Basic Close Combat Weapons: Difference between revisions

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[[File:CKnife.jpg|200px|right|thumb|Combat Knife]]
[[File:CKnife.jpg|200px|right|thumb|Combat Knife]]


The most simple, widespread and ubiquitous CCW ever. During the time of the Great Crusade, combat blades were a catch-all category which described a variety of lethal hand-to-hand weapons favoured by the Space Marine Legions, the exact form varying from Legion to Legion by its culture and tradition. They ranged from heavy razor-edged chain-bayonet, to adamantine gladius and Thule-alloy battle-axes that would be too heavy for an unaugmented human to wield.  
The most simple, widespread and ubiquitous CCW ever. During the time of the Great Crusade, combat blades were a catch-all category which described a variety of lethal hand-to-hand weapons favoured by the Space Marine Legions, the exact form varying from Legion to Legion by its culture and tradition. They ranged from heavy razor-edged chain-bayonet, to adamantine gladius and Thule-alloy battle-axes that would be too heavy for an unaugmented human to wield.


Most Combat Knives are used as a bayonet for Imperial Guardsmen's [[Lasgun|flashlights]], although their effectiveness is pretty subpar in an age of [[Space Marine|power armored roid monsters.]] Thus it is used against [[Gretchin|Grots]] and [[Tau]].
Most Combat Knives are used as a bayonet for Imperial Guardsmen's [[Lasgun|flashlights]], although their effectiveness is pretty subpar in an age of [[Space Marine|power armored roid monsters.]] Thus it is used against [[Gretchin|Grots]] and [[Tau]].
The edges are mono-molecular, though, hence the nickname "molly blade".


===Astartes Combat Knife===
===Astartes Combat Knife===
[[File:Eternalcrusade-smknife.jpg|200px|right|thumb|Astartes Combat Knife]]
[[File:Eternalcrusade-smknife.jpg|200px|right|thumb|Astartes Combat Knife]]


Combat Knives for the SPESS MEHREENS. Of course, due to their size, they actually considered as a short sword by Human standards. Astartes Combat Knives comes in all shapes and sizes, and are often the standard issue CCW of Tactical Squads. Tough and thick, these knives are designed for in-close fighting and are often the last weapon a Space Marine will use when all others have run out of ammunition or power.
Combat Knives for the SPESS MEHREENS. Of course, due to their size, they are actually considered as a short sword by Human standards. Astartes Combat Knives comes in all shapes and sizes, and are often the standard issue CCW of Tactical Squads. Tough and thick, these knives are designed for in-close fighting and are often the last weapon a Space Marine will use when all others have run out of ammunition or power.


They are best seen in the Space Marine Video Game where Titus is so awesome that [[Fist of the North Star|merely stabbing an Ork in the head causes it to blow the fuck up.]]
They are best seen in the Space Marine Video Game where Titus is so awesome that [[Fist of the North Star|merely stabbing an Ork in the head causes it to blow the fuck up.]]
The [[Astartes_-_a_fan_made_animation|Astartes part 4]] animation shows what a Space Marine is capable of with this.
<gallery>
File:EternalCrusade AstartesKnives.jpg
</gallery>
===Mono-Hook===
[[File:Mono-Hook.PNG|200px|right|thumb|Mono-Hook]]
Mono-Hooks [[pretend|despite its name]], isn't a weapon made out of a single hook blade. Rather, Mono-Hooks are so named due to being sharpened to a monomolecular edge like those of a [[Miscellaneous_Weapons#Monomolecular Sword|Monomolecular Sword]].
They are still relatively basic and simple weapons however, as they are only used by [[Ash Waste Nomads]] of [[Necromunda]], and only by the [[Nomad Chieftan]]. They resemble more like a un-powered Power Klaw and is fitted on like a glove weapon; akin to that of Edward Scissorhands.
Due to their small size, Mono-Hooks on the Necromundan tabletop is swifter and easier to use than the [[Chain Weapon#Chain Lance|Chain Lance]], with a shit ton of attack potential. However, it lacks the same levels of versatility and balls-out damage than the latter.
<Gallery>
Mono-Hook_2.PNG
</gallery>
===Repression Baton===
[[File:Repression_Baton.PNG|200px|right|thumb|Repression Baton]]
Repression Baton are one of the most common 'non-lethal' close-combat weapons used by the [[Adeptus Arbites]], especially for the [[Arbites Exaction Squad]].
Acting more as a secondary weapon in situations where an Arbites' [[Arc Weaponry#Shock Maul|Shock Maul]] or [[Arc Weaponry#Arc Maul|Arc Maul]] either ran out of energy, damaged or lost. A Repression Baton is nothing more than a good ole' fashioned metal beat stick that is used to either bludgeon and beat down targets into submission or to death like those you find in real-world police departments.
Against the average joe, a Repression Baton is not too bad of a cudgel for it is inexpensive, simple, requires very little-to-no maintenance and does its job quite well. They start to suffer, of course, when up against more dangerous and advanced foes. Still, this poor man's maul is better than nothing.


===Night Reaper===
===Night Reaper===
[[File:Night_Reaper Knife.jpg|200px|right|thumb|Knight Reaper]]
[[File:Night_Reaper Knife.jpg|200px|right|thumb|Night Reaper]]


The smallest of the Catachan Knives.
The smallest of the Catachan Knives.


Smaller than other typical designs, the blackened blade of the Night Reaper is especially suitable for infiltration and night missions, when light reflecting from a blade can mean the difference between life and death.  
Smaller than other typical designs, the blackened blade of the Night Reaper is especially suitable for infiltration and night missions, when light reflecting from a blade can mean the difference between life and death.


The blade itself is triangular in shape, so any wound caused by it is unlikely to knot or heal. Catachans are also known to poison these knives using one of the many venoms native to their nightmarish world, making them even more deadly.
The blade itself is triangular in shape, so they get a slightly bigger hole in them when stuck. Catachans are also known to poison these knives using one of the many venoms native to their nightmarish world, making them even more deadly.


