Campaign:Anarchy Group Omega/Storm/Charms: Difference between revisions

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[[Campaign:Anarchy_Group_Omega/Storm/|Back]]
[[Campaign:Anarchy_Group_Omega/Storm|Back]]


==Strength==
==Strength==
<div>
<table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0">
<tr>
<td valign="top">Name<br>
</td>
<td valign="top">Cost<br>
</td>
<td valign="top">Type<br>
</td>
<td valign="top">Keywords</td>
<td valign="top">Duration</td>
<td valign="top" width="50%">Effect</td>
</tr>
<tr>
<td valign="top">FIRST EXCELLENCY<br>
</td>
<td valign="top">1m/die</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td valign="top">THIRD EXCELLENCY<br>
</td>
<td valign="top">4m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">Reroll, or double attribute for static values</font></td>
</tr>
<tr>
<td valign="top">INSTINCTIVE UNITY<br>
</td>
<td valign="top">2m+,1wp</td>
<td valign="top">Simple</td>
<td valign="top">None</td>
<td valign="top">One Scene</td>
<td valign="top"><font size="1">Reduces the mote cost of the first three Excellencies by 1, to a minimum of 0. Can spend up to (ess*2) motes.
</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>ATTACK ENHANCEMENT CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">WIND-WINGS CARRY TECHNIQUE<br>
</td>
<td valign="top">1m/2m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK
</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Increase the range of an attack by 1+Motes. Melee and MA attacks cost 2m, and the charm becomes Obvious.</font></td>
</tr>
<tr>
<td valign="top">AGITATION OF THE SWARM<br>
</td>
<td valign="top">2m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK
</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">Inflicts twice the normal onslaught penalty. Each point of onslaught becomes a DV penalty if a hit is landed.
</font></td>
</tr>
<tr>
<td valign="top">FEROCIOUS BITING TOOTH<br>
</td>
<td valign="top">4m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK
</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">Halve the target's PDV before applying it to the attack successes in step 5. Players are aware that parrying becomes a less favorable option and may choose to dodge instead.</font></td>
</tr>
<tr>
<td valign="top">LIGHTNING STROKE ATTACK</td>
<td valign="top">7m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK, Obvious
</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">PDV and Dodge DV both become inapplicable.
</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>DAMAGE ENHANCEMENT CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">CLAWS OF THE SILVER MOON</td>
<td valign="top">4m, 1wp
</td>
<td valign="top">Simple (Speed 4)
</td>
<td valign="top">Combo-OK, <b style="color: rgb(204, 0, 0);">Gift</b>, Obvious
</td>
<td valign="top">One Scene
</td>
<td valign="top" width="50%">
<ul><li><font size="1">Speed +0, Accuracy +2, Damage (Strength)L, Defense +0, Rate+0, Parry without stunts</font></li>
<li><font size="1">Spend 1m to add to other natural attacks</font></li>
<li><font size="1">Spend 2m more to add Acc+(dex)</font></li>
<li><font size="1">Spend another 2m to add damage (Strength+2)L/(Essence+1) Overwhelming</font></li>
<li><font size="1">Commit 1m to add basic bonuses on DBT, commit 3m to gain everything
</font></li></ul>
</td>
</tr>
<tr>
<td valign="top">IMPRESSIONS OF STRENGTH</td>
<td valign="top">2m, 4m or 6m</td>
<td valign="top">Supplemental
</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i>, Knockback
</td>
<td valign="top">Instant
</td>
<td valign="top" width="50%"><font size="1">Applies 1, 2, or 3 of the following:
</font>
<p>
</p>
<ul><li><font size="1">Damage dice count 10s as double</font></li>
<li><font size="1">Pre-soak damage is increased by 3</font></li>
<li><font size="1">Post-soak damage increased by 1</font></li>
<li><font size="1">Str is added to the difficulty of knockdown check</font></li>
<li><font size="1">Check against knockback</font></li></ul>
<p><font size="1">In fury, add one of these to every attack.
</font></p>
</td>
</tr>
<tr>
<td valign="top">SHELL-CRUSHING ATEMI</td>
<td valign="top">2m</td>
<td valign="top">Supplemental
</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Ignore Hardness for a single attack.</font></td>
</tr>
<tr>
<td valign="top">UNSTOPPABLE LUNAR WOUND</td>
<td valign="top">2m/die
</td>
<td valign="top">Reflexive (Step 10)</td>
<td valign="top">Combo-OK
</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Every 2m spent turns a die of damage into an automatic level of damage, up to (str) dice.</font></td>
</tr>
<tr>
<td valign="top">FORM-DESTROYING TOUCH</td>
<td valign="top">10m, 1wp</td>
<td valign="top">Simple
</td>
<td valign="top">Combo-OK, Obvious, Sickness, Touch</td>
<td valign="top">Instant
</td>
<td valign="top" width="50%"><font size="1">Roll Dex+MA, if successful roll (Str+sux) at a difficulty of the target's Stamina. A fail does 1A unsoakable level. A success gives mutations. Lots of them.</font></td>
</tr>
<tr>
<td valign="top">BURROWING DEVIL STRIKE</td>
<td valign="top">2m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td>
<td valign="top">Instant
</td>
<td valign="top" width="50%"><font size="1">Makes a hand-to-hand attack piercing. With RLF, makes attacks piercing for the duration.</font></td>
</tr>
<tr>
<td valign="top">CONSUMPTIVE WORM HUNGERS</td>
<td valign="top"><br>
</td>
<td valign="top">Permanent</td>
<td valign="top">None</td>
<td valign="top">Permanent</td>
<td valign="top" width="50%"><font size="1">Spend a WP to ignore armor completely while using Burrowing Devil Strike.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>GRAPPLING CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">ROUSED BEAR THROW <br>
</td>
<td valign="top">3m
</td>
<td valign="top">Reflexive (Step 10)
</td>
<td valign="top">Combo-OK, Knockback
</td>
<td valign="top">Instant
</td>
<td valign="top"><font size="1">Make a clinch/control a grapple, activate this charm to throw opponent up to (str+ess) yards in any direction. This breaks the hold. Targets of this charm subtract an external penalty equal to (ess) from their check against knockback.
</font></td>
</tr>
<tr>
<td valign="top">THROAT-BARING HOLD<br>
</td>
<td valign="top">4m</td>
<td valign="top">Reflexive (Step 10)</td>
<td valign="top">None
</td>
<td valign="top">Until next action
</td>
<td valign="top"><font size="1">Choose
to inflict no damage with crush, roll str+MA instead. Each sux reduces target's Bashing and Lethal soak until next action.</font></td>
</tr>
<tr>
<td valign="top">WASP-BINDING METHOD<br>
</td>
<td valign="top">3m, 1wp</td>
<td valign="top">Supplemental
</td>
<td valign="top">Combo-OK, Obvious</td>
<td valign="top">Strength*2 actions</td>
<td valign="top"><font size="1">Lunar can end a grapple while Essence keeps them clinched, can take actions besides maintaining the clinch but must continue to make the rolls. Can use excellencies but no other charms.
</font></td>
</tr>
<tr>
<td valign="top">JAWS OF THE RIVER DRAGON<br>
</td>
<td valign="top">4m</td>
<td valign="top">Reflexive (Step 10)</td>
<td valign="top">Combo-OK
</td>
<td valign="top">Until Next Action</td>
<td valign="top"><font size="1">Inflict an (ess) external penalty on the opponent's next opposed grapple check.
</font></td>
</tr>
<tr>
<td valign="top">FLESH-TEARING ENTANGLEMENT<br>
</td>
<td valign="top"><br>
</td>
<td valign="top">Permanent</td>
<td valign="top">Crippling, Stackable</td>
<td valign="top">Permanent</td>
<td valign="top"><font size="1">When inflicting at least one level of damage using Jaws of the River Dragon, you may:
</font>
<p>
</p>
<ul><li><font size="1">Reduce any one of the target's physical Attributes by 1</font></li>
<li><font size="1">Reduce target's app by 1</font></li>
<li><font size="1">Render a limb useless</font></li></ul>
</td>
</tr>
<tr>
<td valign="top">CUNNING PORCUPINE DEFENSE<br>
</td>
<td valign="top">5m, 1wp
</td>
<td valign="top">Reflexive
</td>
<td valign="top">Combo-OK, Obvious
</td>
<td valign="top">Indefinite
</td>
<td valign="top"><font size="1">Enemies that try to unarmed combat automatically suffer (Str) dice of lethal damage per attack, grappling suffers (Strength+5)L damage on each action that the grapple persists.</font></td>
</tr>
</table>
</div>
<br>


