Campaign:Conquering of Canals/Terasu: Difference between revisions

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''(italicized text is just a comment, don't keep it in your sheet)''
{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''


== Basics ==
== Basics ==
*'''Campaign:''' Something [[Exalted]]
*'''Campaign:''' Conquering the Canals [[Exalted]]
*'''Name:'Terasu''
*'''Name:'''  
*'''Concept:'''
*'''Concept:''' Heavenly Virtuoso
*'''Caste/Aspect:'''
*'''Caste/Aspect:''' Zenith
*'''Motivation:'''
*'''Motivation:''' Journey to the West
*'''Positive intimacies:'''
*'''Positive intimacies:''' [Hand-carved Pipe] [Unconquered Sun] [Great Forks]
*'''Negative intimacies:'''
*'''Negative intimacies:''' [Your Face]
*'''Anima:'''
*'''Anima:''' **coming soon**
*'''Experience:''' /
*'''Experience:''' 35/35
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
''(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)''


=== Appearance ===
=== Appearance ===
Line 21: Line 20:


== Attributes ==
== Attributes ==
  Strength        Charisma    ●        Perception 
  Strength  ●●       Charisma    ●●●●●    Perception  ●●
  Dexterity ●        Manipulation ●       Intelligence
  Dexterity ●●●●●    Manipulation ●         Intelligence ●●
  Stamina        Appearance  ●        Wits       
  Stamina  ●●       Appearance  ●●●●●    Wits        ●●●


== Abilities ==
== Abilities ==
  ''Solar/Abyssal/Infernal Block''
   
  Archery          Integrity  ●    Craft         ●    Athletics ●    Bureaucracy
  Archery      ●●●●●     Integrity  ●●●    Craft               Athletics ●●●    Bureaucracy  
  Martial Arts ●    Performance ●    Investigation ●    Awareness ●    Linguistics
  Martial Arts           Performance ●●●●●  Investigation       Awareness ●●●    Linguistics  
  Melee       ●    Presence   ●    Lore          ●    Dodge    ●    Ride       
  Melee                 Presence           Lore          ●●●  Dodge    ●●●●  Ride         
  Thrown       ●    Resistance  ●     Medicine     ●    Larceny  ●    Sail       
  Thrown                 Resistance  ●     Medicine           Larceny  ●●●    Sail         
  War         ●    Survival   ●    Occult       ●    Stealth   ●    Socialize 
  War                   Survival           Occult             Stealth         Socialize  ●●●


''Lunar Block''
Archery      ●      Craft      ●      Bureaucracy  ●
Athletics    ●      Larceny    ●      Investigation ●
Awareness    ●      Linguistics ●      Lore          ●
Dodge        ●      Performance ●      Occult        ●
Integrity    ●      Presence    ●      Medicine      ●
Martial Arts ●      Ride        ●
Melee        ●      Sail        ●
Resistance  ●      Socialize  ●
Thrown      ●      Stealth    ●
War          ●      '''Survival'''    ●


''Sidereal Block''
'''Favored Abilities''': Archery, Larceny, Athletics, Socialize, Lore
Resistance ●      Craft      ●      Archery   ●      Investigation ●      Awareness    ●
Ride      ●      Dodge      ●      Athletics ●      Larceny      ●      Bureaucracy  ●
Sail      ●      Linguistics ●      Melee    ●      Lore         ●      Integrity    ●
Survival  ●      Performance ●      Presence  ●      Occult        ●      Martial Arts ●
Thrown    ●      Socialize  ●      War      ●      Stealth      ●      Medicine    ●


''Terrestrial Block''
'''Caste Abilities''': Integrity, Performance, Presence, Resistance, Survival
Linguistics ●      Awareness  ●      Athletics ●      Bureaucracy  ●      Archery    ●
Lore        ●      Craft      ●      Dodge    ●      Investigation ●      Medicine    ●
Occult      ●      Integrity ●      Melee    ●      Larceny      ●      Performance
Stealth    ●      Resistance ●      Presence  ●      Martial Arts  ●      Ride        ●
Thrown      ●      War        ●      Socialize ●      Sail          ●      Survival   ●