===Catachan Fang===
===Catachan Fang===
[[File:Catachan_Fang.jpg|200px|right|thumb|Catachan Fang]]
[[File:Catachan_Fang.jpg|200px|right|thumb|Catachan Fang]]


Measuring up to twenty inches of gleaming steel, the Catachan Fang is the most common type of knife used by the [[Catachan Jungle Fighters|Catachan regiments.]] It is renowned as a symbol of the Catachan Jungle Fighters across a thousand systems and is equally useful for cutting your way through jungle or enemies of humanity.  
Measuring up to twenty inches of gleaming steel, the Catachan Fang is the most common type of knife used by the [[Catachan Jungle Fighters|Catachan regiments.]] It is renowned as a symbol of the Catachan Jungle Fighters across a thousand systems and is equally useful for cutting your way through jungle or enemies of humanity.


This knife is also used for settling disputes between Catachans: one knife is placed in the center of a fighting pit and the combatants must each strive to get hold of it. The duel ends when one fighter draws blood, but some duels still end with death.
This knife is also used for settling disputes between Catachans: one knife is placed in the center of a fighting pit and the combatants must each strive to get hold of it. The duel ends when one fighter draws blood, but some duels still end with death.
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[[File:Devil's_Claw.jpg|200px|right|thumb|Devil's Claw]]
[[File:Devil's_Claw.jpg|200px|right|thumb|Devil's Claw]]


Named after the Catachan Devil - the fearsome predator of the Catachan jungles, this is the largest type of the traditional knives of Catachan. Anywhere between three and four feet long, the Devil's Claw is closer to a sword than a knife.  
Now THIS is a knife. Named after the Catachan Devil - the fearsome predator of the Catachan jungles, this is the largest type of the traditional knives of Catachan. Anywhere between three and four feet long, the Devil's Claw is closer to a sword than a knife. Rather, it is literally a shortsword.


The blade is hollow and half filled with mercury to give it greater swinging power. It is used mainly on the battlefield in close quarters and it has even achieved a fearsome reputation amongst Orks, who call it 'Da Cutta'. Catachan Power Swords are often identical in design to the Devil's Claw. The elite Catachan Devil Squads are also partly named after these knives, which they wield in battle.
The blade is hollow and half filled with mercury to give it greater swinging power. It is used mainly on the battlefield in close quarters and it has even achieved a fearsome reputation amongst Orks, who call it 'Da Cutta'. Catachan Power Swords are often identical in design to the Devil's Claw. The elite Catachan Devil Squads are also partly named after these knives, which they wield in battle.


===Sword===
===[[Sword]]===
[[File:Rb1-80-sword.jpg|200px|right|thumb|Sword]]
[[File:Rb1-80-sword.jpg|200px|right|thumb|Sword]]
The basic non-powered sword found on every single planet in the galaxy. It is relatively easy to manufacture and even untrained fighters can use it in battle with some degree of success. Swords can range from mass-produced blades of cheap metal to lightweight high-quality version or [[Heresy|even elaborate versions made from]] [[Tyranid Bio-Weapons|Tyranid talons.]]  
The basic non-powered sword found on every single planet in the galaxy. It is relatively easy to manufacture and even untrained fighters can use it in battle with some degree of success. Swords can range from mass-produced blades of cheap metal to lightweight high-quality version or [[Heresy|even elaborate versions made from]] [[Tyranid Bio-Weapons|Tyranid talons.]] As expected, designs tend to vary when it comes to swords; from the usual feudal-style knightly swords to fancy officer's sabres you'd most likely see in the hands of a commissar or sergeant (if a [[Chainsword]] isn't available).


However, as with most melee weapons, it is the skill of a user rather than the actual weapon that determines the winner of combat. The sword is perhaps the most widely used weapon in the Galaxy that can be found in the hands of any servant of the Imperium or follower of Chaos as well as many Xenos races.
However, as with most melee weapons, it is the skill of a user rather than the actual weapon that determines the winner of combat. The sword is perhaps the most widely used weapon in the Galaxy that can be found in the hands of any servant of the Imperium or follower of Chaos as well as many Xenos races.
<gallery>
File:WHFestLiveBlog-Sisters-Swords.jpg|A sword for the Sisters of Battle alongside some Chainswords.
</gallery>


===Flail===
===Flail===
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Feral Orks are known to sometimes use oversized versions of these.
Feral Orks are known to sometimes use oversized versions of these.
===Maul===
[[File:Maul.PNG|200px|right|thumb|Maul]]
A Maul or otherwise known as a '''Mace''', '''Trench Maul''' or a '''Club''' is a type of bludgeoning weapon and a cousin of the Flail. The Maul is nothing more than a piece of heavy metal or object attached to a piece of stick. Compared to the Flail, the Maul is infinitely more easier to handle and master, although it lacks the unorthodox shield-evading capabilities of the Flail.
Next to the Spear, the Maul is one of the oldest and most simplistic close-combat weapons ever known. This thing is so god damned primitive that [[Feral Orks]] mass produce these things like [[Choppa]]s.
As a result of how simplistic their design are, they proved popular with downtrodden individuals like [[Chaos]] [[Cultist]]s for example. Although more industrialised factions like the [[Death Korps of Krieg]] are known to favour them over the basic knife (don't let the Shovel jokes fool you), which checks out considering their inspirations. Their mauls appear to be designed after the famous WWI trench mauls, consisting of a simple wooden handle with a heavy gear for the mace head.


===Axe===
===Axe===
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An Axe is a specialized version of utility axe used as a primitive close combat weapon. It sports a brutal blade, used both as a tool and weapon. Because of its function, axes are far more versatile than swords, being able to both function as a weapon whilst being used to chop down trees and other materials into smaller and more manageable pieces.
An Axe is a specialized version of utility axe used as a primitive close combat weapon. It sports a brutal blade, used both as a tool and weapon. Because of its function, axes are far more versatile than swords, being able to both function as a weapon whilst being used to chop down trees and other materials into smaller and more manageable pieces.


While it generally does not have the reach of a sword and lacks its ability to parry away blows, a strike from an axe will generally create a more lethal effect when it lands, ripping apart flesh and shattering bone with ease.  
While it generally does not have the reach of a sword and lacks its ability to parry away blows, a strike from an axe will generally create a more lethal effect when it lands, ripping apart flesh and shattering bone with ease.


Axes are usually found on feudal or Feral worlds, but many heretics also value their simplicity and brutality.
Axes are usually found on feudal or Feral worlds, but many heretics also value their simplicity and brutality. It is perfect for untrained warriors as the only training an axe wielder needs is two things. First, how to swing it without letting the weight unbalance or injure you. Second, hit the enemy until they are dead.
<gallery>
File:Zealot Not Imperium Axes.jpg
File:NavyAxejack.jpg
File:Ogryn Berserker with Axe.jpg
 
</gallery>


===Hammer===
===Hammer===
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The hammer is truly effective when it is mechanized and is surgically mounted onto a living person. This is done quite often by the Guilds of Hive cities to Pit Slaves who will be put to work in mines or foundries. When these slaves escape, they will often join up with any of the numerous criminal gangs present in the underhives of such planets as [[Necromunda]] where they can use these Hammers with devastating efficiency. The sheer pile-driving force of such a mass of pneumatically-driven steel is enough to shatter the most veteran gangers' defenses and knock them senseless to the ground.
The hammer is truly effective when it is mechanized and is surgically mounted onto a living person. This is done quite often by the Guilds of Hive cities to Pit Slaves who will be put to work in mines or foundries. When these slaves escape, they will often join up with any of the numerous criminal gangs present in the underhives of such planets as [[Necromunda]] where they can use these Hammers with devastating efficiency. The sheer pile-driving force of such a mass of pneumatically-driven steel is enough to shatter the most veteran gangers' defenses and knock them senseless to the ground.
<gallery>
Chaosogrynhammer.jpg
</gallery>


===Spear===
===Spear===
[[File:Rb1-76-halberd.jpg|200px|right|thumb|Spear]]
[[File:Rb1-76-halberd.jpg|200px|right|thumb|Spear]]


The basic Spears and/or Halberds are primitive pole weapons common on Feudal Worlds where they are used to impale mounted fighters or their steeds. These weapons are favored due to their long reach and armor-piercing impact of their weapons.  
The basic Spears and/or Halberds are primitive pole weapons common on Feudal Worlds where they are used to impale mounted fighters or their steeds. These weapons are favored due to their long reach and armor-piercing impact of their weapons.


