/TG/heim:The Company of the Eagle (Miraglean Mercenaries): Difference between revisions

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==Treasury==
==Treasury==


'''''Gold Crowns:''''' 1
'''''Gold Crowns:''''' 94


'''''Wyrdstone Shards:''''' 4
'''''Wyrdstone Shards:''''' 0


'''''Equipment:''''' None
'''''Equipment:''''' None
Line 58: Line 58:


'''Experience:'''
'''Experience:'''
22
23


'''Advances:'''
'''Advances:'''
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'''Experience:'''
'''Experience:'''
9
11


'''Advances:'''
'''Advances:'''
+1 BS


'''Skills:'''
'''Skills:'''
Combat, Shooting, Speed
Combat, Shooting, Speed
'''Injuries:'''
Crushed leg (-1 Movement)


''A peasant-born Breton, Mercadier left - or perhaps had to leave - his native land at an early age and made his living as a sellsword for almost a decade before falling in with Captain Sforza. His callous cruelty and bloodthirstiness have served him well in his long years as a mercenary and he swifty rose to become the Captain's right-hand man - especially where dirty or bloody work was required. Mercadier is derisive of Sforza's desire for a better life, of the religiosity of Pallas, of those few fallen nobles in the company. For him the mud, gore, the falling blades and arrows of battle are the only things worth living for. In Mordheim he feels he can prove his mettle beyond doubt.''
''A peasant-born Breton, Mercadier left - or perhaps had to leave - his native land at an early age and made his living as a sellsword for almost a decade before falling in with Captain Sforza. His callous cruelty and bloodthirstiness have served him well in his long years as a mercenary and he swifty rose to become the Captain's right-hand man - especially where dirty or bloody work was required. Mercadier is derisive of Sforza's desire for a better life, of the religiosity of Pallas, of those few fallen nobles in the company. For him the mud, gore, the falling blades and arrows of battle are the only things worth living for. In Mordheim he feels he can prove his mettle beyond doubt.''
Line 160: Line 164:


'''Experience:'''
'''Experience:'''
9
10


'''Advances:'''
'''Advances:'''
Line 171: Line 175:
----------
----------


'''''Pallas'''''
'''''Fortebracci'''''


'''War-priestess of Myrmidia''' (12 XP)
'''Youngblood''' (0 XP)


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'''Equipment:'''
'''Equipment:'''
Spear, Shield, Light Armour
Mace, Buckler.


'''Special:'''
'''Special:'''
Prayers, War-honed
Miraglean Mercenary (+1 to hit with Crossbows, ''hate'' Skaven)
 
'''Prayers:'''
Dismay Foe


'''Experience:'''
'''Experience:'''
14
2


'''Advances:'''
'''Advances:'''
+1 Wound
Resilient (-1 strength from hits in close combat)


'''Skills:'''
'''Skills:'''
Combat, Academic, Strength
Combat, Shooting, Strength


''A zealot and sworn champion of the war-goddess of Tilea, Myrmidia. Pallas holds a sacred mission to travel to Mordheim, investigate the catastrophe that destroyed the city and pluck out the heart of the evil brewing in its depths. She spends most of her time apart from the rest of the company with her two bodyguards, the converts Christof and Arturo, but was incidental in the hiring of Jabir ibn Hayyan by confirming the scientific principles behind his alchemical tricks. Reason and logic tell her her mission is doomed to failure, but faith pushes her onward.''
''By his accent clearly high-born, Fortebracci is a callow young man who refuses to speak of his past or his reasons for joining Sforza's expedition. Having paid to enter the company, the Captain is content to let him die in its service - as Sforza and the rest of the warband believe he will. He sticks closest to Braccio, who he shares some common ground with, and Pallas, who is fanatical and overbearing but at least doesn't mock.''