''Raksha Block''
=== Specialties ===
Linguistics ●    Investigation ●    Archery      ●    Bureaucracy ●    Athletics ●
Occult      ●    Larceny      ●    Martial Arts ●    Craft      ●    Awareness ●
Ride        ●    Medicine      ●    Melee        ●    Integrity  ●    Dodge    ●
Socialize  ●    Performance  ●    Presence    ●    Lore        ●    Sail      ●
Thrown      ●    Stealth      ●    War          ●    Resistance  ●    Survival  ●


Craft (War)
''Archery +3 (Flame-based Weaponry), Performance +3 (Dancing)''
Craft (Pandemonium)


Languages: Skytongue, Old Realm
'''Languages''': Riverspeak, Low Realm


''(write aspect/caste and favored abilities in '''bold''', please. also, you do not have a free dot in every ability. I put them for ease of comprension.)''
=== Merits and Flaws ===


=== Specialties ===
Enemy - 1 ( Dynast, House Ragara )
''(Write here your specialties, if any)''
Obligation - 2 ( Ahlat )


== Backgrounds ==
== Backgrounds ==
  Background 1:
 
  Background 2: ●
Artifact ( Plasma Tongue Repeater ): ●●
  Background 3: ●
Artifact ( Folding Servant ): ●●
  Artifact ( Transformative Armor ): ●●
  Artifact ( Essence-Scrying Goggles ): ●
  Resources: ●


== Charms ==
== Charms ==
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
*(Ability) '''Charm Name''' (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.


=== Combos ===
=== Combos ===
'''Combo Name''' 1wp 0m+
 
*Charm Name
'''Holy Maelstrom''' 1wp, 6m per attack<br/>
*Adamant Skin Technique
( Trance of Unhesitating Speed + Essence Arrow Attack )
*:Cause Gem to explode.
 
'''It's Showtime''' 1wp, 6m + 1m per<br/>
( First Performance Excellency + Heart-Compelling Method )
 
=== Charms ===
 
 
'''First ( Archery ) Excellency'''<br/>
'''Cost''': 1m per die '''Mins''': ( Archery ) 1, Essence 1<br/>
'''Type''': Reflexive<br/>
(Step 1 for Attacker, Step 2 for Defender )<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
1 die per mote, max ( Attribute + Ability ).<br/>
 
 
'''Trance of Unhesitating Speed'''<br/>
'''Cost''': 2m or 4m per attack '''Mins''': Archery 3, Essence 2<br/>
'''Type''': Extra Action<br/>
'''Keywords''': Combo-OK, Obvious<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Any Archery Excellency<br/>
2m ( 4m for Rate 1 ) per extra attack.<br/>
 
 
'''Flashing Vengeance Draw'''<br/>
'''Cost''': 3m '''Mins''': Archery 3, Essence 2<br/>
'''Type''': Supplemental<br/>
'''Keywords''': Combo-Basic<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Trance of Unhesitating Speed<br/>
Bonus successes equal to Essence on Join Battle rolls. Immediately and reflexively draw and ready an Archery weapon.<br/>
 
 
'''Essence Arrow Attack'''<br/>
'''Cost''': 2m '''Mins''': Archery 2, Essence 2<br/>
'''Type''': Supplemental<br/>
'''Keywords''': Combo-OK, Obvious<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
Add Essence in damage to Archery attacks. In addition, ''Dazzling Flare'': makes Archery attacks Holy ( Aggravated damage to Creatures of Darkness ), shines brightly enough to be seen for ( Essence x 10 ) miles if fired straight upwards or otherwise unobstructed. ''Righteous Judgment Arrow'': spend one extra mote for +4 extra dice of damage to the attack. <br/>
 
 
'''First ( Performance ) Excellency'''<br/>
'''Cost''': 1m per die '''Mins''': ( Performance ) 1, Essence 1<br/>
'''Type''': Reflexive<br/>
(Step 1 for Attacker, Step 2 for Defender )<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
1 die per mote, max ( Attribute + Ability ).<br/>
 
