Campaign:Anarchy Group Omega/Avin: Difference between revisions

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{{delete|A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore}}
== Basics ==
== Basics ==
*'''Campaign:''' Anarchy Group Omega
*'''Campaign:''' Anarchy Group Omega
*'''Name:''' Avin
*'''Name:''' Avin
*'''Concept:''' Ninja-Doll
*'''Concept:''' Ninja Warrior
*'''Caste:''' Night
*'''Caste:''' Night
*'''Motivation:'''  
*'''Motivation:''' Rescue his wife
*'''Positive intimacies:''' Destruction of all Raksha
*'''Positive intimacies:''' His relationship with his mate, the Gold Faction
*'''Negative intimacies:'''  
*'''Negative intimacies:''' Tyrants
*'''Anima:'''
*'''Anima:''' A black Mongoose with golden eyes, constantly in motion.
*'''Experience:''' Unspent: 0/Total: 0
*'''Experience:''' Unspent: 16/Total: 24




=== Background ===
=== Background ===
Avin was an orphan in the south who escaped slavery by becoming a thief. For a time he made a decent living picking pockets and minor theft, but he was soon asked to take on more daring jobs, and was soon a skilled cat burglar, sneaking into the homes of the rich and powerful and taking treasures for a commission.
Early Life and Adulthood<br/>
Born to a mortal family long sworn into the service of Gem's nobility.  Became an assassin and spy for his lord.


He forever will rue the day he was caughtNot for the fact that he had failed, but for who had caught him: The ambassador of a nearby fair-folk freehold.  Rather than turning him over to the authorities, the Raksha kept the young man as a curiosity, since he had managed to sneak past all of the preternaturally watchful guards that he had posted.
Exaltation<br/>
Uncovered a plot by his master to sell out Gem to the First and Forsaken Lion, and Exalts as he is trying to steal proof from his master's officeHe manages to get the evidence into the hand of Gem's leaders before fleeing the city.


Back at the court he became a plaything of the Raksha nobles, who would send him on seemingly impossible tasks, occasionally constructing obstacle courses and mazes for him to complete for their amusement.  When he woke up in a pile of tent-like fabric that used to be his clothing, his hosts delighted at the tiny mouse that was now theirs to torment.  They made even more intricate and complicated courses for him to run, all under a glass roof for them to better track his progress.  After growing a pair of wings, they added a third dimension to the courses, stressing and pushing him even further beyond his limits.
Wyld Nightmare<br/>
Hunted by Immaculates through the blazing desert, avoiding tribes of cannibals, bands of fair folk, and the walking dead.


One day when he was in a new cage, he realized the bars were thin enough for him to bend, meant to contain a bird, not a small humanWhen he saw an opening, he quietly slipped out of the cage and escaped into the freeholdBut he did not try and leave, no.  He had a score to settleClutching a sharpened metal splinter of cold iron, he made his way to the noble's sleeping chamber, and as the pale light of a golden circle flickered on his forehead, he slashed out the Raksha's throat, leaving it to bleed and gurgle to death.
Deeper Into Darkness<br/>
He travels further west, fleeing from those who are trying to slaughter him, and running towards the forces he knows are arrayed against his homelands.  He infiltrates the Shadowlands of the First and Forsaken Lion, trying to discern some weakness in the abyssal war machine.
 
Silver Strands<br/>
As he investigates further, he runs across or is ran across by a lunar pack, one of whom happens to be his lunar mate, Serenity Broken by Sudden Violence.  His discoveries confirm their suspicions, and there is an argument as to what should be done with him.  The rest of the pack wants to drop him off with the Cult of the Illuminated, but his Mate wants to bring him back with them to the Silver Pact.
 
Claw At The Moon<br/>
Serenity decides to just run off with him.  He doesn't know about her link to him at this point though, and doesn't understand why she's carrying him off into the woods without saying 'bye' to the rest of her pack.  They fight, the lunar easily subduing the Solar, but only increasing his indignation.
 
Golden Awakening<br/>
Solar and Lunar angrily part ways, while the Solar goes off in search of the Cult of the Illuminated.  His mate follows him though, watching over him from a distance.  He finds a Cult base, introduces himself, and is put off by how eagerly he is greeted.  The priceless gifts, the worshipful attention... He had seen this kind of treatment before in the indolent halls of his former masters.  He turned away from the Cult, thanking them for their help, but preferring to fend for himself.  This display struck his distant admirer, who had been conflicted as to what her true feelings were.
 
Moon Song<br/>
Taking on the shape of a traveling performer, the lunar crossed Avin's path again, this time determined to understand himShe came to him in need of protection, and he became her traveling companion until she could return 'home'.  They talked at great lengths, and she sang for him the songs of her true homeland.  As weeks turned into months, her one-sided link of sorcerous subservience became a mutual bond of affection.  Before the lie went too far for her to bare, she revealed her true self to Avin, explaining her earlier actions and asking if he could forgive her for the deceptionAt first he was angry, but as she explained through held-back tears the nature of the solar bond and the fears it had brought up, fear that she had not felt since her second breath, he pulled her into an embrace.
 
Starfall<br/>
Shortly thereafter, a member of the Gold Faction of Sidreals caught up with the wayward solar.  He explained his nature and the nature of the Gold Faction, and how the Cult was merely a tool, a distasteful means to a greater endThe Solars must become God Kings again, but not all were meant to rule from the glittering mountaintop.  Some must lurk in shadows, hunting dark things.  This rang true for Avin, and he accepted the Sidreal's offer of training and support in return for performing tasks that his Gold Faction handlers would ask of him.  Serenity was distrustful of the Sidreals, but did accept that Avin would need all the training and support he could get.
 
Strange Starlit Paths<br/>
Doing stuff for sidreals, training montages, back to back badassery with Serenity.
 
The Midnight Lotus Blooms<br/>
Avin's martial arts abilities begin to earn him notice and praise.
 