----------
==Henchmen==


'''''Fortebracci'''''
'''''Baldassare and Orsino, the White Eagles'''''


'''Youngblood''' (0 XP)
'''Marksmen''' (0 XP)


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'''Equipment:'''
'''Equipment:'''
Mace, Buckler.
Crossbows, Two Daggers


'''Special:'''
'''Special:'''
Miraglean Mercenary (+1 to hit with Crossbows, ''hate'' Skaven)
Miraglean Mercenary (+1 to hit with all missile weapons, ''hate'' Skaven)


'''Experience:'''
'''Experience:'''
1
2


'''Advances:'''
'''Advances:'''
+1 BS


'''Skills:'''
''Veterans of the company in its more successful days, Baldassare and Orsino are all that remain of Sforza's former 'first fifty', the White Eagles. Still loyally trusting in their gradually more unhinged Captain, the two hope with a mercenary's pragmatism to get in, get rich and get out of Mordheim as quickly as possible.''
Combat, Shooting, Strength


''By his accent clearly high-born, Fortebracci is a callow young man who refuses to speak of his past or his reasons for joining Sforza's expedition. Having paid to enter the company, the Captain is content to let him die in its service - as Sforza and the rest of the warband believe he will. He sticks closest to Braccio, who he shares some common ground with, and Pallas, who is fanatical and overbearing but at least doesn't mock.''
----------
 
==Henchmen==


'''''Baldassare and Orsino, the White Eagles'''''
'''''Arturo, Warrior of Myrmidia'''''


'''Marksmen''' (0 XP)
'''Warrior''' (0 XP)


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'''Equipment:'''
'''Equipment:'''
Crossbows, Two Daggers
Pikes, Shields


'''Special:'''
'''Special:'''
Miraglean Mercenary (+1 to hit with all missile weapons, ''hate'' Skaven)
Miraglean Mercenary (''hate'' Skaven)


'''Experience:'''
'''Experience:'''
1
2


'''Advances:'''
'''Advances:'''
+1 WS


''Veterans of the company in its more successful days, Baldassare and Orsino are all that remain of Sforza's former 'first fifty', the White Eagles. Still loyally trusting in their gradually more unhinged Captain, the two hope with a mercenary's pragmatism to get in, get rich and get out of Mordheim as quickly as possible.''
''Sworn spears of Myrmidia, Christof and Arturo have been turned to the religion by Pallas herself and have pledged their lives to her command. The rest of the company regards them with some unease for their fanaticism but accepts them so long as they are willing to fight and serve. Christof has already proven his worth navigating and negotiating the ways of the Empire, which few others among the warband are familiar with.''


----------
----------


'''''Rolf'''''
'''''Jabir ibn Hayyan, Master of Magic and Science'''''


'''Marksman''' (0 XP)
'''Warlock''' (0 XP)


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'''Equipment:'''
Staff
'''Special:'''
Wizard
'''Spells:'''
Fires of U'Zhul, Sword of Rezhebel, Flight of Zimmeran
'''Experience:'''
2
'''Advances:'''
New spell: Flight of Zimmeran
'''Skills:'''
Academic
''A pompous Arabyan warlock covered in burn scars and tattoos, Jabir fell in with the company as they departed Tilea. Although his services are retained at a premium, his self-described, "supreme command of all the forces of logic and the aether," (demonstrable mainly through flashy tricks and explosions) have given the Captain enough confidence to shell out. Whether Sforza remains so willing once the Arabyan has been tested and tried in the battles of Mordheim remains to be seen.''
==Previous Battles==
'''The Company of the Eagle vs. Igor's Northern Expedition'''
''After an auspiciously uneventful first day spent combing the ruins of Mordheim the company chances upon another band of mercenaries seeking their fortune. Both warbands break for combat with the aim of seizing the other's spoils. Things begin badly as the vaunted firepower of the Eagles is unable to accomplish much under withering returning fire from the handguns of their opponents. The battle turns when Pallas, seizing the initiative, sets up a defense in the corner of a ruined building with her followers and drives off the foe. Much wyrdstone is collected and most of it sold; some of the shards are held back at the request of Pallas and Jabir ibn Hayyad for their scientific studies.
''Returning to the city's borders Captain Sforza comes across the survivor of some perilous prior expedition, a madman raving about loathsome ratmen following his every footstep. Ludovico takes the man under his protection in return for the veteran's knowledge of the ruined city, ripping a lucky silver hammer from the wretch's neck as further payment. The straggler, called Rolf, later proves to be an accomplished shot with the bow and crossbow.''
==The Dead and Dishonoured==
'''''Pallas'''''
'''War-priestess of Myrmidia''' (12 XP)
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'''Equipment:'''
'''Equipment:'''
Crossbow, Dagger
Spear, Shield, Light Armour


'''Special:'''
'''Special:'''
Miraglean Mercenary (+1 to hit with all missile weapons, ''hate'' Skaven)
Prayers, War-honed
 
