Campaign:Deus Exalted Mechanica: Difference between revisions

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[[Category:Exalted]]  [[Category:Campaign:Deus Exalted Mechanica]]
{{delete|has not been updated in ten years, a campaign that is clearly not being played anymore, if it ever was}}




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* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
* Useful Stamina: Your stamina now grants extra health levels.  Stamina 1 grants an Incap Health Level, 2 grants a -4 Health Level, 3 grants a -2 Health Level, 4 grants a -1 Health Level, and 5 grants a -0 Health Level.  All levels also grant the ones below them.
* Three die stunts are only applicable if everyone playing agrees it's a [[dice|three-die]] stunt.<br/>
* Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.<br/>
* No training times.<br/>
* No training times.<br/>
* Custom charms are accepted but must receive ST approval beforehand.<br/>
* Custom charms are accepted but must receive ST approval beforehand.<br/>
[[Category: Campaigns]]
[[Category: Exalted]]

Latest revision as of 15:06, 25 June 2023

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Reason: has not been updated in ten years, a campaign that is clearly not being played anymore, if it ever was


Who?[edit]

Draw is running the game. Contact him at Drawomancer@live.com or on AIM at Drawomancer.

Where?[edit]

  1. Exalted-DEM

Setting[edit]

Exalted 2e.

What's It All About?[edit]

When?[edit]

Who's In?[edit]

Chargen[edit]

Alchemicals.

House Rules[edit]

  • May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
  • Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.
  • No training times.
  • Custom charms are accepted but must receive ST approval beforehand.