/TG/heim:The Brethren of the Crow (Chaos Marauders): Difference between revisions

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Information
Information


Warband Rating: (# 11 *5)+10 = 125
Norse Warband that followed the Visions of Gismund Crow-father on their Longboat to a place of great rot,
Treasury: 0gc
Mordheim.
Wyrdshards: 0
 
Warband Rating: (# 13 *5)+76+20 = 171
Treasury: 1gc
Wyrdshards: 1
Stored Equipment:
Stored Equipment:




==Heroes==
==Heroes==
===Chiefthain Adalbrand===
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 4
| 5
| 3
| 4
| 4
| 1
| 5
| 1
| 8
|-
|}
Equipment
Heavy Armor,Helmet and greataxe
Special rules: 23
Leader: Any Warrior within 6“ of the Marauder Leader:
Chieftain may use his Leadership when taking Ld tests.
Experience:
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Skill Lists: Combat,Strength,Speed and Special
Fluff Goes here




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|-  
| 4
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|}
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Leader


equipment
equipment
Sword and Dagger
Sword and Dagger


Chest wound (-1 t)




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Chaos. Note that only one Plague Bearer can be created at a time.  
Chaos. Note that only one Plague Bearer can be created at a time.  


Experience: 10
Scabrous Hide Difficulty 8
The Master’s skin becomes tough and leathery like that of his patron god.
The Master has an armour save of 2+ which replaces any normal Armour save.
The Scabrous Hide lasts until the beginning of his next Shooting phase.
 
Experience: 16
First Advance (11) Spell: Scabrous Hide.
Second Advance + 1 ws


Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)


Skill Lists: Combat, Academic and Special  
Skill Lists: Combat, Academic and Special  
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| 1
| 1
| 4
| 4
| 1
| 2
| 7
| 7
|-
|-
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equipment
equipment
Heavy Armor, Barbed whip and Axe.
Heavy Armor, Barbed whip and jewelled Sword.Axe




Special rules:


Special rules:


Experience: 12
Experience: 24
First Advance: Skill ( Step Aside)
First Advance: Skill ( Step Aside)
 
Second Advance: Skill (Fearsome)
3rd advane + 1 Attack
4th advance Chosen of Chaos
5th advance Resilient
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)


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Ketil bested in Combat: Nikolai of Igor's Northern Expidition and the Ghoul Chomper of the Blood Legion.
Ketil bested in Combat: Nikolai of Igor's Northern Expidition and the Ghoul Chomper of the Blood Legion, also Yala of theValkyries.
 
 


===Holmr===
===Holmr===
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| 4
| 1
| 1
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Special rules:  
Special rules:  


Experience: 9
Experience: 14


Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)


Skill Lists: Combat,Strength and Special  
Skill Lists: Combat,Strength and Special  
First Advance (11) Skill: Step Aside.
Second Advance: Mighty Blows.
3rd advance +1 wound




The encounter with the Vampire Knight Sir Sauvagnon pushed him over the edge: Madness(Frenzy)
The encounter with the Vampire Knight Sir Sauvagnon pushed him over the edge: Madness(Frenzy)
Killed Igor Aslanov in battle.






===Sigulf the Condemned===
===Sigurd the Condemned===


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
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! Ld
! Ld
|-  
|-  
| 4
| 3
| d6
| 6
| 3
| 3
| d6
| d6
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|}
|}


 
Leg wound -1 m
equipment
equipment


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wastes, never to be seen again.  
wastes, never to be seen again.  


Experience: 11
Experience: 16
First Advance: Skill (Mighty Blows)
First Advance: Skill (Mighty Blows)
Second Advance +1 ws, locking in on 6 (rolled 6)


Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)
Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)


Skill Lists: Strength, Speed and  Special  
Skill Lists: Strength, Speed and  Special


 
===Hrolf===
Fluff Goes here
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 4
| 5
| 3
| 3
| 3
| 1
| 4
| 3
| 7
|-
|}




First Advance (Ws+1)
Second Advance: (+1 attack)
Third Advance :Lad got Talent and +1 Attack


Heavy Armor, Club and Axe


7xp


==Henchmen==
==Henchmen==
===The Vitlof brothers===
===The Vitlof brothers===
  Chaos Marauders
   
Hrolf,Gormr and Valis
Chaos Marauders
 
Gormr and Valis
{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! M
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| 3
| 3
| 3
| 3
| 4
| 3
| 1
| 1
| 4
| 4
| 1
| 2
| 7
| 7
|-
|-
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number of Henchmen:2
number of Henchmen: 4
First Advance (Ws+1)
First Advance (Ws+1)
Second Advance: (+1 attack)
Third advance: (+1 Attack)


Gormr killed the Cossack Zakhan.
Gormr killed the Cossack Zakhan.
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Special rules:  
Special rules:  


Experience: 2
Experience: 7
 
===Karl and Gustav===
Chaos Marauders
 
Hrolf,Gormr,Lars and Valis
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 4
| 4
| 3
| 3
| 3
| 1
| 4
| 1
| 7
|-
|}
 
Equipment: Maces
 
Experience: 1
 
 


Advances:




===Holmr's Dogs===
===Ketil's Dogs===


{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
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One Chaos spawn.


==Notable Moments==
==Notable Moments==
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==Died in Battle==
==Died in Battle==
One Warhound.
One Warhound.
 
Chiefthain Adalbrand lost his existence as chaos spawn against the Valkyries.
Lars of the marauder goon squad.
==Record==
==Record==
25.03.13
26.03.13
Fought to a Draw an Occupy scenario against Igor's Northern Expedition.
Fought to a Draw an Occupy scenario against Igor's Northern Expedition.
26.03.13
Defeated the Blood Legion of Sir Sauvignon in a street fight.
27.03.13
Defeated Igor's Northern Expedition during a chance encounter.
28.03.13 Defeated  a gang of nuln cannoneers and were defeated by them in turn later in a surprise attack which caused Adalbrand to become a chaos spawn.
30.03.13 Defeated Salvatorie's Street Sweepers ina brake-through, found 3 halberds in a smithy.

Latest revision as of 14:50, 25 June 2023

Information

Norse Warband that followed the Visions of Gismund Crow-father on their Longboat to a place of great rot, Mordheim.

Warband Rating: (# 13 *5)+76+20 = 171 Treasury: 1gc Wyrdshards: 1 Stored Equipment:


Heroes[edit]

Gismund Crow-father[edit]

M WS BS S T W I A Ld
4 5 3 3 2 1 4 1 8


Leader

equipment Sword and Dagger

Chest wound (-1 t)


Special rules: Mark of Onogal the Crow Onogal the Crow is the Lord of Decay who unleashes pestilence upon the world. Therefore his followers are almost completely immune to diseases and serious wounds. The Seer uses the Nurgle Rituals (see p. 65 in the Empire in Flames Supplement). However, replace the first spell in the list with the Touch of Onogal as described in the Marauders rule set. A Seer of Onogal is immune to poison

Wizard: A Seer is a Wizard and may use the Rituals of Nurgle.

Spells:

Touch of Onogal Difficulty 10 The Seer’s body is covered with smallpox and blisters. His touch can transmit devastating diseases. This spell can be used against one of the Seer’s close combat opponents. If he takes the model out of action in the following hand-to-hand combat phase, that player rolls for Serious Injuries immediately. If the model dies permanently, replace it with a Nurgle Plague Bearer (see Bestiary for rules) for the rest of the game under the Seer’s control. If the Seer is stunned or taken out of action the Plague Bearer disappears into the Realm of Chaos. Note that only one Plague Bearer can be created at a time.

Scabrous Hide Difficulty 8 The Master’s skin becomes tough and leathery like that of his patron god. The Master has an armour save of 2+ which replaces any normal Armour save. The Scabrous Hide lasts until the beginning of his next Shooting phase.

Experience: 16 First Advance (11) Spell: Scabrous Hide. Second Advance + 1 ws


Skill Lists: Combat, Academic and Special


Fluff Goes here


Champion Ketil[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 4 2 7


equipment Heavy Armor, Barbed whip and jewelled Sword.Axe


Special rules:


Experience: 24 First Advance: Skill ( Step Aside) Second Advance: Skill (Fearsome) 3rd advane + 1 Attack 4th advance Chosen of Chaos 5th advance Resilient Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: Combat,Strength and Special


Ketil bested in Combat: Nikolai of Igor's Northern Expidition and the Ghoul Chomper of the Blood Legion, also Yala of theValkyries.

Holmr[edit]

M WS BS S T W I A Ld
4 4 3 4 3 2 4 1 7


equipment Heavy Armor, jewled Sword and Axe.


Special rules:

Experience: 14

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: Combat,Strength and Special First Advance (11) Skill: Step Aside. Second Advance: Mighty Blows. 3rd advance +1 wound


The encounter with the Vampire Knight Sir Sauvagnon pushed him over the edge: Madness(Frenzy) Killed Igor Aslanov in battle.


Sigurd the Condemned[edit]

M WS BS S T W I A Ld
3 6 3 d6 d6 1 4 d3 7

Leg wound -1 m equipment


Special rules: Rolls his stats when needed, causes Fear and can't use equipment.

Experience: Whenever the Condemned would gain Experience, increase one of his variable attributes the player rolls an appropriate die instead. If the player is satisfied with the result, he may set the attribute on that number (e.g. roll a D6 instead of increasing Strength, on a roll of 4 the player may choose to give the model S 4). Otherwise the attribute remains variable (and the advance is lost). The maximum attributes of the Marauders may be exceeded due to the special nature of the Condemned, and this carries through to when the player wishes to set an attribute instead of keeping it random.

Fate: Once all variable attributes are set, the Condemned may use weapons, armour and miscellaneous equipment as usual. But, if he has 90 Experience and still variable attributes, his patron could not save him from his former god's wrath and his soul and body are lost. He turns into a terrifying Spawn of Chaos. If the warband already consists of a spawn, the doomed warrior wanders off into the wastes, never to be seen again.

Experience: 16 First Advance: Skill (Mighty Blows) Second Advance +1 ws, locking in on 6 (rolled 6)

Advances: #(Stat Line Advance 1, Statline Advance 2, etc.), # Skills (Skill 1, Skill 2, etc.)

Skill Lists: Strength, Speed and Special

Hrolf[edit]

M WS BS S T W I A Ld
4 5 3 3 3 1 4 3 7


First Advance (Ws+1) Second Advance: (+1 attack) Third Advance :Lad got Talent and +1 Attack

Heavy Armor, Club and Axe

7xp

Henchmen[edit]

The Vitlof brothers[edit]

Chaos Marauders

Gormr and Valis

M WS BS S T W I A Ld
4 5 3 3 3 1 4 2 7


number of Henchmen: 4 First Advance (Ws+1) Second Advance: (+1 attack) Third advance: (+1 Attack)

Gormr killed the Cossack Zakhan.

Equipment Light Armor and two Maces.

Special rules:

Experience: 7

Karl and Gustav[edit]

Chaos Marauders

Hrolf,Gormr,Lars and Valis

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 7

Equipment: Maces

Experience: 1



Ketil's Dogs[edit]

M WS BS S T W I A Ld
7 4 0 4 3 1 3 1 7


number of Henchmen: 3


Special rules:

Animals: Warhounds are animals and never gain Animals: experience.


One Chaos spawn.

Notable Moments[edit]

Died in Battle[edit]

One Warhound. Chiefthain Adalbrand lost his existence as chaos spawn against the Valkyries. Lars of the marauder goon squad.

Record[edit]

26.03.13 Fought to a Draw an Occupy scenario against Igor's Northern Expedition.

26.03.13 Defeated the Blood Legion of Sir Sauvignon in a street fight.

27.03.13 Defeated Igor's Northern Expedition during a chance encounter.

28.03.13 Defeated a gang of nuln cannoneers and were defeated by them in turn later in a surprise attack which caused Adalbrand to become a chaos spawn.

30.03.13 Defeated Salvatorie's Street Sweepers ina brake-through, found 3 halberds in a smithy.