They are in fact, arguably one of the most ancient forms of weapons, in which many stone age tribes fashion them out of sharpened stone, bones and wood. Various versions of these weapons are occasionally used throughout the Imperium and by some Xenos races.
They are in fact, arguably one of the most ancient forms of weapons, in which many stone age tribes fashion them out of sharpened stone, bones and wood. Various versions of these weapons are occasionally used throughout the Imperium and by some Xenos races.
===Boning Sword===
[[File:Boning_Sword.PNG|200px|right|thumb|Boning Sword]]
The [[Slaanesh|<s>hilariously</s> ''unfortunately'' named '''Boning Swords''']] is a type of tool meant to cut apart meat and slice through bone. It is basically just a fancier name for a bonesaw and it is usually found in meat abattoirs or in Grinder Guilds to make corpse starch.
The serrated edge of these swords are very pronounced as these cutting teeth are meant to more efficiently saw through bone. However, its large teeth does make it poor as a weapon as it may snag on loose material like clothing or wiring. Granted, it does leave nasty wounds that will hemorrhage the target. Nevertheless, they remain brutal but simple tools to use, and given their nature, the [[Corpse Grinder Cults]] absolutely ''adore'' these things.
On the tabletop, this is the go-to weapon for [[Grinder Initiate]]s, who are probably the only members of a Corpse Grinder Cult who will be engaged long enough for the opponent to strike back. A solid secondary weapon for any fighter, provided they’ve decided to resist the allure of paired cleavers. A quick note: many non-CGC players scramble to buy these things from the Trading Post ASAP because they’re ''that good''. You cannot go wrong here.
===Calvary Sabre===
[[File:Calvary_Sabre.JPG|200px|right|thumb|Calvary Sabre]]
Of all the technological [[Awesome|kickassery]] the [[Adeptus Mechanicus]] usually hoard for themselves, for some reason, [[Derp|a humble sabre seems]] to be the close combat weapon of choice for the [[Serberys Raiders]]. Granted, this shit is master-crafted with some exotic material, but you would expect the AdMech to turn this into a [[Power weapon]] eh? But maybe not, as if it can do the job well enough then adding a power field generator would be a waste and waste is heresy.
Nevertheless, at the very least, the Serberys Raiders are at least smart enough to use this as a secondary backup weapon rather than a primary weapon.
Crunchwise, these are S+1, AP-1, D1 weapons. The weapon itself is fine, though the targets that the Raiders want to use it against are few.
===Incensed Mace of the Righteous===
[[File:Incensed Mace_of_the_Righteous.JPG|200px|right|thumb|Incensed Mace of the Righteous]]
A very unique weapon used only by the [[Novitiate Squad|Novitiate Preceptor]] for ''some'' reason and should in no way be confused with [[Derp|''other'']] [[Power Weapon#Mace of the Righteous|Mace of the Righteous]] used by the [[Dogmata]].
The Mace of the Righteous (Or as we should now call as the '''Incensed''' Mace of the Righteous to avoid confusion with the ''other'' Mace of the Righteous) is for all intents and purposes, a giant bonk stick mixed with an incense. Although it is not listed as a [[Power Weapon|power weapon]], the fact that it is technically lit up, means that it can make enemies catch on fire. [[Awesome|Oh yes, our first flaming CQC weapon.]] This is quite honestly befitting for the Sisters, although it is strange that no other Sisters of Battle unit would want to carry this hefty stick.
Crunchwise, the Incensed Mace of the Righteous is a weapon which is a 4 dice, 3+, 5/5, Inferno 2 and Stun. This gives you power weapon level damage output which also Stuns a model and sets it on fire. It is for now, exclusive to [[Kill Team (Specialist Game)|Kill Team]].
Seriously though, whoever was that dimwit who thought it was a good idea to have a different close combat weapon with the ''exact same name'' from the ''exact same army'' needs to get hit in the dick.
===Nemesii Blade===
[[File:Nemesii_Blade.PNG|200px|right|thumb|Nemesii Blade]]
Nemesii Blades are swords that are wielded by the Imperium's [[Adamus]] Assassins and is considered as the Adamus' primary weapons, with blade being paired in conjunction with a [[Needlespine Blaster]]. The only thing we know about this weapon is that, due to its shape, it is most likely a single-bladed weapon like a [[Katana]].
It is unknown if the Nemesii Blade is considered a form of power weapon, since the weapon is only seen sheathed. Given the sheer amount of head chopping the Adamus assassins must have done during the [[Horus Heresy]], conventional wisdom goes to it being a power weapon with the sheer amount of traitor Astartes being present in the Heresy.
However, since it is yet unproven, for the sake of the wiki, it is placed here until more info can be found out.
===Falax Blade===
[[File:Falax_Blade.JPG|200px|right|thumb|Falax Blade]]
Possibly the most simple and mundane weapon used by the [[Rampager]]s.
Falax Blades is one of a group of weapons called the '''Caedere Weapons''' and used exclusively by the [[World Eaters]] [[Rampager]]s. Caedere Weapons is less of a distinct family of weapons and more of a name denoting their gladiatorial origins from [[Nuceria]]<sup>TM</sup>. Akin to how only the province of Champagne is allowed to call their sparkling wine Champagne and no one else, only with more [[RIP AND TEAR]] of course.
Falax Blades are always wielded in pairs for twice the [[Choppa|choppiness]]. They resemble [[Awesome|giant Kukris]] and function basically the same; bypassing shields and chopping shields to pieces. Falax Blades are possibly made out of some sort of adamantium or diamondine as it is not known whether they are powered. Given the World Eaters' allergic reaction to Power Weapons, it is likely they are unpowered master crafted swords.
Crunchwise, these are S+1 AP5 Specialist Weapons with ''Duellist's Edge (1)'' and ''Rending (4+)'' that always come in pairs, so you will be claiming the +1 attack bonus. As such, they are probably the most versatile choice. ''Rending (4+)'' actually means most of your wounds will be at AP2, since ones and twos will most often just result in fails. The ''Duellist's Edge'' bonus means you will probably be striking earlier in challenges. While the fact they are ''Rending'' and not ''Breaching'' means they will perform the same or better than Meteor Hammers and [[Chain Weapon#Excoriator Chainaxe|Excoriator Chainaxes]] against light vehicles and Dreadnoughts.
===Renderizer===
[[File:Renderizerr.PNG|200px|right|thumb|Renderizer]]
What happens when a bunch of 'humans' decided their take on an Ork Choppa.
Renderizers are the big brother of the [[Chain Weapon#Pulverizers|Pulverizers]] and are enormous, ECKSW BAWKS HUEG serrated greataxes wielded by nearly everyone from [[House Goliath]] in [[Necromunda]]. From the greatest [[Overtyrant]]s to the limpiest of [[Forge-Born]]s. These things would have made themselves home within the confines of either a [[Khorne|Khornate Cult]] or an [[Ork]] warband.
Although it is described as 'serrated', it would be more accurate to call these things as 'toothed embedded', as the models we see are as sharp as a brick, and is often decorated with molded teeth for cutting power. If the Orks were to see this, they would have most likely named this as an honoury [[Choppa]].
On tabletop, they are unwieldy, but the vastly increased Strength and Damage mean that additional weapons will not be needed. Moreover, they are also quiet affordable so use them.