Moonless Night<br/>
Two years ago, the two Celestials discovered their obligations would be keeping them apart for the foreseeable future.  They spent a few days in despair, until finally promising each other that they would reunite, and in a private ceremony officiated by a Zenith acquaintance, promised each other something far more.  They spent one more day together, then parted ways.
 
The Ends of the World<br/>
As the various apocalyptic forces crashed in on Creation and it's defenses failed one by one, Avin's thoughts were distracted by the golden ring encircling his finger.  When the plan to evacuate into Heaven was announced, he left a burning golden trail as he sought out his lunar.  They finally met at one of the last Gates as the armies of darkness closed in.  A final stream of refugees poured through, and husband and wife fought side by side, buying each second with Essence, Heroism, Blood and piles and piles of the enemies corpses.  At long last they were only two points of light in an enveloping shroud of darkness, gold and silver intertwined as they whirled about each other, laying the horde low.  As the final cohort of the unmakers approached the gate, soulsteel swords raised high in anticipation, the lovers gazes met.  They had let themselves get drawn from the gate, escape was impossible, and there was no victory to be found on this battlefield.  Serenity drew Avin into one last kiss, then with the strength of Luna, she lifted the Solar above her head and flung him through the gate just as it crashed closed.  Avin's last vision of her was a vicious smile as she turned to face the Deathlord, totemic anima blazing.


=== Appearance ===
=== Appearance ===
A handsome sepia-skinned southerner with dark brown hair and a thin, athletic build, Avin makes a striking impression.  He often wears clothing styled after the fashions of his southern homeland, favoring loose and airy themes with a free range of motion.  When the occasion calls for more formal dress, he wears a modified officers uniform with deep blue fabric and gold trim.  When working, he usually wears dark subdued colors to better disappear into his surroundings.  He almost always wears a black headband carefully folded across his forehead, as well as iridescent snakeskin boots which reflects light in strange patterns.  On his left ring finger he wears a small Orichalcum ring with the insignia of the unconquered sun.


'''Theme Song:''' http://www.youtube.com/watch?v=u7FPL3J0-ng


== Attributes ==
== Attributes ==
  Strength  ●●●      Charisma    ●●●●    Perception  ●●●●● ●●
  Strength  ●●●●● ●●  Charisma    ●●      Perception  ●●●●● ●●
  Dexterity ●●●●● ●● Manipulation ●●●●    Intelligence ●●●●
  Dexterity ●●●●● ●●● Manipulation ●●●●● ●  Intelligence ●●●●
  Stamina  ●●●●●   Appearance  ●●●●● ●● Wits        ●●●●● ●●
  Stamina  ●●●●● ●  Appearance  ●●●●● ●● Wits        ●●●●● ●●


== Abilities ==
== Abilities ==
  Archery      ●●●●● ●● Integrity  ●●●●● ●● Craft        +++++ ++ Athletics ●●●●● ●● Bureaucracy ●●●●● ●●
  Archery      ●●●●● ●● Integrity  ●●●●● ●● Craft        +++++ ++ '''Athletics''' ●●●●● ●● Bureaucracy ●●●●● ●●
  Martial Arts ●●●●● ●● Performance ●●●●● ●● Investigation ●●●●● ●● Awareness ●●●●● ●● Linguistics ●●●●● ●●
  '''Martial Arts''' ●●●●● ●● Performance ●●●●● ●● Investigation ●●●●● ●● '''Awareness''' ●●●●● ●● Linguistics ●●●●● ●●
  Melee        o        Presence    ●●●●● ●● Lore          ●●●●● ●● Dodge    ●●●●● ●● Ride        ●●●●● ●●
  Melee        ●●●●● ●● Presence    ●●●●● ●● Lore          ●●●●● ●● '''Dodge'''     ●●●●● ●● Ride        ●●●●● ●●
  Thrown      ●●●●● ●● Resistance  ●●●●● ●● Medicine      ●●●      Larceny  ●●●●● ●● Sail        o
  '''Thrown'''       ●●●●● ●● '''Resistance''' ●●●●● ●● Medicine      ●●●●● ●● '''Larceny'''   ●●●●● ●● Sail        ●●●●● ●●
  War          ●●●●● ●● Survival    ●●●●● ●● Occult        ●●●●● ●● Stealth  ●●●●● ●● Socialize  ●●●●● ●●
  War          ●●●●● ●● '''Survival'''   ●●●●● ●● '''Occult'''       ●●●●● ●● '''Stealth'''   ●●●●● ●● Socialize  ●●●●● ●●
   
   
=== Crafts ===
=== Crafts ===
  Air          ●●●●● ●●
  Air          ●●●
  Earth        o
  Earth        o
  Fire        ●●●●● ●●
  Fire        o
  Water        ●●●●● ●●
  Water        ●●●●● ●●
  Wood        ●●●●● ●●
  Wood        ●●●●● ●●
Magitech    ●●●●● ●●


Languages: Firetongue (Native: Gem), Old Realm, Riverspeech, Skytongue, Seatongue, Foresttongue, High Realm, Low Realm
Languages: Firetongue (Native: Gem), Old Realm, Riverspeech, Skytongue, Seatongue, Foresttongue, High Realm, Low Realm


=== Specialties ===
=== Specialties ===
 
Martial Arts (Worthy Opponents) ●●●
Thrown (Chakram) ●●●
Craft (Water) (Poisons)●
Dodge (In shadows) ●●●


== Backgrounds ==
== Backgrounds ==
Line 52: Line 88:
  Artifact (Oramous Skin Boots) ●●●
  Artifact (Oramous Skin Boots) ●●●
  Artifact (Infinite Resplendence Amulet) ●●●●●
  Artifact (Infinite Resplendence Amulet) ●●●●●
Artifact (Aegis Inset Amulets) ●
Artifact (Heaven Glory Shroud) ●●
  Artifact (Band of Faith) ●
  Artifact (Band of Faith) ●
   