 
'''Heart-Compelling Method'''<br/>
'''Cost''': 6m '''Mins''': Performance 4, Essence 2<br/>
'''Type''': Supplemental<br/>
'''Keywords''': Combo-OK, Emotion, Social<br/>
'''Duration''': One Scene<br/>
'''Prerequisite Charms''': Any Performance Excellency<br/>
Supplements Performance based roll, exerts unnatural mental influence. If ( targets ) MDV is less than the extra successes on the roll, this Charm inspires the desired emotion intensely for a scene. Resisting the influence costs 2 Willpower.<br/>
 
 
'''Husband-Seducing Demon Dance'''<br/>
'''Cost''': 10m 1wp'''Mins''': Performance 5, Essence 3<br/>
'''Type''': Simple ( Speed 6 in long ticks )<br/>
'''Keywords''': Combo-OK, Emotion, Obvious, Social<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Heart-Compelling Method<br/>
The Solar gives a performance, rolls ( Charisma or Manipulation ) + Performance + Appearance in bonus dice. Exerts unnatural mental influence on all who witness the performance. Characters with a MDV less than the Solar's successes must spend 2 Willpower or fall instantly in love with either the Solar or something she represents. This effect does not depend on gender or sexual preference. This love is a form of commitment ( see p.201 ). Targets can break the commitment but must spend one Willpower each scene where they deliberately attempt to shake it off.<br/>
 
 
'''Ox-Body Technique'''<br/>
'''Cost''': - '''Mins''': Resistance 1, Essence 1<br/>
'''Type''': Permanent<br/>
'''Keywords''': Stackable<br/>
'''Duration''': Permanent<br/>
'''Prerequisite Charms''': None<br/>
One -1 health level and two -2 health levels.<br/>
 
 
'''Graceful Crane Stance'''<br/>
'''Cost''': 6m '''Mins''': Athletics 1, Essence 2<br/>
'''Type''': Reflexive<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': One Scene<br/>
'''Prerequisite Charms''': None<br/>
Auto succeed on any athletics roll to maintain balance. Allows the Exalt to keep his balance on any surface as strong and wide as human hair. He treats it as a 3-foot wedge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.<br/>
 
 
'''Shadow Over Water'''<br/>
'''Cost''': 1m '''Mins''': Dodge 3, Essence 1<br/>
'''Type''': Reflexive (Step 2)<br/>
'''Keywords''': Combo-OK<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': None<br/>
Ignore all penalties to that apply to her Dodge DV when resolving that attack. Her Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.<br/>
 
 
'''Seven Shadow Evasion'''<br/>
'''Cost''': 3m '''Mins''': Dodge 4, Essence 2<br/>
'''Type''': Reflexive (Step 2)<br/>
'''Keywords''': Combo-OK, Obvious<br/>
'''Duration''': Instant<br/>
'''Prerequisite Charms''': Shadow Over Water<br/>
Perfectly dodges an attack, even if it is undodgeable. Compassion flaw (pg. 194).<br/>


== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
 
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Essence:''' ●●●<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool: 13/17''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool: 40/40''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 4<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''


== Willpower ==
== Willpower ==
'''Willpower:''' <br/>
 
Temporary: 1/1<br/>
'''Willpower:''' ●●●●●●●●<br/>
Temporary: 8/8<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion
  Compassion ●●●●
  Conviction
  Conviction ●●
  Temperance
  Temperance ●●●
  Valor     
  Valor      ●●
'''Virtue flaw:''' RAEG (Valor)<br/>
 
'''Virtue flaw: Overindulgence''' <br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>
'''Limit Break Condition:''' Seeing flamebait.<br/>


== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
 
'''BLACK JADE PLASMA TONGUE REPEATER (ARTIFACT ••)'''<br/>
Pg. 75, WotLA.<br/>
 
 
'''FOLDING SERVANT (ARTIFACT ••)'''<br/>
Pg. 98, WotLA.
 
