Campaign:First Age Fuck You/Vai: Difference between revisions

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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
== Basics ==
== Basics ==
*'''Campaign:''' [[Campaign:First_Age_Fuck_You]]
*'''Campaign:''' [[Campaign:First_Age_Fuck_You]]
Line 4: Line 6:
*'''Concept:''' King of Slackers do you have enough lazy?
*'''Concept:''' King of Slackers do you have enough lazy?
*'''Caste/Aspect:''' Night
*'''Caste/Aspect:''' Night
*'''Motivation:'''
*'''Motivation:''' get back to his "playing weight," whatever that means
*'''Positive intimacies:''' Reana, tending to his bonsai trees
*'''Positive intimacies:''' Reana, tending to his bonsai trees
*'''Negative intimacies:''' Doing Work
*'''Negative intimacies:''' Doing Work
*'''Anima:'''
*'''Anima Banner:'''
*'''Experience:''' /
*'''Anima Power:'''
*'''Experience:''' 24/80
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''
Vai used to be some guy with an unmemorable name and an unmemorable face


=== Appearance ===
=== Appearance ===
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  Archery            '''Integrity'''  ●●●●●  '''Craft'''                '''Athletics''' ●●●    Bureaucracy ●●●  
  Archery            '''Integrity'''  ●●●●●  '''Craft'''                '''Athletics''' ●●●    Bureaucracy ●●●  
  '''Martial Arts''' ●●●●● Performance        Investigation ●●●    '''Awareness''' ●●●●●  Linguistics ●
  '''Martial Arts''' ●●●●● Performance        Investigation ●●●    '''Awareness''' ●●●●●  Linguistics ●
  Melee              Presence    ●●●    '''Lore'''          ●●●●●  '''Dodge''' ●●●●       Ride        ●●
  Melee              Presence    ●●●    '''Lore'''          ●●●●●  '''Dodge'''     ●●●●   Ride        ●●
  '''Thrown'''  ●●●●      Resistance  ●●●    Medicine    ●●●      '''Larceny'''  ●●●    Sail         
  '''Thrown'''  ●●●●      Resistance  ●●●    Medicine    ●●●      '''Larceny'''  ●●●    Sail         
  War                Survival            Occult        ●●●    '''Stealth'''  ●●●●●  Socialize  ●●●
  War                Survival            Occult        ●●●    '''Stealth'''  ●●●●●  Socialize  ●●●




  Craft (Water) ●●●
  Craft (Water) ●●●●
  Craft (Wood) ●●●●
  Craft (Wood) ●●●●
Craft (Genesis) ●●


Languages: Foresttongue, Old Realm
Languages: Foresttongue, Old Realm
Line 40: Line 44:
=== Specialties ===
=== Specialties ===
Awareness (Hearing +1)<br/>
Awareness (Hearing +1)<br/>
Stealth (In Darkness +1, Moving Silently +1)
Stealth (In Darkness +1, Moving Silently +1)<br/>
Craft (Genesis) (Moe~ +1)<br/>
Awareness (Hearing +1)


== Backgrounds ==
== Backgrounds ==
Line 53: Line 59:


== Charms ==
== Charms ==
*(Martial Arts) '''2nd Martial Arts''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''2nd Martial Arts''' (Abil 1 Ess 1 p184-5): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
*(Martial Arts) '''Infinite Martial Arts Mastery''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Infinite Martial Arts Mastery''' (Abil 4 Ess 3 p185-6): 2m+ 1wp, Simple, Scene. Spend X motes, half of it becomes a discount on excellencies.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Monkey Tail Distraction Strike''' (Abil 2 Ess 1 sotm 87): 2m, Simple, Combo-OK, Unexpected attack against (per+aware) diff (MA'ist's Ess). Can only be used before a fight, and JB is rolled after as normal.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Flowing Mirror of Opposition Technique''' (Abil 2 Ess 1 sotm 88): 1m, Reflexive (Step 1 or 2), Combo-OK, Obvious, Instant. Subtract 2 from opponen'ts attack or add (Ess) to JB and subtract 1 from speed.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Body of War Meditation''' (Abil 3 Ess 2 sotm 88): 4m or 6m, Simple, Obvious, Stackable, Scene. Meditate for 20 minutes, gain either Str/Stam for 4m or Dex for 6m, can raise an attribute by (Ess).
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Withering Paw Strike''' (Abil 3 Ess 2 sotm 88): 4m 1wp, Simple, Combo-OK, Touch, Instant. Roll (Dex+MA) to disarm against (Enemy DV - Ess), enemy rolls (wits+ability) to resist.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Celestial Monkey Form''' (Abil 4 Ess 2 sotm 88): 5m, Simple(speed3), Form-type, Scene. The exalt doesn't need to make virtue tests, is immune to natural mental influence, UMI takes a -1 external penalty, and no limit gained from resisting UMI by spending wp.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Walking In The Footsteps of Ten Thousand Things''' (Abil 5 Ess 2 sotm 88): 10m 1wp 2xp, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Four Halo Golden Monkey Palm''' (Abil 5 Ess 3 sotm 89): 3m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack a virtue chakra at +3 external diff, add value of struck virtue to damage (levels not dice) if it breaks soak.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Four Halo Golden Monkey Realignment''' (Abil 5 Ess 3 sotm 90): 8m 1wp, Reflexive (Step 1), Obvious, Scene. Removes onslaught penalty and reduces DV penalty for actions by 1 to a minimum of 0.
*(Martial Arts) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Martial Arts) '''Celestial Godbody Understanding''' (Abil 5 Ess 4 sotm 90): Permanent. All weapons count as unarmed, Celestial Monkey charms work in armor, and str/dex/MA requirements on weapons are halved.
 
 
*(Awareness) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Awareness) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Awareness) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Socialize) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Awareness) '''3rd Awareness Excellency''' (Abil 1 Ess 1 p185): 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Reroll a failed roll.
*(Awareness) '''Keen Hearing/Touch''' (Abil 3 Ess 2 p225-6): 3m, Reflexive, Combo-OK, Scene. Add 2 sux to relevant rolls, subtract 1 from diff to hit invisible, 2 from blindness.
*(Awareness) '''Unsurpassed Hearing/Touch''' (Abil 4 Ess 2 p42): 2m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Lore) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Socialize) '''Mastery of Small Manners''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Lore) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Lore) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Thrown) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Lore) '''2nd Lore''' (Abil 4 Ess 2 p42):  2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
*(Thrown) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Lore) '''Immanent Solar Glory''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Lore) '''Immanent Solar Glory''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Resistance) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Thrown) '''2nd Thrown Excellency''' (Abil 1 Ess 1 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Resistance) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Thrown) '''Observer Deceiving Attack''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Thrown) '''Joint-Wounding Attack''' (Abil 3 Ess 1 p195): 3m, Supplemental, Combo-OK, Crippling, Instant.
*(Thrown) '''Falling Icicle Strike''' (Abil 4 Ess 3 p196): 1m, Reflexive(Step 7), Combo-OK, Instant.
*(Thrown) '''Triple-Distance Attack Technique'''
*(Thrown) '''Cascade of Cutting Terror'''
*(Thrown) '''Returning Weapon Concentration'''
*(Thrown) '''Spirit Weapons'''




*(Medicine) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Resistance) '''Ox-Body Technique''' (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.
*(Resistance) '''Ox-Body Technique''' (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.