  Artifact (Yellow Jade Perfected Kata Bracers) ●●●●●
___
Artifact (Paired Orichalcum Baneclaws) ●●●
17/45
Artifact (Skin Mount Amulet) ●●
Artifact (Skin Mount Amulet) ●●
Backing (Gold Faction) ●●●
Manse (Jewel of the Flying Heart) ●
Manse (Kata Sculpting Gem) ●●
Manse (Gemstone of Shadows) ●
Face ●●●●
Sifu ●●●


=== Mutations ===
=== Merits ===
Legendary Dexterity<Br/>
Ambidextrous<br/>
Danger Sense (5pt version) +2 dice on all perception rolls to detect hidden danger and join battle rolls.  Can never lose Dodge DV as a result of surprise, can only lose Parry DV if does not have a weapon drawn.  Also, +3 dice to evade hidden dangers, such as Dex + athletics to catch on the edge of a pit trap.<br/>


Miniscule (Blight) - -3 strength, -2 stamina, +3 stealth, May only move 1 yard per tick or (Dexterity) yards on a dash on foot.  Loses a -0, -1, and 2 -2 health levels.  -4 external penalty to hit, -2 if immobile.
=== Flaws ===
 
Wings (Abomination) - The character can fly at twice normal running speed, ascends at normal running speed, and can dive at 10 times running speed.


== Charms ==
== Charms ==
=== Martial Arts ===
[[Campaign:Anarchy_Group_Omega/Avin/Charms|Avin's Charm List]]
'''2nd Martial Arts Excellency:'''<br/>
'''Martial Arts Essence Flow:'''<br/>
'''Supreme Perfection of Martial Arts:'''<br/>
 
==== Solar Hero Style ====
'''Fists of Iron Technique:'''<br/>
'''Sledgehammer Fist Punch:'''<br/>
'''Dragon Coil Technique:'''<br/>
'''Solar Hero Form:'''<br/>
'''Heaven Thunder Hammer:'''<br/>
'''Crashing Wave Throw:'''<br/>
'''Ox Stunning Blow:'''<br/>
'''Hammer on Iron Technique:'''<br/>
'''Shockwave Technique:'''<br/>
'''Solar Hero Supremacy:'''<br/>
'''Orichalcum Fists of Battle:'''<br/>
 
==== Air Dragon Style ====
'''Air Dragon's Sight:'''<br/>
'''Wind Dragon Speed:'''<br/>
'''Breath Seizing Technique:'''<br/>
'''Shrouding the Body and Mind:'''<br/>
'''Air Dragon Form:'''<br/>
'''Tornado Offense Technique:'''<br/>
'''Avenging Wind Strike:'''<br/>
'''Wrathful Winds Maneuver:'''<br/>
'''Cloud-Treading Method:'''<br/>
'''Thunderclap Kata:'''<br/>
'''Lightning Strike Style:'''<br/>
'''Hurricane Combat Method:'''<br/>
 
==== Ebon Shadow Style ====
'''Image of Death Technique:'''<br/>
'''Wall Climbing Technique:'''<br/>
'''Distracting Finger-Gesture Attack:'''<br/>
'''Ebon Shadow Form:'''<br/>
'''Seven Points of Weakness Strike:'''<br/>
'''Limb-Immobilizing Method:'''<br/>
'''Paralyzing Touch Attack:'''<br/>
'''Elusive Flicker Evasion:'''<br/>
'''Blow-Concealing Gesture Technique:'''<br/>
'''Shadow-Body Style:'''<br/>
'''Shadow-Stepping Motion:'''<br/>
 
==== Prismatic Arrangement of Creation ====
'''Deadly Starmetal Offensive:'''<br/>
'''Orichalcum Sheathing Stance:'''<br/>
'''Flickering Moonsilver Approach:'''<br/>
'''Five Jade Fury:'''<br/>
'''Four Magical Materials Form:'''<br/>
'''Charm Redirection Technique:'''<br/>
'''Sequential Charm Disruption:'''<br/>
'''Spell-Shattering Palm:'''<br/>
'''Astrology Interruption Method:'''<br/>
'''Soul Fire Shaper Form:'''<br/>
'''God Ways:'''<br/>
'''(Type) Exalt Ways:'''<br/>
'''Games of Divinity Form:'''<br/>
'''Demense Emulation Practice:'''<br/>
'''Demense and Manse Form:'''<br/>
'''Prismatic Arrangement of Creation Form:'''<br/>
 
=== Thrown ===
'''2nd Thrown Excellency:'''<br/>
'''Thrown Essence Flow:'''<br/>
'''Infinite Thrown Mastery:'''<br/>
'''Supreme Perfection of Thrown:'''<br/>
'''Joint-Wounding Attack:'''<br/>
'''Observer-Deceiving Attack:'''<br/>
'''Mist on Water Attack:'''<br/>
'''Falling Icicle Strike:'''<br/>
'''Triple-Distance Attack Technique:'''<br/>
'''Cascade of Cutting Terror:'''<br/>
'''Returning Weapon Concentration:'''<br/>
'''Call the Blade:'''<br/>
'''[Custom Charm] permanent charm, automatically causes Spirit Weapons to return to your hand after being thrown:'''<br/>
'''Spirit Weapons:'''<br/>
'''Glorious Solar Chackram [Custom: Also increases the Resources value of the summoned weapons to the user's Essence/2]:'''<br/>
'''Torrent of Inner Light:'''<br/>
'''Maelstrom of Celestial Dominance:'''<br/>
 
