Campaign:Acts of Villainy/Unrepentant Sand Mistress: Difference between revisions

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== Basics ==
== Basics ==
'''Name:''' Unrepentant Sand Mistress AKA Elvira the Pentient AKA Wise Whisperer AKA Nellens Lude<br/>
'''Name:''' Unrepentant Sand Mistress AKA Elvira the Penitent AKA Wise Whisperer AKA Nellens Lude<br/>
'''Concept:''' Warlord-trickster<br/>
'''Concept:''' Warlord-trickster<br/>
'''Caste/Aspect:''' Malefactor<br/>
'''Caste/Aspect:''' Malefactor<br/>
'''Motivation:''' Turn all of the East against itself<br/>
'''Motivation:''' Let Cecelyne become whole again
'''Intimacies:''' Celestial Exalts (Negative), Disorder, Manipulation, Infernals<br/>
'''Urge:''' Turn all of the East against itself<br/>
'''Anima Banner:''' Dustclouds, the specks of dust eventually focusing to look like screaming heads<br/>
'''Intimacies:''' Celestial Exalts (Negative), Strays (Positive)<br/>
'''Anima Banner:''' Dust clouds, the specks of dust eventually focusing to look like screaming heads<br/>
'''Anima Effect''' Desecration<br/>
'''Anima Effect''' Desecration<br/>
'''Experience:''' 2/200 <br/>
'''Experience:''' -8/200 <br/>
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


=== Background ===
=== Background ===
Once a minor member of House Cathak, the woman that would become Unrepentant Sand Mistress enjoyed vacationing in the Near South, in the Realm tributary states. She was on a fast track to Exaltation, when one night a traveler came to her door.  What happened then was a blur of gold and words, but when she came free of the Solar's sway she was penniless, with only a day's meal and the clothes on her back to her name, and lost in the desert.  Unsure as to what had happened but unwilling to simply lay down and die from it, she kept walking for five days, pausing only once to eat the meal she had been left with.  At the end of the fifth day, starving, dehydrated, and desperate, she fell at the gates of Malfeas where she was pulled in.  Seeing the bitterness and pain from her time wandering her deserts, Cecelyne took it upon herself to Exalt the young woman, and carefully nurtured her hatred.  Eventually, when she had learned what The Five Days Desert sought to teach, she was returned to Creation in the east...at first simply meddling in the afairs of petty dictators, but quickly learning to twist these mockeries of the true rulers of the world to her will.  Since then, she's made many allies, and just as many times she's brought kingdoms toppling down around her.  Now, with the leash removed, she seeks to set the entire East ablaze.
Once a minor member of House Cathak, the woman that would become Unrepentant Sand Mistress enjoyed vacationing in the Near South, in the Realm tributary states. She was on a fast track to Exaltation, when one night a traveler came to her door.  What happened then was a blur of gold and words, but when she came free of the Solar's sway she was penniless, with only a day's meal and the clothes on her back to her name, and lost in the desert.  Unsure as to what had happened but unwilling to simply lay down and die from it, she kept walking for five days, pausing only once to eat the meal she had been left with.  At the end of the fifth day, starving, dehydrated, and desperate, she fell at the gates of Malfeas where she was pulled in.  Seeing the bitterness and pain from her time wandering her deserts, Cecelyne took it upon herself to Exalt the young woman, and carefully nurtured her hatred.  Eventually, when she had learned what The Five Days Desert sought to teach, she was returned to Creation in the east...at first simply meddling in the affairs of petty dictators, but quickly learning to twist these mockeries of the true rulers of the world to her will.  Since then, she's made many allies, and just as many times she's brought kingdoms toppling down around her.  Now, with the leash removed, she seeks to set the entire East ablaze.