==Dexterity==
==Dexterity==
<div>
<table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0">
<tr>
<td>Name</td>
<td valign="top">Cost<br></td>
<td valign="top">Type<br></td>
<td valign="top">Keywords<br></td>
<td valign="top">Duration<br></td>
<td valign="top" width="50%">Effect<br></td>
</tr>
<tr>
<td>First Excellency</td>
<td>1m/die</td>
<td>Reflexive</td>
<td>Combo-OK</td>
<td>Instant</td>
<td><font size="1">Add up to (attribute) extra dice to a roll</font></td>
</tr>
<tr>
<td>Third Excellency</td>
<td>4m</td>
<td>Reflexive</td>
<td>Combo-OK</td>
<td>Instant</td>
<td><font size="1">Reroll, or double attribute for static values
</font></td>
</tr>
<tr>
<td>Flawless Focus</td>
<td>None</td>
<td>Permanent</td>
<td>None</td>
<td>Permanent</td>
<td><font size="1">Att Specialties.</font></td>
</tr>
<tr>
<td>Instinctive Unity</td>
<td>2m+,1wp</td>
<td>Simple</td>
<td>None</td>
<td>One Scene</td>
<td><font size="1">Reduces the mote cost of the first three Excellencies by 1, to a minimum of 0. Can spend up to (ess*2) motes.
</font></td>
</tr>
<tr>
<td>Impossible Improvement</td>
<td>None</td>
<td>Permanent</td>
<td>None</td>
<td>Permanent</td>
<td><font size="1">Increases the cap of an attribute by 1.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>BALANCE AND GRACE CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top"><b>GRACEFUL CRANE STANCE</b></td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">This Charm is identical to the Solar Charm of the same name, found in Exalted on pages 222-223.</font></td>
</tr>
<tr>
<td valign="top"><b>LIGHT-FOOTED MOUNTAIN GOAT STANCE</b></td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">Stewards do not fall and make slogging through the muck look elegant. The character is so light on her feet that she ignores environmental penalties to movement and actions. Add the character’s Dexterity to her Athletics rating to determine whether her player must roll for the Lunar to keep her balance. Reduce the cost of this Charm to two motes if Graceful Crane Stance is already active.</font></td>
</tr>
<tr>
<td valign="top"><b>CAT-FALLING ATTITUDE</b></td>
<td valign="top">1m</td>
<td valign="top">Reflexive</td>
<td valign="top">None</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Height presents no danger to the Stewards. A Lunar
may activate this Charm reflexively during or at the end
of a fall. Divide the number of yards the character falls by
two to determine appropriate damage from falling. The
fall does not inflict lethal damage unless the fall covers a
distance of at least 50 yards, and the Lunar always lands on
her feet—never prone.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>DEFENSIVE CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top"><b>SECURE CAT STEPPING</b></td>
<td valign="top">1m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Stewards are cautious by nature. This Charm may
supplement any action; actions so supplemented reduce the
Defense Value penalty they apply to the character by one,
to a minimum of zero.<br>
Activated with Relentless Lunar Fury, this Charm
reduces the Defense Value penalty of all attack actions by
one for the duration.</font></td>
</tr>
<tr>
<td valign="top"><b>FINDING THE NEEDLE’S EYE</b></td>
<td valign="top">2m or 3m</td>
<td valign="top">Reflexive (Step 2)</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">The Lunar stops a ranged attack before it nears him.
Invoked when the character is the target of a ranged attack,
the Lunar forfeits his Defense Value to make an active attack
in return to deflect or destroy the incoming attack. He might
bat a chakram out of the air with his sword or fire one arrow
to smash another. The player rolls (Dexterity + relevant
Ability) at difficulty (attacker’s Dexterity).
If the attack strikes the projectile, resolve damage.
The damage may be enough to destroy the projectile outright—arrows are particularly fragile—completely negating
the incoming attack. Assuming the projectile survives, each
die of the Lunar’s raw damage still reduces the incoming
attack’s damage by one die. The force of this defense can
disrupt even projectiles that cannot be “destroyed,” such as
gouts of flame from firewands and blasts of Essence.
At Essence 3 or higher, a character may spend three motes
on this Charm to defend another character against ranged attacks,
if he himself has some way to attack at the proper range.</font></td>
</tr>
<tr>
<td valign="top"><b>GOLDEN TIGER STANCE</b></td>
<td valign="top">2m</td>
<td valign="top"> Reflexive (Step 2)</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">
From the Lunar’s flawless position, nothing can hinder
his defenses. This Charm is used in response to an attack.
The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense
Values. <br>
When activated with Relentless Lunar Fury, Golden
Tiger Stance automatically eliminates up to (Dexterity ÷
2) points of penalties to Dodge and Parry Defense Values
at all times. This does not stack with invoked instances of
Golden Tiger Stance.</font></td>
</tr>
<tr>
<td valign="top"><b>WARY SWALLOW METHOD</b></td>
<td valign="top">1m</td>
<td valign="top">Reflexive (Step 2)</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Wise Lunar Exalted are always prepared for an attack,
sensing the reactions of animals, plants and sheer Essence
around them to the offense. This Charm removes the unexpected quality from a single attack, allowing the character
to use her appropriate Defense Values and defensive Charms
against it. Attacks that are unblockable or undodgeable
remain so.</font></td>
</tr>
<tr>
<td valign="top"><b>WIND-DANCING METHOD</b></td>
<td valign="top">3m</td>
<td valign="top">Reflexive (Step 9)</td>
<td valign="top">Combo-OK, Counterattack</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Stewards are always where they need to be, nowhere
else. The character may activate this Charm after using her Defense Value to defend against an attack, successful or not.
In Step 9 of attack resolution, she skips lightly away from
her aggressor. As part of a dodge, she may leap away; when
parrying, the Lunar may let the attack she blocks propel her
along. The character moves (Dexterity + Dodge) yards in
any direction of her choice, so long as she moves generally
away from her attacker.<br>
Lunars use this Charm to get out of range of a close-combat flurry, forcing the flurry to end if the attacker does not
have enough movement to keep up with her. Against ranged
opponents, this Charm can help the character quickly find
cover or make the attack more difficult due to range.
This Charm counts as a counterattack, so it reduces the
character’s Defense Value by one and cannot be used against
a counterattack.</font></td>
</tr>
<tr>
<td valign="top"><b>FLOWING BODY EVASION</b></td>
<td valign="top">4m</td>
<td valign="top">Reflexive (Step 2)</td>
<td valign="top">Combo-OK, Obvious</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Lunar warriors move like the wind, impossible to grasp
and futile to cut. A Lunar uses this Charm in response to all
attacks of which she is aware. The character’s flesh denies
perfectly dodges the attack, even if it is undodgeable.<br>
This Charm has one of the Four Flaws of Invulnerability
(see Exalted, p. 194).</font> <br>
</td>
</tr>
<tr>
<td valign="top"><b>FLOWING BODY ASCENSION<br>
</b></td>
<td valign="top">—</td>
<td valign="top">Permanent<br>
</td>
<td valign="top">None<br>
</td>
<td valign="top">Permanent<br>
</td>
<td valign="top" width="50%">By spending an extra 2m on Flowing Body Evasion, its duration becomes one action.<br>
</td>
</tr>
<tr>
<td valign="top"><b>BECOMING WATER'S ENVY<br>
</b></td>
<td valign="top">—</td>
<td valign="top">Permanent<br>
</td>
<td valign="top"><i style="color: rgb(204, 0, 0);">Fury-OK</i><br>
</td>
<td valign="top">Permanent<br>
</td>
<td valign="top" width="50%">Gives Flowing Body Evasion the Fury-OK keyword. Activating FBE during
Fury means automatically dodges one attack of which she is aware each
tick. Additional uses require activating FBE separately. Flaws of
invulnerability still apply.</td>
</tr>
<tr>
<td valign="top"><b>WORLD-BENDING GUARDIAN ATTENTIVENESS<br>
</b></td>
<td valign="top">10m, 1wp</td>
<td valign="top">Simple<br>
</td>
<td valign="top">Obvious, Wyld<br>
</td>
<td valign="top">One Scene<br>
</td>
<td valign="top" width="50%">DVs increase by 2 per degree of surrounding Wyld; 2/Bordermarches, 4/Middlemarches, 6/Deep Wyld, 8/Pure chaos.</td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>MOVEMENT CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top"><b>GROUND-DENYING DEFENSE</b></td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, Obvious</td>
<td valign="top">Until next action</td>
<td valign="top" width="50%"><font size="1">Stewards are masters of territory, and this Charm lets
them command their ground in battle. By moving with grace,
speed and forethought, the character limits the number of
he arranges positions on the battlefield such that one fewer
people than normal can attack him in close combat. On
open ground, this reduces the number from five to four; it
also protects him from suffering one unexpected attack due
to restricted maneuvering. In closer quarters, this Charm
reduces the maximum number of attackers to three.</font>
people who may attack him. Simply by spending three motes, </td>
</tr>
<tr>
<td valign="top"><b>INSTINCT-DRIVEN BEAST MOVEMENT</b></td>
<td valign="top">4m+</td>
<td valign="top">Simple</td>
<td valign="top">Obvious</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">When pressed, Stewards can cover a great deal of ground
without difficulty. Activating this Charm doubles the character’s
movement rate for every four motes spent. (Four motes doubles
speed, eight motes triples speed, etc.) Every four motes spent also
adds one automatic success to opposed speed rolls. This benefit
stacks with those of Furious Hound Pursuit or Flight of the
Sparrow. At the Storyteller’s discretion, other speed-enhancing
Charms might also benefi t from this advantage.</font></td>
</tr>
<tr>
<td valign="top"><b>FURIOUS HOUND PURSUIT</b></td>
<td valign="top">4m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK,</i> Obvious</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">Once a Lunar Exalt chooses her prey, it cannot escape.
The Lunar’s player designates a single target, which the Lunar
must have seen within the last hour. The character’s Move and
Dash actions both become one yard greater than those of her
quarry, if that is greater than her current movement, and she
automatically beats the target in contested rolls to determine
relative speed by at least one success. In long-term movement,
the character automatically moves one mile per day greater
than her target. By spending a point of Willpower at activation,
the Duration becomes Indefinite: As long as the character does
not stop pursuing the target, the Charm persists.
If the target uses Charms to increase speed, the Lunar does
not accelerate; his advanced movement is based on the target’s
natural values. At Essence 4, the Charm allows the Lunar to
Activating this Charm in conjunction with Relentless
Lunar Fury provides the Charm’s benefit against any one target
at a time, which she may reflexively re-designate each action.</font> <br>
</td>
</tr>
<tr>
<td valign="top"><b>FLIGHT OF THE SPARROW</b></td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">Stewards know when they must retreat to survive and
protect their lands in the future. This Charm doubles a
character’s Move and Dash actions so long as he attempts
to escape pursuit or otherwise flee a scene, event or area.
Outside of combat time, this doubles long-term movement
rates and adds (Dexterity) successes to any roll to determine
relative speed between the character and a pursuer.
Flight of the Sparrow ends when the character releases
the Essence or is no longer fleeing.</font></td>
</tr>
<tr>
<td valign="top"><b>PACK AND FLOCK GUIDANCE</b></td>
<td valign="top">—</td>
<td valign="top">Permanent</td>
<td valign="top">None</td>
<td valign="top">Permanent</td>
<td valign="top" width="50%"><font size="1">This Charm permanently enhances Furious Hound
Pursuit and Flight of the Sparrow, allowing the character to
convey the Charm’s benefit to an entire unit that he leads.
This adds one Willpower to the cost and affects a unit of up
to Magnitude (the character’s Essence - 1). When leading
a unit, a Lunar using Furious Hound Pursuit can only target
another unit with that Charm’s effects.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>SPEED AND EXTRA ACTION CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top"><b>DILIGENT HIVE IMITATION</b></td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Until next action</td>
<td valign="top" width="50%"><font size="1">
Stewards work quickly so they may return to the things
they enjoy. Until the character’s next action, he treats all
miscellaneous actions as Speed 3.</font></td>
</tr>
<tr>
<td valign="top"><b>WASP STING BLUR</b></td>
<td valign="top">2m per tick <br>
</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td>
<td valign="top"> Instant</td>
<td valign="top" width="50%"><font size="1">With the blinding speed of a striking insect, the
Lunar lashes out and almost immediately recovers. This
Charm reduces the Speed of a Lunar’s action by one
for every two motes spent, after persistent effects, to a
minimum of 3. <br>
Used with Relentless Lunar Fury, this Charm reduces
the Speed of all attacks by one (minimum three) for the
duration.</font></td>
</tr>
<tr>
<td valign="top"><b>TWIN-FANG TECHNIQUE</b></td>
<td valign="top">5m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">The Lunar Exalted are more dangerous than one expects. Invoking this Charm, the character lashes out with
two weapons instead of just one. (Both weapons must be in
resolution twice, skipping Steps 1, 3 and 4 the second time
through—use the first attack roll both times. The target’s
defense suffers onslaught penalty the second time. When
using ranged weapons that are constantly drawn (arrows for a
bow, daggers from a bandolier, etc.), the character may fire or
throw two at once as long as he has sufficient ammunition.</font>
hand.) The player and his single target go through attack </td>
</tr>
<tr>
<td valign="top"><b>OCTOPUS AND SPIDER BARRAGE</b></td>
<td valign="top">6m, 1wp</td>
<td valign="top">Extra Action</td>
<td valign="top">Combo-OK, Obvious</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Lunar Exalted are talented improvisers, using every
method and advantage at hand to survive. This Charm
gives a character one attack at her full dice pool for every
be used for the attack—a character cannot use a weapon
for each attack unless she can use it with each relevant
limb. A Lunar in typical human form using this Charm
receives four attacks when using this Charm, one for each
arm and leg. In her war form, she may receive more attacks
due to antlers, tusks or extra sets of limbs.</font>
combat-capable extremity she has. Each limb must actually </td>
</tr>
<tr>
<td valign="top"><b>LIGHTNING STROKE ATTACK</b></td>
<td valign="top">7m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK, Obvious</td>
<td valign="top"> Instant</td>
<td valign="top" width="50%"><font size="1">Endowing her attack with the speed of her natural
grace or the blurring speed of brute force, the character’s
attack moves so quickly that both Parry and Dodge Defense Values become inapplicable. Onlookers may think
the character and her weapon did not even move. Only a
bright flash or blur (and often a falling opponent) indicate
that anything happened at all.</font></td>
</tr>
<tr>
<td valign="top"><b>UNHESITANT SCORPION LASH</b></td>
<td valign="top"><br>
</td>
<td valign="top">Permanent<br>
</td>
<td valign="top">None<br>
</td>
<td valign="top">Permanent<br>
</td>
<td valign="top" width="50%"><font size="1">When spending motes to make extra actions, may spend double motes for extra actions.<br>
</font></td>
</tr>
<tr>
<td valign="top"><b>GREEDY MOSQUITO BITE</b></td>
<td valign="top">4m, 1wp</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i>, Obvious</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">On a successful attack, revisit steps 7-10 of attack resolution and inflict all damage again.<br>
With RLF, inflict extra damage on all successful attacks, applied separately and never exceeding minimum damage from original.<br>
At ess 7, may spend 4m more to include the effects of all Charms while revisiting steps 7-10.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>LUNAR HERO CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top"><b>FOOT-TRAPPING COUNTER</b></td>
<td valign="top">2m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Combat does not end until the Lunar allows it. Against an opponent within hand-to-hand range, the Lunar’s skilled footwork prevents the opponent from moving away from the character. The target’s player rolls (Dexterity + Athletics) at a difficulty of the Lunar’s Dexterity. Failure indicates that he cannot move away from the Lunar until his next action. Foot-Trapping Counter does not function against other Charms that allow a character to reflexively retreat.</font></td>
</tr>
<tr>
<td valign="top"><b>RABID BEAST ATTITUDE</b></td>
<td valign="top">1m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">(Essence) actions</td>
<td valign="top" width="50%"><font size="1">The grace and speed of the Stewards is such that wounds cannot hinder them. Reduce all the character’s wound penalties by one point for this Charm’s duration.</font></td>
</tr>
<tr>
<td valign="top"><b>THOUSAND CLAW INFLICTION</b></td>
<td valign="top">1m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Only the Lunar’s skill limits him, not the restrictions of capability. The character’s attacks each use his last attack position, defeating normal limits on the weapon. Activating this Charm allows the character to treat all Rate values as infinite until his next action.</font></td>
</tr>
<tr>
<td valign="top"><b>LUNAR HERO FORM</b></td>
<td valign="top">6m</td>
<td valign="top">Simple (Speed 5)</td>
<td valign="top">Form-type, Obvious</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">Drawing the Essence of Luna into her, the Exalt becomes an endlessly fluid warrior, seamlessly flowing from one movement to the next and capable of surprising her targets with every blow. The character reduces Defense Value penalties from onslaught by 1 and from coordinated attacks by 2. Her attacks often catch people from behind while she stands in front or strike at her enemies through innocuous objects and scenery. Double the dice bonus (but not Essence reward) for stunts of this nature.</font></td>
</tr>
<tr>
<td valign="top"><b>ARMOR-RENDING CLAW FIST</b></td>
<td valign="top">4m</td>
<td valign="top">Simple (Speed 5)</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">With either a single swipe or a flurry of blows, the Lunar’s attack moves so quickly that it tears through even steel armor as though it were paper. This attack target’s a foe’s armor, rather than the person wearing it. Only soak from armor reduces the attack’s raw damage, and (unlike normal attacks) this can reduce the attack’s dice to zero. Then, roll unsoaked damage normally. Each level of damage remaining in Step 10 of attack resolution reduces the armor’s soak (bashing and lethal). Mundane armor remains damaged until repaired; armor constructed from the magical materials recovers its full soak value at the end of the scene.<br>
When a target’s soak from armor drops to zero, the Lunar may rend the target’s natural soak. The Lunar looses blows so rapid they weaken the victim’s body through and through; each success rolled on damage reduces the target’s effective Stamina by one. This only affects the target’s soak values, not any other aspect of health.</font></td>
</tr>
<tr>
<td valign="top"><b>CROUCHING TIGER STANCE</b></td>
<td valign="top">4m</td>
<td valign="top">Reflexive (Step 2)</td>
<td valign="top">Combo-OK, Counterattack</td>
<td valign="top">Until next action</td>
<td valign="top" width="50%"><font size="1">To strike a Lunar is to taunt a tiger. Dropping into a low, threatening stance, the character becomes more difficult to strike. All attacks upon him lose two dice. In addition, when the Lunar successfully parries any close combat attack, he may launch a counterattack against the attacker.</font></td>
</tr>
<tr>
<td valign="top"><b>DEN MOTHER METHOD</b></td>
<td valign="top">2m</td>
<td valign="top">Reflexive (Step 6)</td>
<td valign="top">Combo-OK, Counterattack</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">When a companion of the Lunar is in danger, he runs to his friend’s aid. A character may invoke this Charm when an attack within range reaches Step 6 of combat resolution. So long as the character is no farther than two move actions from the target and can physically get to her, the Lunar dashes to close the distance. He adds half his Dexterity to the target’s Defense Value against the incoming attack.</font></td>
</tr>
<tr>
<td valign="top"><b>RUNNING THROUGH THE HERD</b></td>
<td valign="top">4m, 1wp</td>
<td valign="top">Reflexive (Step 2)</td>
<td valign="top">Combo-OK, Counterattack</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">In a combination of leading the attack, fooling her attacker and quickly dodging out of the way, the Lunar redirects an attack on her person toward someone else. The Lunar must be aware of the attack, which must have another valid target within (Dexterity) yards of the attack. The Lunar’s player rolls (Dexterity + Athletics) at a difficulty of the attacker’s Perception. Success indicates that she redirects that attack, with all of its successes and effects, at another valid target of her choice. That attack then plays out as normal.</font></td>
</tr>
<tr>
<td valign="top"><b>TERRIBLE WOLVERINE ONSLAUGHT</b></td>
<td valign="top">5m, 1wp, 1+lhl</td>
<td valign="top">Reflexive</td>
<td valign="top">Obvious</td>
<td valign="top">Until released</td>
<td valign="top" width="50%"><font size="1">After activating this Charm, the character becomes a ravenous, unstoppable beast. The character’s move and dash actions triple in distance, and the player adds one automatic success to all Dexterity actions. Each action, the character suffers one level of lethal damage and must attempt three Martial Arts attacks or one attack and one non-attack flurry. Players of characters under the effects of this Charm must roll (Willpower) at difficulty of the character’s Valor in order to take any non-attack action without ending the Charm.</font></td>
</tr>
<tr>
<td valign="top"><b>SNAKE BODY TECHNIQUE</b></td>
<td valign="top">3m, 1wp</td>
<td valign="top">Reflexive (Step 2)</td>
<td valign="top"> Combo-OK, Counterattack</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">To strike at a Steward brings swift retribution. Bending and
moving with a snake’s grace, the Lunar smoothly redirects an
attack back toward its instigator. The attacker must be within
the character’s Melee or Martial Arts range. The Lunar may
dodge into a blow and then shove the blade into her opponent
or scamper through her foe’s legs so he shoots himself in the
foot—good stunts are the nature of this Charm.
Using this Charm allows the character to ignore all
penalties to her defense against a single attack. As long as
the character can successfully dodge or parry the attack, she
counterattacks by forcing her enemy to suffer his own attack.
Counterattack resolution begins in Step 7, as every success the<br>
attacker’s player rolled is applied to his own soak. Any effects
that would have taken place had the attack hit the Lunar
affect the attacker. Also, the Lunar may use Charms or other
supernatural powers to affect the damage as if she had started
the attack (though they must be legally useable—either scene-long or in a Combo with Snake Body Technique).</font></td>
</tr>
<tr>
<td valign="top"><b>COILED SERPENT STRIKES</b></td>
<td valign="top">—</td>
<td valign="top">Permanent</td>
<td valign="top">Obvious</td>
<td valign="top">Permanent</td>
<td valign="top" width="50%"><font size="1">No offender is safe from the Steward’s retribution. This
Charm permanently enhances Snake Body Technique, allowing the Lunar to spend two extra motes to apply the Charm no
matter how far the attacker is from her. The Charm becomes
obvious when used in this way, as the character swings arrows
around in the air and hurls them back with their original
force or reflects elemental bolts back at their source.</font></td>
</tr>
<tr>
<td valign="top"><b>PREDATOR DISTRACTION METHOD</b></td>
<td valign="top">—</td>
<td valign="top">Permanent</td>
<td valign="top">Obvious</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">This Charm permanently enhances Running Through
the Herd. For the increased cost of two additional motes, the
Lunar may apply that Charm in Step 2 of an attack resolution
to which she is not party, so long as she is no further than
two move actions from the target of that attack. If Running
Through the Herd fails to redirect the attack, the attacker
affects his original target as intended.</font></td>
</tr>
<tr>
</tr>
</table>
</div>
<br>
<br>
<br>
<br>