=== Integrity ===
'''3rd Integrity Excellency:'''<br/>
'''Integrity Essence Flow:'''<br/>
'''Epic Zeal of Valor:'''<br/>
'''Integrity Protecting Prana:'''<br/>
'''Destiny-Manifesting Method:'''<br/>
'''Phoenix Renewal Tactic (Conviction):'''<br/>
'''Lion's Roar Recovery:'''<br/>
'''Spirit Maintaining Maneuver:'''<br/>
'''Sacrosanct Soul Retribution:'''<br/>
'''Temptation Resisting Stance:'''<br/>
 
=== Presence ===
'''2nd Excellency:'''<br/>
'''Enemy Castigating Solar Judgement:'''<br/>
 
=== Resistance ===
'''3rd Excellency:'''<br/>
'''Body Mending Meditation:'''<br/>
'''Wound Mending Purity Stance:'''<br/>
'''Ox Body Technique:''' (-1x1, -2x2) X7<br/>
 
=== Survival ===
'''2nd Survival Excellency:'''<br/>
'''Trackless Region Navigation:'''<br/>
'''Unshakable Bloodhound Technique:'''<br/>
'''Traceless Passage:'''<br/>
'''Eye-Deceiving Camouflage:'''<br/>
'''Hardship-Surviving Mendicant Spirit:'''<br/>
'''Element-Resisting Prana:'''<br/>
'''Eternal Elemental Harmony:'''<br/>
 
=== Craft ===
'''2nd Excellency:'''<br/>
'''Craftsman Needs No Tools:'''<br/>
 
=== Investigation ===
'''Excellency:'''<br/>
'''Essence Flow:'''<br/>
'''Crafty Observation Method:'''<br/>
'''Evidence-Discerning Method:'''<br/>
'''Oracular Magistrate Understanding:'''<br/>
 
=== Lore ===
'''Chaos Repelling Pattern:'''<br/>
 
=== Athletics ===
'''Excellency:'''<br/>
'''Essence Flow:'''<br/>
'''Supreme Excellency:'''<br/>
'''Lightning Speed:'''<br/>
'''Racing Hare Method:'''<br/>
'''Monkey Leap Technique:'''<br/>
'''Foe-Vaulting Method:'''<br/>
'''Graceful Crane Stance:'''<br/>
'''Spider-Foot Style:'''<br/>
'''Feather-Foot Style:'''<br/>
'''Increasing Strength Exercise:'''<br/>
'''Hill-Hurling Might:'''<br/>
'''Unparalleled Acumen Meditation:'''<br/>
'''Unconquered Might:'''<br/>
'''Speed of Light Approach:'''<br/>
 
=== Awareness ===
'''2nd Excellency:'''<br/>
'''Essence Flow:'''<br/>
 
=== Dodge ===
'''3rd Dodge Excellency:'''<br/>
'''Essence Flow:'''<br/>
'''Shadow over Water:'''<br/>
'''Seven Shadow Evasion:'''<br/>
'''Leaping Dodge Method:'''<br/>
'''Reflex Sidestep Technique:'''<br/>
'''Flow Like Blood:'''<br/>
'''Refinement of Flowing Shadows:'''<br/>
'''Aegis of Altruistic Interposition:'''<br/>
 
=== Larceny ===
'''2nd Larceny Excellency:'''<br/>
'''Essence Flow:'''<br/>
'''Flawless Pickpocketing Technique:'''<br/>
'''Stealing From Plain Sight Spirit:'''<br/>
'''Lock-Opening Touch:'''<br/>
'''Door-Evading Technique:'''<br/>
'''Shroud of Night's Law:'''<br/>
'''Elsewhere Fingers:'''<br/>
 
=== Stealth ===
'''2nd Stealth Excellency:'''<br/>
'''Easily Overlooked Presence Method:'''<br/>
'''Mental Invisibility Technique:'''<br/>
'''Vanishing from Mind's Eye Method:'''<br/>
'''Hooding the Solar Lantern x3:'''<br/>
'''Going Elsewhere Stance:'''<br/>




Line 254: Line 120:
== Essence ==
== Essence ==
'''Essence:''' ●●●●● ●●<br/>
'''Essence:''' ●●●●● ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' 8/12/16<br/>
'''Personal Essence Pool:''' 31/31<br/>
'''Personal Essence Pool:''' 31/31<br/>
'''Peripheral Essence Pool:''' 60/73<br/>
'''Peripheral Essence Pool:''' 49/75[81]<br/>
'''Committed Essence:''' 13<br/>
'''Committed Essence:''' 32<br/>


== Willpower ==
== Willpower ==
Line 264: Line 130:


== Virtues ==
== Virtues ==
  Compassion ●●
  Compassion ●●●
  Conviction ●●●●●
  Conviction ●●●●●
  Temperance ●●
  Temperance ●●●●●
  Valor      ●●●●●
  Valor      ●●●
'''Virtue flaw:''' Heart of Flint (Conviction)<br/>
'''Virtue flaw:''' Heart of Flint (Conviction)<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
Line 276: Line 142:
'''Oramous Skin Boots''' - Attune 5 - Increase the wearer's DV against all attacks by 3.  The wearer may apply his Dodge DV against attacks that cannot normally be dodged.<br/>
'''Oramous Skin Boots''' - Attune 5 - Increase the wearer's DV against all attacks by 3.  The wearer may apply his Dodge DV against attacks that cannot normally be dodged.<br/>
'''Infinite Resplendence Amulet''' - Attune 5 - Can reflexively create any type of clothing imaginable.  Removed clothing evaporates and flows back into the amulet.  +5B/+5L soak, stacks with and is not considered armor for charms.  +2 to Stealth rolls and Larceny rolls to create a disguise.  At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima.  Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.<br/>
'''Infinite Resplendence Amulet''' - Attune 5 - Can reflexively create any type of clothing imaginable.  Removed clothing evaporates and flows back into the amulet.  +5B/+5L soak, stacks with and is not considered armor for charms.  +2 to Stealth rolls and Larceny rolls to create a disguise.  At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima.  Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.<br/>
'''Aegis Inset Amulets''' - No attunement - Reduce the attune costs of armor by 2<br/>
'''Band of Faith''' - No attunement - Contains a single mote of essence which is available to the wielder for use.  This mote recharges after the ring is exposed to the sun for one hour.  This is Avin's wedding ring, and Serenity wears it's twin.<br/>
'''Heaven Glory Shroud''' - No attunement - Increase the number of motes that must be spent to activate any given level of anima by (7-Essence).  For Night Caste Solars, also cut in half the number of motes that feed their Anima with each essence expendiature.<br/>
'''Yellow Jade Perfected Kata Bracers''' - Attune 0 - While a Form charm is active, add the bearer's Essence to any unarmed attack's (including form weapons) Accuracy, Damage and DefenseMay deal bashing or lethal damage at will, and may parry lethal and ranged attacks unarmed.  Add user's essence to their natural soak values, and 2 to the rate of their attacks.<br/>
'''Band of Faith''' - No commitment - Contains a single mote of essence which is available to the wielder for useThis mote recharges after the ring is exposed to the sun for one hour.<br/>
'''Orichalcum Baneclaws''' - Attune 3 - Hearthstone socket.  Speed 4 Accuracy +2 Damage +3L Defense +5 Rate 4 Tags D, M.<br/>
'''Skin Mount Amulets''' - Attune 0 - A hearthstone socket.  Provides an additional pool of Peripheral essence equal to twice the inset stone's rating in motes.<br/>
'''Mantle of Absolute Night''' - Attune 8 - This cloak of incredibly fine materials seems to absorb light.  In fact, it actually absorbs Essence.  Any unintentional essence displays from it's user are entirely contained within it's fabric.  No matter how many peripheral motes they spend, their anima banner will never increase above a slightly visible caste mark.  No Obvious charm will leave a mystic finger pointing back to the user.  No display of Essence will erupt when the user opens a charm Combo.  Also, any attempt to locate, track or observe the wearer suffers an external penalty equal to the wearer's Essence.  In addition, this affect protects the user from external Essence.  Any attack made wholly of Essence that targets the user, such as an Elemental Bolt or weapon or ammunition formed from Essence such as a Glorious Solar Saber or an Essence Cannon shot, has an additional surcharge of (Wearer's Essence) motes, or the attack, shot or weapon dissipates harmlessly in step 2 of attack resolutionIf the attack is an area of effect, the wearer instead increases their DV's by their Essence. <br/>
'''Mundane inventory:''' (Kept in the Elsewhere pockets of the Infinite Resplendence Amulet) A handful of prayer strips inscribed with the Student sutra of Prismatic Arrangement of Creation style.  A dozen vials of Arrow Frog venom.  Various lengths of rope.  Perfect manacles.  Small amounts of various currencies.  Enough food for a weeks worth of meals.  Cooking equipment and utensils, as well as a wide variety of spices, oils and other ingredients.  A selection very fine alcohols.  Three gallons of pure water.  A variety of mundane medical supplies including Arrow Frog antivenom.  Various supplies for thaumaturgical rituals.  A rock about the size of his head.  Stacks of high-quality paper, bottles of ink and a few quills.  A Perfect disguise kit.  A full set of accurate and up-to-date maps and navigation tools.  Several pouches of various illegal/semi-legal drugs and their paraphernalia.  A Perfect set of thieves tools.  Several vials of blood from various sources, neatly and clearly labeled.  A selection of mundane weapons in varying styles from all across Creation.  A stack of journals written in code, all but the most recent filled front to back, including fairly skilled illustrations.  A stuffed dummy dressed in his normal outfit, with a surprisingly convincing rendition of his face.  A stack of polished steel mirrors.  A ten foot wooden pole.  Needle and thread.  A ball of twine.  Most of these things he has either stolen or made himself, and has found a use for each and every one of these items at least once in the past.


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
 
'''Jewel of the Flying Heart''' - Manse 1.  +1 to bearer's Dodge DV.  Socketed in Paired Baneclaws<br/>
'''Mind Cleansing Gem''' - Manse 2.  Improve MDV's by +1.  If touched to anyone who is under unnatural mental influence, it gives that person a chance to break free.  If they win or tie an opposed Willpower roll with the one who imposed the mental influence, the stone immediately frees them of that mental influence.  Socketed in a Skin Mount Amulet.<br/>
'''Gemstone of Shadows''' - Manse 1.  The bearer may create a zone of shadows around themselves up to 2 yards in diameter.  Attempts to spot the wearer have their difficulty increased by 2, higher if the surroundings are also dark.  Increase the bearer's Dodge and Parry DV's against all ranged attacks by one. Socketed in Skin Mount Amulet.<br/>


== Combat ==
== Combat ==
'''Dodge DV:''' 11 + 3 + 4 = 18
'''Dodge DV:''' (8+7+7+3=25/2=13) + 3 + 1 = 17 <br/>
'''Dodge MDV:''' ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:''' (10+7+7=24/2) 12<br/>
'''Soak:''' 0A/0L/0B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 5A/8L/11B<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 3A/6L/9B<br/>
'''Hardness:''' 0A/0L/0B ''(armor only)''<br/>
'''Hardness:''' 0A/0L/0B<br/>


=== Attacks ===
=== Attacks ===
Line 295: Line 166:


=== Health ===
=== Health ===
□□□□□ □□□ -1<br/>
□ -0<br/>
□□□□□ □□□□□ □□□□ -2<br/>
□□□□□ □□□□ -1<br/>
□□□□□ □□□□□ □□□□□ □ -2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated<br/>
□ Incapacitated<br/>
□□□□ Dying<br/>
□□□□□ □ Dying<br/>


== Advancement ==
== Advancement ==
4BP on Miniscule
3bp for Legendary Dexterity<br/>
6bp on Wings
1bp for Ambidextrous<br/>
5bp on Danger Sense<br/>
3bp on Compassion 3<br/>
3bp on Temperance 3<br/>
8xp on Confiscating the Tools of Darkness<br/>