=== Appearance ===
=== Appearance ===
Line 18: Line 19:
== Attributes ==
== Attributes ==


  Strength  ●●    Charisma      ●●●      Perception  ●●
  Strength  ●●(●●●)     Charisma      ●●●●    Perception  ●●
  Dexterity ●●●●  Manipulation  ●●●●●(●) Intelligence ●●
  Dexterity ●●●●(●●●)   Manipulation  ●●●●●(●) Intelligence ●●
  Stamina  ●●●    Appearance    ●●●●●(●) Wits        ●●●(●)
  Stamina  ●●●(●●●)   Appearance    ●●●●(●) Wits        ●●●(●)


== Abilities ==
== Abilities ==


  ''Infernal Block''
  ''Infernal Block''
  Archery      X    Integrity  ●●●      Craft        X    Athletics X        Bureaucracy (●)
  Archery      X    '''Integrity'''   ●●●      Craft        X    Athletics ●●●      Bureaucracy (●)
  Martial Arts X    Performance ●●●●●    Investigation X    Awareness ●●●(●)  Linguistics ●●●
  Martial Arts X    '''Performance''' ●●●●●    Investigation X    '''Awareness''' ●●●(●)  Linguistics ●●●
  Melee        ●●●●● Presence    ●●●●●(●) Lore          ●●    Dodge    X        Ride        X
  '''Melee'''       ●●●●● '''Presence'''   ●●●●●(●) Lore          ●●    Dodge    X        Ride        X
  Thrown      X    Resistance  ●●●      Medicine      X    Larceny  X        Sail        X
  Thrown      X    '''Resistance''' ●●●      Medicine      X    Larceny  X        Sail        X
  War          ●●●●● Survival    X        Occult        ●●    Stealth  X        Socialize  ●●●●●
  '''War'''         ●●●●● '''Survival'''   X        Occult        ●●    Stealth  X        '''Socialize'''   ●●●●●


=== Specialties ===
=== Specialties ===
Line 37: Line 38:
== Backgrounds ==
== Backgrounds ==


(1st dot Free) Backing (Cecelyne's Demons): ●●<br/>
(1st dot Free) Backing (Cecelyne's Demons): <br/>
(1st dot Free) Influence (Cecelyne's Demons): <br/>
(1st dot Free) Influence (Cecelyne's Demons, Nexus, Great Forks): ●●●<br/>
(1st dot Free) Cult: ●●●●●<br/>
(1st dot Free) Cult: ●●●●●<br/>
Resources: ●●●●●<br/>
Resources: ●●●●●<br/>
Infernal Command: ●●●<br/>
Infernal Command (Mortals): ●●●<br/>
Infernal Command (Blood Apes): ●<br/>
Infernal Command (Agata): ●<br/>
Backing (Hundred Kingdoms): ●●<br/>
Backing (Hundred Kingdoms): ●●<br/>
Spies: ●●●<br/>
Connections (Lookshy, Halta, Hundred Kingdoms): ●●●<br/>
Influence (Nexus): ●●●<br/>
Artifact: ●●●●●<br/>
Connection (Lookshy): ●●●<br/>
Allies: ●●●<br/>
Demonic Familiar: <br/>
Manse: ●●●
Demonic Familiar: ●●<br/>
Artifact: ●●●<br/>


== Charms ==
== Charms ==
Line 55: Line 56:
* Hellskry Chakra
* Hellskry Chakra
* Demonic Primacy of Essence
* Demonic Primacy of Essence
* Pentients Like Scattered Grains
* Penitents Like Scattered Grains
* Transcendent Desert Creature
* Transcendent Desert Creature
* Sand Through Fingers Defense
* Sand Through Fingers Defense
Line 71: Line 72:
'''Essence:''' ●●●●<br/>
'''Essence:''' ●●●●<br/>
'''Regeneration:''' 10m/hour (4 normal, +6 cult), 14 resting, +1 willpower every 6 hours<br/>
'''Regeneration:''' 10m/hour (4 normal, +6 cult), 14 resting, +1 willpower every 6 hours<br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' 18/18<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' 23/40<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 17<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)''


Line 83: Line 84:
== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion <br/>
* Compassion ●●<br/>
* Conviction ●●<br/>
* Conviction ●●<br/>
* Temperance ●●<br/>
* Temperance <br/>
* Valor      ●●●●<br/>
* Valor      ●●●●<br/>
'''Flawed Virtue:'''<br/>
'''Flawed Virtue:'''<br/>
Line 91: Line 92:


== Inventory ==
== Inventory ==
* Cliumane, The Dark Advisor.  Artifact 3, Sapience 2.  A soul of the Ebon Dragon often summoned up to provide wisdom to rulers, it understands the inner workings of any society...and how to bring it down.  A tattoo of this Demon often denies attempts to see its outline, seeming to draw shadow in around it and hide its edges.  In addition to its usual Charms and intelligence, it grants three dots of specialties (Bureaucracy: Governing +2 and...I dunno, need to figure that out) and one bonus dot each to Awareness, Bureaucracy and Presence.  A three dot version of this tattoo also grants one bonus dot each to Manipulation, Appearance and Intelligence.
* Cliumane, The Dark Advisor.  Artifact 3.  A soul of the Ebon Dragon often summoned up to provide wisdom to rulers, it understands the inner workings of any society...and how to bring it down.  A tattoo of this Demon often denies attempts to see its outline, seeming to draw shadow in around it and hide its edges.  In addition to its usual Charms and intelligence, it grants three dots of specialties (Bureaucracy: Governing +2 and Performance: Speeches +1) and one bonus dot each to Awareness, Bureaucracy and Presence.  A three dot version of this tattoo also grants one bonus dot each to Manipulation, Appearance and Intelligence.  
** Measure the Wind: 1m.  Your essence.  I see it.
** Harrow the Mind: 5m, Scenelong, Illusion, Social.  The spirit convinces the target that something is true, supplementing a (Manipulation + Presence) attack, adding (Temperance) successes. If this social attack is successful, the target finds the impossible possible, then probable, then certain: she’s forced to believe the spirit. She sees things the spirit says are there, feels what the spirit says she feels; she may explicitly act on this information however she wishes, but she cannot doubt that it’s true. Spending one Willpower allows her to disbelieve the illusion for a single action; once the target has spent as many points of Willpower as the spirit’s Essence, she’s overcome the Charm’s effects completely.  A spirit with Essence 4+ may spend a point of Willpower when invoking this Charm to make its effect Crippling. The illusion persists, in a more manageable form, forcing the target to spend one Willpower each day and during any scene in which the illusion is in any way reinforced to avoid acknowledging the illusion as reality. The effect fades entirely only after the target
has successfully resisted the illusion for a number of days equal to the spirit’s Essence.
** Hoodwink: variable motes, Instant, Combo-OK, Social.  With a thousand tricks, the spirit overloads the  target’s mind. The spirit spends as many motes as it  wants. It then counts (motes spent) successes on a special social attack, which can only be made during the  tick that an opponent acts, and can only be defended  against by the target’s Dodge Mental Defense Value.  If the spirit is successful, the target suffers a (spirit’s  Essence) internal penalty to all actions that tick. On  a threshold of 5, the target becomes Inactive; at 7, the target forgets where he is and what he was doing, and cannot recall anything about the past scene. This most potent effect usually fades after the target takes (spirit’s Essence) actions, but mortals must spend one Willpower  before they can begin to recover at all. Finally, until the target’s next action, he must make a (Perception + Awareness) roll with a difficulty equal to the threshold to perceive any of the spirit’s attacks against him.  The spirit gains one bonus success if this Charm is used within a social timeframe, and another if the target is taking any actions that don’t focus on the spirit specifically. Because Hoodwink is only tiny tricks, the target may spend 1 willpower to double his Mental Defense Value against this attack.


* Starmetal Reinforced Breastplate of Vitirol: Artifact 3.
* Starmetal Reinforced Breastplate of Vitriol: Artifact 3.


* Peronelle: Demon Familiar 2
* Crown of Thunders, Artifact 5.  Once a symbol of the Sun's blessing, it's been turned to a more proper use.  Wearing of the crown grants a three dot boost to all physical attributes.  Spending ten motes gives an aura of command that adds five dice to all social rolls for the scene.  While that power functions, an additional 10 motes may be spent to appear glorious and mighty.  While this is active, mortals may not attack you, and treat all orders like compulsions.  Other beings compare their Dodge MDV to your social roll, which gains 3 bonus successes.  Resisting this unnatural mental influence costs two points of willpower, after which you become immune for a month and a day.