===Commune Blade===
[[File:Commune_Blade.PNG|200px|right|thumb|Commune Blade]]
Large ECKS BAWKS HUEG broadsword wielded only by the [[Blessed Blade]]s of a [[Dark Commune]]. Commune Blades is considered as a symbol of office within the [[Lost and the Damned]], and are finely crafted compared to the rest of the junk that these [[murderhobos]] are generally equipped with. They are around 6-7 feet long, which makes these swords have an absurdly long reach and are covered in [[Chaos]] iconography.
It is unknown if they are a [[Power Weapon]], although given how shit poor a Chaos Cult is, it is likely they are just normal swords made of really good material and is absurdly sharp.
Crunchwise, They are AP-3, D2 with S scaling of 4. They are actually not that bad all things considered and they are able to carve up a decent chunk of an MEQ squad in melee. Definitely the most useful weapon of a Dark Commune.
===Charnabal Sabre===
[[File:Palatine_Blades.JPG|200px|right|thumb|Charnabal Sabre (Emperor's Children)]]
Charnabal Sabres are master-crafted swords used often by Imperial nobles and anyone smug enough to warrant wielding such a weapon. It is one of the few Imperial close combat weapons that follows the [[Eldar]] principle on the reliance on speed and dexterity rather than brute force for its lethality. Despite being conventional sabres, these things are so fucking good and so fucking sharp that it somehow rivals a [[Power weapon]] [[Wat|in cutting power.]] This is technically possible for a curved, mono-molecular blade if you move it swiftly enough and it at the optimum angle for whatever shape the surface you are striking is and if you understand the materials' strengths and weaknesses well enough. Which a well-trained duelist should know.
The Charnabal Sabre's origins can be traced back to the ancient dueling societies, assassin cults and bloody vendettas of the Terran Court during the [[Age of Strife]]. The pure metal of these blades was press-folded and stamped scores of times over before being micro-serrated with a fractal-sharp edge. The master swordsmiths of Terra were each said to have their own rituals of forging, impressing a distinct pattern in each bespoke blade as legible as a signature to those with the wit to read them.
Due to their status as essentially being [[That Guy]] of conventional swords, it is no surprise that the [[Emperor's Children]] loved the hell out of this thing, with the [[Palatine Blade]]s loving them the most. They were primarily used during the [[Great Crusade]] and [[Horus Heresy]] eras of the late 30th and early 31st Millennia. The reason why they aren't seen that often nowadays could possibly be its constant linkage with the Emperor's Children's personal [[/d/|pleasure dildo.]]
<gallery>
Charnabal_sabre.JPG|Human sized Charnable.
</gallery>
===Barb-Hook Lash===
[[File:Barb-Hook Lash.JPG|200px|right|thumb|Barb-Hook Lash]]
The Barb-Hook Lash is one of a group of weapons called the '''Caedere Weapons''' and used exclusively by the [[World Eaters]] [[Rampager]]s. Caedere Weapons is less of a distinct family of weapons and more of a name denoting their gladiatorial origins from [[Nuceria]]<sup>TM</sup>. Akin to how only the province of Champagne is allowed to call their sparkling wine Champagne and no one else, only with more [[RIP AND TEAR]] of course.
Resembling nothing more than a chain with an anchor hook attached to one end. The Barb-Hook Lash is both an incredibly simple and basic weapon by design, and an exceptionally difficult and complex weapon to master. Only effective when swung in momentum; it takes years to master such weapons without accidentally caving your skull in. But a combination of reach and its unorthodox and unpredictable swing makes this weapons exceptionally effective against shield-hugging pansies. Its hooked anchor is most likely made out of either adamantium or plasteel and is able to puncture power armour with sufficient force.
Crunchwise, these things are AP5 with ''Two-Handed, Fleshbane, Reach (1)'' and ''Rending (5+).'' It's a bit better against dealing with armour now and with Reach bumping your Initiative, this can help you score a hit in edgewise against more durable foes. However, you're still suffering for most of the time you fight marines. Against daemons, it's a bit better.
<gallery>
Barb-Hook_Lash_2.JPG
</gallery>
===Meteor Hammer===
[[File:Meteor_Hammer.JPG|200px|right|thumb|Meteor Hammer]]
The more bone-shattering cousin of the Barb-Hook Lash, the Meteor Hammer is one of a group of weapons called the '''Caedere Weapons''' and used exclusively by the [[World Eaters]] [[Rampager]]s. Caedere Weapons is less of a distinct family of weapons and more of a name denoting their gladiatorial origins from [[Nuceria]]<sup>TM</sup>. Akin to how only the province of Champagne is allowed to call their sparkling wine Champagne and no one else, only with more [[RIP AND TEAR]] of course.
The Meteor Hammer is nothing more than a super-enlarged flail without a solid handle. Like the Barb-Hook Lash, the Meteor Hammer is both an incredibly simple and basic weapon by design, and an exceptionally difficult and complex weapon to master. Only effective when swung in momentum; it takes years to master such weapons without accidentally caving your skull in. But a combination of reach and its unorthodox and unpredictable swing makes this weapons exceptionally effective against shield-hugging pansies. Its heavy spiked ball is dense enough to crumple power armour and shatter bone into dust with a single swing.
Crunchwise, these are S+2 AP4 with ''Two-Handed, Breaching (5+)'' and ''Reach (1).'' The only weapon that's suffered a definite downgrade in the update, with Breaching making it ineffective against vehicles and losing Concussive. That said, you hit first anyway due to Reach, so losing the old Concussive (reduce enemy to I1) doesn't hurt that much. Not having new Concussive (reduce enemy WS by 1) does hurt, but you can't have everything.
<gallery>
Meteor_Hammer_2.JPG
</gallery>
===Frag Lance===
[[File:Frag_Lance.PNG|250px|right|thumb|Frag Lance]]
The ''literal'' poor man's version of the Hunting Lance. The Frag Lance is literally nothing more than a [[Grenades & Explosives#Frag Grenade|Frag Grenade]] mounted on a long stick. Primarily used by riders of the [[Ridge Walker]]s who like to [[LARP|cosplay]] as medieval knights from ancient Terra, they prove to be an effective one-use weapon in surprise assaults (Don't ask us ''how'' the riders avoid shrapnel from the exploding grenade, those bargain bin [[Star Wars|AT-RT]] chicken walkers ain't protecting much).
Since they lack the reinforced explosive tip of the more technologically refined Hunting Lance, the Frag Lance makes a poor choice when it comes to penetrating light armour or power armour. But since nearly everyone in [[Necromunda]] does not wear anything more than [[Flak Armour]], it remains a cheap but effective weapon of war.
Like their more modern counterpart, the Frag Lance comes in many flavours depending on the type of grenade it has been duct taped to.
Rules-wise, the Frag Lance has a S rating of E and a L rating of 2" when it comes to range/reach. In terms of its attacking power, when primed, it is a S+1, Strength 4, AP-1, D1 weapon with a Blast radius of 3". Not too shabby when it comes to maiming not only the target but his ally beside him/her. After it explodes, the lance is still usable since there is enough of a metal pole to be used as a staff. Its attack rates it as a S+1, Strength S, D1 staff. Not that great, but what do you expect? You're using a literal metal stick.