==Stamina==
==Stamina==
<div>
<table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0">
<tr>
<td valign="top">Name<br>
</td>
<td valign="top">Cost<br>
</td>
<td valign="top">Type<br>
</td>
<td valign="top">Keywords<br>
</td>
<td valign="top">Duration<br>
</td>
<td valign="top">Effect<br>
</td>
</tr>
<tr>
<td valign="top">THIRD EXCELLENCY<br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td valign="top">INSTINCTIVE UNITY<br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
<td valign="top"><br>
</td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>CONSUMPTION CHARMS </h3>
</td>
</tr>
<tr>
<td valign="top">FERTILE BREATH INVERSION</td>
<td valign="top">4m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i>, <b style="color: rgb(204, 0, 0);">Gift</b></td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">By inverting a personal definition of what is breathable and what is not, the Lunar allows herself to breathe safely anything she currently allows into her lungs. While air still tastes sweet to her lungs, so does whatever she targets with the Charm.<br>
Lunar Exalted used this Charm in the Primordial War to dive into Kimberry, the Sea That Marched Against the Flame, and do battle with her heart. Players should note that being able to breathe fire or a sandstorm without harm does not make it safe to be immersed in it. That requires other Charms.<br>
When a character uses Deadly Beastman Transformation, she may activate this Charm by committing a single mote. Fertile Breath Inversion then allows her to breathe something appropriate to her hybrid form, such as water for a barracuda or sand for an eight-tailed mole hound. Activated with Relentless Lunar Fury, the character can safely breathe everything until the Charm ends.<br>
</font></td>
</tr>
<tr>
<td valign="top">MOONSILVER STOMACH CONVERSION</td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, <b style="color: rgb(204, 0, 0);">Gift</b></td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">In Creation, almost everything is edible to something. The Lunar Exalted mimic that capability by fortifying their gullets, digestive systems and, occasionally, teeth so they can safely consume nearly anything. Activating the Charm, a character becomes able to eat without harm whatever he puts into his mouth and obtain the same sustenance as from decent food. Lunar Exalted use this Charm, among other things, to find all the food they need while surviving inhospitable regions of Creation.<br>
When activating Deadly Beastman Transformation, the character may commit one mote to gain the ability to eat materials appropriate to the hybrid form.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>ENDURANCE CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">OX-BODY TECHNIQUE</td>
<td valign="top">—</td>
<td valign="top">Permanent</td>
<td valign="top">Stackable</td>
<td valign="top">Presumably forever but who knows<br>
</td>
<td valign="top" width="50%"><font size="1">Lunar Exalted are able to take blows far better than weak things such as mortals or castles. As anyone who has fought Lunars knows, Luna’s Chosen can suffer grievous injuries and keep on fighting. This Charm gives the Lunars additional health levels.<br>
A player may purchase this Charm multiple times, but no more than once per dot of Stamina. Each purchase provides two additional Dying health levels (see Exalted, pp. 150-151) and the player’s choice of the following:<br>
• Four -2 health levels<br>
... x 7 <br>
</font></td>
</tr>
<tr>
<td valign="top">STEADFAST YEDDIM MEDITATION</td>
<td valign="top">2m+</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i>, Stackable</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">
Lunar warriors are known for their ability to keep on
going despite the pain. For each two motes spent, the character allows herself to ignore one point of internal penalties
from wounds, fatigue or any manner of deprivation or pain.
A Lunar may cancel up to (Stamina ÷ 2) points of penalties.
The character need not have any penalties in order to use the
Charm; she may preemptively render herself proof against
these penalties. Penalties from wounds are always canceled
first; other penalties are prioritized by the Lunar’s player and
may be reprioritized at will.<br>
When this Charm is activated with Relentless Lunar
Fury, the Lunar ignores wound penalties completely until
her rage subsides.</font></td>
</tr>
<tr>
<td valign="top">BEAR SLEEP TECHNIQUE</td>
<td valign="top">10m, 1wp</td>
<td valign="top">Simple</td>
<td valign="top">None</td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">
Stewards save their power for when the land truly
needs them. Some Moonchildren used this Charm to
remain safely separate from a world that hated them until
the present day. Most of those sleepers are now awakened…
but who knows?<br>
Activating this Charm, the Lunar settles down for a long
hibernation, fueled by his will and Essence. The character’s
player declares up to (Essence) conditions that will awaken the
Lunar. One of these conditions must be a maximum duration
the character will sleep. Other conditions may be anything
the character might perceive when asleep; the character’s
player makes relevant rolls as normal to determine if the
sleeping Lunar detects the conditions. Suffering a wound
always ends the hibernation.<br>
While a Lunar hibernates, he does not age or need food,
air or water. Lunars use Bear Sleep Technique to pass time
they do not consider important to experience. They also use
this Charm to stay alive in times of famine, drought or lack
of breathable air.</font></td>
</tr>
<tr>
<td valign="top">UNSTOPPABLE JUGGERNAUT INCARNATION</td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, Stackable</td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">
This Charm allows a Lunar to remain upright even
when everything demands that he be dead. A character
uses Unstoppable Juggernaut Incarnation when he takes
damage that would place a lethal wound in his Incapacitated health level. He does not suffer any damage
beyond that Incapacitated level, and instead of taking
that damage, he temporarily sets it aside and the player
does not mark it wounded. He continues to operate as
normal, but only as long as the three motes spent on the
Charm remain committed.<br>
Characters may activate this Charm multiple times
in order to “delay” multiple killing blows. Each time
the Lunar does so, another lethal wound enters his
pool of waiting damage. Releasing one mote of Essence
committed to this Charm releases them all. Having just
one “delayed” Incapacitated wound level fills all the
character’s wound boxes when he releases it. Each additional delayed wound fills one of the character’s Dying
health levels with lethal damage.<br>
This Charm is ineffective against aggravated damage.</font></td>
</tr>
<tr>
<td valign="top">LUNA’S FORTITUDE</td>
<td valign="top">4m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td>
<td valign="top">Until next action</td>
<td valign="top" width="50%">
<font size="1">
Sometimes, the Stewards do not know when they
have already lost. Legend states that Lunars loyal to the
Solar Deliberative sometimes fought on for days while
holding the Dragon-Blooded hordes off from the Lunars’
masters—the Lunars simply had not yet realized they
were dead.<br>
While this Charm is active, the character ignores
the effects of falling unconscious or dying until her next
action. At that time, she may activate Luna’s Fortitude
again in order to remain functioning. As long as she main
tains enough Essence to continue using this Charm, she
need not fall unconscious or die. Once the Lunar ceases
to activate the Charm on her every action (or otherwise
benefit from its effects), she suffers whatever fate she has
avoided until then.<br>
With Relentless Lunar Fury, this Charm provides the
Charm’s benefits until the rage ends. Usually, there is some
opportunity for the Lunar then to activate this Charm or </font><font size="1">somehow remain functional.</font> <br>
</td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>ENVIRONMENTAL CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">NORTH MASTERY TECHNIQUE<br>
</td>
<td valign="top">6m<br>
</td>
<td valign="top">Reflexive<br>
</td>
<td valign="top">Combo-OK<br>
</td>
<td valign="top">Indefinite<br>
</td>
<td valign="top" width="50%"><font size="1">The character is immune to environmental crippling effects. She takes no damage from avalanches or cave-ins, and being crushed by a ton of rubble is a mere inconvenience. A sandstorm tickles her skin.<br>
</font></td>
</tr>
<tr>
<td valign="top">WEST MASTERY TECHNIQUE<br>
</td>
<td valign="top">6m<br>
</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Indefinite<br>
</td>
<td valign="top" width="50%"><font size="1">The character is comfortable and can breathe
at all depths. Venoms of marine life do not affect her, and
she takes no damage from schools of small, dangerous fish
or other masses of underwater creatures.
These Charms are meant to be complete, protecting
the character from all environmental dangers inherent
to a given direction. Specific environmental threats not
mentioned should fall under one of the five Charms.
Some (such as sandstorms) may fall under more than
one. When another character deliberately causes or uses
environmental effects with intent to harm the Lunar, she
is not immune.</font></td>
</tr>
<tr>
<td valign="top">SOUTH MASTERY TECHNIQUE<br>
</td>
<td valign="top">6m<br>
</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">The character may walk through natural and
magical flames without pain. Fire does not burn her clothing.
Extreme heat does not harm her. She never feels uncomfortably hot, only pleasantly warm. In sandstorms, particles do
not even get stuck in her clothing.</font></td>
</tr>
<tr>
<td valign="top">NORTH MASTERY TECHNIQUE<br>
</td>
<td valign="top">6m<br>
</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Indefinite</td>
<td valign="top"><font size="1">The character takes no damage from chill or
extreme cold. She never catches a chill. Terrible ice storms
provide a pleasant massage. She never feels uncomfortably
cold, only pleasantly cool.</font></td>
</tr>
<tr>
<td valign="top">EAST MASTERY TECHNIQUE<br>
</td>
<td valign="top">6m<br>
</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK<br>
</td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">The character is unaffected by plant-based toxins.
Irritating insects avoid her or cannot penetrate her skin, and
she never develops annoying rashes. Other creatures that
swarm ignore her. Insects that actually damage her subtract
three from their dice pools and raw damage values.</font></td>
</tr>
<tr>
<td valign="top">EXTERNAL HIDE PERFECTION</td>
<td valign="top">—</td>
<td valign="top">Permanent</td>
<td valign="top">None</td>
<td valign="top">Permanent</td>
<td valign="top" width="50%"><font size="1">Lunars become true masters of their territories. This
Charm permanently enhances all (Directional) Mastery
Technique Charms the character knows. It eliminates the
exception made for other characters’ deliberation and
intention; the character never suffers damage or penalties from dangers covered by his (Directional) Mastery
Technique Charms.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>ESSENCE-REGAINING CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">MIGHT-BOLSTERING BLOW</td>
<td valign="top">2m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK</i></td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Lunar Exalted are creatures of great power, and they revel and grow strong in their might. When an attack supplemented by this attack hits its target, the character regains one mote for every extra success to a maximum of (Stamina). If the attack also inflicts damage, the character regains one mote for each level of damage to a maximum of (Stamina). This attack must be a display of the Lunar’s prowess to provide any return in Essence. If there is no challenge in hitting a target, there is no return from striking it, and destroying a cushion in one blow is no mark of strength.<br>
</font></td>
</tr>
<tr>
<td valign="top">BREATH-DRINKING EXECUTIONER ATTACK</td>
<td valign="top">2m</td>
<td valign="top">Simple (Speed 4)</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK,</i> Touch</td>
<td valign="top"> Instant</td>
<td valign="top" width="50%"><font size="1">With a person’s death, the patterns of Essence that bind the decedent’s higher and lower souls relax, releasing several motes into Creation. Activating this Charm, the Lunar’s player rolls (his Essence + target’s Essence) to prevent that Essence from going to waste. Any character who died within the last minute becomes a valid target for this Charm. Each success, to a maximum of the Lunar’s Stamina, returns two motes to the Lunar’s pools. This Charm cannot fill the character’s Essence pool past its maximum.<br>
Activating this Charm with Relentless Lunar Fury, the character regains one mote of Essence each time he kills a target.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>FURY CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">RELENTLESS LUNAR FURY</td>
<td valign="top">1m, 1wp</td>
<td valign="top">Reflexive (Step 1 or 2)</td>
<td valign="top">None</td>
<td valign="top">(Essence x 2) actions</td>
<td valign="top" width="50%"><font size="1">After activating this Charm, the character enters a devastating battle
fury. She may slaughter her foes as dispassionately as the most
cold-blooded assassin, show her rage with shouts and grimaces, or act
any other way she desires. This short-lived Charm is the exemplar of
Lunar—indeed, some say Exalted—combat. Shielded by their fury, the
character becomes a truly frightening foe.<br>
The Charm’s initial benefits are modest. The character adds one automatic success to all combat actions, from attacking and resisting knockdown to keeping balance during the fight, but her Defense Values remain unaffected. She does not suffer wound penalties until they are worse than -1 and completely ignores fatigue for the duration. Finally, the maximum benefit the character may obtain from her physical Attribute Excellencies increases to (Attribute + Essence). Relentless Lunar Fury’s real power lies in other Charms. <br>
Certain Charms have the Fury-OK keyword. These Charms describe
special (but related) effects that they have when activated
simultaneously with the Relentless Lunar Fury. Any Fury Charm’s special
benefit may be activated as a part of Relentless Lunar Fury without a
Combo by adding two motes to the cost of Relentless Lunar Fury. These
Charms’ fury effects always end with Relentless Lunar Fury. Characters
may have the normal version of a Charm active at the same time the
Fury-OK version of a Charm is active. A character may not activate more
than (Essence) additional fury Charms at once.<br>
A Lunar’s fury comes with one drawback: The Lunar becomes so very focused that she cannot perform non-combat actions. The Lunar must continue to hunt and kill enemies until the Charm ends. With a successful reflexive Willpower roll, the character can perform a non-combat action (at -2 dice) or come off the offensive for a single action. She can only stop the fury early by forcefully calming her anger and cooling her blood; to do so, her player rolls (Willpower) at a difficulty of the character’s Valor.<br>
When a character activates more than three additional Charms
in tandem with Relentless Lunar Fury (which requires Essence 4 or
higher), the Charm becomes Obvious. Silver and white light flows around
the character’s weapon and forms contrails to emphasize her prowess.</font></td>
</tr>
<tr>
<td valign="top">DURABLE BATTLE MIND<br>
</td>
<td valign="top">x<br>
</td>
<td valign="top">Permanent<br>
</td>
<td valign="top">x<br>
</td>
<td valign="top">x<br>
</td>
<td valign="top" width="50%"><font size="1">Durable Battle-Mind increases the duration of Relentless Lunar Fury by four actions.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6" valign="top">
<h3>HEALING CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">BRUISE-RELIEF METHOD
</td>
<td valign="top">1m+
</td>
<td valign="top">Reflexive
</td>
<td valign="top">Combo-OK, <b style="color: rgb(204, 0, 0);">Gift</b>
</td>
<td valign="top">Instant
</td>
<td valign="top" width="50%"><font size="1">
Stewards heal quickly, the better to keep up with their
duties. This Charm heals one level of bashing damage
the character has suffered for each mote spent. She may
recover no more than (Stamina) levels of bashing damage
in a single action.
Characters may activate this Charm even when
unconscious.<br>
A Lunar may commit two motes when activating
Deadly Beastman Transformation in order to regenerate
one level of bashing damage reflexively each action; this
does not stack with deliberate activations of this Charm
for greater healing.</font></td>
</tr>
<tr>
<td valign="top">HALTING THE SCARLET FLOW
</td>
<td valign="top">2m+
</td>
<td valign="top">Reflexive
</td>
<td valign="top">Combo-OK, Obvious, <b style="color: rgb(204, 0, 0);">Gift
</b></td>
<td valign="top">Instant
</td>
<td valign="top" width="50%"><font size="1">Silver light shines from the Lunar’s wounds as lacerations close and bones knit instantly. When the light fades,
all that is left are a few bruises. Each use of this Charm heals
a single level of lethal damage. This miscellaneous action
may be performed as part of a flurry.</font></td>
</tr>
<tr>
<td valign="top">PURGING THE TARNISHED SILVER<br>
</td>
<td valign="top">5m+, 1wp<br>
</td>
<td valign="top">Reflexive<br>
</td>
<td valign="top">Combo-OK, Obvious<br>
</td>
<td valign="top">Instant<br>
</td>
<td valign="top" width="50%"><font size="1">Heal dat agg, baby.<br>
</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6" valign="top">
<h3>SOAK ENHANCEMENT CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">
HIDE-TOUGHENING ESSENCE
</td>
<td valign="top">1m per 2 soak
</td>
<td valign="top">Reflexive (Step 7)
</td>
<td valign="top">Combo-OK
</td>
<td valign="top">One scene
</td>
<td valign="top" width="50%"><font size="1">The Lunar Exalted know how to keep themselves alive.
Stewards use this Charm to increase their soak.
Each mote spent on this Charm purchases two points of
bashing and lethal soak for the rest of the scene. A character
may spend up to (Essence) motes, and this added, innate
soak stacks with armor.
</font></td>
</tr>
<tr>
<td valign="top">FRENZIED BEAR FORTIFICATION
</td>
<td valign="top">3m
</td>
<td valign="top">Reflexive (Step 10)
</td>
<td valign="top">Combo-OK, <i style="color: rgb(204, 0, 0);">Fury-OK
</i></td>
<td valign="top">Until next action
</td>
<td valign="top" width="50%"><font size="1">Just as the raging bear, the Lunar shrugs off even the
worst blows inflicted upon her. This Charm reduces any
bashing or lethal damage the Lunar takes by one level per
wound inflicted. At Essence 4 and higher, this Charm affects
aggravated damage at all.<br>
When activated with Relentless Lunar Fury, this Charm
functions for the duration. The character may not invoke
the Charm again for a double benefit.
</font></td>
</tr>
<tr>
<td valign="top">WOUND-MASTERING BODY EVOLUTION
</td>
<td valign="top">12m, 1wp
</td>
<td valign="top">Simple
</td>
<td valign="top">Combo-OK, Obvious
</td>
<td valign="top">One scene
</td>
<td valign="top" width="50%"><font size="1">Powerful Lunars can teach their bodies to acclimatize
to even the most dangerous things, rending the Lunars
proof against what has already hurt them. After activating this Charm, any form of attack or event that causes
the Lunar harm (i.e., at least a health level of damage or
a dot of trait degradation) ceases to be a danger to him for
the rest of the scene. Raw damage from any such sources
automatically drops to zero in Step 7 of attack resolution.
Other sources of damage still affect the character: A Lunar
can only use Wound-Mastering Body Evolution against
one form of attack or damage at a time. Using this Charm
a second time merely resets the Lunar’s immunity; the ef
fects do not stack.<br>
Divide sources of damage in the same way that Exalted
separates weapons. Edged weapons form one category, blunt
weapons are another and so on. Artifact weapons have their
own spread of the categories separate from the mundane
weapons but are not separated by magical material. Fire,
strangulation, crushing, acid and the like all have their own
categories. Some unique effects may not fall into any category,
and thus always harm the character at least once before he
becomes temporarily immune.
</font></td>
</tr>
<tr>
<td valign="top">ARMOR-FORMING TECHNIQUE
</td>
<td valign="top">1m per 3 soak
</td>
<td valign="top">Reflexive (Step 7)
</td>
<td valign="top">Combo-OK, <b><span style="color: rgb(204, 0, 0);">Gift</span>,</b> Obvious
</td>
<td valign="top">One scene
</td>
<td valign="top" width="50%"><font size="1">This Charm resembles Hide-Toughening Essence,
but the character grows bony plates rather than directly
strengthening his body. This adds three points of bashing
and lethal soak and one point of aggravated soak for every
mote spent; the Lunar may spend up to (Essence) motes.
Soak from this Charm is Obvious and counts as armor for
the purposes of Charms and piercing weapons. The bony
armor renders other armor unwearable (the size and shape
of the Lunar’s body has changed), except for Moon-Faced
Mail (see p. 128) and moonsilver armor.<br>
When the Lunar shifts into war form, he may commit
up to (Essence) motes in this Charm for as long as he keeps
Deadly Beastman Transformation active. Other than the
extended duration, it functions as normal.</font>
</td>
</tr>
<tr>
<td valign="top">STONE RHINO’S SKIN</td>
<td valign="top">4m</td>
<td valign="top">Reflexive <br>
(Step 7)</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">Even terrible wounds bounce from the flesh of the Lunar
Exalted. After an attack hits the character, she may use this
Charm to set her Hardness against that attack equal to her
bashing and lethal soak values. Ignore soak from armor for
determining the character’s effective Hardness.</font></td>
</tr>
<tr>
<td valign="top">INVULNERABLE MOONSILVER CARAPACE</td>
<td valign="top">6m per action, 1wp</td>
<td valign="top">Reflexive (Step 7)</td>
<td valign="top">Combo-OK, Obvious</td>
<td valign="top">Until next action</td>
<td valign="top"><font size="1">Moonsilver flows from the pores of the character’s
skin to cover his body. This armor is so complete that
observers can find no gaps or weaknesses. Even the head
is completely covered, but the Lunar’s perceptions are
not in the least impeded. The character gains +15 aggravated/+15 lethal/+15 bashing soak and, until the Charm
ends, considers all attacks against him to have a minimum
damage of zero. This stacks with armor, if necessary, and
does not count as armor. When this Charm would end,
the Lunar may reflexively spend another six motes to
maintain it for yet another action. This does not count
as Charm use.</font></td>
</tr>]
</table>
</div>
<br>
<br>
<br>
<br>