* Emonalis, the Blade that Rages.  First Circle Demon.  Malfeas.  Created of his anger and despair, they were the blades his demon troops once used to fight against the vile usurper-Exalts.  Now bound, they are rarely summoned, for even when properly bound they do not unleash their full potential.  When wielded by natives of Malfeas or those under their command, this demon counts as a Short Daiklave.  When wielded by others, it's an Exceptional Chopping Sword.  No attunement. Demon Familiar 1
=== Manses and Hearthstones ===
* Gem of Anger: 2 additional dice on all Charisma and Manipulation rolls regarding negative intimacies
* Gem of Cecelyne's Law: Reduce the difficulty of all attempts to sway the opinions of others by 2, to a minimum of one.


== Combat ==
== Combat ==
'''Dodge DV:''' <br/>
'''Dodge DV:''' 6<br/>
'''Dodge MDV:''' <br/>
'''Dodge MDV:''' 7<br/>
'''Soak:''' B:14 L:12 A:11 (11L/11B from armor, can increase armor up to +4L/8B)<br/>
'''Soak:''' B:17 L:15 A:11 (11L/11B from armor)<br/>
'''Hardness:''' B:9 L:9 A:9 (can increase Hardness up to 5L/5B)<br/>
'''Hardness:''' B:9 L:9 A:9<br/>
'''Special:''' All attacks roll 1 fewer damage.
'''Special:''' All attacks roll 1 fewer damage.
=== Attacks ===
=== Attacks ===
(Mine)<br/>
Perfect Shortspear<br/>
Short Daiklave: Speed 4, Accuracy 13 (+4), Damage  
Speed 5, Accuracy 14, Damage 10L, Defense 7, Rate 2, Reach
=== Armies ===
Mortals:<br/>
Magnitude: 5 (240 members, all Heroic)<br/>
Drill: 4<br/>
Endurance: 8<br/>
Might: 2 (+1 from talismans, et cetera)<br/>
Close Combat: 5 (4 Dex, 4 Melee, +2 Mace /2)  Damage: 7 (4 Str, +10B Mace)<br/>
Ranged Combat: 6 (4 Dex, 4 Archery, +3 Firewand /2)  Damage 6 (12L Firewand<br/>
PDV: 7 (Commander) +2 vs. Ranged (Shields)<br/>
Armor: 5 (8L Perfect Lamellar, 4B stamina, 4B Armored Hide, Mobility -1)<br/>
Other: Cheetah's Pace (+6 Dex for purpose of moving, +6 Strength for purpose of jumping, +3 dice to competitive running attempts, speed as horse-relay if dropped to all fours)<br/>
<br/>
[[campaign:ActsOfVillainy/Tinsinia | Tinsinia]], the Scorpion-Men<br/>
Magnitude: 2 (6 members, each with 1 -0, 7 -1, 6 -2, 1 -4 HL)<br/>
Drill: 4<br/>
Endurance: 8<br/>
Close Combat: 5 (4 Dex, 4 MA, 1 specialty /2)<br/>
Damage: 2L (4 STR) + poison<br/>
Poison stats: Damage 3L, Toxicity 3, Tolerance -/-, Penalty -5<br/>
PDV: 6 (Commander), 4 (on their own)<br/>
DDV: 5<br/>
Soak: 3L/3B (6L/6B /2)<br/>
Available Excellencies: First Athletics, Martial Arts, Presence.  Second Resistance, Survival<br/>
Available Charms: Form Reduction Technique (Abandon bodies to take the shape of scorpions), Hollow Out The Soul (With Willpower and Virtues at 0, they can burst free of mortal hosts), Landscape Hide (Can hide beneath sand or inside a human body), Landscape Travel (Treat sand like solid ground), Ox-Body Technique, Possession (Take over host by climbing into its body), Touch of Saturn (sting delivers venom, which persists after the charm's duration ends), Tracking (sense the movements of those that survive the sting), Weather Control (3 working together can make a sandstorm)<br/>
Essence Pool: 85, Willpower: 9<br/>
<br/>
Mounted Troops<br/>
Magnitude 2 (10 members, all riding Agata)<br/>
Drill: 4<br/>
Endurance: 8<br/>
Might: 2<br/>
Close Combat: 6 (4 dex, 4 melee, +3 Spear /2) (+1 vs. Non-Mounted)<br/>
Damage: 5L/6L (4 Str + 5L/8L Spear)<br/>
PDV: 5 (4 Dex, 4 Melee, +3 Spear /2)<br/>
Armor: 5 (9L Articulated Plate, 2L Stamina, 4L Armored Hide, Mobility -3, Fatigue 2)<br/>
 
