Campaign:Changeling-The DERPing/Alice: Difference between revisions
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Talents Skills Knowedges | Talents Skills Knowedges | ||
Alerness ●●● Crafts | Alerness ●●● Crafts ●●● Computers ●●● | ||
Athletics Drive Enigmas | Athletics Drive Enigmas | ||
Brawl Etiquette Greymayre ● | Brawl Etiquette Greymayre ● | ||
Line 41: | Line 41: | ||
'''Arts:''' | '''Arts:''' | ||
Ledgerdemain | Ledgerdemain ●● | ||
Metamorph ●● | Metamorph ●● | ||
Line 74: | Line 74: | ||
Incapacitated | Incapacitated | ||
'''Experience Points:''' | '''Experience Points:''' 8 (3) points | ||
Raised Legerdemain from 1 to 2 (5 pts) | |||
'''Notes and other information:'''<br> | '''Notes and other information:'''<br> | ||
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[[Category: Changeling-The DERPing]] | [[Category:Campaign:Changeling-The DERPing]] [[Category:Changeling: The Dreaming]] |
Latest revision as of 15:02, 25 June 2023
Name: Alice Kalyani Court: Unseelie Kith: Nocker\Satyr Player: Draw Legacies: Cerenaic\Crafter Seeming: Wilder Chronicle: The DERPing House: Concept: Technorat
Attributes:
Physical Social Mental Strength ● Charisma ●●● Perception ●●● Dexterity ●●●● Manipulation ● Intelligence ●●●● Stamina ●●●o Appearance ●●●● Wits ●
Abilities:
Talents Skills Knowedges Alerness ●●● Crafts ●●● Computers ●●● Athletics Drive Enigmas Brawl Etiquette Greymayre ● Dodge ●●● Firearms ●● Investigation Empathy ●●● Leadership Law Intimidation Melee Linguistics Kenning ● Performance Lore ●●● Persuasion Security Medicine Streetwise Stealth ●● Politics Subterfuge Survival Science ●●● Other Other Other Other Other Other Other Other Other
Advantages:
Glamour: ●●●● / □□□□ Willpower: ●●● / □□□ Banality: ●●● / □□□
Backgrounds:
Treasure: Whachamagoochit (spend glamour, get 3 extra successes on chimerical crafting) ●● Resources: ●●● Chimera: Ditz the Rat ●
Arts:
Ledgerdemain ●● Metamorph ●●
Realms:
Prop ●●●●●
Merits:
Danger Sense: 2 pts Dual-Kith: 3 pts Speedy Hammer 3 pts Prehensile Tail 3 pts Concentration 1 pts Lightning Calculator 1 pts Mechanical Aptitude 1 pts Computer Aptitude 1 pts Double-Jointed 1 pts Perfect Balance 1 pts Tunnel Vision 2 pts
Flaws:
Speech Impediment ( Neek Neek ): 1 pts Confused: 2 pts Curious 2 pts
Health
Bruised 0 Hurt -1 Injured -1 Wounded -2 Mauled -2 Crippled -3 Incapacitated
Experience Points: 8 (3) points
Raised Legerdemain from 1 to 2 (5 pts)
Notes and other information: