/TG/heim:The Blight Lords Followers (Clan Pestilens): Difference between revisions

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=='''Treasures of the Nest'''==
=='''Treasures of the Nest'''==


2 warp token, 1 Wyrd stone, Flail
60 warp tokens, Sword, 1 Wyrd stone


=='''Heroes'''==
=='''Heroes'''==


'''Warband Rating: 123 '''
'''Warband Rating: 221 '''


'''Plague Warden Myrzitch'''
'''Plague Warden Myrzitch'''
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'''Experience:''' 30
'''Experience:''' 46


'''Equipment:'''
'''Equipment:'''


Censer, Light armor, shield, helmet, sling, Warp-stone amulet,  
Censer, Light armor, shield, helmet, sling, Warp-stone amulet, Lucky charm( Charred Tongue of Iron Swordsmen)


'''Advancements:'''
'''Advancements:'''


Skill gained: 2
Skill gained: 2, +1 WS, +1 Init, +1 Atk


'''Skills:'''
'''Skills:'''


Resilient, Mighty Blow
Resilient, Mighty Blow, Ignore Pain(Treat all Stunned as KD)


'''Injuries:'''
'''Injuries:'''
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'''Sorcerer Ixtizt'''
'''Sorcerer Ixtizt'''
Fluff


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'''Experience:''' 18
'''Experience:''' 33


'''Equipment:'''
'''Equipment:'''


Spells(Warp fire), Sling, Sword, Warp-stone amulet, Lucky charm(Juergen Krakau's right eye), Scroll of the rat familiar
Spells(Warp fire)(Gnaw-doom)(Eye of the Warp), Warp-stone amulet, Lucky charm(Juergen Krakau's right eye), Scroll of the rat familiar, Light armor, Shield, Helmet, Flail


'''Advancements:'''
'''Advancements:'''


+1 Atk, Skill gained: 2
+2 Atk, Skill gained: 2, New spell(Gnaw doom)


'''Skills:'''
'''Skills:'''


Dodge, Sorcery
Dodge, Sorcery, Warrior Wizard


'''Injuries:'''
'''Injuries:'''
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'''Plague Monk Rot-eyes'''
'''Plague Monk Rot-eyes'''
Fluff


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'''Experience:''' 11
'''Experience:''' 17


'''Equipment:'''
'''Equipment:'''


Light Armor, shield, Censer, sling, Warp-token amulet
Light Armor, shield, Censer, sling, Warp-token amulet, Lucky Charm (mummified Miniature rat)


'''Advancements:'''
'''Advancements:'''


+1 I
+1 I, +1 T


'''Skills:'''
'''Skills:'''
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'''Initiate Stenchwix'''
 
 
'''Initiate Vilezix'''
 
Fluff


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'''Experience:''' 4
'''Experience:''' 12


'''Equipment:'''
'''Equipment:'''


Plague Dagger, Light Armor, shield, sling
Plague Dagger, Light Armor, shield, sling, Warp Stone Amulet, Luck charm(Pit fighters Rings)


'''Advancements:'''
'''Advancements:'''


Skills gained: 1, +1 Init
Skills gained: 3, +1 Init


'''Skills:'''
'''Skills:'''


Step aside
Step aside, Dodge, Mighty Blow


'''Injuries:'''
'''Injuries:'''


Nervous condition(-1 I)


'''Bloat III'''(Plague Novice that's not so novice anymore)(shooting,combat)


'''Initiate Vilezix'''
Fluff


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'''Experience:''' 4


'''Experience:''' 5
'''Equipment'''


'''Equipment:'''
Light armor, shield, sword, sling, Helmet, Lucky charm(half of a spoke from a Rikshaw), Warpstone Amulet, Repeater Crossbow
 
Plague Dagger, Light Armor, shield, sling


'''Advancements:'''
'''Advancements:'''


Skills gained: 1
The lad's got talent!, +1 Bs, Skills: (Ranged Weapons Expert)
 
'''Skills:'''
 
Step aside, Dodge
 
'''Injuries:'''


'''Injuries'''


=='''Henchmen'''==
=='''Henchmen'''==
Line 267: Line 269:
'''The Sickly ones'''
'''The Sickly ones'''


Plague novices x2
Plague novices x3


Sick & Fester
Sick, Fester, & Callus


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'''Experience:''' 4
'''Experience:''' 9


'''Equipment'''
'''Equipment'''


Light armor, shield, sword, sling
Light armor, shield, sword, sling, Helmet




'''Advancements:'''
'''Advancements:'''


+1 Ld
+1 Ld, +1 WS, +1 Init
 
 
 
'''Ixtizt's New Pets'''
 
Giant Rats x2 (Phlegm is a familiar)
 
'''Phlegm & Rot'''
 
 
Phlegm
 
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'''Ixtizt's New Pet'''


Giant Rat Familiar


Phlegm
Rot


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'''Experience:''' 1 (Can gain experience, magical familiar)
'''Experience:''' 7 (Phlegm can gain experience, magical familiar)


'''Equipment'''
'''Equipment'''
Line 352: Line 388:


'''Advancements:'''
'''Advancements:'''
+1 Init, +1 Ws


Enchanted Animal: The Rat Familiar earns experience as a henchman. A result of 10 - 12 on the henchmen advancement table gives as a result of "Improved spell-casting: if the sorcerer is within 6 inches of the Rat Familiar, he gain a +1 bonus when rolling dice to overcome the difficulty of a spell. This ability is cumulative." This is instead of the promotion to hero.
Enchanted Animal: The Rat Familiar earns experience as a henchman. A result of 10 - 12 on the henchmen advancement table gives as a result of "Improved spell-casting: if the sorcerer is within 6 inches of the Rat Familiar, he gain a +1 bonus when rolling dice to overcome the difficulty of a spell. This ability is cumulative." This is instead of the promotion to hero.


'''The Dirty ones'''
Plague novices x1


Bloat III
Rat ogre "Devastation"


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'''Experience:''' 0
Weapons: Claws & Ferocity!


'''Equipment'''
Special Rules:
 
Fear
 
Stupidity(Unless within 6 inches of allied hero)


Light armor, shield, sword, sling, Helmet
Large Target


'''Advancements:'''


=='''The Tales of the Followers...'''==
=='''The Tales of the Followers...'''==
Line 413: Line 451:
'''''As the wagon and the remnants of the humans rode off, two jeweled weapons bounced out, quickly being scooped up. Easily they could trade these for more warp stones, but the greatest treasure was yet to be found. Deep within the catacombs of the graveyard, the treasure that lay hidden was finally unearthed. A scroll case with skaven markings, and five wyrdstone shards. Soon this whole city will be encased in a plague, and no one would be there to stop them.'''''
'''''As the wagon and the remnants of the humans rode off, two jeweled weapons bounced out, quickly being scooped up. Easily they could trade these for more warp stones, but the greatest treasure was yet to be found. Deep within the catacombs of the graveyard, the treasure that lay hidden was finally unearthed. A scroll case with skaven markings, and five wyrdstone shards. Soon this whole city will be encased in a plague, and no one would be there to stop them.'''''
((Ok, so a very bloody battle against Kalmars acquisitions, three very notable casualties on his side were Ironboar, Bash heart, and Decker. My henchmen died but I had enough to easily buy him and and then some.))
((Ok, so a very bloody battle against Kalmars acquisitions, three very notable casualties on his side were Ironboar, Bash heart, and Decker. My henchmen died but I had enough to easily buy him and and then some.))
-----


'''''Myrzitch slinked away as the humans consolidated their victory. This disgusting village was not worth the death of Bloat II, and he immediately requested another Plague Novice, and out of his bittered anger named him Bloat III. In other places Sorcerer Ixtizt pet Phlegm happily, his warp fire spell proving fruitful once more incinerating a man-ling where he stood. These humans are getting tougher, and next time they will need Rot-eyes there, not tending to his old wound.'''
'''''Myrzitch slinked away as the humans consolidated their victory. This disgusting village was not worth the death of Bloat II, and he immediately requested another Plague Novice, and out of his bittered anger named him Bloat III. In other places Sorcerer Ixtizt pet Phlegm happily, his warp fire spell proving fruitful once more incinerating a man-ling where he stood. These humans are getting tougher, and next time they will need Rot-eyes there, not tending to his old wound.'''
(Battle against Price's outfit, routed on first LD test. If Rot-eyes was there things might of been different for sure.)
(Battle against Price's outfit, routed on first LD test. If Rot-eyes was there things might of been different for sure.)


'''Deaths amongst the followers'''
-----
 
'''''The two bands met amongst the slums of Mordheim, Myrzitch's pack in a pitted fight against Jim's dwarven treasure hunters. stray crossbow bolts flew over head as the skaven skulked through buildngs and debre, closing in on the unsuspecting slayers and warriors advancing down the street. Once they were close enough, Sorcerer Ixtizt let loose with a torrent of warp flame, engulfing slayer Arraya in white green flames.She screamed for a moment and then crumpled to the ground, as quiet and still as a corpse. Sling shots flew down the street as the rest of the dwarves charged, but the rubble and distance kept them from closing in combat. The skaven taking the chance to counter charge did just that, and after a few short seconds of combat the slayer Ranpah lay unconcious on the street, both his legs broken by plague censers.  Rot eyes, after missing the last battle had much pent up rage and hatred for the dwarves, so unleashed a series of deadly blows upon the Dwarven leader Jim. Only able to parry so much the dwarf succumbed to a deadly blow to the head, flecks of warpstone within the censer embedded in his cracked skull. Now three dwarven bodies lay on the street, and the skaven advanced into the buildings the Quarrelers were firing from. Soon Myrzitch charged and beat down one of the three dwarven women within, breaking the rest of the dwarven band. Before the companion of the quarreler could escape the plague followers were on her, capturing and selling her into slavery. The day was won through much dwarven spilled blood, only showing the might of The blight lords Followers once more.
((Ok so, this game ended with Jim the dwarven leader dead by censers, Aralla dead by warp fire, and Ranpah with crushed legs by censers. All in all Colfax decided to disband the list, and I found a straggler which i just said was a dwarven quarreler.)
 
-----
 
'''''The sounds of  a Rickshaw could be heard bouncing down the steet a few blocks down. Myrzitch knew this was the time to strike, before reinforcements could arrive. He charged in along with his pack, a misty glow of green surrounding them all as they wafted the vile warp air around them. Battle was met and the few crazy serfs that were there went down quickly along with some monk man-lings. Myrzitch climbed a ruined building to strike down the Crossbowmen hiding in the second floor as the rest of his the skaven swarmed around, attacking the trickling in reinforcements. In the end, they were just too slow and the Skaven pushed them away, claiming the large ruined building for their own. The large wyrd stone deposit underneath the building proved to be quite fruitful. Bloat III, finally bringing some shred of meaning to the name-turned-slander, did so well he was acknowledged and rose to rank of inner circleth, one of the above average of skaven kind.
(Ok, ambush on Wu manchu's band. Almost lost rot, but in the end no casualties and in stead Bloat was promoted to hero on his first level up! Gotta love the 4,6,8 advancesments he's gonna get as a hero now. Also, I killed Chun, the Chuck norris of the league D:)
 
-----
 
'''''Scrounging the ruins for more wyrdstone, Myrzitch quickly caught the scent of man-lings lingering in the air. But there was something strange about this smell, like something...corrupted. Soon enough not even half a block away they spotted a band of a dozen man-lings with hounds, who all looked just as surprised to see them. They sported the signs of chaos, mutations and the wreak of warp and dark magic. Better  yet tho, they smelled like warp stones. Glancing at his rather unimpressive harvest of two shards, he ordered the attack on the corrupted ones. Sorcerer Ixtizt bathed a pack of hounds in warp fire, searing one's flesh from bone. A bloody and quick battle was met, seeing Bloat III take a whip across the neck and be choked to the ground. Plague Warden Myrzitch was the only one out of four charging skaven to meet the creature known as Her'Zhul. His mighty censer swung around connecting squarely  on his hands and then into his head, bringing the mighty beast out of the battle with the hand hit shattering like glass. Myrzitch was then counter charged but held his own, and soon after a second battle raged even stronger than the other just north of them, and it was Fester who's gnarled blade sunk ddep into Hellscream, filling his lungs with blood and silencing him forever. Soon after the champion fell the rest broke, leaving the battle and the stones for Myrzitch. Once more victory had been claimed and six stones hauled in.'''''
(Ok, crazy battle that could of gone either way in a huge pig slaughter of a combat. Bloat misses next game but Hellscream and a dog died, and Her'zhul suffered a permanent hand injury)
 
-----
 
'''''There they were, Clan Eshin. Finally Myrzitch had found them, but it isn't a surprise it took this long. The clan that specializes in stealth and assassination of course would take a while. Well here they were, sitting on top of a deposit of Wyrd stone that he needed very much. Back at the nest the concoctions Sorcerer Ixtizt was coming up with gave their den an eery green glow that now keeps all curious looters away, the taint of chaos and death more than palpable. If he could get his paws on the stones here, it would almost be complete, their first great spell to infest whole blocks of Mordheim.'''''
 
'''''They quickly ran through alleys and streets avoiding the skilled slingers in the top windows, and once again Ixtizt's warp flame proved deadly as he caught a group of advancing Eshin warriors in a court yard, turning one into a fire ball and the others sprawling to the ground. It seemed that the battle was turning tides when an assassin sprung from behind a ruined building and stabbed initiate stenchwix in the neck, killing the Pestilen initiate instantly. This seemed to only whip the rest of the band into a fervor as they all charged decimating the Eshin enemies. Plague Warden Myrzitch towered over the assassin leader Snikk and brought the full force of his censer down upon him. With one strike the skaven was down, suffering from a crushed hand and a shattered eye socket, the eye laying several feet away. With that the enemy retreated, leaving the house full of wyrd stone, and the final key to the plague spell in Myrzitch's hands.'''''
 
'''''From beneath the city he came, attracted to the immense warp stone energy and corpses that lay rotting. Initiate Vilezix noticed the brutish figured hunched down in the tunnel. He must of been a straggler from some Rat-ogre pit fighting ring deep within the bowels of the city, but he was here now. It took all day to coax the massive rat ogre out of the sewers but enough warpstone and flesh will get it eventually. Vilezix, after seeing the death of his fellow initiate, took a liking to his new "friend" and named him "Devastation" after watching him catch, eat, and kill a petty thief who took wrong turn.'''''
(A very furry and bloody game against "Snik's snickers", Defend the find style. Ended with a victory, but the death of Initiate Stenchwix. He was useless anyways.)
 
 
(Game vs. Street sweepers, victory)
 
'''Deaths among the followers'''
-----
-----



Latest revision as of 14:49, 25 June 2023

The Pack[edit]

Plague Warden Myrzitch crawled out of the rubble, emerging from the hidden tunnel. A cloud of filthy smoke wafted its way out after him, and soon five more figures skulked their way out of the hole. Small rats crawled around them, relishing in the immense power that the damned city of Mordheim radiated with. Myrzitch's voice rattled it's way out of his throat, his breathe creating swirls in the surrounding cloud of pestilence.

"It writhes with power, with these stones we shall create the greatest plague and drive out all others from our city. Then we can harvest the core for ourselves..."

The others chittered behind him as they crawled through the rubble dragging their censers and rot covered weapons along with them. Soon they would find a nest, a place to desecrate and fill with rot to grow their ranks and spread some of the greatest plagues known to man upon Mordheim.


Treasures of the Nest[edit]

60 warp tokens, Sword, 1 Wyrd stone

Heroes[edit]

Warband Rating: 221

Plague Warden Myrzitch

Largest of the followers, Myrzitch wields a censer that fumes with green mist. His body is wracked with open sores, rotting flesh, and hardened scabs, which seep through his disgusting brown fur.

