Warhammer 40,000/Tactics/Inquisition(8E): Difference between revisions

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==Why Play Inquisition==
#REDIRECT [[Warhammer 40,000/Tactics/Imperium(8E)#Inquisition]]
[[Monty Python|Because you want an army that nobody expects, with surprise and fear as your chief weapons]]. Actually in 8E the main reason nobody expects them is that they took a big shot to the pills, losing most of their assault capability to the Adeptus Ministorum and having their glorious monkeys nerf-batted into oblivion, so nobody will expect you to be so masochistic as to actually try to win a game with them (at least until the Codex drops... maybe). That said, if you're not a WAAC man-child and you like your fluff as much as your crunch, you can still build an interesting force especially when combined with the Adeptus Ministorum, Sisters of Silence and other such elements. You think [[John Blanche|John Blanche]] will stop playing Inquisition? Not on your life.
[[Category:Warhammer 40000 Tactics(8E)]]
 
===Pros:===
 
* Super fluffy
* Great for model customisation
* Can ally with all Imperium units
* Decent psyker HQs
 
===Cons:===
 
* Small choice of units
* Some units have no transport options
 
==Special Rules==
 
==Psychic Powers==
 
==Armoury & Wargear==
 
==Unit Analysis==
 
==Building Your Army==
 
[[Category:Warhammer 40000 Tactics]]
[[Category: Inquisition]]

Latest revision as of 11:34, 24 June 2023