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
Line 124: Line 159:
□ -4<br/>
□ -4<br/>
□ Incapacitated
□ Incapacitated
== Tyrant Form ==
* Ordination of Law (Abomination, 6 points)<br/>
Characters with this demonic mutation have the surety of Cecelyne imprinted upon them  They gain one automatic success to all rolls to command or order other creatures<br/>
* Huge (Affliction, 2 points)<br/>
+2 Strength, +2 Stamina, +1 -0 HL, +1 -1 HL.
* Lidless Demon Eye (Blight, 4 points)<br/>
+1 Awareness, Detect dematerialized Spirits automatically, can detect Essence and Magic use.  Covering it gives -3 to all rolls
* Megalomania (Debility, +2 points)<br/>
Roll Compassion at -1 whenever someone attempts to undermine your superiority.  If you fail, you develop a strong dislike for that person.  If you botch, you develop homicidal rage for that person.  Willpower cannot be used to stop this roll
* Sociopathic Detachment (Debility, +2 points)


== Advancement ==
== Advancement ==
Line 129: Line 176:
* 7 BP: Essence
* 7 BP: Essence


* 36 XP: Abilities
* 45 XP: Abilities
* 72 XP: Backrounds
* 72 XP: Backgrounds
* 24 XP: Essence 4
* 24 XP: Essence 4
* 8 XP: Goddamn Excellency
* 8 XP: Goddamn Excellency
* 56 XP: Cherms
* 56 XP: Charms
* 3 XP: Manse

Latest revision as of 14:56, 25 June 2023

Basics[edit]

Name: Unrepentant Sand Mistress AKA Elvira the Penitent AKA Wise Whisperer AKA Nellens Lude
Concept: Warlord-trickster
Caste/Aspect: Malefactor
Motivation: Let Cecelyne become whole again Urge: Turn all of the East against itself
Intimacies: Celestial Exalts (Negative), Strays (Positive)
Anima Banner: Dust clouds, the specks of dust eventually focusing to look like screaming heads
Anima Effect Desecration
Experience: -8/200
(write experience points as "unspent / total" plx)

Background[edit]

Once a minor member of House Cathak, the woman that would become Unrepentant Sand Mistress enjoyed vacationing in the Near South, in the Realm tributary states. She was on a fast track to Exaltation, when one night a traveler came to her door. What happened then was a blur of gold and words, but when she came free of the Solar's sway she was penniless, with only a day's meal and the clothes on her back to her name, and lost in the desert. Unsure as to what had happened but unwilling to simply lay down and die from it, she kept walking for five days, pausing only once to eat the meal she had been left with. At the end of the fifth day, starving, dehydrated, and desperate, she fell at the gates of Malfeas where she was pulled in. Seeing the bitterness and pain from her time wandering her deserts, Cecelyne took it upon herself to Exalt the young woman, and carefully nurtured her hatred. Eventually, when she had learned what The Five Days Desert sought to teach, she was returned to Creation in the east...at first simply meddling in the affairs of petty dictators, but quickly learning to twist these mockeries of the true rulers of the world to her will. Since then, she's made many allies, and just as many times she's brought kingdoms toppling down around her. Now, with the leash removed, she seeks to set the entire East ablaze.

Appearance[edit]

http://i50.photobucket.com/albums/f348/jkmvalgaav2/Maiden/livingtattoofe7.jpg only usually far more clothed.