M WS BS S T W I A Ld
5 5 4 4 4 1 6 2 7




Experience: 46

Equipment:

Censer, Light armor, shield, helmet, sling, Warp-stone amulet, Lucky charm( Charred Tongue of Iron Swordsmen)

Advancements:

Skill gained: 2, +1 WS, +1 Init, +1 Atk

Skills:

Resilient, Mighty Blow, Ignore Pain(Treat all Stunned as KD)

Injuries:


Sorcerer Ixtizt

Fluff

M WS BS S T W I A Ld
5 3 3 3 3 1 4 3 6




Experience: 33

Equipment:

Spells(Warp fire)(Gnaw-doom)(Eye of the Warp), Warp-stone amulet, Lucky charm(Juergen Krakau's right eye), Scroll of the rat familiar, Light armor, Shield, Helmet, Flail

Advancements:

+2 Atk, Skill gained: 2, New spell(Gnaw doom)

Skills:

Dodge, Sorcery, Warrior Wizard

Injuries:


Plague Monk Rot-eyes

Fluff

M WS BS S T W I A Ld
5 4 3 4 5 1 6 1 6




Experience: 17

Equipment:

Light Armor, shield, Censer, sling, Warp-token amulet, Lucky Charm (mummified Miniature rat)

Advancements:

+1 I, +1 T

Skills:

Injuries:

Old battle wound



Initiate Vilezix

Fluff

M WS BS S T W I A Ld
5 2 3 2 2 1 5 1 5




Experience: 12

Equipment:

Plague Dagger, Light Armor, shield, sling, Warp Stone Amulet, Luck charm(Pit fighters Rings)

Advancements:

Skills gained: 3, +1 Init

Skills:

Step aside, Dodge, Mighty Blow

Injuries:


Bloat III(Plague Novice that's not so novice anymore)(shooting,combat)

Fluff

M WS BS S T W I A Ld
5 3 4 3 3 1 4 1 5




Experience: 4

Equipment

Light armor, shield, sword, sling, Helmet, Lucky charm(half of a spoke from a Rikshaw), Warpstone Amulet, Repeater Crossbow

Advancements:

The lad's got talent!, +1 Bs, Skills: (Ranged Weapons Expert)

Injuries

Henchmen[edit]

The Sickly ones

Plague novices x3

Sick, Fester, & Callus

M WS BS S T W I A Ld
5 4 3 3 3 1 5 1 6




Experience: 9

Equipment

Light armor, shield, sword, sling, Helmet


Advancements:

+1 Ld, +1 WS, +1 Init


Ixtizt's New Pets

Giant Rats x2 (Phlegm is a familiar)

Phlegm & Rot


Phlegm

M WS BS S T W I A Ld
6 3 0 3 3 1 5 1 4




Rot

M WS BS S T W I A Ld
6 2 0 3 3 1 4 1 4




Experience: 7 (Phlegm can gain experience, magical familiar)

Equipment

Fangs, Claws, & Pestilence!

Advancements:

+1 Init, +1 Ws

Enchanted Animal: The Rat Familiar earns experience as a henchman. A result of 10 - 12 on the henchmen advancement table gives as a result of "Improved spell-casting: if the sorcerer is within 6 inches of the Rat Familiar, he gain a +1 bonus when rolling dice to overcome the difficulty of a spell. This ability is cumulative." This is instead of the promotion to hero.


Rat ogre "Devastation"

M WS BS S T W I A Ld
6 3 3 5 5 3 4 3 4




Weapons: Claws & Ferocity!

Special Rules:

Fear

Stupidity(Unless within 6 inches of allied hero)

Large Target


The Tales of the Followers...[edit]

Myrzitch cackled to himself as he looked around from their first battle in Mordheim. It was a solid victory but may of his followers were injured, but they still fared better than the dead humans of Brettonia that lay before him. Things were looking good for his plans, the human corpses would prove to be valuable test subjects for Myrzitch's rituals and Ixtizt's fowl alchemy. ((Breakthrough mission against Sir allias's band, victory for The blight lords! Notable casualties: 2 Men at arms))


They all snuck through the buildings, the humans of Hoestermanns' keenly within sight in a watch tower, overseeing the killing ground with crossbows. The plan was to sneak within range then charge, springing them all by surprise then pushing them out of the courtyard. Sorcerer Ixtizt had other plans. Brazingly the Skaven sorcerer took an advantage of the cover and ran up to a window, the humans barely seeing him within time. He gripped his wap-stone amulet firmly and hurled warp fire into the second floor of the tower and ignited all four of the humans in flame, one falling out dead while the other ran. Morale instantly broke for the rest of the band and they ran too, leaving the wyrd stone free for the taking... ((Skirmish against Hoestermann's man's, warpfired a building with marksmen in it and I think I killed a marksmen and also blew out an eye on a young blood. They routed next turn.))