=== Shopping list ===
=== Shopping list ===


'''Martial Arts:'''<br/>
8xp Infinite Martial Arts Mastery<br/>
'''Solar Hero Style:'''<br/>
8xp Pounding Hammer of Devastation<br/>
8xp Inevitable Victory Meditation<br/>
8xp Irrepressible Bravery Tactic<br/>
8xp Dancing with Strife Technique<br/>
8xp Supremacy of War Method<br/>
8xp Ascendant Battle Visage<br/>
'''Integrity:'''<br/>
10xp Elusive Dream Defense<br/>
10xp Sun-King Radiance<br/>
'''Resistance:'''<br/>
8xp Battle Fury Focus<br/>
8xp Bloodthirsty Sword Dancer Spirit<br/>
8xp Durability of Oak Meditaiton<br/>
8xp Iron Skin Concentration<br/>
8xp Iron Kettle Body<br/>
8xp Spirit Strengthens the Skin<br/>
8xp Adamant Skin Technique<br/>
'''Lore:'''<br/>
10xp 3rd Lore Excellency<br/>
10xp Immanent Solar Glory<br/>
10xp Immanent Solar Glory<br/>
10xp Immanent Solar Glory<br/>
10xp Immanent Solar Glory<br/>
10xp Immanent Solar Glory<br/>
10xp Immanent Solar Glory<br/>
10xp Immanent Solar Glory<br/>
'''Occult:'''<br/>
8xp Spirit-Detecting Glance<br/>
8xp Spirit-Cutting Attack<br/>
8xp Ghost-Eating Technique<br/>
8xp Terrestrial Circle Sorcery<br/>
8xp All-Encompassing Sorcerer's Sight<br/>
8xp Sorcerer's Burning Chakra Charm<br/>
'''Stealth:'''<br/>
8xp Stealth Essence Flow<br/>
'''Linguistics:'''<br/>
10xp Sagacious Reading of Intent<br/>


[[Category:Exalted]]
'''Backgrounds:'''<br/>
3xp Spies 1<br/>
3xp Spies 2<br/>

Latest revision as of 14:56, 25 June 2023

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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

Basics[edit]

  • Campaign: Anarchy Group Omega
  • Name: Avin
  • Concept: Ninja Warrior
  • Caste: Night
  • Motivation: Rescue his wife
  • Positive intimacies: His relationship with his mate, the Gold Faction
  • Negative intimacies: Tyrants
  • Anima: A black Mongoose with golden eyes, constantly in motion.
  • Experience: Unspent: 16/Total: 24


Background[edit]

Early Life and Adulthood
Born to a mortal family long sworn into the service of Gem's nobility. Became an assassin and spy for his lord.

Exaltation
Uncovered a plot by his master to sell out Gem to the First and Forsaken Lion, and Exalts as he is trying to steal proof from his master's office. He manages to get the evidence into the hand of Gem's leaders before fleeing the city.

Wyld Nightmare
Hunted by Immaculates through the blazing desert, avoiding tribes of cannibals, bands of fair folk, and the walking dead.

Deeper Into Darkness
He travels further west, fleeing from those who are trying to slaughter him, and running towards the forces he knows are arrayed against his homelands. He infiltrates the Shadowlands of the First and Forsaken Lion, trying to discern some weakness in the abyssal war machine.

Silver Strands
As he investigates further, he runs across or is ran across by a lunar pack, one of whom happens to be his lunar mate, Serenity Broken by Sudden Violence. His discoveries confirm their suspicions, and there is an argument as to what should be done with him. The rest of the pack wants to drop him off with the Cult of the Illuminated, but his Mate wants to bring him back with them to the Silver Pact.

Claw At The Moon
Serenity decides to just run off with him. He doesn't know about her link to him at this point though, and doesn't understand why she's carrying him off into the woods without saying 'bye' to the rest of her pack. They fight, the lunar easily subduing the Solar, but only increasing his indignation.

Golden Awakening
Solar and Lunar angrily part ways, while the Solar goes off in search of the Cult of the Illuminated. His mate follows him though, watching over him from a distance. He finds a Cult base, introduces himself, and is put off by how eagerly he is greeted. The priceless gifts, the worshipful attention... He had seen this kind of treatment before in the indolent halls of his former masters. He turned away from the Cult, thanking them for their help, but preferring to fend for himself. This display struck his distant admirer, who had been conflicted as to what her true feelings were.

Moon Song
Taking on the shape of a traveling performer, the lunar crossed Avin's path again, this time determined to understand him. She came to him in need of protection, and he became her traveling companion until she could return 'home'. They talked at great lengths, and she sang for him the songs of her true homeland. As weeks turned into months, her one-sided link of sorcerous subservience became a mutual bond of affection. Before the lie went too far for her to bare, she revealed her true self to Avin, explaining her earlier actions and asking if he could forgive her for the deception. At first he was angry, but as she explained through held-back tears the nature of the solar bond and the fears it had brought up, fear that she had not felt since her second breath, he pulled her into an embrace.

Starfall
Shortly thereafter, a member of the Gold Faction of Sidreals caught up with the wayward solar. He explained his nature and the nature of the Gold Faction, and how the Cult was merely a tool, a distasteful means to a greater end. The Solars must become God Kings again, but not all were meant to rule from the glittering mountaintop. Some must lurk in shadows, hunting dark things. This rang true for Avin, and he accepted the Sidreal's offer of training and support in return for performing tasks that his Gold Faction handlers would ask of him. Serenity was distrustful of the Sidreals, but did accept that Avin would need all the training and support he could get.

Strange Starlit Paths
Doing stuff for sidreals, training montages, back to back badassery with Serenity.

The Midnight Lotus Blooms
Avin's martial arts abilities begin to earn him notice and praise.