'''Prayers:'''
Dismay Foe


'''Experience:'''
'''Experience:'''
0
14


'''Advances:'''
'''Advances:'''
+1 Wound


''A straggler found while the warband was combing the ruins of Mordheim after seeing off a rival group of Mercenaries. Rolf is more than half insane and babbles constantly about the torture he endured at the hands of the ratmen he barely managed to escape from - but the wiry, shriveled man has a surprisingly good eye with the bow.''
'''Skills:'''
Combat, Academic, Strength


----------
''A zealot and sworn champion of the war-goddess of Tilea, Myrmidia. Pallas holds a sacred mission to travel to Mordheim, investigate the catastrophe that destroyed the city and pluck out the heart of the evil brewing in its depths. She spends most of her time apart from the rest of the company with her two bodyguards, the converts Christof and Arturo, but was incidental in the hiring of Jabir ibn Hayyan by confirming the scientific principles behind his alchemical tricks. Reason and logic tell her her mission is doomed to failure, but faith pushes her onward.''


'''''Arturo and Christof, Warriors of Myrmidia'''''
'''''Rolf'''''


'''Warriors''' (0 XP)
'''Marksman''' (0 XP)


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'''Equipment:'''
'''Equipment:'''
Pikes, Shields
Crossbow, Dagger


'''Special:'''
'''Special:'''
Miraglean Mercenary (''hate'' Skaven)
Miraglean Mercenary (+1 to hit with all missile weapons, ''hate'' Skaven)


'''Experience:'''
'''Experience:'''
1
0


'''Advances:'''
'''Advances:'''


''Sworn spears of Myrmidia, Christof and Arturo have been turned to the religion by Pallas herself and have pledged their lives to her command. The rest of the company regards them with some unease for their fanaticism but accepts them so long as they are willing to fight and serve. Christof has already proven his worth navigating and negotiating the ways of the Empire, which few others among the warband are familiar with.''
''A straggler found while the warband was combing the ruins of Mordheim after seeing off a rival group of Mercenaries. Rolf is more than half insane and babbles constantly about the torture he endured at the hands of the ratmen he barely managed to escape from - but the wiry, shriveled man has a surprisingly good eye with the bow.''
 
----------


'''''Jabir ibn Hayyan, Master of Magic and Science'''''
'''''Christof, Warrior of Myrmidia'''''


'''Warlock''' (0 XP)
'''Warrior''' (0 XP)


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'''Equipment:'''
'''Equipment:'''
Staff
Pikes, Shields


'''Special:'''
'''Special:'''
Wizard
Miraglean Mercenary (''hate'' Skaven)
 
'''Spells:'''
Fires of U'Zhul, Sword of Rezhebel


'''Experience:'''
'''Experience:'''
1
2


'''Advances:'''
'''Advances:'''
+1 WS


'''Skills:'''
''Sworn spears of Myrmidia, Christof and Arturo have been turned to the religion by Pallas herself and have pledged their lives to her command. The rest of the company regards them with some unease for their fanaticism but accepts them so long as they are willing to fight and serve. Christof has already proven his worth navigating and negotiating the ways of the Empire, which few others among the warband are familiar with.''
Academic
 
''A pompous Arabyan warlock covered in burn scars and tattoos, Jabir fell in with the company as they departed Tilea. Although his services are retained at a premium, his self-described, "supreme command of all the forces of logic and the aether," (demonstrable mainly through flashy tricks and explosions) have given the Captain enough confidence to shell out. Whether Sforza remains so willing once the Arabyan has been tested and tried in the battles of Mordheim remains to be seen.''
 
==Previous Battles==
'''The Company of the Eagle vs. Igor's Northern Expedition'''
''After an auspiciously uneventful first day spent combing the ruins of Mordheim the company chances upon another band of mercenaries seeking their fortune. Both warbands break for combat with the aim of seizing the other's spoils. Things begin badly as the vaunted firepower of the Eagles is unable to accomplish much under withering returning fire from the handguns of their opponents. The battle turns when Pallas, seizing the initiative, sets up a defense in the corner of a ruined building with her followers and drives off the foe. Much wyrdstone is collected and most of it sold; some of the shards are held back at the request of Pallas and Jabir ibn Hayyad for their scientific studies.
 
''Returning to the city's borders Captain Sforza comes across the survivor of some perilous prior expedition, a madman raving about loathsome ratmen following his every footstep. Ludovico takes the man under his protection in return for the veteran's knowledge of the ruined city, ripping a lucky silver hammer from the wretch's neck as further payment. The straggler, called Rolf, later proves to be an accomplished shot with the bow and crossbow.''
 