A fierce battle raged in the cemetery where Myrzitch and his plagued ones fought a foul human with a wicked scar and his band. The wagon they owned sped through the walls and tombstones as they tried to get through, but Sorcerer Ixtizt had other plans. With skill and luck he laid out his hands and blew magical fire over them all, setting many ablaze. Engaging in a bloody melee soon afterwards, the human had enough and broke, fleeing the field. Four bodies lay motionless afterwards, almost all of them human. Several died of wounds caused by diseased censers, while the others were smoking corpses. One skaven body lie still, the new recruit who was dubbed Bloat. A pike wound disemboweled him when he fell, killing him instantly. Fortunately there was enough wyrd stone to ask for a better armed and armored henchmen, who took up the title Bloat to give the name meaning once more.

As the wagon and the remnants of the humans rode off, two jeweled weapons bounced out, quickly being scooped up. Easily they could trade these for more warp stones, but the greatest treasure was yet to be found. Deep within the catacombs of the graveyard, the treasure that lay hidden was finally unearthed. A scroll case with skaven markings, and five wyrdstone shards. Soon this whole city will be encased in a plague, and no one would be there to stop them. ((Ok, so a very bloody battle against Kalmars acquisitions, three very notable casualties on his side were Ironboar, Bash heart, and Decker. My henchmen died but I had enough to easily buy him and and then some.))


Myrzitch slinked away as the humans consolidated their victory. This disgusting village was not worth the death of Bloat II, and he immediately requested another Plague Novice, and out of his bittered anger named him Bloat III. In other places Sorcerer Ixtizt pet Phlegm happily, his warp fire spell proving fruitful once more incinerating a man-ling where he stood. These humans are getting tougher, and next time they will need Rot-eyes there, not tending to his old wound. (Battle against Price's outfit, routed on first LD test. If Rot-eyes was there things might of been different for sure.)


The two bands met amongst the slums of Mordheim, Myrzitch's pack in a pitted fight against Jim's dwarven treasure hunters. stray crossbow bolts flew over head as the skaven skulked through buildngs and debre, closing in on the unsuspecting slayers and warriors advancing down the street. Once they were close enough, Sorcerer Ixtizt let loose with a torrent of warp flame, engulfing slayer Arraya in white green flames.She screamed for a moment and then crumpled to the ground, as quiet and still as a corpse. Sling shots flew down the street as the rest of the dwarves charged, but the rubble and distance kept them from closing in combat. The skaven taking the chance to counter charge did just that, and after a few short seconds of combat the slayer Ranpah lay unconcious on the street, both his legs broken by plague censers. Rot eyes, after missing the last battle had much pent up rage and hatred for the dwarves, so unleashed a series of deadly blows upon the Dwarven leader Jim. Only able to parry so much the dwarf succumbed to a deadly blow to the head, flecks of warpstone within the censer embedded in his cracked skull. Now three dwarven bodies lay on the street, and the skaven advanced into the buildings the Quarrelers were firing from. Soon Myrzitch charged and beat down one of the three dwarven women within, breaking the rest of the dwarven band. Before the companion of the quarreler could escape the plague followers were on her, capturing and selling her into slavery. The day was won through much dwarven spilled blood, only showing the might of The blight lords Followers once more. ((Ok so, this game ended with Jim the dwarven leader dead by censers, Aralla dead by warp fire, and Ranpah with crushed legs by censers. All in all Colfax decided to disband the list, and I found a straggler which i just said was a dwarven quarreler.)