Attributes[edit]

Strength  ●●(●●●)     Charisma       ●●●●     Perception   ●●
Dexterity ●●●●(●●●)   Manipulation   ●●●●●(●) Intelligence ●●
Stamina   ●●●(●●●)    Appearance     ●●●●(●)  Wits         ●●●(●)

Abilities[edit]

Infernal Block
Archery      X     Integrity   ●●●      Craft         X     Athletics ●●●      Bureaucracy (●)
Martial Arts X     Performance ●●●●●    Investigation X     Awareness ●●●(●)   Linguistics ●●●
Melee        ●●●●● Presence    ●●●●●(●) Lore          ●●    Dodge     X        Ride        X
Thrown       X     Resistance  ●●●      Medicine      X     Larceny   X        Sail        X
War          ●●●●● Survival    X        Occult        ●●    Stealth   X        Socialize   ●●●●●

Specialties[edit]

  • Bureaucracy: Governing ●●
  • Performance: Speeches ●

Backgrounds[edit]

(1st dot Free) Backing (Cecelyne's Demons): ●
(1st dot Free) Influence (Cecelyne's Demons, Nexus, Great Forks): ●●●
(1st dot Free) Cult: ●●●●●
Resources: ●●●●●
Infernal Command (Mortals): ●●●
Infernal Command (Blood Apes): ●
Infernal Command (Agata): ●
Backing (Hundred Kingdoms): ●●
Connections (Lookshy, Halta, Hundred Kingdoms): ●●●
Artifact: ●●●●●
Allies: ●●●
Manse: ●●●

Charms[edit]

  • First Cecelyne Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to a roll for every mote you spend, so long as the roll resonates with She Who Stands Beside The World. x4
  • Cecelyne Inevitability Technique
  • Hellskry Chakra
  • Demonic Primacy of Essence
  • Penitents Like Scattered Grains
  • Transcendent Desert Creature
  • Sand Through Fingers Defense
  • Holy Land Infliction
  • Verdant Emptiness Endowment
  • As You Wish
  • Standing Beside the Battle
  • Demon-Hardened Body
  • Bestowal of Accursed Fortune
  • Untouchable Infinitude Reflection
  • Counter-pronouncement of Enthymemic Law


Essence[edit]

Essence: ●●●●
Regeneration: 10m/hour (4 normal, +6 cult), 14 resting, +1 willpower every 6 hours
Personal Essence Pool: 18/18
Peripheral Essence Pool: 23/40
Committed Essence: 17
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower[edit]

Willpower: ●●●●● ●
Temporary: □□□□□ □
("cross out" □ boxes by substituting them with Xs)

Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●
  • Temperance ●
  • Valor ●●●●

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory[edit]

  • Cliumane, The Dark Advisor. Artifact 3. A soul of the Ebon Dragon often summoned up to provide wisdom to rulers, it understands the inner workings of any society...and how to bring it down. A tattoo of this Demon often denies attempts to see its outline, seeming to draw shadow in around it and hide its edges. In addition to its usual Charms and intelligence, it grants three dots of specialties (Bureaucracy: Governing +2 and Performance: Speeches +1) and one bonus dot each to Awareness, Bureaucracy and Presence. A three dot version of this tattoo also grants one bonus dot each to Manipulation, Appearance and Intelligence.
  • Starmetal Reinforced Breastplate of Vitriol: Artifact 3.
  • Crown of Thunders, Artifact 5. Once a symbol of the Sun's blessing, it's been turned to a more proper use. Wearing of the crown grants a three dot boost to all physical attributes. Spending ten motes gives an aura of command that adds five dice to all social rolls for the scene. While that power functions, an additional 10 motes may be spent to appear glorious and mighty. While this is active, mortals may not attack you, and treat all orders like compulsions. Other beings compare their Dodge MDV to your social roll, which gains 3 bonus successes. Resisting this unnatural mental influence costs two points of willpower, after which you become immune for a month and a day.

Manses and Hearthstones[edit]

  • Gem of Anger: 2 additional dice on all Charisma and Manipulation rolls regarding negative intimacies
  • Gem of Cecelyne's Law: Reduce the difficulty of all attempts to sway the opinions of others by 2, to a minimum of one.