==The Dead and Dishonoured==




==See also==
==See also==
[[:/TG/heim]]
[[:/TG/heim]]

Latest revision as of 14:50, 25 June 2023

Intro and Ongoing story[edit]

Less than a dozen desperate last-chancers from the Tilean city-states, the Company of the Eagle march towards Mordheim with the trappings of a far larger, far grander mercenary band. Filled with reckless hope for the possibilities of the expedition, each will likely die alone in the darkness.

Warband Rating: 123

Record: 1 - 0

Treasury[edit]

Gold Crowns: 94

Wyrdstone Shards: 0

Equipment: None

Special: Straggler (roll one extra dice and discard one dice in the next post-battle sequence)

Heroes[edit]

Captain Ludovico Sforza

Mercenary Captain (20 XP)

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




Equipment: Twin Daggers, Crossbow, Lucky Charm

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 23

Advances:

Skills: Combat, Shooting, Academic, Strength, Speed

A man falling apart, Captain Sforza formerly led a company of crossbowmen selling their services in the frequent clashes between Tilean city-states. At a battle near the Blighted Marshes he lost almost the entirety of his force when the earth shook and cracked open, swallowing men whole and throwing up great plumes of toxic vapour. Ever since (former friends say his mind is affected) his dreams have been haunted by visions of Mordheim, the doomed city. He chose to muster up those few soldiers of his who remained loyal and burnt the last contents of his paybox on an expedition there. Ludovico lusts for a better life, as a merchant prince, great noble or famous - and retired - mercenary in one of the fine cities of his homeland. This great passion drives him on even as his mind fails him, chancing his all on one last trip to the city of the dead.


Mercadier

Mercenary Champion (8 XP)

M WS BS S T W I A Ld
3 4 4 3 3 1 3 1 7




Equipment: Crossbow, Axe, Dagger

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 11

Advances: +1 BS

Skills: Combat, Shooting, Speed

Injuries: Crushed leg (-1 Movement)

A peasant-born Breton, Mercadier left - or perhaps had to leave - his native land at an early age and made his living as a sellsword for almost a decade before falling in with Captain Sforza. His callous cruelty and bloodthirstiness have served him well in his long years as a mercenary and he swifty rose to become the Captain's right-hand man - especially where dirty or bloody work was required. Mercadier is derisive of Sforza's desire for a better life, of the religiosity of Pallas, of those few fallen nobles in the company. For him the mud, gore, the falling blades and arrows of battle are the only things worth living for. In Mordheim he feels he can prove his mettle beyond doubt.


Braccio da Montone

Mercenary Champion (8 XP)

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Rapier, Dagger

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 10

Advances:

Skills: Combat, Shooting, Speed

A bankrupt fop from Pavona, Braccio has fallen in with the Company in a desperate gambit to avoid his creditors and remake his fortune. His skill with a blade and exaggerated stories of contacts among the noble families of his home city convinced the Captain to hire him. Tensions run high between Braccio and Mercadier, and in general his disdain for the coarser attitudes of his fellow mercenaries make him unpopular. He thinks of Mordheim as a great adventure, and will surely be taught a cruel lesson by the cursed city. Fortebracci follows him around like a wounded pup.


Fortebracci

Youngblood (0 XP)

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Equipment: Mace, Buckler.

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 2

Advances: Resilient (-1 strength from hits in close combat)

Skills: Combat, Shooting, Strength

By his accent clearly high-born, Fortebracci is a callow young man who refuses to speak of his past or his reasons for joining Sforza's expedition. Having paid to enter the company, the Captain is content to let him die in its service - as Sforza and the rest of the warband believe he will. He sticks closest to Braccio, who he shares some common ground with, and Pallas, who is fanatical and overbearing but at least doesn't mock.

Henchmen[edit]

Baldassare and Orsino, the White Eagles

Marksmen (0 XP)

M WS BS S T W I A Ld
4 3 5 3 3 1 3 1 7




Equipment: Crossbows, Two Daggers

Special: Miraglean Mercenary (+1 to hit with all missile weapons, hate Skaven)

Experience: 2

Advances: +1 BS

Veterans of the company in its more successful days, Baldassare and Orsino are all that remain of Sforza's former 'first fifty', the White Eagles. Still loyally trusting in their gradually more unhinged Captain, the two hope with a mercenary's pragmatism to get in, get rich and get out of Mordheim as quickly as possible.