The sounds of a Rickshaw could be heard bouncing down the steet a few blocks down. Myrzitch knew this was the time to strike, before reinforcements could arrive. He charged in along with his pack, a misty glow of green surrounding them all as they wafted the vile warp air around them. Battle was met and the few crazy serfs that were there went down quickly along with some monk man-lings. Myrzitch climbed a ruined building to strike down the Crossbowmen hiding in the second floor as the rest of his the skaven swarmed around, attacking the trickling in reinforcements. In the end, they were just too slow and the Skaven pushed them away, claiming the large ruined building for their own. The large wyrd stone deposit underneath the building proved to be quite fruitful. Bloat III, finally bringing some shred of meaning to the name-turned-slander, did so well he was acknowledged and rose to rank of inner circleth, one of the above average of skaven kind. (Ok, ambush on Wu manchu's band. Almost lost rot, but in the end no casualties and in stead Bloat was promoted to hero on his first level up! Gotta love the 4,6,8 advancesments he's gonna get as a hero now. Also, I killed Chun, the Chuck norris of the league D:)


Scrounging the ruins for more wyrdstone, Myrzitch quickly caught the scent of man-lings lingering in the air. But there was something strange about this smell, like something...corrupted. Soon enough not even half a block away they spotted a band of a dozen man-lings with hounds, who all looked just as surprised to see them. They sported the signs of chaos, mutations and the wreak of warp and dark magic. Better yet tho, they smelled like warp stones. Glancing at his rather unimpressive harvest of two shards, he ordered the attack on the corrupted ones. Sorcerer Ixtizt bathed a pack of hounds in warp fire, searing one's flesh from bone. A bloody and quick battle was met, seeing Bloat III take a whip across the neck and be choked to the ground. Plague Warden Myrzitch was the only one out of four charging skaven to meet the creature known as Her'Zhul. His mighty censer swung around connecting squarely on his hands and then into his head, bringing the mighty beast out of the battle with the hand hit shattering like glass. Myrzitch was then counter charged but held his own, and soon after a second battle raged even stronger than the other just north of them, and it was Fester who's gnarled blade sunk ddep into Hellscream, filling his lungs with blood and silencing him forever. Soon after the champion fell the rest broke, leaving the battle and the stones for Myrzitch. Once more victory had been claimed and six stones hauled in. (Ok, crazy battle that could of gone either way in a huge pig slaughter of a combat. Bloat misses next game but Hellscream and a dog died, and Her'zhul suffered a permanent hand injury)


There they were, Clan Eshin. Finally Myrzitch had found them, but it isn't a surprise it took this long. The clan that specializes in stealth and assassination of course would take a while. Well here they were, sitting on top of a deposit of Wyrd stone that he needed very much. Back at the nest the concoctions Sorcerer Ixtizt was coming up with gave their den an eery green glow that now keeps all curious looters away, the taint of chaos and death more than palpable. If he could get his paws on the stones here, it would almost be complete, their first great spell to infest whole blocks of Mordheim.

They quickly ran through alleys and streets avoiding the skilled slingers in the top windows, and once again Ixtizt's warp flame proved deadly as he caught a group of advancing Eshin warriors in a court yard, turning one into a fire ball and the others sprawling to the ground. It seemed that the battle was turning tides when an assassin sprung from behind a ruined building and stabbed initiate stenchwix in the neck, killing the Pestilen initiate instantly. This seemed to only whip the rest of the band into a fervor as they all charged decimating the Eshin enemies. Plague Warden Myrzitch towered over the assassin leader Snikk and brought the full force of his censer down upon him. With one strike the skaven was down, suffering from a crushed hand and a shattered eye socket, the eye laying several feet away. With that the enemy retreated, leaving the house full of wyrd stone, and the final key to the plague spell in Myrzitch's hands.

From beneath the city he came, attracted to the immense warp stone energy and corpses that lay rotting. Initiate Vilezix noticed the brutish figured hunched down in the tunnel. He must of been a straggler from some Rat-ogre pit fighting ring deep within the bowels of the city, but he was here now. It took all day to coax the massive rat ogre out of the sewers but enough warpstone and flesh will get it eventually. Vilezix, after seeing the death of his fellow initiate, took a liking to his new "friend" and named him "Devastation" after watching him catch, eat, and kill a petty thief who took wrong turn. (A very furry and bloody game against "Snik's snickers", Defend the find style. Ended with a victory, but the death of Initiate Stenchwix. He was useless anyways.)


(Game vs. Street sweepers, victory)

Deaths among the followers


Plague Novice Bloat, disemboweled by a pike against Kalmars acquisitions.

Plague Novice Bloat II, Run through on a man-ling sword.