===Hunting Lance===
===Hunting Lance===
[[File:Hunting_Lance.png|200px|right|thumb|Hunting Lance]]
[[File:Hunting_Lance.png|250px|right|thumb|Hunting Lance]]


Hunting lances are single-use weapons employed by Rough Rider Squadrons of the Imperial Guard. The lance is effectively a nine foot long shaft with a shaped explosive tip. When the lance impacts with an enemy the tip explodes, increasing the killing power already behind the lance. Once used, however, the lance is rendered useless for the remainder of the battle.
Hunting lances are single-use weapons employed by [[Rough Riders|Rough Rider Squadrons]] of the Imperial Guard. The lance is effectively a nine foot long shaft with a shaped explosive tip. When the lance impacts with an enemy the tip explodes, increasing the killing power already behind the lance. Once used, however, the lance is rendered useless for the remainder of the battle.


These weapons are advanced versions of those used for hunting big game on the primitive worlds the Rough Riders themselves are often recruited from. They are particularly effective against riotous mobs or compact hordes of infantry. When used properly, they can prove to be more effective against heavily armored troops than a standard lasgun. In game terms, this is demonstrated by the hunting lance's ability to bypass armor saves when the unit charges.  
These weapons are advanced versions of those used for hunting big game on the primitive worlds the Rough Riders themselves are often recruited from. They are particularly effective against riotous mobs or compact hordes of infantry. When used properly, they can prove to be more effective against heavily armored troops than a standard lasgun. In game terms, this is demonstrated by the hunting lance's ability to bypass armor saves when the unit charges.


The Hunting Lance has a variety of different heads for different uses such as:
The Hunting Lance has a variety of different heads for different uses such as:
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*'''Krak Tip''': Consisting of a shaped charge similar to that of a krak grenade, a hunting lance krak tip explodes with even more devastating effect than the standard hunting lance charge, making its use preferable against resilient enemies such as Orks.
*'''Krak Tip''': Consisting of a shaped charge similar to that of a krak grenade, a hunting lance krak tip explodes with even more devastating effect than the standard hunting lance charge, making its use preferable against resilient enemies such as Orks.
*'''Melta Tip''': Devastating to armored targets, they are extremely heavy due to the explosive reactive charge. Aim and poke at the side armor of any vehicle and watch it explode into metallic chunks.
*'''Melta Tip''': Devastating to armored targets, they are extremely heavy due to the explosive reactive charge. Aim and poke at the side armor of any vehicle and watch it explode into metallic chunks.
*Plasma Tip: Only used in dire circumstances by regiments with deep ties to the Adeptus Mechanicus. When a hunting lance plasma tip impacts a target, it triggers a containment breach of the volatile energies stored within. As with all plasma weapons, they are of dubious reliability.
*'''Plasma Tip''': Only used in dire circumstances by regiments with deep ties to the Adeptus Mechanicus. When a hunting lance plasma tip impacts a target, it triggers a containment breach of the volatile energies stored within. As with all plasma weapons, they are of dubious reliability.
*'''Poison Tip''': Useful against xenos opponents. These tips are filled with advance and deadly neurotoxins, poisons and venoms from a host of animals and plants collected by the Imperium. These tips is most effective against monstrous creatures such as Tyranids and Squiggoths.
*'''Poison Tip''': Useful against xenos opponents. These tips are filled with advance and deadly neurotoxins, poisons and venoms from a host of animals and plants collected by the Imperium. These tips is most effective against monstrous creatures such as Tyranids and Squiggoths.
*'''Shock Tip''': Used when the Imperial Guard [[Heresy|seeks to take prisoners]], it delivers a crippling electric charge. However, there is a chance that a prisoner would die due to a weak heart or the tip has been overcharged. Could also be used to stun and incapacitate a valuable target.
*'''Shock Tip''': Used when the Imperial Guard seeks to take prisoners, it delivers a crippling electric charge. However, there is a chance that a prisoner would die due to a weak heart or the tip has been overcharged. Could also be used to stun and incapacitate a valuable target.


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Latest revision as of 16:58, 17 June 2023

These are the non-powered and overall basic and simple close combat weapons used by the Imperium and Cultists from the Forces of Chaos.

Combat Knife[edit]

Combat Knife

The most simple, widespread and ubiquitous CCW ever. During the time of the Great Crusade, combat blades were a catch-all category which described a variety of lethal hand-to-hand weapons favoured by the Space Marine Legions, the exact form varying from Legion to Legion by its culture and tradition. They ranged from heavy razor-edged chain-bayonet, to adamantine gladius and Thule-alloy battle-axes that would be too heavy for an unaugmented human to wield.

Most Combat Knives are used as a bayonet for Imperial Guardsmen's flashlights, although their effectiveness is pretty subpar in an age of power armored roid monsters. Thus it is used against Grots and Tau.

The edges are mono-molecular, though, hence the nickname "molly blade".

Astartes Combat Knife[edit]

Astartes Combat Knife

Combat Knives for the SPESS MEHREENS. Of course, due to their size, they are actually considered as a short sword by Human standards. Astartes Combat Knives comes in all shapes and sizes, and are often the standard issue CCW of Tactical Squads. Tough and thick, these knives are designed for in-close fighting and are often the last weapon a Space Marine will use when all others have run out of ammunition or power.

They are best seen in the Space Marine Video Game where Titus is so awesome that merely stabbing an Ork in the head causes it to blow the fuck up.

The Astartes part 4 animation shows what a Space Marine is capable of with this.

Mono-Hook[edit]

Mono-Hook

Mono-Hooks despite its name, isn't a weapon made out of a single hook blade. Rather, Mono-Hooks are so named due to being sharpened to a monomolecular edge like those of a Monomolecular Sword.

They are still relatively basic and simple weapons however, as they are only used by Ash Waste Nomads of Necromunda, and only by the Nomad Chieftan. They resemble more like a un-powered Power Klaw and is fitted on like a glove weapon; akin to that of Edward Scissorhands.

Due to their small size, Mono-Hooks on the Necromundan tabletop is swifter and easier to use than the Chain Lance, with a shit ton of attack potential. However, it lacks the same levels of versatility and balls-out damage than the latter.

Repression Baton[edit]

Repression Baton

Repression Baton are one of the most common 'non-lethal' close-combat weapons used by the Adeptus Arbites, especially for the Arbites Exaction Squad.

Acting more as a secondary weapon in situations where an Arbites' Shock Maul or Arc Maul either ran out of energy, damaged or lost. A Repression Baton is nothing more than a good ole' fashioned metal beat stick that is used to either bludgeon and beat down targets into submission or to death like those you find in real-world police departments.

Against the average joe, a Repression Baton is not too bad of a cudgel for it is inexpensive, simple, requires very little-to-no maintenance and does its job quite well. They start to suffer, of course, when up against more dangerous and advanced foes. Still, this poor man's maul is better than nothing.

Night Reaper[edit]

Night Reaper

The smallest of the Catachan Knives.

Smaller than other typical designs, the blackened blade of the Night Reaper is especially suitable for infiltration and night missions, when light reflecting from a blade can mean the difference between life and death.