 
'''ESSENCE-SCRYING GOGGLES (ARTIFACT •)'''<br/>
Pg. 25, SoFR
 
 
'''TRANSFORMATIVE CLOTHING AND ARMOR (ARTIFACT ••)'''<br/>
Pg. 26, SoFR
 


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
Line 119: Line 218:


== Combat ==
== Combat ==
'''Dodge DV:''' ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' 6 ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:'''7 ''(will+integ+Ess)/2 round down''<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 0A/7L/6B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/2L/2B ''(armor only)''<br/>


=== Attacks ===
=== Attacks ===
''(example:)''<br/>
 
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Plasma Tongue Repeater'' (Speed 4, Accuracy 15, Damage 10L, Rate 1, Range 20, Ammo 5, Tags F)<br/>


=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
□ -1<br/>
□ -1<br/>
□ -1<br/>
□ -1<br/>
□ -1<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated<br/>
□ Incapacitated<br/>
□ Dying<br/>
□ Dying<br/>
□ Dying<br/>


Line 142: Line 245:


== Advancement ==
== Advancement ==
''it's helpful if you write down how you spent your BP and XP''
 
'''XP'''
 
16 - Essence 3<br/>
8 - Husband-Seducing Demon Dance<br/>
5 - Combo ( Trance of Unhesitating Speed + Essence Arrow Attack )<br/>
5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )<br/>
1 - Essence Arrow Attack ( extra effect )
 
 
'''BP'''
 
2 - Archery<br/>
2 - Performance<br/>
2 - Dodge<br/>
3 - Specialty ( Archery, Performance )<br/>
3 - Temperance<br/>
3 - Compassion<br/>
2 - Willpower<br/>
1 - Resources
 


=== Shopping list ===
=== Shopping list ===
''it's also helpful (but optional) if you write out charms you intend to buy''
[[Category:Exalted]]

Latest revision as of 15:05, 25 June 2023

This article has been flagged for deletion.
Comment on the article's talk page.
Reminder: Do NOT blank pages when flagging them for deletion.
Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

originally from [1]

Basics[edit]

  • Campaign: Conquering the Canals Exalted
  • Name:
  • Concept: Heavenly Virtuoso
  • Caste/Aspect: Zenith
  • Motivation: Journey to the West
  • Positive intimacies: [Hand-carved Pipe] [Unconquered Sun] [Great Forks]
  • Negative intimacies: [Your Face]
  • Anima: **coming soon**
  • Experience: 35/35

(write experience points as "unspent / total" plx)

Background[edit]

Appearance[edit]

(what other people see when they look at your character.)

Attributes[edit]

Strength  ●●        Charisma     ●●●●●     Perception   ●●
Dexterity ●●●●●     Manipulation ●         Intelligence ●●
Stamina   ●●        Appearance   ●●●●●     Wits         ●●●

Abilities[edit]

Archery      ●●●●●     Integrity   ●●●    Craft               Athletics ●●●    Bureaucracy 
Martial Arts           Performance ●●●●●  Investigation       Awareness ●●●    Linguistics 
Melee                  Presence           Lore          ●●●   Dodge     ●●●●   Ride        
Thrown                 Resistance  ●      Medicine            Larceny   ●●●    Sail        
War                    Survival           Occult              Stealth          Socialize   ●●●


Favored Abilities: Archery, Larceny, Athletics, Socialize, Lore

Caste Abilities: Integrity, Performance, Presence, Resistance, Survival

Specialties[edit]

Archery +3 (Flame-based Weaponry), Performance +3 (Dancing)

Languages: Riverspeak, Low Realm

Merits and Flaws[edit]

Enemy - 1 ( Dynast, House Ragara ) Obligation - 2 ( Ahlat )

Backgrounds[edit]

Artifact ( Plasma Tongue Repeater ): ●●
Artifact ( Folding Servant ): ●●
Artifact ( Transformative Armor ): ●●
Artifact ( Essence-Scrying Goggles ): ●
Resources: ●

Charms[edit]

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos[edit]

Holy Maelstrom 1wp, 6m per attack
( Trance of Unhesitating Speed + Essence Arrow Attack )

It's Showtime 1wp, 6m + 1m per
( First Performance Excellency + Heart-Compelling Method )

Charms[edit]

First ( Archery ) Excellency
Cost: 1m per die Mins: ( Archery ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).


Trance of Unhesitating Speed
Cost: 2m or 4m per attack Mins: Archery 3, Essence 2
Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Any Archery Excellency
2m ( 4m for Rate 1 ) per extra attack.