==Charisma==
==Charisma==
Line 14: Line 1,420:


==Perception==
==Perception==
<div>
<table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0">
<tr>
<td valign="top">Name<br>
</td>
<td valign="top">Cost<br>
</td>
<td valign="top">Type<br>
</td>
<td valign="top">Keywords<br>
</td>
<td valign="top">Duration<br>
</td>
<td valign="top">Effect<br>
</td>
</tr>
<tr>
<td valign="top">SECOND EXCELLENCY<br>
</td>
<td valign="top">2m/sux<br>
</td>
<td valign="top">Reflexive<br>
</td>
<td valign="top">Combo-OK<br>
</td>
<td valign="top">Instant<br>
</td>
<td valign="top"><font size="1">Spend (Perception) motes, buy 1 sux per 2m.<br>
</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>PERCEPTION ADVANTAGE CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">KEEN (HEARING/TOUCH) TECHNIQUE</td>
<td valign="top">3m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">Keen (Sense) Technique is actually three Charms, functionally identical to the Solar Charm of the same name (see Exalted, pp. 225-226).<br>
</font></td>
</tr>
<tr>
<td valign="top">HEIGHTENED (HEARING/TOUCH) METHOD</td>
<td valign="top">2m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">One scene</td>
<td valign="top" width="50%"><font size="1">The Lunar Exalted are nearly impossible to fool. Heightened (Sense) Method is actually three Charms, covering the same three sets of senses as Keen (Sense) Technique. Activating this Charm doubles any successes the Lunar earns on appropriate Perception rolls before applying external penalties, to a maximum of (Perception) additional successes. Characters in the form of an animal renowned for one of its senses (a bloodhound for scent, an eagle for vision, etc.) double the successes without limit for that sense.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>WYLD PERCEPTION CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">WYLD-SENSING INSTINCTS</td>
<td valign="top">3m, 1wp</td>
<td valign="top">Simple</td>
<td valign="top">Combo-OK, Wyld</td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">By honing her senses, the Lunar attunes herself to the ebbs of the Wyld around her. So long as the character keeps this Charm active, the character’s player may roll (Perception + Awareness) to detect where the Wyld is nearest, where it is strongest and how dangerous it may be to her or her companions. After a simple roll, she may determine these things within a number of miles equal to her rolled successes. Outside of Creation, each level of the Wyld (Bordermarches, Middlemarches, Deep Wyld) doubles this range. (The Charm is useless in Pure Chaos, where distance is meaningless and everything is equally dangerous.)<br>
Wyld-Sensing Instincts guarantees that any travel the character leads through the Wyld can avoid its worst perils. <br>
Only if her awareness fails her or a malicious intent conspires against her does she risk dangerous winds of Chaos. Even then, the player may make a reflexive (Perception + Awareness) roll to detect the incoming danger, which should provide an advantage in the difficult times ahead. Wyld-Sensing Instincts never tells the character what sort of danger the Wyld presents. The Lunar may lead a group of no more than Magnitude 1 through the Wyld safely using this Charm.<br>
A character using this Charm adds (Essence) successes to any Perception-based rolls to examine or find Wyld influence. Rolling (Perception + Investigation) to reconstruct past events, (Perception + Medicine) to determine a creature’s cause of death or (Perception + Occult) to examine the Essence resonance would all qualify, so long as the Wyld is involved. The character need not be aware that Wyld is involved ahead of time to gain the bonus, so long as the Charm is active.</font></td>
</tr>
<tr>
<td valign="top">RESISTING THE LURE OF MADNESS</td>
<td valign="top">5m</td>
<td valign="top">Simple</td>
<td valign="top">Combo-OK, Wyld</td>
<td valign="top">Indefinite</td>
<td valign="top" width="50%"><font size="1">Even Lunars, with their powerful moonsilver tattoos, can be driven mad or enthralled by the Wyld. This Charm alters the character’s perceptions, filtering the true experience of the capering joys and murmuring deaths to prevent madness. The character becomes immune to derangements due to Wyld exposure and Wyld addiction.<br>
When invoking this Charm, the character may also target his companions for similar protection, but no more than make up Magnitude 1. Companions who wander farther than (Lunar’s Essence x 10) yards from the character are no longer protected, giving Lunars cause to keep track of their associates.</font></td>
</tr>
</table>
</div>
<br>
<br>
<br>


==Intelligence==
==Intelligence==
<div>
<table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0">
<tr>
<td valign="top">Name<br>
</td>
<td valign="top">Cost<br>
</td>
<td valign="top">Type<br>
</td>
<td valign="top">Keywords<br>
</td>
<td valign="top">Duration<br>
</td>
<td valign="top">Effect<br>
</td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>DEFENSIVE CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">RIGHTEOUS LION DEFENSE</td>
<td valign="top">—</td>
<td valign="top">Permanent</td>
<td valign="top">None</td>
<td valign="top">Permanent</td>
<td valign="top" width="50%"><font size="1">This Charm is identical to the Solar Charm of the same name (see Exalted, p. 199) with the following change. Rather than making inviolate an Intimacy to any ideal, the Lunar must choose an Intimacy dedicated to the protection of something, be it a way of life, a place, a society or a specific individual.</font></td>
</tr>
<tr>
<td valign="top">TRUE-TO-THE-PACK DEDICATION</td>
<td valign="top">5m, 2wp</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK, Fury-OK</td>
<td valign="top">Instant</td>
<td valign="top" width="50%"><font size="1">Lunar Exalted often feel unbreakable bonds to their packmates. Activating this Charm instantly shatters any mental infl uences on the Lunar that turn him against his pack, his Solar mate, other Lunar Exalted or Luna. The character may activate True-to-the-Pack Dedication as a perfect defense against such mental attacks.<br>
Knowing this Charm also allows the character to designate whom he considers “his pack” by touching a person and spending a mote. He may mark no more than (Compassion x 2) individuals.<br>
Activating this Charm with Relentless Lunar Fury perfectly protects the character against any mental infl uence that costs two Willpower points or less to overcome. This protection lasts as long as the fury itself.</font></td>
</tr>
</table>
</div>
<br>
<br>
<br>