The blade itself is triangular in shape, so they get a slightly bigger hole in them when stuck. Catachans are also known to poison these knives using one of the many venoms native to their nightmarish world, making them even more deadly.

Catachan Fang[edit]

Catachan Fang

Measuring up to twenty inches of gleaming steel, the Catachan Fang is the most common type of knife used by the Catachan regiments. It is renowned as a symbol of the Catachan Jungle Fighters across a thousand systems and is equally useful for cutting your way through jungle or enemies of humanity.

This knife is also used for settling disputes between Catachans: one knife is placed in the center of a fighting pit and the combatants must each strive to get hold of it. The duel ends when one fighter draws blood, but some duels still end with death.

Devil's Claw[edit]

Devil's Claw

Now THIS is a knife. Named after the Catachan Devil - the fearsome predator of the Catachan jungles, this is the largest type of the traditional knives of Catachan. Anywhere between three and four feet long, the Devil's Claw is closer to a sword than a knife. Rather, it is literally a shortsword.

The blade is hollow and half filled with mercury to give it greater swinging power. It is used mainly on the battlefield in close quarters and it has even achieved a fearsome reputation amongst Orks, who call it 'Da Cutta'. Catachan Power Swords are often identical in design to the Devil's Claw. The elite Catachan Devil Squads are also partly named after these knives, which they wield in battle.

Sword[edit]

Sword

The basic non-powered sword found on every single planet in the galaxy. It is relatively easy to manufacture and even untrained fighters can use it in battle with some degree of success. Swords can range from mass-produced blades of cheap metal to lightweight high-quality version or even elaborate versions made from Tyranid talons. As expected, designs tend to vary when it comes to swords; from the usual feudal-style knightly swords to fancy officer's sabres you'd most likely see in the hands of a commissar or sergeant (if a Chainsword isn't available).

However, as with most melee weapons, it is the skill of a user rather than the actual weapon that determines the winner of combat. The sword is perhaps the most widely used weapon in the Galaxy that can be found in the hands of any servant of the Imperium or follower of Chaos as well as many Xenos races.

Flail[edit]

Flail

The Flail is a primitive close combat weapon common on feral and feudal worlds of the Imperium. They usually consist of one or more heavy spiked balls attached to the weapon's pole and, while difficult to wield, they are capable of inflicting terrible wounds.

Flails are often used as a weapon to go around the protective cover of shields whilst crumpling and deforming armor, breaking bones and lacerating exposed flesh. Of course, it is wise to not get hit by your own flail due to the mechanics of its nature.

Feral Orks are known to sometimes use oversized versions of these.

Maul[edit]

Maul

A Maul or otherwise known as a Mace, Trench Maul or a Club is a type of bludgeoning weapon and a cousin of the Flail. The Maul is nothing more than a piece of heavy metal or object attached to a piece of stick. Compared to the Flail, the Maul is infinitely more easier to handle and master, although it lacks the unorthodox shield-evading capabilities of the Flail.

Next to the Spear, the Maul is one of the oldest and most simplistic close-combat weapons ever known. This thing is so god damned primitive that Feral Orks mass produce these things like Choppas.

As a result of how simplistic their design are, they proved popular with downtrodden individuals like Chaos Cultists for example. Although more industrialised factions like the Death Korps of Krieg are known to favour them over the basic knife (don't let the Shovel jokes fool you), which checks out considering their inspirations. Their mauls appear to be designed after the famous WWI trench mauls, consisting of a simple wooden handle with a heavy gear for the mace head.

Axe[edit]

Axe

An Axe is a specialized version of utility axe used as a primitive close combat weapon. It sports a brutal blade, used both as a tool and weapon. Because of its function, axes are far more versatile than swords, being able to both function as a weapon whilst being used to chop down trees and other materials into smaller and more manageable pieces.

While it generally does not have the reach of a sword and lacks its ability to parry away blows, a strike from an axe will generally create a more lethal effect when it lands, ripping apart flesh and shattering bone with ease.

Axes are usually found on feudal or Feral worlds, but many heretics also value their simplicity and brutality. It is perfect for untrained warriors as the only training an axe wielder needs is two things. First, how to swing it without letting the weight unbalance or injure you. Second, hit the enemy until they are dead.

Hammer[edit]

Hammer

The Hammer or otherwise known as the Warhammer is a primitive weapon - basically a larger version of the regular hand tool, using a massive weighted end to inflict a harder and deadlier blow. Warhammers are common on primitive worlds and, as they can be carried openly by workers, they are doubly useful for heretics plotting raids against the Imperium. Many Imperial servants also favor war hammers as an enduring symbol of the Emperor's righteous justice.

The hammer is truly effective when it is mechanized and is surgically mounted onto a living person. This is done quite often by the Guilds of Hive cities to Pit Slaves who will be put to work in mines or foundries. When these slaves escape, they will often join up with any of the numerous criminal gangs present in the underhives of such planets as Necromunda where they can use these Hammers with devastating efficiency. The sheer pile-driving force of such a mass of pneumatically-driven steel is enough to shatter the most veteran gangers' defenses and knock them senseless to the ground.

Spear[edit]

Spear

The basic Spears and/or Halberds are primitive pole weapons common on Feudal Worlds where they are used to impale mounted fighters or their steeds. These weapons are favored due to their long reach and armor-piercing impact of their weapons.

They are in fact, arguably one of the most ancient forms of weapons, in which many stone age tribes fashion them out of sharpened stone, bones and wood. Various versions of these weapons are occasionally used throughout the Imperium and by some Xenos races.

Boning Sword[edit]

Boning Sword

The hilariously unfortunately named Boning Swords is a type of tool meant to cut apart meat and slice through bone. It is basically just a fancier name for a bonesaw and it is usually found in meat abattoirs or in Grinder Guilds to make corpse starch.

