Campaign:Dragon-Blooded: The Musical/Peleps Sovelis: Difference between revisions
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''(write experience points as "unspent / total" plx)'' | ''(write experience points as "unspent / total" plx)'' | ||
{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}} | |||
=== Background === | === Background === | ||
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' | ''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)'' | ||
Line 19: | Line 20: | ||
== Attributes == | == Attributes == | ||
Strength ●●● Charisma ●● | Strength ●●● Charisma ●● Perception ●● | ||
Dexterity ●●● Manipulation ●● | Dexterity ●●● Manipulation ●● Intelligence ●● | ||
Stamina ●●● Appearance | Stamina ●●● Appearance ●● Wits ●●● | ||
Line 27: | Line 28: | ||
''Terrestrial Block'' | ''Terrestrial Block'' | ||
Linguistics ● | Linguistics ● Awareness ●● ''Athletics'' ●●● ''Bureaucracy'' 0 Archery 0 | ||
Lore ●●● Craft 0 Dodge | ''Lore'' ●●● Craft 0 Dodge ●● ''Investigation'' ●● Medicine 0 | ||
Occult 0 Integrity 0 Melee | Occult 0 Integrity 0 Melee 0 ''Larceny'' ●●● ''Performance'' ●● | ||
Stealth 0 Resistance ●● Presence 0 Martial Arts ●●● Ride 0 | Stealth 0 Resistance ●● Presence 0 ''Martial Arts'' ●●● Ride 0 | ||
Thrown 0 War | Thrown 0 War ● Socialize ● ''Sail'' 0 Survival 0 | ||
Line 42: | Line 43: | ||
''Breeding: ●●●<br/>'' | ''Breeding: ●●●<br/>'' | ||
''Resources: ●●<br/>'' | ''Resources: ●●<br/>'' | ||
'' | ''Mentor: ●●●●<br/>'' | ||
== Charms == | == Charms == | ||
(Martial Arts) | |||
( | * First Martial Arts Excellency | ||
* Terrestrial Martial Arts Enforcement | |||
* Currents Swept to Sea<br/> | |||
(Athletics) | |||
* Effortlessly Rising Flame<br/> | |||
(Larceny) | |||
* Observer Awareness Method | |||
== Essence == | == Essence == | ||
'''Essence:''' ●●<br/> | '''Essence:''' ●●<br/> | ||
'''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> | '''Regeneration:''' ''(4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)''<br/> | ||
'''Personal Essence Pool:''' /<br/> | '''Personal Essence Pool:''' 13/13<br/> | ||
'''Peripheral Essence Pool:''' /<br/> | '''Peripheral Essence Pool:''' 28/28<br/> | ||
'''Committed Essence:''' <br/> | '''Committed Essence:''' 0<br/> | ||
== Willpower == | == Willpower == | ||
'''Willpower:''' | '''Willpower:''' ●●●●●● ●●<br/> | ||
Temporary: | Temporary: □□□□□ □□<br/> | ||
== Virtues == | == Virtues == | ||
'''Virtues:''' <br/> | '''Virtues:''' <br/> | ||
* Compassion ●●<br/> | * Compassion ●●<br/> | ||
* Conviction | * Conviction ●●●●<br/> | ||
* Temperance ●<br/> | * Temperance ●<br/> | ||
* Valor ●●●<br/> | * Valor ●●●<br/> | ||
'''Flawed Virtue:''' | '''Flawed Virtue:''' Conviction<br/> | ||
'''Limit Break:''' □□□□□□□□□□<br/> | '''Limit Break:''' □□□□□□□□□□<br/> | ||
== Inventory == | == Inventory == | ||
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' | ''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)'' | ||
== Combat == | == Combat == | ||
'''Dodge DV:''' <br/> | '''Dodge DV:''' 4<br/> | ||
'''Dodge MDV:''' <br/> | '''Dodge MDV:''' <br/> | ||
'''Soak:''' B: | '''Soak:''' B:3 L:1 A:0<br/> | ||
'''Hardness:''' B:0 L:0 A:0<br/> | '''Hardness:''' B:0 L:0 A:0<br/> | ||
=== Attacks === | === Attacks === | ||
UNARMED | UNARMED | ||
* Punch (Speed 5, Accuracy | * Punch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 3, Natural) | ||
* Kick (Speed 5, Accuracy | * Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural) | ||
* Clinch (Speed 6, Accuracy | * Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch) | ||
=== Health === | === Health === | ||
□ -0<br/> | □ -0<br/> | ||
Line 98: | Line 101: | ||
== Advancement == | == Advancement == | ||
* 2 BP: Specialties | |||
* 2 BP: Willpower | |||
* 5 BP: Charm | |||
* 3 BP: Background | |||
* 3 BP: Virtue |
Latest revision as of 15:06, 25 June 2023
Basics[edit]
Name: Peleps Sovelis
Concept: Martial Artist
Caste/Aspect: Water
Motivation: Learn ALL the Great Dragon Styles!
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell: Survive underwater
Experience: 0/0
(write experience points as "unspent / total" plx)
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore |
Background[edit]
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance[edit]
(what other people see when they look at your character.)
Attributes[edit]
Strength ●●● Charisma ●● Perception ●● Dexterity ●●● Manipulation ●● Intelligence ●● Stamina ●●● Appearance ●● Wits ●●●
Abilities[edit]
Terrestrial Block Linguistics ● Awareness ●● Athletics ●●● Bureaucracy 0 Archery 0 Lore ●●● Craft 0 Dodge ●● Investigation ●● Medicine 0 Occult 0 Integrity 0 Melee 0 Larceny ●●● Performance ●● Stealth 0 Resistance ●● Presence 0 Martial Arts ●●● Ride 0 Thrown 0 War ● Socialize ● Sail 0 Survival 0
Specialties[edit]
- Martial Arts: Unarmed ●●●
- Lore: Martial Arts ●
Backgrounds[edit]
Breeding: ●●●
Resources: ●●
Mentor: ●●●●
Charms[edit]
(Martial Arts)
- First Martial Arts Excellency
- Terrestrial Martial Arts Enforcement
- Currents Swept to Sea
(Athletics)
- Effortlessly Rising Flame
(Larceny)
- Observer Awareness Method
Essence[edit]
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 28/28
Committed Essence: 0
Willpower[edit]
Willpower: ●●●●●● ●●
Temporary: □□□□□ □□
Virtues[edit]
Virtues:
- Compassion ●●
- Conviction ●●●●
- Temperance ●
- Valor ●●●
Flawed Virtue: Conviction
Limit Break: □□□□□□□□□□
Inventory[edit]
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Combat[edit]
Dodge DV: 4
Dodge MDV:
Soak: B:3 L:1 A:0
Hardness: B:0 L:0 A:0
Attacks[edit]
UNARMED * Punch (Speed 5, Accuracy 10, Damage 3B, Parry DV 5, Rate 3, Natural) * Kick (Speed 5, Accuracy 9, Damage 6B, Parry DV 3, Rate 2, Natural) * Clinch (Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1, Natural, Piercing, Clinch)
Health[edit]
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement[edit]
- 2 BP: Specialties
- 2 BP: Willpower
- 5 BP: Charm
- 3 BP: Background
- 3 BP: Virtue