Campaign:First Age Fuck You/Vai: Difference between revisions
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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} | |||
== Basics == | == Basics == | ||
*'''Campaign:''' [[Campaign:First_Age_Fuck_You]] | *'''Campaign:''' [[Campaign:First_Age_Fuck_You]] | ||
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*'''Anima Banner:''' | *'''Anima Banner:''' | ||
*'''Anima Power:''' | *'''Anima Power:''' | ||
*'''Experience:''' | *'''Experience:''' 24/80 | ||
''(write experience points as "unspent / total" plx)'' | ''(write experience points as "unspent / total" plx)'' | ||
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*(Martial Arts) '''Walking In The Footsteps of Ten Thousand Things''' (Abil 5 Ess 2 sotm 88): 10m 1wp 2xp, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | *(Martial Arts) '''Walking In The Footsteps of Ten Thousand Things''' (Abil 5 Ess 2 sotm 88): 10m 1wp 2xp, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | ||
*(Martial Arts) '''Four Halo Golden Monkey Palm''' (Abil 5 Ess 3 sotm 89): 3m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack a virtue chakra at +3 external diff, add value of struck virtue to damage (levels not dice) if it breaks soak. | *(Martial Arts) '''Four Halo Golden Monkey Palm''' (Abil 5 Ess 3 sotm 89): 3m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack a virtue chakra at +3 external diff, add value of struck virtue to damage (levels not dice) if it breaks soak. | ||
*(Martial Arts) '''Four Halo Golden Monkey Realignment''' (Abil 5 Ess 3 sotm 90): 8m 1wp, Reflexive (Step 1), Obvious, Scene. | *(Martial Arts) '''Four Halo Golden Monkey Realignment''' (Abil 5 Ess 3 sotm 90): 8m 1wp, Reflexive (Step 1), Obvious, Scene. Removes onslaught penalty and reduces DV penalty for actions by 1 to a minimum of 0. | ||
*(Martial Arts) '''Celestial Godbody Understanding''' (Abil 5 Ess 4 sotm 90): Permanent. All weapons count as unarmed, Celestial Monkey charms work in armor, and str/dex/MA requirements on weapons are halved. | *(Martial Arts) '''Celestial Godbody Understanding''' (Abil 5 Ess 4 sotm 90): Permanent. All weapons count as unarmed, Celestial Monkey charms work in armor, and str/dex/MA requirements on weapons are halved. | ||
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*(Awareness) '''3rd Awareness Excellency''' (Abil 1 Ess 1 p185): 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Reroll a failed roll. | *(Awareness) '''3rd Awareness Excellency''' (Abil 1 Ess 1 p185): 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Reroll a failed roll. | ||
*(Awareness) '''Keen Hearing/Touch''' (Abil 3 Ess 2 p225-6): 3m, Reflexive, Combo-OK, Scene. Add 2 sux to relevant rolls, subtract 1 from diff to hit invisible, 2 from blindness. | *(Awareness) '''Keen Hearing/Touch''' (Abil 3 Ess 2 p225-6): 3m, Reflexive, Combo-OK, Scene. Add 2 sux to relevant rolls, subtract 1 from diff to hit invisible, 2 from blindness. | ||
*(Awareness) '''Unsurpassed Hearing/Touch''' (Abil 4 Ess 2 p42): | *(Awareness) '''Unsurpassed Hearing/Touch''' (Abil 4 Ess 2 p42): 2m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | ||
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*(Thrown) '''2nd Thrown Excellency''' (Abil 1 Ess 1 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | *(Thrown) '''2nd Thrown Excellency''' (Abil 1 Ess 1 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | ||
*(Thrown) '''Observer Deceiving Attack''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | *(Thrown) '''Observer Deceiving Attack''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode. | ||
*(Thrown) '''Joint-Wounding Attack''' (Abil 3 Ess 1 p195): 3m, Supplemental, Combo-OK, Crippling, Instant. | |||
*(Thrown) '''Falling Icicle Strike''' (Abil 4 Ess 3 p196): 1m, Reflexive(Step 7), Combo-OK, Instant. | |||
*(Thrown) '''Triple-Distance Attack Technique''' | |||
*(Thrown) '''Cascade of Cutting Terror''' | |||
*(Thrown) '''Returning Weapon Concentration''' | |||
*(Thrown) '''Spirit Weapons''' | |||
*(Resistance) '''Ox-Body Technique''' (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's. | *(Resistance) '''Ox-Body Technique''' (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's. | ||