==Wits==
==Wits==
<div>
<table class="" id="i_l-" border="1" bordercolor="#000000" cellpadding="3" cellspacing="0">
<tr>
<td valign="top">Name<br>
</td>
<td valign="top">Cost<br>
</td>
<td valign="top">Type<br>
</td>
<td valign="top">Keywords</td>
<td valign="top">Duration</td>
<td valign="top">Effect</td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>CONCEALMENT CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">THE SPIDER’S TRAP DOOR
</td>
<td valign="top">4m
</td>
<td valign="top">Supplemental
</td>
<td valign="top">Combo-OK, Illusion
</td>
<td valign="top">Instant
</td>
<td valign="top" width="50%"><font size="1">Lunar Exalted are masters at concealing the truth.
This Charm supplements any action (usually dramatic) to
conceal something, whether it is a (Wits + Survival) action
to hide from animals, (Wits + Stealth) to set up an ambush,
(Wits + Investigation) to hide evidence or others. The
concealed object becomes undetectable by any Awareness
rolls using mortal senses.<br>
By committing the Essence spent on this Charm, the
character may attach an illusion effect. Any person who
comes near suffers an unnatural mental attack with a number
of successes equal to those rolled for concealment plus the
Lunar’s Essence. Those whose Mental Defense Values are
less than this value see the area as completely undisturbed
and empty, even if they look exactly where the object rests.
People who break through this mental influence must still
find the object in order to see it.
</font></td>
</tr>
<tr>
<td valign="top">THIEVING MAGPIE PRANA
</td>
<td valign="top">3m
</td>
<td valign="top">Simple
</td>
<td valign="top">Combo-OK
</td>
<td valign="top">Instant
</td>
<td valign="top" width="50%"><font size="1">When necessary, the Lunar can make
something disappear in an instant. This
Charm is a Wits-based action to conceal something, making it possible
to do so in scant seconds instead
of the several minutes such an
action usually requires.
</font></td>
</tr>
<tr>
<td valign="top">MANY-POCKETS
MEDITATION</td>
<td valign="top">2m</td>
<td valign="top">Simple (Speed 5)</td>
<td valign="top">Combo-OK,
Touch</td>
<td valign="top">Indefinite</td>
<td valign="top"><font size="1">Occasionally, a Lunar must
hide something where no one else
can find it. Holding any object the
character can lift with one hand, he
invokes this Charm, and the object disappears into Elsewhere. For smaller objects,
Lunars tuck them inside cloaks or pockets
to conceal use of this Charm. Because the
object is not actually on his person, it cannot
be found by any natural means. Withdrawing
the item is a miscellaneous action.<br>
A character can “pocket” no more items in
this way than his Essence. Should the character
release the Essence committed to an item (or items)
hidden in this way, the item falls to the ground at his side.</font></td>
</tr>
<tr>
<td valign="top">SECURE DEN PRANA</td>
<td valign="top">4m, 1wp</td>
<td valign="top">Simple (Speed 7, -3 Defense Value)</td>
<td valign="top"> Combo-OK</td>
<td valign="top">Indefinite</td>
<td valign="top"><font size="1">Every animal cares about safety, and often, the Lunar
Exalted also desire a touch of security. Activating this Charm,
a character steps through an invisible door into a small area
of Elsewhere just big enough for her to rest comfortably.
The door closes instantly behind her, leaving her safe and
sound within her small hole. Inside, the den looks just as
the real place the Lunar feels most safe; over a significant
number of uses of this Charm, the den may grow colorless
and indistinct as Elsewhere becomes her safest location.
The Steward may rest there until she ends the Charm, at
which point she steps back to the point she left behind.
The Elsewhere refuge does not offer a view outside, so the
character can only guess when it’s safe to leave.
For four additional motes per person, the Lunar may
bring up to (Essence) companions into her Elsewhere den.
The den grows to accommodate them all comfortably.
The door cannot be seen by any mundane means, so the
character often needs to direct companions through it.
The Lunar steps through last, but always on the same
tick as when she opened the door. This means that
everyone who enters must be within one move
action of the Lunar.<br>
When the Lunar does not enter
alone, uninvited guests may attempt
to dash through the door. All
characters roll (Dexterity + Athletics) to
determine who gets
inside in what order.
Characters with the lowest
results get shut out. Ending
Secure Den Prana is equal
to the Lunar leaving the
den: All inhabitants then
leave, and no one may
leave until that time.</font></td>
</tr>
<tr>
<td valign="top">INVISIBLE WARREN
CREATION</td>
<td valign="top">Permanent</td>
<td valign="top">Social, War</td>
<td valign="top">Permanent</td>
<td valign="top">/forever/.<br>
</td>
<td valign="top"><font size="1">This Charm permanently enhances Secure Den Prana.
A character may choose to increase the cost to 20 motes and
1 Willpower in order to carve a significantly larger refuge out
of Elsewhere. The Charm’s Speed lengthens to long ticks.
She may fit in a unit of Magnitude up to (Essence - 2).</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>REACTION CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">MEERKAT ALERTNESS PRACTICE<br>
</td>
<td valign="top">2m</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">Lunars are alert at all times. This Charm supplements
a Join Battle, Join War or Join Debate action by adding
(Essence) successes.</font></td>
</tr>
<tr>
<td valign="top">FURIOUS UNHAPPY RECOURSE<br>
</td>
<td valign="top">6m</td>
<td valign="top">Reflexive (Step 9)</td>
<td valign="top">Combo-OK, Counterattack</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">Lunars under assault burst out from under their
foes’ many blows. This Charm provides a counterattack
at the character’s full dice pool, to which the character
adds a number of successes equal to whatever onslaught
penalty she suffered in this round of attack resolution.
If the attack hits, the target’s player rolls (Stamina +
Resistance) at a difficulty of the Lunar’s Essence. Failure
indicates that the attacker’s flurry has been disrupted
and immediately ends.</font></td>
</tr>
<tr>
<td valign="top">HUNGRY EAGLE METHOD<br>
</td>
<td valign="top">5m</td>
<td valign="top">Reflexive (Step 9)</td>
<td valign="top">Combo-Basic, Counterattack</td>
<td valign="top">Until next action</td>
<td valign="top"><font size="1">The overprotective bird pecks anything that comes
near her nest or her food. Activating this Charm allows
a character to make a counterattack against any person
who makes a Melee or Martial Arts attack against her
until her next action.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>SURVIVAL CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">LODESTONE RECKONING MANNER</td>
<td valign="top">2m</td>
<td valign="top">Reflexive</td>
<td valign="top">Combo-OK</td>
<td valign="top">Indefinite</td>
<td valign="top"><font size="1">Similar to a swallow flying south, the Lunar knows his
way. With this Charm active, the character can never become
lost. He has an absolute direction sense, and he can perfectly
retrace the path he trod in the last 24 hours. For this Charm
to function, the Lunar must have checked his position against
the moon sometime within the last 24 hours. Otherwise, the
Charm cannot be activated or ends.</font></td>
</tr>
<tr>
<td valign="top">BLOOD ON THE WIND</td>
<td valign="top">4m, 1wp</td>
<td valign="top">Supplemental</td>
<td valign="top">Combo-OK</td>
<td valign="top">Indefinite</td>
<td valign="top"><font size="1">Once a true predator catches a scent, she never lets it go. This Charm supplements a roll to track someone. Once the character has her quarry’s scent, she cannot fail to track that target as long as the Charm remains active. Across hard stone, white-water rapids and through the most overpowering opium dens or raging firestorms, the Lunar does not lose the trail. She automatically gains one success more than the person she tracks in a tracking contest; this does not necessarily imply the ability to catch up.<br>
When competing with opposing Charms, add (Essence) successes to the contested roll to determine which wins out. If the Lunar has tasted her quarry’s blood, the Lunar retains a benefit even if the rest of this Charm fails: Even when the Lunar is unable to close distance with her prey due to enemy Charms, the quarry also never accumulates enough successes in the tracking contest to lose her.</font></td>
</tr>
<tr>
<td valign="top">PREDATOR AND PREY RECOGNITION</td>
<td valign="top">1m</td>
<td valign="top">Simple</td>
<td valign="top">Combo-OK</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">The Lunar sniffs at the local game trails and looks at her
surroundings, then she is master of her domain. On a successful
(Wits + Survival) roll, she knows the species that are common
in the area, which are good food and which are dangerous,
for a region (successes x 10) miles in diameter. Being in Wyld
areas, or in areas where foreign animals have been imported,
can levy a one- to four-die penalty to the roll.</font></td>
</tr>
<tr>
<td style="text-align: center;" colspan="6">
<h3>SPEED AND EXTRA ACTION CHARMS</h3>
</td>
</tr>
<tr>
<td valign="top">MANY-ARMED MONKEY STYLE</td>
<td valign="top">3m per action</td>
<td valign="top">Extra Action</td>
<td valign="top">Combo-OK, Obvious</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">Lunars act with furious, unrelenting speed. This Charm is a
magical flurry of two or more actions of any sort. Each action costs
three motes, including the first, and the character can buy up to
(her Wits) actions. These actions can be used for any purpose.</font></td>
</tr>
<tr>
<td valign="top">BLINKING EYE OF CHAOS</td>
<td valign="top">10m, 1wp</td>
<td valign="top">Extra Action</td>
<td valign="top">Obvious, Wyld</td>
<td valign="top">Instant</td>
<td valign="top"><font size="1">With mastery of the Wyld comes a deeper understanding
of its tides. Sometimes, the Wyld bends time, accelerating or
slowing this aspect of Creation. In the Deep Wyld and Pure
Chaos, eddies of bent time can flow right past each other.
Luna’s Chosen are immune to such effects, but by predicting
and perhaps calling for such an eddy, they can force it over
their enemies and gain a temporary edge.<br>
The character directs the fight into an eddy of slow
time—or perhaps creates one; cause and effect can be hard
to discern in the Wyld. Everyone else involved in the scene
(apart from other Lunars) slows down. In effect, the character
acts once, then gets to act again in the same tick as though
she had waited for her next action. To everyone else, she
appears to move and bend impossibly as time blurs their
perceptions. For the Lunar, each action is fully independent:
She may flurry in each, and use Charms or Combos in each
without conflicting with the use of this Charm or Charms
or Combos used in the other action.</font></td>
</tr>
</table>
</div>
<br>

Latest revision as of 14:59, 25 June 2023

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Strength[edit]

Name
Cost
Type
Keywords Duration Effect
FIRST EXCELLENCY
1m/die Reflexive Combo-OK Instant
THIRD EXCELLENCY
4m Reflexive Combo-OK Instant Reroll, or double attribute for static values
INSTINCTIVE UNITY
2m+,1wp Simple None One Scene Reduces the mote cost of the first three Excellencies by 1, to a minimum of 0. Can spend up to (ess*2) motes.

ATTACK ENHANCEMENT CHARMS

WIND-WINGS CARRY TECHNIQUE
1m/2m Supplemental Combo-OK Instant Increase the range of an attack by 1+Motes. Melee and MA attacks cost 2m, and the charm becomes Obvious.
AGITATION OF THE SWARM
2m Supplemental Combo-OK Instant Inflicts twice the normal onslaught penalty. Each point of onslaught becomes a DV penalty if a hit is landed.
FEROCIOUS BITING TOOTH
4m Supplemental Combo-OK Instant Halve the target's PDV before applying it to the attack successes in step 5. Players are aware that parrying becomes a less favorable option and may choose to dodge instead.
LIGHTNING STROKE ATTACK 7m Supplemental Combo-OK, Obvious Instant PDV and Dodge DV both become inapplicable.

DAMAGE ENHANCEMENT CHARMS

CLAWS OF THE SILVER MOON 4m, 1wp Simple (Speed 4) Combo-OK, Gift, Obvious One Scene
  • Speed +0, Accuracy +2, Damage (Strength)L, Defense +0, Rate+0, Parry without stunts
  • Spend 1m to add to other natural attacks
  • Spend 2m more to add Acc+(dex)
  • Spend another 2m to add damage (Strength+2)L/(Essence+1) Overwhelming
  • Commit 1m to add basic bonuses on DBT, commit 3m to gain everything
IMPRESSIONS OF STRENGTH 2m, 4m or 6m Supplemental Combo-OK, Fury-OK, Knockback Instant Applies 1, 2, or 3 of the following:

  • Damage dice count 10s as double
  • Pre-soak damage is increased by 3
  • Post-soak damage increased by 1
  • Str is added to the difficulty of knockdown check
  • Check against knockback

In fury, add one of these to every attack.

SHELL-CRUSHING ATEMI 2m Supplemental Combo-OK, Fury-OK Instant Ignore Hardness for a single attack.
UNSTOPPABLE LUNAR WOUND 2m/die Reflexive (Step 10) Combo-OK Instant Every 2m spent turns a die of damage into an automatic level of damage, up to (str) dice.
FORM-DESTROYING TOUCH 10m, 1wp Simple Combo-OK, Obvious, Sickness, Touch Instant Roll Dex+MA, if successful roll (Str+sux) at a difficulty of the target's Stamina. A fail does 1A unsoakable level. A success gives mutations. Lots of them.
BURROWING DEVIL STRIKE 2m Supplemental Combo-OK, Fury-OK Instant Makes a hand-to-hand attack piercing. With RLF, makes attacks piercing for the duration.
CONSUMPTIVE WORM HUNGERS
Permanent None Permanent Spend a WP to ignore armor completely while using Burrowing Devil Strike.

GRAPPLING CHARMS

ROUSED BEAR THROW
3m Reflexive (Step 10) Combo-OK, Knockback Instant Make a clinch/control a grapple, activate this charm to throw opponent up to (str+ess) yards in any direction. This breaks the hold. Targets of this charm subtract an external penalty equal to (ess) from their check against knockback.
THROAT-BARING HOLD
4m Reflexive (Step 10) None Until next action Choose to inflict no damage with crush, roll str+MA instead. Each sux reduces target's Bashing and Lethal soak until next action.
WASP-BINDING METHOD
3m, 1wp Supplemental Combo-OK, Obvious Strength*2 actions Lunar can end a grapple while Essence keeps them clinched, can take actions besides maintaining the clinch but must continue to make the rolls. Can use excellencies but no other charms.
JAWS OF THE RIVER DRAGON
4m Reflexive (Step 10) Combo-OK Until Next Action Inflict an (ess) external penalty on the opponent's next opposed grapple check.
FLESH-TEARING ENTANGLEMENT

Permanent Crippling, Stackable Permanent When inflicting at least one level of damage using Jaws of the River Dragon, you may:

  • Reduce any one of the target's physical Attributes by 1
  • Reduce target's app by 1
  • Render a limb useless
CUNNING PORCUPINE DEFENSE
5m, 1wp Reflexive Combo-OK, Obvious Indefinite Enemies that try to unarmed combat automatically suffer (Str) dice of lethal damage per attack, grappling suffers (Strength+5)L damage on each action that the grapple persists.