Moonless Night
Two years ago, the two Celestials discovered their obligations would be keeping them apart for the foreseeable future. They spent a few days in despair, until finally promising each other that they would reunite, and in a private ceremony officiated by a Zenith acquaintance, promised each other something far more. They spent one more day together, then parted ways.

The Ends of the World
As the various apocalyptic forces crashed in on Creation and it's defenses failed one by one, Avin's thoughts were distracted by the golden ring encircling his finger. When the plan to evacuate into Heaven was announced, he left a burning golden trail as he sought out his lunar. They finally met at one of the last Gates as the armies of darkness closed in. A final stream of refugees poured through, and husband and wife fought side by side, buying each second with Essence, Heroism, Blood and piles and piles of the enemies corpses. At long last they were only two points of light in an enveloping shroud of darkness, gold and silver intertwined as they whirled about each other, laying the horde low. As the final cohort of the unmakers approached the gate, soulsteel swords raised high in anticipation, the lovers gazes met. They had let themselves get drawn from the gate, escape was impossible, and there was no victory to be found on this battlefield. Serenity drew Avin into one last kiss, then with the strength of Luna, she lifted the Solar above her head and flung him through the gate just as it crashed closed. Avin's last vision of her was a vicious smile as she turned to face the Deathlord, totemic anima blazing.

Appearance[edit]

A handsome sepia-skinned southerner with dark brown hair and a thin, athletic build, Avin makes a striking impression. He often wears clothing styled after the fashions of his southern homeland, favoring loose and airy themes with a free range of motion. When the occasion calls for more formal dress, he wears a modified officers uniform with deep blue fabric and gold trim. When working, he usually wears dark subdued colors to better disappear into his surroundings. He almost always wears a black headband carefully folded across his forehead, as well as iridescent snakeskin boots which reflects light in strange patterns. On his left ring finger he wears a small Orichalcum ring with the insignia of the unconquered sun.

Theme Song: http://www.youtube.com/watch?v=u7FPL3J0-ng

Attributes[edit]

Strength  ●●●●● ●●  Charisma     ●●       Perception   ●●●●● ●●
Dexterity ●●●●● ●●● Manipulation ●●●●● ●  Intelligence ●●●●
Stamina   ●●●●● ●   Appearance   ●●●●● ●● Wits         ●●●●● ●●

Abilities[edit]

Archery      ●●●●● ●● Integrity   ●●●●● ●● Craft         +++++ ++ Athletics ●●●●● ●● Bureaucracy ●●●●● ●●
Martial Arts ●●●●● ●● Performance ●●●●● ●● Investigation ●●●●● ●● Awareness ●●●●● ●● Linguistics ●●●●● ●●
Melee        ●●●●● ●● Presence    ●●●●● ●● Lore          ●●●●● ●● Dodge     ●●●●● ●● Ride        ●●●●● ●●
Thrown       ●●●●● ●● Resistance  ●●●●● ●● Medicine      ●●●●● ●● Larceny   ●●●●● ●● Sail        ●●●●● ●●
War          ●●●●● ●● Survival    ●●●●● ●● Occult        ●●●●● ●● Stealth   ●●●●● ●● Socialize   ●●●●● ●●

Crafts[edit]

Air          ●●●
Earth        o
Fire         o
Water        ●●●●● ●●
Wood         ●●●●● ●●

Languages: Firetongue (Native: Gem), Old Realm, Riverspeech, Skytongue, Seatongue, Foresttongue, High Realm, Low Realm

Specialties[edit]

Martial Arts (Worthy Opponents) ●●●
Thrown (Chakram) ●●●
Craft (Water) (Poisons)●
Dodge (In shadows) ●●●

Backgrounds[edit]

Artifact (Orichalcum Elemental Lens) ●●●
Artifact (Oramous Skin Boots) ●●●
Artifact (Infinite Resplendence Amulet) ●●●●●
Artifact (Band of Faith) ●
Artifact (Yellow Jade Perfected Kata Bracers) ●●●●●
Artifact (Paired Orichalcum Baneclaws) ●●●
Artifact (Skin Mount Amulet) ●●
Artifact (Skin Mount Amulet) ●●
Backing (Gold Faction) ●●●
Manse (Jewel of the Flying Heart) ●
Manse (Kata Sculpting Gem) ●●
Manse (Gemstone of Shadows) ●
Face ●●●●
Sifu ●●●

Merits[edit]

Legendary Dexterity
Ambidextrous
Danger Sense (5pt version) +2 dice on all perception rolls to detect hidden danger and join battle rolls. Can never lose Dodge DV as a result of surprise, can only lose Parry DV if does not have a weapon drawn. Also, +3 dice to evade hidden dangers, such as Dex + athletics to catch on the edge of a pit trap.

Flaws[edit]

Charms[edit]

Avin's Charm List


Combos[edit]

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence[edit]

Essence: ●●●●● ●●
Regeneration: 8/12/16
Personal Essence Pool: 31/31
Peripheral Essence Pool: 49/75[81]
Committed Essence: 32

Willpower[edit]

Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□

Virtues[edit]

Compassion ●●●
Conviction ●●●●●
Temperance ●●●●●
Valor      ●●●

Virtue flaw: Heart of Flint (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.