*(Resistance) '''Ox-Body Technique''' (Abil 4 Ess 2 p42): | *(Resistance) '''Ox-Body Technique''' (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's. | ||
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*Adamant Skin Technique | *Adamant Skin Technique | ||
*:Cause Gem to explode. | *:Cause Gem to explode. | ||
== Essence == | == Essence == | ||
'''Essence:''' ●●●●<br/> | '''Essence:''' ●●●●<br/> | ||
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== Inventory == | == Inventory == | ||
Toothpicks (count as throwing needles) | Toothpicks (count as throwing needles)<br/> | ||
leisure wear (counts as silk armor) | Exceptional Throwing Knives (speed 5, acc +0, dmb +2L, rate 3, range 15, <br/> | ||
PKB's | leisure wear (counts as silk armor) (5L/3B, attune 2)<br/> | ||
noble warstrider | PKB's (attune 8, adds (Ess) to acc, dmg, and def, inflict lethal or bashing, parry lethal unarmed, and deal agg to CoD)<br/> | ||
noble warstrider<br/> | |||
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== Advancement == | == Advancement == | ||
XP: 8 (2nd craft) | XP: 8 (2nd craft) + 8 (joint-wounding) + 8 (falling icicle) + 8 (triple-distance) + 8 (cascade) + 8 (returning) + 8 (spirit weapons) = 56 | ||
15 | 15 | ||
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''it's also helpful (but optional) if you write out charms you intend to buy'' | ''it's also helpful (but optional) if you write out charms you intend to buy'' | ||
[[Category:Exalted]][[Category:Campaign:First Age Fuck You]] | [[Category: Exalted]] | ||
[[Category: Campaign: First Age Fuck You]] |
Latest revision as of 15:50, 25 June 2023
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Basics[edit]
- Campaign: Campaign:First_Age_Fuck_You
- Name: Eighth Master Vai
- Concept: King of Slackers do you have enough lazy?
- Caste/Aspect: Night
- Motivation: get back to his "playing weight," whatever that means
- Positive intimacies: Reana, tending to his bonsai trees
- Negative intimacies: Doing Work
- Anima Banner:
- Anima Power:
- Experience: 24/80
(write experience points as "unspent / total" plx)
Background[edit]
Vai used to be some guy with an unmemorable name and an unmemorable face
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●● Charisma ●●●● Perception ●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●●●●● Stamina ●●●● Appearance ●●● Wits ●●●●●
Abilities[edit]
Archery Integrity ●●●●● Craft Athletics ●●● Bureaucracy ●●● Martial Arts ●●●●● Performance Investigation ●●● Awareness ●●●●● Linguistics ● Melee Presence ●●● Lore ●●●●● Dodge ●●●● Ride ●● Thrown ●●●● Resistance ●●● Medicine ●●● Larceny ●●● Sail War Survival Occult ●●● Stealth ●●●●● Socialize ●●●
Craft (Water) ●●●● Craft (Wood) ●●●● Craft (Genesis) ●●
Languages: Foresttongue, Old Realm
Specialties[edit]
Awareness (Hearing +1)
Stealth (In Darkness +1, Moving Silently +1)
Craft (Genesis) (Moe~ +1)
Awareness (Hearing +1)
Backgrounds[edit]
Cult: ● Manse: ●●●● Arsenal: ●●●● Panoply: ●●● Wealth: ●●●● Backing (solar deliberative): ●● Followers (employees of Master Vai's Bonsai Tree Emporium): ●●●
Charms[edit]
- (Martial Arts) 2nd Martial Arts (Abil 1 Ess 1 p184-5): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
- (Martial Arts) Infinite Martial Arts Mastery (Abil 4 Ess 3 p185-6): 2m+ 1wp, Simple, Scene. Spend X motes, half of it becomes a discount on excellencies.
- (Martial Arts) Monkey Tail Distraction Strike (Abil 2 Ess 1 sotm 87): 2m, Simple, Combo-OK, Unexpected attack against (per+aware) diff (MA'ist's Ess). Can only be used before a fight, and JB is rolled after as normal.
- (Martial Arts) Flowing Mirror of Opposition Technique (Abil 2 Ess 1 sotm 88): 1m, Reflexive (Step 1 or 2), Combo-OK, Obvious, Instant. Subtract 2 from opponen'ts attack or add (Ess) to JB and subtract 1 from speed.
- (Martial Arts) Body of War Meditation (Abil 3 Ess 2 sotm 88): 4m or 6m, Simple, Obvious, Stackable, Scene. Meditate for 20 minutes, gain either Str/Stam for 4m or Dex for 6m, can raise an attribute by (Ess).
- (Martial Arts) Withering Paw Strike (Abil 3 Ess 2 sotm 88): 4m 1wp, Simple, Combo-OK, Touch, Instant. Roll (Dex+MA) to disarm against (Enemy DV - Ess), enemy rolls (wits+ability) to resist.