Dexterity[edit]

Name Cost
Type
Keywords
Duration
Effect
First Excellency 1m/die Reflexive Combo-OK Instant Add up to (attribute) extra dice to a roll
Third Excellency 4m Reflexive Combo-OK Instant Reroll, or double attribute for static values
Flawless Focus None Permanent None Permanent Att Specialties.
Instinctive Unity 2m+,1wp Simple None One Scene Reduces the mote cost of the first three Excellencies by 1, to a minimum of 0. Can spend up to (ess*2) motes.
Impossible Improvement None Permanent None Permanent Increases the cap of an attribute by 1.

BALANCE AND GRACE CHARMS

GRACEFUL CRANE STANCE 3m Reflexive Combo-OK One scene This Charm is identical to the Solar Charm of the same name, found in Exalted on pages 222-223.
LIGHT-FOOTED MOUNTAIN GOAT STANCE 3m Reflexive Combo-OK One scene Stewards do not fall and make slogging through the muck look elegant. The character is so light on her feet that she ignores environmental penalties to movement and actions. Add the character’s Dexterity to her Athletics rating to determine whether her player must roll for the Lunar to keep her balance. Reduce the cost of this Charm to two motes if Graceful Crane Stance is already active.
CAT-FALLING ATTITUDE 1m Reflexive None Instant Height presents no danger to the Stewards. A Lunar

may activate this Charm reflexively during or at the end of a fall. Divide the number of yards the character falls by two to determine appropriate damage from falling. The fall does not inflict lethal damage unless the fall covers a distance of at least 50 yards, and the Lunar always lands on

her feet—never prone.

DEFENSIVE CHARMS

SECURE CAT STEPPING 1m Supplemental Combo-OK, Fury-OK Instant Stewards are cautious by nature. This Charm may

supplement any action; actions so supplemented reduce the Defense Value penalty they apply to the character by one, to a minimum of zero.
Activated with Relentless Lunar Fury, this Charm reduces the Defense Value penalty of all attack actions by

one for the duration.
FINDING THE NEEDLE’S EYE 2m or 3m Reflexive (Step 2) Combo-OK Instant The Lunar stops a ranged attack before it nears him.

Invoked when the character is the target of a ranged attack, the Lunar forfeits his Defense Value to make an active attack in return to deflect or destroy the incoming attack. He might bat a chakram out of the air with his sword or fire one arrow to smash another. The player rolls (Dexterity + relevant Ability) at difficulty (attacker’s Dexterity). If the attack strikes the projectile, resolve damage. The damage may be enough to destroy the projectile outright—arrows are particularly fragile—completely negating the incoming attack. Assuming the projectile survives, each die of the Lunar’s raw damage still reduces the incoming attack’s damage by one die. The force of this defense can disrupt even projectiles that cannot be “destroyed,” such as gouts of flame from firewands and blasts of Essence. At Essence 3 or higher, a character may spend three motes on this Charm to defend another character against ranged attacks,

if he himself has some way to attack at the proper range.
GOLDEN TIGER STANCE 2m Reflexive (Step 2) Combo-OK, Fury-OK Instant

From the Lunar’s flawless position, nothing can hinder his defenses. This Charm is used in response to an attack. The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values.
When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of

Golden Tiger Stance.
WARY SWALLOW METHOD 1m Reflexive (Step 2) Combo-OK Instant Wise Lunar Exalted are always prepared for an attack,

sensing the reactions of animals, plants and sheer Essence around them to the offense. This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable

remain so.
WIND-DANCING METHOD 3m Reflexive (Step 9) Combo-OK, Counterattack Instant Stewards are always where they need to be, nowhere

else. The character may activate this Charm after using her Defense Value to defend against an attack, successful or not. In Step 9 of attack resolution, she skips lightly away from her aggressor. As part of a dodge, she may leap away; when parrying, the Lunar may let the attack she blocks propel her along. The character moves (Dexterity + Dodge) yards in any direction of her choice, so long as she moves generally away from her attacker.
Lunars use this Charm to get out of range of a close-combat flurry, forcing the flurry to end if the attacker does not have enough movement to keep up with her. Against ranged opponents, this Charm can help the character quickly find cover or make the attack more difficult due to range. This Charm counts as a counterattack, so it reduces the character’s Defense Value by one and cannot be used against

a counterattack.
FLOWING BODY EVASION 4m Reflexive (Step 2) Combo-OK, Obvious Instant Lunar warriors move like the wind, impossible to grasp

and futile to cut. A Lunar uses this Charm in response to all attacks of which she is aware. The character’s flesh denies perfectly dodges the attack, even if it is undodgeable.
This Charm has one of the Four Flaws of Invulnerability (see Exalted, p. 194).

FLOWING BODY ASCENSION
Permanent
None
Permanent
By spending an extra 2m on Flowing Body Evasion, its duration becomes one action.
BECOMING WATER'S ENVY
Permanent
Fury-OK
Permanent
Gives Flowing Body Evasion the Fury-OK keyword. Activating FBE during

Fury means automatically dodges one attack of which she is aware each tick. Additional uses require activating FBE separately. Flaws of

invulnerability still apply.
WORLD-BENDING GUARDIAN ATTENTIVENESS
10m, 1wp Simple
Obvious, Wyld
One Scene
DVs increase by 2 per degree of surrounding Wyld; 2/Bordermarches, 4/Middlemarches, 6/Deep Wyld, 8/Pure chaos.

MOVEMENT CHARMS

GROUND-DENYING DEFENSE 3m Reflexive Combo-OK, Obvious Until next action Stewards are masters of territory, and this Charm lets

them command their ground in battle. By moving with grace, speed and forethought, the character limits the number of he arranges positions on the battlefield such that one fewer people than normal can attack him in close combat. On open ground, this reduces the number from five to four; it also protects him from suffering one unexpected attack due to restricted maneuvering. In closer quarters, this Charm reduces the maximum number of attackers to three.

people who may attack him. Simply by spending three motes,
INSTINCT-DRIVEN BEAST MOVEMENT 4m+ Simple Obvious One scene When pressed, Stewards can cover a great deal of ground

without difficulty. Activating this Charm doubles the character’s movement rate for every four motes spent. (Four motes doubles speed, eight motes triples speed, etc.) Every four motes spent also adds one automatic success to opposed speed rolls. This benefit stacks with those of Furious Hound Pursuit or Flight of the Sparrow. At the Storyteller’s discretion, other speed-enhancing

Charms might also benefi t from this advantage.
FURIOUS HOUND PURSUIT 4m Reflexive Combo-OK, Fury-OK, Obvious One scene Once a Lunar Exalt chooses her prey, it cannot escape.

The Lunar’s player designates a single target, which the Lunar must have seen within the last hour. The character’s Move and Dash actions both become one yard greater than those of her quarry, if that is greater than her current movement, and she automatically beats the target in contested rolls to determine relative speed by at least one success. In long-term movement, the character automatically moves one mile per day greater than her target. By spending a point of Willpower at activation, the Duration becomes Indefinite: As long as the character does not stop pursuing the target, the Charm persists. If the target uses Charms to increase speed, the Lunar does not accelerate; his advanced movement is based on the target’s natural values. At Essence 4, the Charm allows the Lunar to Activating this Charm in conjunction with Relentless Lunar Fury provides the Charm’s benefit against any one target at a time, which she may reflexively re-designate each action.

FLIGHT OF THE SPARROW 3m Reflexive Combo-OK Indefinite Stewards know when they must retreat to survive and

protect their lands in the future. This Charm doubles a character’s Move and Dash actions so long as he attempts to escape pursuit or otherwise flee a scene, event or area. Outside of combat time, this doubles long-term movement rates and adds (Dexterity) successes to any roll to determine relative speed between the character and a pursuer. Flight of the Sparrow ends when the character releases

the Essence or is no longer fleeing.
PACK AND FLOCK GUIDANCE Permanent None Permanent This Charm permanently enhances Furious Hound

Pursuit and Flight of the Sparrow, allowing the character to convey the Charm’s benefit to an entire unit that he leads. This adds one Willpower to the cost and affects a unit of up to Magnitude (the character’s Essence - 1). When leading a unit, a Lunar using Furious Hound Pursuit can only target

another unit with that Charm’s effects.

SPEED AND EXTRA ACTION CHARMS

DILIGENT HIVE IMITATION 3m Reflexive Combo-OK Until next action


Stewards work quickly so they may return to the things they enjoy. Until the character’s next action, he treats all

miscellaneous actions as Speed 3.
WASP STING BLUR 2m per tick
Reflexive Combo-OK, Fury-OK Instant With the blinding speed of a striking insect, the

Lunar lashes out and almost immediately recovers. This Charm reduces the Speed of a Lunar’s action by one for every two motes spent, after persistent effects, to a minimum of 3.
Used with Relentless Lunar Fury, this Charm reduces the Speed of all attacks by one (minimum three) for the

duration.
TWIN-FANG TECHNIQUE 5m Supplemental Combo-OK Instant The Lunar Exalted are more dangerous than one expects. Invoking this Charm, the character lashes out with

two weapons instead of just one. (Both weapons must be in resolution twice, skipping Steps 1, 3 and 4 the second time through—use the first attack roll both times. The target’s defense suffers onslaught penalty the second time. When using ranged weapons that are constantly drawn (arrows for a bow, daggers from a bandolier, etc.), the character may fire or throw two at once as long as he has sufficient ammunition.

hand.) The player and his single target go through attack
OCTOPUS AND SPIDER BARRAGE 6m, 1wp Extra Action Combo-OK, Obvious Instant Lunar Exalted are talented improvisers, using every

method and advantage at hand to survive. This Charm gives a character one attack at her full dice pool for every be used for the attack—a character cannot use a weapon for each attack unless she can use it with each relevant limb. A Lunar in typical human form using this Charm receives four attacks when using this Charm, one for each arm and leg. In her war form, she may receive more attacks due to antlers, tusks or extra sets of limbs.

combat-capable extremity she has. Each limb must actually
LIGHTNING STROKE ATTACK 7m Supplemental Combo-OK, Obvious Instant Endowing her attack with the speed of her natural

grace or the blurring speed of brute force, the character’s

attack moves so quickly that both Parry and Dodge Defense Values become inapplicable. Onlookers may think

the character and her weapon did not even move. Only a

bright flash or blur (and often a falling opponent) indicate

that anything happened at all.
UNHESITANT SCORPION LASH
Permanent
None
Permanent
When spending motes to make extra actions, may spend double motes for extra actions.
GREEDY MOSQUITO BITE 4m, 1wp Supplemental Combo-OK, Fury-OK, Obvious Instant On a successful attack, revisit steps 7-10 of attack resolution and inflict all damage again.

With RLF, inflict extra damage on all successful attacks, applied separately and never exceeding minimum damage from original.

At ess 7, may spend 4m more to include the effects of all Charms while revisiting steps 7-10.

LUNAR HERO CHARMS

FOOT-TRAPPING COUNTER 2m Reflexive Combo-OK Instant Combat does not end until the Lunar allows it. Against an opponent within hand-to-hand range, the Lunar’s skilled footwork prevents the opponent from moving away from the character. The target’s player rolls (Dexterity + Athletics) at a difficulty of the Lunar’s Dexterity. Failure indicates that he cannot move away from the Lunar until his next action. Foot-Trapping Counter does not function against other Charms that allow a character to reflexively retreat.
RABID BEAST ATTITUDE 1m Reflexive Combo-OK (Essence) actions The grace and speed of the Stewards is such that wounds cannot hinder them. Reduce all the character’s wound penalties by one point for this Charm’s duration.
THOUSAND CLAW INFLICTION 1m Reflexive Combo-OK Instant Only the Lunar’s skill limits him, not the restrictions of capability. The character’s attacks each use his last attack position, defeating normal limits on the weapon. Activating this Charm allows the character to treat all Rate values as infinite until his next action.
LUNAR HERO FORM 6m Simple (Speed 5) Form-type, Obvious One scene Drawing the Essence of Luna into her, the Exalt becomes an endlessly fluid warrior, seamlessly flowing from one movement to the next and capable of surprising her targets with every blow. The character reduces Defense Value penalties from onslaught by 1 and from coordinated attacks by 2. Her attacks often catch people from behind while she stands in front or strike at her enemies through innocuous objects and scenery. Double the dice bonus (but not Essence reward) for stunts of this nature.
ARMOR-RENDING CLAW FIST 4m Simple (Speed 5) Combo-OK Instant With either a single swipe or a flurry of blows, the Lunar’s attack moves so quickly that it tears through even steel armor as though it were paper. This attack target’s a foe’s armor, rather than the person wearing it. Only soak from armor reduces the attack’s raw damage, and (unlike normal attacks) this can reduce the attack’s dice to zero. Then, roll unsoaked damage normally. Each level of damage remaining in Step 10 of attack resolution reduces the armor’s soak (bashing and lethal). Mundane armor remains damaged until repaired; armor constructed from the magical materials recovers its full soak value at the end of the scene.
When a target’s soak from armor drops to zero, the Lunar may rend the target’s natural soak. The Lunar looses blows so rapid they weaken the victim’s body through and through; each success rolled on damage reduces the target’s effective Stamina by one. This only affects the target’s soak values, not any other aspect of health.
CROUCHING TIGER STANCE 4m Reflexive (Step 2) Combo-OK, Counterattack Until next action To strike a Lunar is to taunt a tiger. Dropping into a low, threatening stance, the character becomes more difficult to strike. All attacks upon him lose two dice. In addition, when the Lunar successfully parries any close combat attack, he may launch a counterattack against the attacker.
DEN MOTHER METHOD 2m Reflexive (Step 6) Combo-OK, Counterattack Instant When a companion of the Lunar is in danger, he runs to his friend’s aid. A character may invoke this Charm when an attack within range reaches Step 6 of combat resolution. So long as the character is no farther than two move actions from the target and can physically get to her, the Lunar dashes to close the distance. He adds half his Dexterity to the target’s Defense Value against the incoming attack.
RUNNING THROUGH THE HERD 4m, 1wp Reflexive (Step 2) Combo-OK, Counterattack Instant In a combination of leading the attack, fooling her attacker and quickly dodging out of the way, the Lunar redirects an attack on her person toward someone else. The Lunar must be aware of the attack, which must have another valid target within (Dexterity) yards of the attack. The Lunar’s player rolls (Dexterity + Athletics) at a difficulty of the attacker’s Perception. Success indicates that she redirects that attack, with all of its successes and effects, at another valid target of her choice. That attack then plays out as normal.
TERRIBLE WOLVERINE ONSLAUGHT 5m, 1wp, 1+lhl Reflexive Obvious Until released After activating this Charm, the character becomes a ravenous, unstoppable beast. The character’s move and dash actions triple in distance, and the player adds one automatic success to all Dexterity actions. Each action, the character suffers one level of lethal damage and must attempt three Martial Arts attacks or one attack and one non-attack flurry. Players of characters under the effects of this Charm must roll (Willpower) at difficulty of the character’s Valor in order to take any non-attack action without ending the Charm.
SNAKE BODY TECHNIQUE 3m, 1wp Reflexive (Step 2) Combo-OK, Counterattack Instant To strike at a Steward brings swift retribution. Bending and

moving with a snake’s grace, the Lunar smoothly redirects an attack back toward its instigator. The attacker must be within the character’s Melee or Martial Arts range. The Lunar may dodge into a blow and then shove the blade into her opponent or scamper through her foe’s legs so he shoots himself in the foot—good stunts are the nature of this Charm. Using this Charm allows the character to ignore all penalties to her defense against a single attack. As long as the character can successfully dodge or parry the attack, she counterattacks by forcing her enemy to suffer his own attack. Counterattack resolution begins in Step 7, as every success the
attacker’s player rolled is applied to his own soak. Any effects that would have taken place had the attack hit the Lunar affect the attacker. Also, the Lunar may use Charms or other supernatural powers to affect the damage as if she had started

the attack (though they must be legally useable—either scene-long or in a Combo with Snake Body Technique).
COILED SERPENT STRIKES Permanent Obvious Permanent No offender is safe from the Steward’s retribution. This

Charm permanently enhances Snake Body Technique, allowing the Lunar to spend two extra motes to apply the Charm no matter how far the attacker is from her. The Charm becomes obvious when used in this way, as the character swings arrows around in the air and hurls them back with their original

force or reflects elemental bolts back at their source.
PREDATOR DISTRACTION METHOD Permanent Obvious Instant This Charm permanently enhances Running Through

the Herd. For the increased cost of two additional motes, the Lunar may apply that Charm in Step 2 of an attack resolution to which she is not party, so long as she is no further than two move actions from the target of that attack. If Running Through the Herd fails to redirect the attack, the attacker

affects his original target as intended.