Flashing Vengeance Draw
Cost: 3m Mins: Archery 3, Essence 2
Type: Supplemental
Keywords: Combo-Basic
Duration: Instant
Prerequisite Charms: Trance of Unhesitating Speed
Bonus successes equal to Essence on Join Battle rolls. Immediately and reflexively draw and ready an Archery weapon.


Essence Arrow Attack
Cost: 2m Mins: Archery 2, Essence 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
Add Essence in damage to Archery attacks. In addition, Dazzling Flare: makes Archery attacks Holy ( Aggravated damage to Creatures of Darkness ), shines brightly enough to be seen for ( Essence x 10 ) miles if fired straight upwards or otherwise unobstructed. Righteous Judgment Arrow: spend one extra mote for +4 extra dice of damage to the attack.


First ( Performance ) Excellency
Cost: 1m per die Mins: ( Performance ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).


Heart-Compelling Method
Cost: 6m Mins: Performance 4, Essence 2
Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Duration: One Scene
Prerequisite Charms: Any Performance Excellency
Supplements Performance based roll, exerts unnatural mental influence. If ( targets ) MDV is less than the extra successes on the roll, this Charm inspires the desired emotion intensely for a scene. Resisting the influence costs 2 Willpower.


Husband-Seducing Demon Dance
Cost: 10m 1wpMins: Performance 5, Essence 3
Type: Simple ( Speed 6 in long ticks )
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: Instant
Prerequisite Charms: Heart-Compelling Method
The Solar gives a performance, rolls ( Charisma or Manipulation ) + Performance + Appearance in bonus dice. Exerts unnatural mental influence on all who witness the performance. Characters with a MDV less than the Solar's successes must spend 2 Willpower or fall instantly in love with either the Solar or something she represents. This effect does not depend on gender or sexual preference. This love is a form of commitment ( see p.201 ). Targets can break the commitment but must spend one Willpower each scene where they deliberately attempt to shake it off.


Ox-Body Technique
Cost: - Mins: Resistance 1, Essence 1
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
One -1 health level and two -2 health levels.


Graceful Crane Stance
Cost: 6m Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
Auto succeed on any athletics roll to maintain balance. Allows the Exalt to keep his balance on any surface as strong and wide as human hair. He treats it as a 3-foot wedge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.


Shadow Over Water
Cost: 1m Mins: Dodge 3, Essence 1
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Ignore all penalties to that apply to her Dodge DV when resolving that attack. Her Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.


Seven Shadow Evasion
Cost: 3m Mins: Dodge 4, Essence 2
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water
Perfectly dodges an attack, even if it is undodgeable. Compassion flaw (pg. 194).

Essence[edit]

Essence: ●●●
Personal Essence Pool: 13/17 /
Peripheral Essence Pool: 40/40 /
Committed Essence: 4
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower[edit]

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues[edit]

Virtues:

Compassion ●●●●
Conviction ●●
Temperance ●●●
Valor      ●●

Virtue flaw: Overindulgence
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory[edit]

BLACK JADE PLASMA TONGUE REPEATER (ARTIFACT ••)
Pg. 75, WotLA.


FOLDING SERVANT (ARTIFACT ••)
Pg. 98, WotLA.


ESSENCE-SCRYING GOGGLES (ARTIFACT •)
Pg. 25, SoFR


TRANSFORMATIVE CLOTHING AND ARMOR (ARTIFACT ••)
Pg. 26, SoFR


Manses and Hearthstones[edit]

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat[edit]

Dodge DV: 6 (dex+dodge+Ess)/2 round up
Dodge MDV:7 (will+integ+Ess)/2 round down
Soak: 0A/7L/6B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/2L/2B (armor only)

Attacks[edit]

Plasma Tongue Repeater (Speed 4, Accuracy 15, Damage 10L, Rate 1, Range 20, Ammo 5, Tags F)

Health[edit]

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement[edit]

XP

16 - Essence 3
8 - Husband-Seducing Demon Dance
5 - Combo ( Trance of Unhesitating Speed + Essence Arrow Attack )
5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )
1 - Essence Arrow Attack ( extra effect )


BP

2 - Archery
2 - Performance
2 - Dodge
3 - Specialty ( Archery, Performance )
3 - Temperance
3 - Compassion
2 - Willpower
1 - Resources


Shopping list[edit]