*(Integrity) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Medicine) '''Flawless Diagnosis Technique''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Integrity) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Dodge) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Integrity) '''3rd Integ''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Dodge) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Integrity) '''Righteous Lion Defense''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Larceny) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Dodge) '''Shadow Over Water''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Dodge) '''Seven Shadow Evasion''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Stealth) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Larceny) '''Flawless Pick-Pocketing Technique''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Stealth) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


full celestial monkey (9 charms)<br/>
super hearing charms (3 chamrs)<br/>
mastery of small manners<br/>
2nd lore & ISG x2<br/>
2nd MA & infinite MA<br/>
2nd Thrown & observer deceiving<br/>
ox-body x2<br/>
flawless diagnosis technique<br/>
3rd integ & righteous lion<br/>
shadow over water & SSE<br/>
flawless pick-pocketing technique<br/>
2nd stealth & infinite stealth<br/>


*(Stealth) '''2nd Stealth''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Stealth) '''Inifinite Stealth Mastery''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.




*(Craft) '''2nd Craft Excellency'''
=== C-C-C-Combo's ===
=== C-C-C-Combo's ===
'''Combo Name''' 1wp 0m+
'''Combo Name''' 1wp 0m+
Line 124: Line 123:
*Adamant Skin Technique
*Adamant Skin Technique
*:Cause Gem to explode.
*:Cause Gem to explode.
 
== Essence ==
== Essence ==
'''Essence:''' ●●●●<br/>
'''Essence:''' ●●●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' 16 when active, 20 when relaxed, 24 when sleeping<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' 19/19<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' 64/64 (44+20 from ISG)<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
Line 141: Line 140:
  Compassion ●●●
  Compassion ●●●
  Conviction ●
  Conviction ●
  Temperance ●●
  Temperance ●●●●
  Valor      ●●●
  Valor      ●●●
'''Virtue flaw:''' Nihilistic Onslaught (compassion)<br/>
'''Virtue flaw:''' Nihilistic Onslaught (compassion)<br/>
Line 148: Line 147:


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
Toothpicks (count as throwing needles)<br/>
Exceptional Throwing Knives (speed 5, acc +0, dmb +2L, rate 3, range 15, <br/>
leisure wear (counts as silk armor) (5L/3B, attune 2)<br/>
PKB's (attune 8, adds (Ess) to acc, dmg, and def, inflict lethal or bashing, parry lethal unarmed, and deal agg to CoD)<br/>
noble warstrider<br/>
 


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
''(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
leaping dragon 4 dot solar<br/>
gender switch 3 dot water<br/>
memorial iron 1 dot fire


== Combat ==
== Combat ==
'''Dodge DV:''' 7''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' 7''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge MDV:''' 8 (10 with 3rd integ)<br/>
'''Dodge MDV:''' 8 (10 with 3rd integ)<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 5A/7L/7B<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 2A/4L/5B<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/0L/0B<br/>


=== Attacks ===
=== Attacks ===
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== Advancement ==
== Advancement ==
XP: 8 (2nd craft) + 8 (joint-wounding) + 8 (falling icicle) + 8 (triple-distance) + 8 (cascade) + 8 (returning) + 8 (spirit weapons) = 56
15
15
-2 lore 5
-2 lore 5
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--
--
4
4
-2 craft genesis 2
--
2
- 1 specialties
--
1 craft water


=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
''it's also helpful (but optional) if you write out charms you intend to buy''


[[Category:Exalted]][[Category:Campaign:First Age Fuck You]]
[[Category: Exalted]]
[[Category: Campaign: First Age Fuck You]]

Latest revision as of 15:50, 25 June 2023

This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

  • Campaign: Campaign:First_Age_Fuck_You
  • Name: Eighth Master Vai
  • Concept: King of Slackers do you have enough lazy?
  • Caste/Aspect: Night
  • Motivation: get back to his "playing weight," whatever that means
  • Positive intimacies: Reana, tending to his bonsai trees
  • Negative intimacies: Doing Work
  • Anima Banner:
  • Anima Power:
  • Experience: 24/80

(write experience points as "unspent / total" plx)

Background[edit]

Vai used to be some guy with an unmemorable name and an unmemorable face

Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength  ●●        Charisma     ●●●●        Perception   ●●●
Dexterity ●●●●●        Manipulation ●●●        Intelligence ●●●●●
Stamina   ●●●●        Appearance   ●●●        Wits         ●●●●●

Abilities[edit]