Arturo, Warrior of Myrmidia

Warrior (0 XP)

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Pikes, Shields

Special: Miraglean Mercenary (hate Skaven)

Experience: 2

Advances: +1 WS

Sworn spears of Myrmidia, Christof and Arturo have been turned to the religion by Pallas herself and have pledged their lives to her command. The rest of the company regards them with some unease for their fanaticism but accepts them so long as they are willing to fight and serve. Christof has already proven his worth navigating and negotiating the ways of the Empire, which few others among the warband are familiar with.


Jabir ibn Hayyan, Master of Magic and Science

Warlock (0 XP)

M WS BS S T W I A Ld
4 2 2 3 3 1 4 1 8




Equipment: Staff

Special: Wizard

Spells: Fires of U'Zhul, Sword of Rezhebel, Flight of Zimmeran

Experience: 2

Advances: New spell: Flight of Zimmeran

Skills: Academic

A pompous Arabyan warlock covered in burn scars and tattoos, Jabir fell in with the company as they departed Tilea. Although his services are retained at a premium, his self-described, "supreme command of all the forces of logic and the aether," (demonstrable mainly through flashy tricks and explosions) have given the Captain enough confidence to shell out. Whether Sforza remains so willing once the Arabyan has been tested and tried in the battles of Mordheim remains to be seen.

Previous Battles[edit]

The Company of the Eagle vs. Igor's Northern Expedition After an auspiciously uneventful first day spent combing the ruins of Mordheim the company chances upon another band of mercenaries seeking their fortune. Both warbands break for combat with the aim of seizing the other's spoils. Things begin badly as the vaunted firepower of the Eagles is unable to accomplish much under withering returning fire from the handguns of their opponents. The battle turns when Pallas, seizing the initiative, sets up a defense in the corner of a ruined building with her followers and drives off the foe. Much wyrdstone is collected and most of it sold; some of the shards are held back at the request of Pallas and Jabir ibn Hayyad for their scientific studies.

Returning to the city's borders Captain Sforza comes across the survivor of some perilous prior expedition, a madman raving about loathsome ratmen following his every footstep. Ludovico takes the man under his protection in return for the veteran's knowledge of the ruined city, ripping a lucky silver hammer from the wretch's neck as further payment. The straggler, called Rolf, later proves to be an accomplished shot with the bow and crossbow.

The Dead and Dishonoured[edit]

Pallas

War-priestess of Myrmidia (12 XP)

M WS BS S T W I A Ld
4 3 2 3 3 2 4 1 8




Equipment: Spear, Shield, Light Armour

Special: Prayers, War-honed

Prayers: Dismay Foe

Experience: 14

Advances: +1 Wound

Skills: Combat, Academic, Strength

A zealot and sworn champion of the war-goddess of Tilea, Myrmidia. Pallas holds a sacred mission to travel to Mordheim, investigate the catastrophe that destroyed the city and pluck out the heart of the evil brewing in its depths. She spends most of her time apart from the rest of the company with her two bodyguards, the converts Christof and Arturo, but was incidental in the hiring of Jabir ibn Hayyan by confirming the scientific principles behind his alchemical tricks. Reason and logic tell her her mission is doomed to failure, but faith pushes her onward.

Rolf

Marksman (0 XP)

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment: Crossbow, Dagger

Special: Miraglean Mercenary (+1 to hit with all missile weapons, hate Skaven)

Experience: 0

Advances:

A straggler found while the warband was combing the ruins of Mordheim after seeing off a rival group of Mercenaries. Rolf is more than half insane and babbles constantly about the torture he endured at the hands of the ratmen he barely managed to escape from - but the wiry, shriveled man has a surprisingly good eye with the bow.

Christof, Warrior of Myrmidia

Warrior (0 XP)

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Pikes, Shields

Special: Miraglean Mercenary (hate Skaven)

Experience: 2

Advances: +1 WS

Sworn spears of Myrmidia, Christof and Arturo have been turned to the religion by Pallas herself and have pledged their lives to her command. The rest of the company regards them with some unease for their fanaticism but accepts them so long as they are willing to fight and serve. Christof has already proven his worth navigating and negotiating the ways of the Empire, which few others among the warband are familiar with.


See also[edit]

/TG/heim