Inventory[edit]

Orichalcum Essence Lens - Attune 5 - Charms that cause direct damage with Essence, such as elemental bolt, double their base damage. Weapons the exalt creates out of Essence double their damage modifier.
Oramous Skin Boots - Attune 5 - Increase the wearer's DV against all attacks by 3. The wearer may apply his Dodge DV against attacks that cannot normally be dodged.
Infinite Resplendence Amulet - Attune 5 - Can reflexively create any type of clothing imaginable. Removed clothing evaporates and flows back into the amulet. +5B/+5L soak, stacks with and is not considered armor for charms. +2 to Stealth rolls and Larceny rolls to create a disguise. At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima. Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.
Band of Faith - No attunement - Contains a single mote of essence which is available to the wielder for use. This mote recharges after the ring is exposed to the sun for one hour. This is Avin's wedding ring, and Serenity wears it's twin.
Yellow Jade Perfected Kata Bracers - Attune 0 - While a Form charm is active, add the bearer's Essence to any unarmed attack's (including form weapons) Accuracy, Damage and Defense. May deal bashing or lethal damage at will, and may parry lethal and ranged attacks unarmed. Add user's essence to their natural soak values, and 2 to the rate of their attacks.
Orichalcum Baneclaws - Attune 3 - Hearthstone socket. Speed 4 Accuracy +2 Damage +3L Defense +5 Rate 4 Tags D, M.
Skin Mount Amulets - Attune 0 - A hearthstone socket. Provides an additional pool of Peripheral essence equal to twice the inset stone's rating in motes.
Mantle of Absolute Night - Attune 8 - This cloak of incredibly fine materials seems to absorb light. In fact, it actually absorbs Essence. Any unintentional essence displays from it's user are entirely contained within it's fabric. No matter how many peripheral motes they spend, their anima banner will never increase above a slightly visible caste mark. No Obvious charm will leave a mystic finger pointing back to the user. No display of Essence will erupt when the user opens a charm Combo. Also, any attempt to locate, track or observe the wearer suffers an external penalty equal to the wearer's Essence. In addition, this affect protects the user from external Essence. Any attack made wholly of Essence that targets the user, such as an Elemental Bolt or weapon or ammunition formed from Essence such as a Glorious Solar Saber or an Essence Cannon shot, has an additional surcharge of (Wearer's Essence) motes, or the attack, shot or weapon dissipates harmlessly in step 2 of attack resolution. If the attack is an area of effect, the wearer instead increases their DV's by their Essence.
Mundane inventory: (Kept in the Elsewhere pockets of the Infinite Resplendence Amulet) A handful of prayer strips inscribed with the Student sutra of Prismatic Arrangement of Creation style. A dozen vials of Arrow Frog venom. Various lengths of rope. Perfect manacles. Small amounts of various currencies. Enough food for a weeks worth of meals. Cooking equipment and utensils, as well as a wide variety of spices, oils and other ingredients. A selection very fine alcohols. Three gallons of pure water. A variety of mundane medical supplies including Arrow Frog antivenom. Various supplies for thaumaturgical rituals. A rock about the size of his head. Stacks of high-quality paper, bottles of ink and a few quills. A Perfect disguise kit. A full set of accurate and up-to-date maps and navigation tools. Several pouches of various illegal/semi-legal drugs and their paraphernalia. A Perfect set of thieves tools. Several vials of blood from various sources, neatly and clearly labeled. A selection of mundane weapons in varying styles from all across Creation. A stack of journals written in code, all but the most recent filled front to back, including fairly skilled illustrations. A stuffed dummy dressed in his normal outfit, with a surprisingly convincing rendition of his face. A stack of polished steel mirrors. A ten foot wooden pole. Needle and thread. A ball of twine. Most of these things he has either stolen or made himself, and has found a use for each and every one of these items at least once in the past.

Manses and Hearthstones[edit]

Jewel of the Flying Heart - Manse 1. +1 to bearer's Dodge DV. Socketed in Paired Baneclaws
Mind Cleansing Gem - Manse 2. Improve MDV's by +1. If touched to anyone who is under unnatural mental influence, it gives that person a chance to break free. If they win or tie an opposed Willpower roll with the one who imposed the mental influence, the stone immediately frees them of that mental influence. Socketed in a Skin Mount Amulet.
Gemstone of Shadows - Manse 1. The bearer may create a zone of shadows around themselves up to 2 yards in diameter. Attempts to spot the wearer have their difficulty increased by 2, higher if the surroundings are also dark. Increase the bearer's Dodge and Parry DV's against all ranged attacks by one. Socketed in Skin Mount Amulet.

Combat[edit]

Dodge DV: (8+7+7+3=25/2=13) + 3 + 1 = 17
Dodge MDV: (10+7+7=24/2) 12
Soak: 5A/8L/11B
Pierced: 3A/6L/9B
Hardness: 0A/0L/0B

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health[edit]

□ -0
□□□□□ □□□□ -1
□□□□□ □□□□□ □□□□□ □ -2
□ -4
□ Incapacitated
□□□□□ □ Dying

Advancement[edit]

3bp for Legendary Dexterity
1bp for Ambidextrous
5bp on Danger Sense
3bp on Compassion 3
3bp on Temperance 3
8xp on Confiscating the Tools of Darkness

Shopping list[edit]

Martial Arts:
8xp Infinite Martial Arts Mastery

Solar Hero Style:
8xp Pounding Hammer of Devastation
8xp Inevitable Victory Meditation
8xp Irrepressible Bravery Tactic
8xp Dancing with Strife Technique
8xp Supremacy of War Method
8xp Ascendant Battle Visage

Integrity:
10xp Elusive Dream Defense
10xp Sun-King Radiance

Resistance:
8xp Battle Fury Focus
8xp Bloodthirsty Sword Dancer Spirit
8xp Durability of Oak Meditaiton
8xp Iron Skin Concentration
8xp Iron Kettle Body
8xp Spirit Strengthens the Skin
8xp Adamant Skin Technique

Lore:
10xp 3rd Lore Excellency
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory
10xp Immanent Solar Glory

Occult:
8xp Spirit-Detecting Glance
8xp Spirit-Cutting Attack
8xp Ghost-Eating Technique
8xp Terrestrial Circle Sorcery
8xp All-Encompassing Sorcerer's Sight
8xp Sorcerer's Burning Chakra Charm

Stealth:
8xp Stealth Essence Flow

Linguistics:
10xp Sagacious Reading of Intent

Backgrounds:
3xp Spies 1
3xp Spies 2