Archery            Integrity   ●●●●●   Craft                 Athletics ●●●     Bureaucracy ●●● 
Martial Arts ●●●●● Performance         Investigation ●●●     Awareness ●●●●●   Linguistics ●
Melee              Presence    ●●●     Lore          ●●●●●   Dodge      ●●●●   Ride        ●●
Thrown   ●●●●      Resistance  ●●●     Medicine     ●●●      Larceny   ●●●     Sail        
War                Survival            Occult        ●●●     Stealth   ●●●●●   Socialize   ●●●


Craft (Water) ●●●●
Craft (Wood) ●●●●
Craft (Genesis) ●●

Languages: Foresttongue, Old Realm


Specialties[edit]

Awareness (Hearing +1)
Stealth (In Darkness +1, Moving Silently +1)
Craft (Genesis) (Moe~ +1)
Awareness (Hearing +1)

Backgrounds[edit]

Cult: ●
Manse: ●●●●
Arsenal: ●●●●
Panoply: ●●●
Wealth: ●●●●
Backing (solar deliberative): ●●
Followers (employees of Master Vai's Bonsai Tree Emporium): ●●●

Charms[edit]

  • (Martial Arts) 2nd Martial Arts (Abil 1 Ess 1 p184-5): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
  • (Martial Arts) Infinite Martial Arts Mastery (Abil 4 Ess 3 p185-6): 2m+ 1wp, Simple, Scene. Spend X motes, half of it becomes a discount on excellencies.
  • (Martial Arts) Monkey Tail Distraction Strike (Abil 2 Ess 1 sotm 87): 2m, Simple, Combo-OK, Unexpected attack against (per+aware) diff (MA'ist's Ess). Can only be used before a fight, and JB is rolled after as normal.
  • (Martial Arts) Flowing Mirror of Opposition Technique (Abil 2 Ess 1 sotm 88): 1m, Reflexive (Step 1 or 2), Combo-OK, Obvious, Instant. Subtract 2 from opponen'ts attack or add (Ess) to JB and subtract 1 from speed.
  • (Martial Arts) Body of War Meditation (Abil 3 Ess 2 sotm 88): 4m or 6m, Simple, Obvious, Stackable, Scene. Meditate for 20 minutes, gain either Str/Stam for 4m or Dex for 6m, can raise an attribute by (Ess).
  • (Martial Arts) Withering Paw Strike (Abil 3 Ess 2 sotm 88): 4m 1wp, Simple, Combo-OK, Touch, Instant. Roll (Dex+MA) to disarm against (Enemy DV - Ess), enemy rolls (wits+ability) to resist.
  • (Martial Arts) Celestial Monkey Form (Abil 4 Ess 2 sotm 88): 5m, Simple(speed3), Form-type, Scene. The exalt doesn't need to make virtue tests, is immune to natural mental influence, UMI takes a -1 external penalty, and no limit gained from resisting UMI by spending wp.
  • (Martial Arts) Walking In The Footsteps of Ten Thousand Things (Abil 5 Ess 2 sotm 88): 10m 1wp 2xp, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Martial Arts) Four Halo Golden Monkey Palm (Abil 5 Ess 3 sotm 89): 3m 1wp, Supplemental, Combo-OK, Obvious, Instant. Attack a virtue chakra at +3 external diff, add value of struck virtue to damage (levels not dice) if it breaks soak.
  • (Martial Arts) Four Halo Golden Monkey Realignment (Abil 5 Ess 3 sotm 90): 8m 1wp, Reflexive (Step 1), Obvious, Scene. Removes onslaught penalty and reduces DV penalty for actions by 1 to a minimum of 0.
  • (Martial Arts) Celestial Godbody Understanding (Abil 5 Ess 4 sotm 90): Permanent. All weapons count as unarmed, Celestial Monkey charms work in armor, and str/dex/MA requirements on weapons are halved.