Combat[edit]

Dodge DV: 6
Dodge MDV: 7
Soak: B:17 L:15 A:11 (11L/11B from armor)
Hardness: B:9 L:9 A:9
Special: All attacks roll 1 fewer damage.

Attacks[edit]

Perfect Shortspear
Speed 5, Accuracy 14, Damage 10L, Defense 7, Rate 2, Reach

Armies[edit]

Mortals:
Magnitude: 5 (240 members, all Heroic)
Drill: 4
Endurance: 8
Might: 2 (+1 from talismans, et cetera)
Close Combat: 5 (4 Dex, 4 Melee, +2 Mace /2) Damage: 7 (4 Str, +10B Mace)
Ranged Combat: 6 (4 Dex, 4 Archery, +3 Firewand /2) Damage 6 (12L Firewand
PDV: 7 (Commander) +2 vs. Ranged (Shields)
Armor: 5 (8L Perfect Lamellar, 4B stamina, 4B Armored Hide, Mobility -1)
Other: Cheetah's Pace (+6 Dex for purpose of moving, +6 Strength for purpose of jumping, +3 dice to competitive running attempts, speed as horse-relay if dropped to all fours)

Tinsinia, the Scorpion-Men
Magnitude: 2 (6 members, each with 1 -0, 7 -1, 6 -2, 1 -4 HL)
Drill: 4
Endurance: 8
Close Combat: 5 (4 Dex, 4 MA, 1 specialty /2)
Damage: 2L (4 STR) + poison
Poison stats: Damage 3L, Toxicity 3, Tolerance -/-, Penalty -5
PDV: 6 (Commander), 4 (on their own)
DDV: 5
Soak: 3L/3B (6L/6B /2)
Available Excellencies: First Athletics, Martial Arts, Presence. Second Resistance, Survival
Available Charms: Form Reduction Technique (Abandon bodies to take the shape of scorpions), Hollow Out The Soul (With Willpower and Virtues at 0, they can burst free of mortal hosts), Landscape Hide (Can hide beneath sand or inside a human body), Landscape Travel (Treat sand like solid ground), Ox-Body Technique, Possession (Take over host by climbing into its body), Touch of Saturn (sting delivers venom, which persists after the charm's duration ends), Tracking (sense the movements of those that survive the sting), Weather Control (3 working together can make a sandstorm)
Essence Pool: 85, Willpower: 9

Mounted Troops
Magnitude 2 (10 members, all riding Agata)
Drill: 4
Endurance: 8
Might: 2
Close Combat: 6 (4 dex, 4 melee, +3 Spear /2) (+1 vs. Non-Mounted)
Damage: 5L/6L (4 Str + 5L/8L Spear)
PDV: 5 (4 Dex, 4 Melee, +3 Spear /2)
Armor: 5 (9L Articulated Plate, 2L Stamina, 4L Armored Hide, Mobility -3, Fatigue 2)

Health[edit]

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ -4
□ Incapacitated

Tyrant Form[edit]

  • Ordination of Law (Abomination, 6 points)

Characters with this demonic mutation have the surety of Cecelyne imprinted upon them They gain one automatic success to all rolls to command or order other creatures

  • Huge (Affliction, 2 points)

+2 Strength, +2 Stamina, +1 -0 HL, +1 -1 HL.

  • Lidless Demon Eye (Blight, 4 points)

+1 Awareness, Detect dematerialized Spirits automatically, can detect Essence and Magic use. Covering it gives -3 to all rolls

  • Megalomania (Debility, +2 points)

Roll Compassion at -1 whenever someone attempts to undermine your superiority. If you fail, you develop a strong dislike for that person. If you botch, you develop homicidal rage for that person. Willpower cannot be used to stop this roll

  • Sociopathic Detachment (Debility, +2 points)


Advancement[edit]

  • 8 BP: Abilities
  • 7 BP: Essence
  • 45 XP: Abilities
  • 72 XP: Backgrounds
  • 24 XP: Essence 4
  • 8 XP: Goddamn Excellency
  • 56 XP: Charms
  • 3 XP: Manse