Setting:Hail and Kill/Sage: Difference between revisions
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Per 10 [-20] | Per 10 [-20] | ||
==Advantages== | ==Advantages== | ||
Detect (Magic) [20], | Detect (Magic) [20], Sage's Servant(Point Total: 55 + Conjured Metatrait, Minion +0%, Appears constantly x4) [16], 30 points spent on spells with the Sage spells modifier -65% (Magical -10%, Immediate preparation required: 1 hour or consumes $5 of a particular material and preparation required. -55%) | ||
==Disadvantages== | ==Disadvantages== | ||
Addiction(Any mildly addictive drug, i.e.: weed, shrooms, etc.) [-1], -10 points chosen from among: Confused [-10†], Compulsive Carousing [-5†], Disturbing Voice [-10], Gluttony [-5†], Insomniac[ | Addiction(Any mildly addictive drug, i.e.: weed, shrooms, etc.) [-1], -10 points chosen from among: Confused [-10†], Compulsive Carousing [-5†], Disturbing Voice [-10], Gluttony [-5†], Insomniac(Mild)[-10] or Sense of Duty (Adventuring companions or Nature) [-5]. | ||
† Multiplied for self-control number; see p. B120. | † Multiplied for self-control number; see p. B120. | ||
==Skills== | ==Skills== | ||
Line 16: | Line 17: | ||
Occultism (A) IQ+1 [4]-15, Hidden Lore(Spirits) (A) IQ+0 [2]-14 | Occultism (A) IQ+1 [4]-15, Hidden Lore(Spirits) (A) IQ+0 [2]-14 | ||
===Background Skills=== | ===Background Skills=== | ||
Five of: Animal Handling(Any one kind) (A) IQ-1 [1]-13 | Five of: Animal Handling(Any one kind) (A) IQ-1 [1]-13; Cooking (A) IQ-1 [1]-13; Diagnosis (H) IQ-2 [1]-12; Falconry (A) IQ-1 [1]-13; First Aid (E) IQ+0 [1]-14; Naturalist (H) IQ-2 [1]-12; Teaching (A) IQ-1 [1]-13; Veterinary (H) IQ-2 [1]-12. | ||
==Sample Sage Abilities== | ==Sample Sage Abilities== | ||
[[Hail and Kill:Sage:Sample Spells|Sample Sage Spells]] | [[Hail and Kill:Sage:Sample Spells|Sample Sage Spells]] | ||
[[Hail and Kill:Sage:Sample | [[Hail and Kill:Sage:Sample Sage's Servants|Sample Sage's Servants]] | ||
[[Category:Homebrew Settings]] | [[Category:Homebrew Settings]] |
Latest revision as of 19:54, 24 June 2023
Sage [150][edit]
You are a sage. Some say that you are a master of nature, but you know that nature isn't something one masters, it's something one is a part of. Your magical abilities focus on manipulating the natural energies of others, both to enhance and to deteriorate. You rituals take a long time; about an hour. In a pinch you can prepare a magical effect for later use, that is you do all but the last second of the ritual and then finish it when you need to, but that requires magical incense, oils, candles or other reagents.
Attributes[edit]
ST 10 [0]; DX 10 [0]; IQ 14 [80]; HT 10 [0].
Secondary Characteristics[edit]
Per 10 [-20]
Advantages[edit]
Detect (Magic) [20], Sage's Servant(Point Total: 55 + Conjured Metatrait, Minion +0%, Appears constantly x4) [16], 30 points spent on spells with the Sage spells modifier -65% (Magical -10%, Immediate preparation required: 1 hour or consumes $5 of a particular material and preparation required. -55%)
Disadvantages[edit]
Addiction(Any mildly addictive drug, i.e.: weed, shrooms, etc.) [-1], -10 points chosen from among: Confused [-10†], Compulsive Carousing [-5†], Disturbing Voice [-10], Gluttony [-5†], Insomniac(Mild)[-10] or Sense of Duty (Adventuring companions or Nature) [-5].
† Multiplied for self-control number; see p. B120.
Skills[edit]
Primary Skills[edit]
Alchemy (VH) IQ+2 [16], Four Alchemy techniques, each (H) Alchemy+0 [2]-16
Secondary Skills[edit]
Occultism (A) IQ+1 [4]-15, Hidden Lore(Spirits) (A) IQ+0 [2]-14
Background Skills[edit]
Five of: Animal Handling(Any one kind) (A) IQ-1 [1]-13; Cooking (A) IQ-1 [1]-13; Diagnosis (H) IQ-2 [1]-12; Falconry (A) IQ-1 [1]-13; First Aid (E) IQ+0 [1]-14; Naturalist (H) IQ-2 [1]-12; Teaching (A) IQ-1 [1]-13; Veterinary (H) IQ-2 [1]-12.