Stamina[edit]

]
Name
Cost
Type
Keywords
Duration
Effect
THIRD EXCELLENCY





INSTINCTIVE UNITY





CONSUMPTION CHARMS

FERTILE BREATH INVERSION 4m Reflexive Combo-OK, Fury-OK, Gift Indefinite By inverting a personal definition of what is breathable and what is not, the Lunar allows herself to breathe safely anything she currently allows into her lungs. While air still tastes sweet to her lungs, so does whatever she targets with the Charm.

Lunar Exalted used this Charm in the Primordial War to dive into Kimberry, the Sea That Marched Against the Flame, and do battle with her heart. Players should note that being able to breathe fire or a sandstorm without harm does not make it safe to be immersed in it. That requires other Charms.
When a character uses Deadly Beastman Transformation, she may activate this Charm by committing a single mote. Fertile Breath Inversion then allows her to breathe something appropriate to her hybrid form, such as water for a barracuda or sand for an eight-tailed mole hound. Activated with Relentless Lunar Fury, the character can safely breathe everything until the Charm ends.

MOONSILVER STOMACH CONVERSION 3m Reflexive Combo-OK, Gift Indefinite In Creation, almost everything is edible to something. The Lunar Exalted mimic that capability by fortifying their gullets, digestive systems and, occasionally, teeth so they can safely consume nearly anything. Activating the Charm, a character becomes able to eat without harm whatever he puts into his mouth and obtain the same sustenance as from decent food. Lunar Exalted use this Charm, among other things, to find all the food they need while surviving inhospitable regions of Creation.
When activating Deadly Beastman Transformation, the character may commit one mote to gain the ability to eat materials appropriate to the hybrid form.

ENDURANCE CHARMS

OX-BODY TECHNIQUE Permanent Stackable Presumably forever but who knows
Lunar Exalted are able to take blows far better than weak things such as mortals or castles. As anyone who has fought Lunars knows, Luna’s Chosen can suffer grievous injuries and keep on fighting. This Charm gives the Lunars additional health levels.

A player may purchase this Charm multiple times, but no more than once per dot of Stamina. Each purchase provides two additional Dying health levels (see Exalted, pp. 150-151) and the player’s choice of the following:
• Four -2 health levels
... x 7

STEADFAST YEDDIM MEDITATION 2m+ Reflexive Combo-OK, Fury-OK, Stackable One scene

Lunar warriors are known for their ability to keep on going despite the pain. For each two motes spent, the character allows herself to ignore one point of internal penalties from wounds, fatigue or any manner of deprivation or pain. A Lunar may cancel up to (Stamina ÷ 2) points of penalties. The character need not have any penalties in order to use the Charm; she may preemptively render herself proof against these penalties. Penalties from wounds are always canceled first; other penalties are prioritized by the Lunar’s player and may be reprioritized at will.
When this Charm is activated with Relentless Lunar Fury, the Lunar ignores wound penalties completely until

her rage subsides.
BEAR SLEEP TECHNIQUE 10m, 1wp Simple None Indefinite

Stewards save their power for when the land truly needs them. Some Moonchildren used this Charm to remain safely separate from a world that hated them until the present day. Most of those sleepers are now awakened… but who knows?
Activating this Charm, the Lunar settles down for a long hibernation, fueled by his will and Essence. The character’s player declares up to (Essence) conditions that will awaken the Lunar. One of these conditions must be a maximum duration the character will sleep. Other conditions may be anything the character might perceive when asleep; the character’s player makes relevant rolls as normal to determine if the sleeping Lunar detects the conditions. Suffering a wound always ends the hibernation.
While a Lunar hibernates, he does not age or need food, air or water. Lunars use Bear Sleep Technique to pass time they do not consider important to experience. They also use this Charm to stay alive in times of famine, drought or lack

of breathable air.
UNSTOPPABLE JUGGERNAUT INCARNATION 3m Reflexive Combo-OK, Stackable Indefinite

This Charm allows a Lunar to remain upright even when everything demands that he be dead. A character uses Unstoppable Juggernaut Incarnation when he takes damage that would place a lethal wound in his Incapacitated health level. He does not suffer any damage beyond that Incapacitated level, and instead of taking that damage, he temporarily sets it aside and the player does not mark it wounded. He continues to operate as normal, but only as long as the three motes spent on the Charm remain committed.
Characters may activate this Charm multiple times in order to “delay” multiple killing blows. Each time the Lunar does so, another lethal wound enters his pool of waiting damage. Releasing one mote of Essence committed to this Charm releases them all. Having just one “delayed” Incapacitated wound level fills all the character’s wound boxes when he releases it. Each additional delayed wound fills one of the character’s Dying health levels with lethal damage.

This Charm is ineffective against aggravated damage.
LUNA’S FORTITUDE 4m Reflexive Combo-OK, Fury-OK Until next action

Sometimes, the Stewards do not know when they have already lost. Legend states that Lunars loyal to the Solar Deliberative sometimes fought on for days while holding the Dragon-Blooded hordes off from the Lunars’ masters—the Lunars simply had not yet realized they were dead.
While this Charm is active, the character ignores the effects of falling unconscious or dying until her next action. At that time, she may activate Luna’s Fortitude again in order to remain functioning. As long as she main tains enough Essence to continue using this Charm, she need not fall unconscious or die. Once the Lunar ceases to activate the Charm on her every action (or otherwise benefit from its effects), she suffers whatever fate she has avoided until then.
With Relentless Lunar Fury, this Charm provides the Charm’s benefits until the rage ends. Usually, there is some opportunity for the Lunar then to activate this Charm or
somehow remain functional.

ENVIRONMENTAL CHARMS

NORTH MASTERY TECHNIQUE
6m
Reflexive
Combo-OK
Indefinite
The character is immune to environmental crippling effects. She takes no damage from avalanches or cave-ins, and being crushed by a ton of rubble is a mere inconvenience. A sandstorm tickles her skin.
WEST MASTERY TECHNIQUE
6m
Reflexive Combo-OK Indefinite
The character is comfortable and can breathe

at all depths. Venoms of marine life do not affect her, and she takes no damage from schools of small, dangerous fish or other masses of underwater creatures. These Charms are meant to be complete, protecting the character from all environmental dangers inherent to a given direction. Specific environmental threats not mentioned should fall under one of the five Charms. Some (such as sandstorms) may fall under more than one. When another character deliberately causes or uses environmental effects with intent to harm the Lunar, she

is not immune.
SOUTH MASTERY TECHNIQUE
6m
Reflexive Combo-OK Indefinite The character may walk through natural and

magical flames without pain. Fire does not burn her clothing. Extreme heat does not harm her. She never feels uncomfortably hot, only pleasantly warm. In sandstorms, particles do

not even get stuck in her clothing.
NORTH MASTERY TECHNIQUE
6m
Reflexive Combo-OK Indefinite The character takes no damage from chill or

extreme cold. She never catches a chill. Terrible ice storms provide a pleasant massage. She never feels uncomfortably

cold, only pleasantly cool.
EAST MASTERY TECHNIQUE
6m
Reflexive Combo-OK
Indefinite The character is unaffected by plant-based toxins.

Irritating insects avoid her or cannot penetrate her skin, and she never develops annoying rashes. Other creatures that swarm ignore her. Insects that actually damage her subtract

three from their dice pools and raw damage values.
EXTERNAL HIDE PERFECTION Permanent None Permanent Lunars become true masters of their territories. This

Charm permanently enhances all (Directional) Mastery Technique Charms the character knows. It eliminates the exception made for other characters’ deliberation and intention; the character never suffers damage or penalties from dangers covered by his (Directional) Mastery

Technique Charms.

ESSENCE-REGAINING CHARMS

MIGHT-BOLSTERING BLOW 2m Supplemental Combo-OK, Fury-OK Instant Lunar Exalted are creatures of great power, and they revel and grow strong in their might. When an attack supplemented by this attack hits its target, the character regains one mote for every extra success to a maximum of (Stamina). If the attack also inflicts damage, the character regains one mote for each level of damage to a maximum of (Stamina). This attack must be a display of the Lunar’s prowess to provide any return in Essence. If there is no challenge in hitting a target, there is no return from striking it, and destroying a cushion in one blow is no mark of strength.
BREATH-DRINKING EXECUTIONER ATTACK 2m Simple (Speed 4) Combo-OK, Fury-OK, Touch Instant With a person’s death, the patterns of Essence that bind the decedent’s higher and lower souls relax, releasing several motes into Creation. Activating this Charm, the Lunar’s player rolls (his Essence + target’s Essence) to prevent that Essence from going to waste. Any character who died within the last minute becomes a valid target for this Charm. Each success, to a maximum of the Lunar’s Stamina, returns two motes to the Lunar’s pools. This Charm cannot fill the character’s Essence pool past its maximum.
Activating this Charm with Relentless Lunar Fury, the character regains one mote of Essence each time he kills a target.

FURY CHARMS

RELENTLESS LUNAR FURY 1m, 1wp Reflexive (Step 1 or 2) None (Essence x 2) actions After activating this Charm, the character enters a devastating battle

fury. She may slaughter her foes as dispassionately as the most cold-blooded assassin, show her rage with shouts and grimaces, or act any other way she desires. This short-lived Charm is the exemplar of Lunar—indeed, some say Exalted—combat. Shielded by their fury, the character becomes a truly frightening foe.
The Charm’s initial benefits are modest. The character adds one automatic success to all combat actions, from attacking and resisting knockdown to keeping balance during the fight, but her Defense Values remain unaffected. She does not suffer wound penalties until they are worse than -1 and completely ignores fatigue for the duration. Finally, the maximum benefit the character may obtain from her physical Attribute Excellencies increases to (Attribute + Essence). Relentless Lunar Fury’s real power lies in other Charms.
Certain Charms have the Fury-OK keyword. These Charms describe special (but related) effects that they have when activated simultaneously with the Relentless Lunar Fury. Any Fury Charm’s special benefit may be activated as a part of Relentless Lunar Fury without a Combo by adding two motes to the cost of Relentless Lunar Fury. These Charms’ fury effects always end with Relentless Lunar Fury. Characters may have the normal version of a Charm active at the same time the Fury-OK version of a Charm is active. A character may not activate more than (Essence) additional fury Charms at once.
A Lunar’s fury comes with one drawback: The Lunar becomes so very focused that she cannot perform non-combat actions. The Lunar must continue to hunt and kill enemies until the Charm ends. With a successful reflexive Willpower roll, the character can perform a non-combat action (at -2 dice) or come off the offensive for a single action. She can only stop the fury early by forcefully calming her anger and cooling her blood; to do so, her player rolls (Willpower) at a difficulty of the character’s Valor.
When a character activates more than three additional Charms in tandem with Relentless Lunar Fury (which requires Essence 4 or higher), the Charm becomes Obvious. Silver and white light flows around

the character’s weapon and forms contrails to emphasize her prowess.
DURABLE BATTLE MIND
x
Permanent
x
x
Durable Battle-Mind increases the duration of Relentless Lunar Fury by four actions.

HEALING CHARMS

BRUISE-RELIEF METHOD 1m+ Reflexive Combo-OK, Gift Instant

Stewards heal quickly, the better to keep up with their duties. This Charm heals one level of bashing damage the character has suffered for each mote spent. She may recover no more than (Stamina) levels of bashing damage in a single action. Characters may activate this Charm even when unconscious.
A Lunar may commit two motes when activating Deadly Beastman Transformation in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm

for greater healing.
HALTING THE SCARLET FLOW 2m+ Reflexive Combo-OK, Obvious, Gift Instant Silver light shines from the Lunar’s wounds as lacerations close and bones knit instantly. When the light fades,

all that is left are a few bruises. Each use of this Charm heals a single level of lethal damage. This miscellaneous action

may be performed as part of a flurry.
PURGING THE TARNISHED SILVER
5m+, 1wp
Reflexive
Combo-OK, Obvious
Instant
Heal dat agg, baby.

SOAK ENHANCEMENT CHARMS

HIDE-TOUGHENING ESSENCE

1m per 2 soak Reflexive (Step 7) Combo-OK One scene The Lunar Exalted know how to keep themselves alive.

Stewards use this Charm to increase their soak. Each mote spent on this Charm purchases two points of bashing and lethal soak for the rest of the scene. A character may spend up to (Essence) motes, and this added, innate soak stacks with armor.

FRENZIED BEAR FORTIFICATION 3m Reflexive (Step 10) Combo-OK, Fury-OK Until next action Just as the raging bear, the Lunar shrugs off even the

worst blows inflicted upon her. This Charm reduces any bashing or lethal damage the Lunar takes by one level per wound inflicted. At Essence 4 and higher, this Charm affects aggravated damage at all.
When activated with Relentless Lunar Fury, this Charm functions for the duration. The character may not invoke the Charm again for a double benefit.

