone they like without dispelling it), can dictate the next action of any creature that manages to damage them, and gain a bonus to damage rolls made when they land a hit that has advantage.

Blackguards in Pathfinder[edit]

In the Pathfinder setting, Antipaladins (as Blackguards are called here) are a "variant class", which basically takes the Paladin and reverses it Bizarro-style to create a demon-worshipping, Chaotic Evil monster. This also has archetypes that fall more towards other alignments but one critical factor is clear: they are all aligned with evil. Of those other Aligned Archetypes, there is the Insinuator (from the obviously titled "Agents of Evil", and covers every evil alignment), and the Tyrant (who is Lawful Evil, and originates from Ultimate Intrigue).

Second Edition would see the Blackguard return as a general concept in the APG. Seeing as now Paladins were just viewed as the Lawful Good version of the now alignment-neutral Champion class, this also meant that a selection of evil-aligned class choices were not far behind. All of these evil subclasses fall under the Tenets of Evil, each providing Touch of Corruption as a Focus Spell (essentially a not-spell that costs limited resources that can be recharged throughout the day) as well as a special reaction. Enemies affected by this reaction suffer a bit of extra negative or evil damage next turn they're hit by the evil champion.

  • Tyrant covers Lawful Evil and has a special reaction that forces an enemy attacking them to either stop and drop on the ground or suffer negative damage. Leveling up improves the negative damage dealt by the reaction by making it persistent as well as a later improvement making it cover multiple foes.
  • Desecrator covers Neutral Evil with a basic reaction that grants damage resistance against the triggering attack. Later improvements make the reaction deal damage as well as debuff nearby enemies.
  • Antipaladin covers Chaotic Evil, with a very...weird reaction. It makes the Antipaladin suffer extra negative or evil damage, but this damage is also inflicted to the attacking foe as well. Later improvements see this damage become persistent on the enemy as well as spread it towards nearby enemies.
Dungeons & Dragons 3rd Edition classes
Player's Handbook BarbarianBardClericDruidFighterMonkPaladinRangerRogueSorcererWizard
Player's Handbook II BeguilerDragon ShamanDuskbladeKnight
Complete Adventurer ExemplarNinjaScoutSpellthief
Complete Arcane WarlockWarmageWu jen
Complete Divine Favored SoulShugenjaSpirit Shaman
Complete Psionic ArdentDivine MindEruditeLurk
Complete Warrior HexbladeSamuraiSwashbuckler
Dragon Compendium Battle DancerDeath MasterJesterMountebankSavantSha'irUrban Druid
Dragon Magazine Sha'ir
Dragon Magic Dragonfire Adept
Dungeonscape Factotum
Eberron Campaign Setting Artificer
Heroes of Horror ArchivistDread Necromancer
Magic of Incarnum IncarnateSoulbornTotemist
Miniatures Handbook Favored SoulHealerMarshalWarmage
Ghostwalk Eidolon (Eidoloncer)
Oriental Adventures SamuraiShamanShugenjaSoheiWu Jen
Psionics Handbook PsionPsychic WarriorSoulknifeWilder
Tome of Battle CrusaderSwordsageWarblade
Tome of Magic BinderShadowcasterTruenamer
War of the Lance Master
Wizards's Website Psychic Rogue
NPC Classes AdeptAristocratCommonerExpertMagewrightWarrior
Second Party MarinerMysticNobleProphet
Class-related things Epic LevelsFavored ClassGestalt characterMulticlassingPrestige ClassRacial Paragon ClassTier SystemVariant Class
Dungeons & Dragons 4th Edition Classes
Player's Handbook 1 ClericFighterPaladinRangerRogueWarlockWarlordWizard
Player's Handbook 2 AvengerBarbarianBardDruidInvokerShamanSorcererWarden
Player's Handbook 3 ArdentBattlemindMonkPsionRunepriestSeeker
Heroes of X Blackguard* • Binder* • Cavalier* • Elementalist* • Hexblade* • Hunter* • Mage* • Knight* • Protector* • Scout* • Sentinel* • Skald* • Slayer* • Sha'ir* • Thief* • Vampire* • Warpriest* • Witch*
Settings Book ArtificerBladesinger* • Swordmage
Dragon Magazine Assassin
Others Paragon PathEpic Destiny
*·: Non-AEDU variant classes
The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante
Dungeons & Dragons 5th Edition Classes
Player's Handbook BarbarianBardClericDruidFighterMonk
PaladinRangerRogueSorcererWarlockWizard
Tasha's Cauldron of Everything ArtificerExpertSpellcasterWarrior
Van Richten's Guide to Ravenloft ApprenticeDiscipleSneakSquire
Unearthed Arcana Mystic