- (Martial Arts) Celestial Monkey Form (Abil 4 Ess 2 sotm 88): 5m, Simple(speed3), Form-type, Scene. The exalt doesn't need to make virtue tests, is immune to natural mental influence, UMI takes a -1 external penalty, and no limit gained from resisting UMI by spending wp.
- (Martial Arts) Walking In The Footsteps of Ten Thousand Things (Abil 5 Ess 2 sotm 88): 10m 1wp 2xp, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Martial Arts) Four Halo Golden Monkey Palm (Abil 5 Ess 3 sotm 89): 3m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack a virtue chakra at +3 external diff, add value of struck virtue to damage (levels not dice) if it breaks soak.
- (Martial Arts) Four Halo Golden Monkey Realignment (Abil 5 Ess 3 sotm 90): 8m 1wp, Reflexive (Step 1), Obvious, Scene. Removes onslaught penalty and reduces DV penalty for actions by 1 to a minimum of 0.
- (Martial Arts) Celestial Godbody Understanding (Abil 5 Ess 4 sotm 90): Permanent. All weapons count as unarmed, Celestial Monkey charms work in armor, and str/dex/MA requirements on weapons are halved.
- (Awareness) 3rd Awareness Excellency (Abil 1 Ess 1 p185): 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Reroll a failed roll.
- (Awareness) Keen Hearing/Touch (Abil 3 Ess 2 p225-6): 3m, Reflexive, Combo-OK, Scene. Add 2 sux to relevant rolls, subtract 1 from diff to hit invisible, 2 from blindness.
- (Awareness) Unsurpassed Hearing/Touch (Abil 4 Ess 2 p42): 2m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Socialize) Mastery of Small Manners (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) 2nd Lore (Abil 4 Ess 2 p42): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
- (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) 2nd Thrown Excellency (Abil 1 Ess 1 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Observer Deceiving Attack (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Thrown) Joint-Wounding Attack (Abil 3 Ess 1 p195): 3m, Supplemental, Combo-OK, Crippling, Instant.
- (Thrown) Falling Icicle Strike (Abil 4 Ess 3 p196): 1m, Reflexive(Step 7), Combo-OK, Instant.
- (Thrown) Triple-Distance Attack Technique
- (Thrown) Cascade of Cutting Terror
- (Thrown) Returning Weapon Concentration
- (Thrown) Spirit Weapons
- (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.
- (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.
- (Medicine) Flawless Diagnosis Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Integrity) 3rd Integ (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Integrity) Righteous Lion Defense (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Dodge) Shadow Over Water (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Dodge) Seven Shadow Evasion (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Larceny) Flawless Pick-Pocketing Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stealth) 2nd Stealth (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Stealth) Inifinite Stealth Mastery (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
- (Craft) 2nd Craft Excellency
C-C-C-Combo's[edit]
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence[edit]
Essence: ●●●●
Regeneration: 16 when active, 20 when relaxed, 24 when sleeping
Personal Essence Pool: 19/19
Peripheral Essence Pool: 64/64 (44+20 from ISG)
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower[edit]
Willpower: ●●●●●●●
Temporary: 7/7
Virtues[edit]
Virtues:
Compassion ●●● Conviction ● Temperance ●●●● Valor ●●●
Virtue flaw: Nihilistic Onslaught (compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: When the character feels his own mortality creeping up on him, near death experiences and senseless slaughter just make him want to end it all... one life at a time.
Inventory[edit]
Toothpicks (count as throwing needles)
Exceptional Throwing Knives (speed 5, acc +0, dmb +2L, rate 3, range 15,
leisure wear (counts as silk armor) (5L/3B, attune 2)
PKB's (attune 8, adds (Ess) to acc, dmg, and def, inflict lethal or bashing, parry lethal unarmed, and deal agg to CoD)
noble warstrider
Manses and Hearthstones[edit]
leaping dragon 4 dot solar
gender switch 3 dot water
memorial iron 1 dot fire
Combat[edit]
Dodge DV: 7(dex+dodge+Ess)/2 round up
Dodge MDV: 8 (10 with 3rd integ)
Soak: 5A/7L/7B
Pierced: 2A/4L/5B
Hardness: 0A/0L/0B
Attacks[edit]
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement[edit]
XP: 8 (2nd craft) + 8 (joint-wounding) + 8 (falling icicle) + 8 (triple-distance) + 8 (cascade) + 8 (returning) + 8 (spirit weapons) = 56
15 -2 lore 5 -- 13 -2 MA 5 -- 11 -2 stealth 5 -- 9 -2 integ 5 -- 7 -2 wp -- 5 -1 manse 4 -- 4 -2 craft genesis 2 -- 2 - 1 specialties -- 1 craft water
Shopping list[edit]
it's also helpful (but optional) if you write out charms you intend to buy