WOUND-MASTERING BODY EVOLUTION 12m, 1wp Simple Combo-OK, Obvious One scene Powerful Lunars can teach their bodies to acclimatize

to even the most dangerous things, rending the Lunars proof against what has already hurt them. After activating this Charm, any form of attack or event that causes the Lunar harm (i.e., at least a health level of damage or a dot of trait degradation) ceases to be a danger to him for the rest of the scene. Raw damage from any such sources automatically drops to zero in Step 7 of attack resolution. Other sources of damage still affect the character: A Lunar can only use Wound-Mastering Body Evolution against one form of attack or damage at a time. Using this Charm a second time merely resets the Lunar’s immunity; the ef fects do not stack.
Divide sources of damage in the same way that Exalted separates weapons. Edged weapons form one category, blunt weapons are another and so on. Artifact weapons have their own spread of the categories separate from the mundane weapons but are not separated by magical material. Fire, strangulation, crushing, acid and the like all have their own categories. Some unique effects may not fall into any category, and thus always harm the character at least once before he becomes temporarily immune.

ARMOR-FORMING TECHNIQUE 1m per 3 soak Reflexive (Step 7) Combo-OK, Gift, Obvious One scene This Charm resembles Hide-Toughening Essence,

but the character grows bony plates rather than directly strengthening his body. This adds three points of bashing and lethal soak and one point of aggravated soak for every mote spent; the Lunar may spend up to (Essence) motes. Soak from this Charm is Obvious and counts as armor for the purposes of Charms and piercing weapons. The bony armor renders other armor unwearable (the size and shape of the Lunar’s body has changed), except for Moon-Faced Mail (see p. 128) and moonsilver armor.
When the Lunar shifts into war form, he may commit up to (Essence) motes in this Charm for as long as he keeps Deadly Beastman Transformation active. Other than the extended duration, it functions as normal.

STONE RHINO’S SKIN 4m Reflexive
(Step 7)
Combo-OK Instant Even terrible wounds bounce from the flesh of the Lunar

Exalted. After an attack hits the character, she may use this Charm to set her Hardness against that attack equal to her bashing and lethal soak values. Ignore soak from armor for

determining the character’s effective Hardness.
INVULNERABLE MOONSILVER CARAPACE 6m per action, 1wp Reflexive (Step 7) Combo-OK, Obvious Until next action Moonsilver flows from the pores of the character’s

skin to cover his body. This armor is so complete that observers can find no gaps or weaknesses. Even the head is completely covered, but the Lunar’s perceptions are not in the least impeded. The character gains +15 aggravated/+15 lethal/+15 bashing soak and, until the Charm ends, considers all attacks against him to have a minimum damage of zero. This stacks with armor, if necessary, and does not count as armor. When this Charm would end, the Lunar may reflexively spend another six motes to maintain it for yet another action. This does not count

as Charm use.






Charisma[edit]

Manipulation[edit]

Appearance[edit]

Perception[edit]

Name
Cost
Type
Keywords
Duration
Effect
SECOND EXCELLENCY
2m/sux
Reflexive
Combo-OK
Instant
Spend (Perception) motes, buy 1 sux per 2m.

PERCEPTION ADVANTAGE CHARMS

KEEN (HEARING/TOUCH) TECHNIQUE 3m Reflexive Combo-OK One scene Keen (Sense) Technique is actually three Charms, functionally identical to the Solar Charm of the same name (see Exalted, pp. 225-226).
HEIGHTENED (HEARING/TOUCH) METHOD 2m Reflexive Combo-OK One scene The Lunar Exalted are nearly impossible to fool. Heightened (Sense) Method is actually three Charms, covering the same three sets of senses as Keen (Sense) Technique. Activating this Charm doubles any successes the Lunar earns on appropriate Perception rolls before applying external penalties, to a maximum of (Perception) additional successes. Characters in the form of an animal renowned for one of its senses (a bloodhound for scent, an eagle for vision, etc.) double the successes without limit for that sense.

WYLD PERCEPTION CHARMS

WYLD-SENSING INSTINCTS 3m, 1wp Simple Combo-OK, Wyld Indefinite By honing her senses, the Lunar attunes herself to the ebbs of the Wyld around her. So long as the character keeps this Charm active, the character’s player may roll (Perception + Awareness) to detect where the Wyld is nearest, where it is strongest and how dangerous it may be to her or her companions. After a simple roll, she may determine these things within a number of miles equal to her rolled successes. Outside of Creation, each level of the Wyld (Bordermarches, Middlemarches, Deep Wyld) doubles this range. (The Charm is useless in Pure Chaos, where distance is meaningless and everything is equally dangerous.)

Wyld-Sensing Instincts guarantees that any travel the character leads through the Wyld can avoid its worst perils.
Only if her awareness fails her or a malicious intent conspires against her does she risk dangerous winds of Chaos. Even then, the player may make a reflexive (Perception + Awareness) roll to detect the incoming danger, which should provide an advantage in the difficult times ahead. Wyld-Sensing Instincts never tells the character what sort of danger the Wyld presents. The Lunar may lead a group of no more than Magnitude 1 through the Wyld safely using this Charm.

A character using this Charm adds (Essence) successes to any Perception-based rolls to examine or find Wyld influence. Rolling (Perception + Investigation) to reconstruct past events, (Perception + Medicine) to determine a creature’s cause of death or (Perception + Occult) to examine the Essence resonance would all qualify, so long as the Wyld is involved. The character need not be aware that Wyld is involved ahead of time to gain the bonus, so long as the Charm is active.
RESISTING THE LURE OF MADNESS 5m Simple Combo-OK, Wyld Indefinite Even Lunars, with their powerful moonsilver tattoos, can be driven mad or enthralled by the Wyld. This Charm alters the character’s perceptions, filtering the true experience of the capering joys and murmuring deaths to prevent madness. The character becomes immune to derangements due to Wyld exposure and Wyld addiction.
When invoking this Charm, the character may also target his companions for similar protection, but no more than make up Magnitude 1. Companions who wander farther than (Lunar’s Essence x 10) yards from the character are no longer protected, giving Lunars cause to keep track of their associates.





Intelligence[edit]

Name
Cost
Type
Keywords
Duration
Effect

DEFENSIVE CHARMS

RIGHTEOUS LION DEFENSE Permanent None Permanent This Charm is identical to the Solar Charm of the same name (see Exalted, p. 199) with the following change. Rather than making inviolate an Intimacy to any ideal, the Lunar must choose an Intimacy dedicated to the protection of something, be it a way of life, a place, a society or a specific individual.
TRUE-TO-THE-PACK DEDICATION 5m, 2wp Reflexive Combo-OK, Fury-OK Instant Lunar Exalted often feel unbreakable bonds to their packmates. Activating this Charm instantly shatters any mental infl uences on the Lunar that turn him against his pack, his Solar mate, other Lunar Exalted or Luna. The character may activate True-to-the-Pack Dedication as a perfect defense against such mental attacks.

Knowing this Charm also allows the character to designate whom he considers “his pack” by touching a person and spending a mote. He may mark no more than (Compassion x 2) individuals.

Activating this Charm with Relentless Lunar Fury perfectly protects the character against any mental infl uence that costs two Willpower points or less to overcome. This protection lasts as long as the fury itself.





Wits[edit]

Name
Cost
Type
Keywords Duration Effect

CONCEALMENT CHARMS

THE SPIDER’S TRAP DOOR 4m Supplemental Combo-OK, Illusion Instant Lunar Exalted are masters at concealing the truth.

This Charm supplements any action (usually dramatic) to conceal something, whether it is a (Wits + Survival) action to hide from animals, (Wits + Stealth) to set up an ambush, (Wits + Investigation) to hide evidence or others. The concealed object becomes undetectable by any Awareness rolls using mortal senses.
By committing the Essence spent on this Charm, the character may attach an illusion effect. Any person who comes near suffers an unnatural mental attack with a number of successes equal to those rolled for concealment plus the Lunar’s Essence. Those whose Mental Defense Values are less than this value see the area as completely undisturbed and empty, even if they look exactly where the object rests. People who break through this mental influence must still find the object in order to see it.

THIEVING MAGPIE PRANA 3m Simple Combo-OK Instant When necessary, the Lunar can make

something disappear in an instant. This Charm is a Wits-based action to conceal something, making it possible to do so in scant seconds instead of the several minutes such an action usually requires.

MANY-POCKETS MEDITATION 2m Simple (Speed 5) Combo-OK, Touch Indefinite Occasionally, a Lunar must

hide something where no one else can find it. Holding any object the character can lift with one hand, he invokes this Charm, and the object disappears into Elsewhere. For smaller objects, Lunars tuck them inside cloaks or pockets to conceal use of this Charm. Because the object is not actually on his person, it cannot be found by any natural means. Withdrawing the item is a miscellaneous action.
A character can “pocket” no more items in this way than his Essence. Should the character release the Essence committed to an item (or items)

hidden in this way, the item falls to the ground at his side.
SECURE DEN PRANA 4m, 1wp Simple (Speed 7, -3 Defense Value) Combo-OK Indefinite Every animal cares about safety, and often, the Lunar

Exalted also desire a touch of security. Activating this Charm, a character steps through an invisible door into a small area of Elsewhere just big enough for her to rest comfortably. The door closes instantly behind her, leaving her safe and sound within her small hole. Inside, the den looks just as the real place the Lunar feels most safe; over a significant number of uses of this Charm, the den may grow colorless and indistinct as Elsewhere becomes her safest location. The Steward may rest there until she ends the Charm, at which point she steps back to the point she left behind. The Elsewhere refuge does not offer a view outside, so the character can only guess when it’s safe to leave. For four additional motes per person, the Lunar may bring up to (Essence) companions into her Elsewhere den. The den grows to accommodate them all comfortably. The door cannot be seen by any mundane means, so the character often needs to direct companions through it. The Lunar steps through last, but always on the same tick as when she opened the door. This means that everyone who enters must be within one move action of the Lunar.
When the Lunar does not enter alone, uninvited guests may attempt to dash through the door. All characters roll (Dexterity + Athletics) to determine who gets inside in what order. Characters with the lowest results get shut out. Ending Secure Den Prana is equal to the Lunar leaving the den: All inhabitants then leave, and no one may

leave until that time.
INVISIBLE WARREN CREATION Permanent Social, War Permanent /forever/.
This Charm permanently enhances Secure Den Prana.

A character may choose to increase the cost to 20 motes and 1 Willpower in order to carve a significantly larger refuge out of Elsewhere. The Charm’s Speed lengthens to long ticks.

She may fit in a unit of Magnitude up to (Essence - 2).

REACTION CHARMS

MEERKAT ALERTNESS PRACTICE
2m Supplemental Combo-OK Instant Lunars are alert at all times. This Charm supplements

a Join Battle, Join War or Join Debate action by adding

(Essence) successes.
FURIOUS UNHAPPY RECOURSE
6m Reflexive (Step 9) Combo-OK, Counterattack Instant Lunars under assault burst out from under their

foes’ many blows. This Charm provides a counterattack at the character’s full dice pool, to which the character adds a number of successes equal to whatever onslaught penalty she suffered in this round of attack resolution. If the attack hits, the target’s player rolls (Stamina + Resistance) at a difficulty of the Lunar’s Essence. Failure indicates that the attacker’s flurry has been disrupted

and immediately ends.
HUNGRY EAGLE METHOD
5m Reflexive (Step 9) Combo-Basic, Counterattack Until next action The overprotective bird pecks anything that comes

near her nest or her food. Activating this Charm allows a character to make a counterattack against any person who makes a Melee or Martial Arts attack against her

until her next action.

SURVIVAL CHARMS

LODESTONE RECKONING MANNER 2m Reflexive Combo-OK Indefinite Similar to a swallow flying south, the Lunar knows his

way. With this Charm active, the character can never become lost. He has an absolute direction sense, and he can perfectly retrace the path he trod in the last 24 hours. For this Charm to function, the Lunar must have checked his position against the moon sometime within the last 24 hours. Otherwise, the

Charm cannot be activated or ends.
BLOOD ON THE WIND 4m, 1wp Supplemental Combo-OK Indefinite Once a true predator catches a scent, she never lets it go. This Charm supplements a roll to track someone. Once the character has her quarry’s scent, she cannot fail to track that target as long as the Charm remains active. Across hard stone, white-water rapids and through the most overpowering opium dens or raging firestorms, the Lunar does not lose the trail. She automatically gains one success more than the person she tracks in a tracking contest; this does not necessarily imply the ability to catch up.
When competing with opposing Charms, add (Essence) successes to the contested roll to determine which wins out. If the Lunar has tasted her quarry’s blood, the Lunar retains a benefit even if the rest of this Charm fails: Even when the Lunar is unable to close distance with her prey due to enemy Charms, the quarry also never accumulates enough successes in the tracking contest to lose her.
PREDATOR AND PREY RECOGNITION 1m Simple Combo-OK Instant The Lunar sniffs at the local game trails and looks at her

surroundings, then she is master of her domain. On a successful (Wits + Survival) roll, she knows the species that are common in the area, which are good food and which are dangerous, for a region (successes x 10) miles in diameter. Being in Wyld areas, or in areas where foreign animals have been imported,

can levy a one- to four-die penalty to the roll.

SPEED AND EXTRA ACTION CHARMS

MANY-ARMED MONKEY STYLE 3m per action Extra Action Combo-OK, Obvious Instant Lunars act with furious, unrelenting speed. This Charm is a

magical flurry of two or more actions of any sort. Each action costs three motes, including the first, and the character can buy up to

(her Wits) actions. These actions can be used for any purpose.
BLINKING EYE OF CHAOS 10m, 1wp Extra Action Obvious, Wyld Instant With mastery of the Wyld comes a deeper understanding

of its tides. Sometimes, the Wyld bends time, accelerating or slowing this aspect of Creation. In the Deep Wyld and Pure Chaos, eddies of bent time can flow right past each other. Luna’s Chosen are immune to such effects, but by predicting and perhaps calling for such an eddy, they can force it over their enemies and gain a temporary edge.
The character directs the fight into an eddy of slow time—or perhaps creates one; cause and effect can be hard to discern in the Wyld. Everyone else involved in the scene (apart from other Lunars) slows down. In effect, the character acts once, then gets to act again in the same tick as though she had waited for her next action. To everyone else, she appears to move and bend impossibly as time blurs their perceptions. For the Lunar, each action is fully independent: She may flurry in each, and use Charms or Combos in each without conflicting with the use of this Charm or Charms

or Combos used in the other action.