  • (Awareness) 3rd Awareness Excellency (Abil 1 Ess 1 p185): 4m, Reflexive (Step 4 or 6), Combo-OK, Instant. Reroll a failed roll.
  • (Awareness) Keen Hearing/Touch (Abil 3 Ess 2 p225-6): 3m, Reflexive, Combo-OK, Scene. Add 2 sux to relevant rolls, subtract 1 from diff to hit invisible, 2 from blindness.
  • (Awareness) Unsurpassed Hearing/Touch (Abil 4 Ess 2 p42): 2m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Socialize) Mastery of Small Manners (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Lore) 2nd Lore (Abil 4 Ess 2 p42): 2m/sux, Reflexive (Step 1 or 2), Combo-OK, Instant. 2m per success or DV increase.
  • (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Lore) Immanent Solar Glory (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Thrown) 2nd Thrown Excellency (Abil 1 Ess 1 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Thrown) Observer Deceiving Attack (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Thrown) Joint-Wounding Attack (Abil 3 Ess 1 p195): 3m, Supplemental, Combo-OK, Crippling, Instant.
  • (Thrown) Falling Icicle Strike (Abil 4 Ess 3 p196): 1m, Reflexive(Step 7), Combo-OK, Instant.
  • (Thrown) Triple-Distance Attack Technique
  • (Thrown) Cascade of Cutting Terror
  • (Thrown) Returning Weapon Concentration
  • (Thrown) Spirit Weapons


  • (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.
  • (Resistance) Ox-Body Technique (Abil 4 Ess 2 p42): Permanent, Stackable. One -1 and two -2's.


  • (Medicine) Flawless Diagnosis Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Integrity) 3rd Integ (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Integrity) Righteous Lion Defense (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Dodge) Shadow Over Water (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Dodge) Seven Shadow Evasion (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Larceny) Flawless Pick-Pocketing Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Stealth) 2nd Stealth (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Stealth) Inifinite Stealth Mastery (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


  • (Craft) 2nd Craft Excellency

C-C-C-Combo's[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence[edit]

Essence: ●●●●
Regeneration: 16 when active, 20 when relaxed, 24 when sleeping
Personal Essence Pool: 19/19
Peripheral Essence Pool: 64/64 (44+20 from ISG)
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower[edit]

Willpower: ●●●●●●●
Temporary: 7/7

Virtues[edit]

Virtues:

Compassion ●●●
Conviction ●
Temperance ●●●●
Valor      ●●●

Virtue flaw: Nihilistic Onslaught (compassion)
Limit: □□□□□ □□□□□
Limit Break Condition: When the character feels his own mortality creeping up on him, near death experiences and senseless slaughter just make him want to end it all... one life at a time.

Inventory[edit]

Toothpicks (count as throwing needles)
Exceptional Throwing Knives (speed 5, acc +0, dmb +2L, rate 3, range 15,
leisure wear (counts as silk armor) (5L/3B, attune 2)
PKB's (attune 8, adds (Ess) to acc, dmg, and def, inflict lethal or bashing, parry lethal unarmed, and deal agg to CoD)
noble warstrider


Manses and Hearthstones[edit]

leaping dragon 4 dot solar
gender switch 3 dot water
memorial iron 1 dot fire

Combat[edit]

Dodge DV: 7(dex+dodge+Ess)/2 round up
Dodge MDV: 8 (10 with 3rd integ)
Soak: 5A/7L/7B
Pierced: 2A/4L/5B
Hardness: 0A/0L/0B

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement[edit]

XP: 8 (2nd craft) + 8 (joint-wounding) + 8 (falling icicle) + 8 (triple-distance) + 8 (cascade) + 8 (returning) + 8 (spirit weapons) = 56

15 -2 lore 5 -- 13 -2 MA 5 -- 11 -2 stealth 5 -- 9 -2 integ 5 -- 7 -2 wp -- 5 -1 manse 4 -- 4 -2 craft genesis 2 -- 2 - 1 specialties -- 1 craft water

Shopping list[edit]

it's also helpful (but optional) if you write out charms you intend to buy