The serrated edge of these swords are very pronounced as these cutting teeth are meant to more efficiently saw through bone. However, its large teeth does make it poor as a weapon as it may snag on loose material like clothing or wiring. Granted, it does leave nasty wounds that will hemorrhage the target. Nevertheless, they remain brutal but simple tools to use, and given their nature, the Corpse Grinder Cults absolutely adore these things.

On the tabletop, this is the go-to weapon for Grinder Initiates, who are probably the only members of a Corpse Grinder Cult who will be engaged long enough for the opponent to strike back. A solid secondary weapon for any fighter, provided they’ve decided to resist the allure of paired cleavers. A quick note: many non-CGC players scramble to buy these things from the Trading Post ASAP because they’re that good. You cannot go wrong here.

Calvary Sabre[edit]

Calvary Sabre

Of all the technological kickassery the Adeptus Mechanicus usually hoard for themselves, for some reason, a humble sabre seems to be the close combat weapon of choice for the Serberys Raiders. Granted, this shit is master-crafted with some exotic material, but you would expect the AdMech to turn this into a Power weapon eh? But maybe not, as if it can do the job well enough then adding a power field generator would be a waste and waste is heresy.

Nevertheless, at the very least, the Serberys Raiders are at least smart enough to use this as a secondary backup weapon rather than a primary weapon.

Crunchwise, these are S+1, AP-1, D1 weapons. The weapon itself is fine, though the targets that the Raiders want to use it against are few.

Incensed Mace of the Righteous[edit]

Incensed Mace of the Righteous

A very unique weapon used only by the Novitiate Preceptor for some reason and should in no way be confused with other Mace of the Righteous used by the Dogmata.

The Mace of the Righteous (Or as we should now call as the Incensed Mace of the Righteous to avoid confusion with the other Mace of the Righteous) is for all intents and purposes, a giant bonk stick mixed with an incense. Although it is not listed as a power weapon, the fact that it is technically lit up, means that it can make enemies catch on fire. Oh yes, our first flaming CQC weapon. This is quite honestly befitting for the Sisters, although it is strange that no other Sisters of Battle unit would want to carry this hefty stick.

Crunchwise, the Incensed Mace of the Righteous is a weapon which is a 4 dice, 3+, 5/5, Inferno 2 and Stun. This gives you power weapon level damage output which also Stuns a model and sets it on fire. It is for now, exclusive to Kill Team.

Seriously though, whoever was that dimwit who thought it was a good idea to have a different close combat weapon with the exact same name from the exact same army needs to get hit in the dick.

Nemesii Blade[edit]

Nemesii Blade

Nemesii Blades are swords that are wielded by the Imperium's Adamus Assassins and is considered as the Adamus' primary weapons, with blade being paired in conjunction with a Needlespine Blaster. The only thing we know about this weapon is that, due to its shape, it is most likely a single-bladed weapon like a Katana.

It is unknown if the Nemesii Blade is considered a form of power weapon, since the weapon is only seen sheathed. Given the sheer amount of head chopping the Adamus assassins must have done during the Horus Heresy, conventional wisdom goes to it being a power weapon with the sheer amount of traitor Astartes being present in the Heresy.

However, since it is yet unproven, for the sake of the wiki, it is placed here until more info can be found out.

Falax Blade[edit]

Falax Blade

Possibly the most simple and mundane weapon used by the Rampagers.

Falax Blades is one of a group of weapons called the Caedere Weapons and used exclusively by the World Eaters Rampagers. Caedere Weapons is less of a distinct family of weapons and more of a name denoting their gladiatorial origins from NuceriaTM. Akin to how only the province of Champagne is allowed to call their sparkling wine Champagne and no one else, only with more RIP AND TEAR of course.

Falax Blades are always wielded in pairs for twice the choppiness. They resemble giant Kukris and function basically the same; bypassing shields and chopping shields to pieces. Falax Blades are possibly made out of some sort of adamantium or diamondine as it is not known whether they are powered. Given the World Eaters' allergic reaction to Power Weapons, it is likely they are unpowered master crafted swords.

Crunchwise, these are S+1 AP5 Specialist Weapons with Duellist's Edge (1) and Rending (4+) that always come in pairs, so you will be claiming the +1 attack bonus. As such, they are probably the most versatile choice. Rending (4+) actually means most of your wounds will be at AP2, since ones and twos will most often just result in fails. The Duellist's Edge bonus means you will probably be striking earlier in challenges. While the fact they are Rending and not Breaching means they will perform the same or better than Meteor Hammers and Excoriator Chainaxes against light vehicles and Dreadnoughts.

Renderizer[edit]

Renderizer

What happens when a bunch of 'humans' decided their take on an Ork Choppa.

Renderizers are the big brother of the Pulverizers and are enormous, ECKSW BAWKS HUEG serrated greataxes wielded by nearly everyone from House Goliath in Necromunda. From the greatest Overtyrants to the limpiest of Forge-Borns. These things would have made themselves home within the confines of either a Khornate Cult or an Ork warband.

Although it is described as 'serrated', it would be more accurate to call these things as 'toothed embedded', as the models we see are as sharp as a brick, and is often decorated with molded teeth for cutting power. If the Orks were to see this, they would have most likely named this as an honoury Choppa.

On tabletop, they are unwieldy, but the vastly increased Strength and Damage mean that additional weapons will not be needed. Moreover, they are also quiet affordable so use them.

Commune Blade[edit]

Commune Blade

Large ECKS BAWKS HUEG broadsword wielded only by the Blessed Blades of a Dark Commune. Commune Blades is considered as a symbol of office within the Lost and the Damned, and are finely crafted compared to the rest of the junk that these murderhobos are generally equipped with. They are around 6-7 feet long, which makes these swords have an absurdly long reach and are covered in Chaos iconography.

It is unknown if they are a Power Weapon, although given how shit poor a Chaos Cult is, it is likely they are just normal swords made of really good material and is absurdly sharp.

Crunchwise, They are AP-3, D2 with S scaling of 4. They are actually not that bad all things considered and they are able to carve up a decent chunk of an MEQ squad in melee. Definitely the most useful weapon of a Dark Commune.

Charnabal Sabre[edit]

Charnabal Sabre (Emperor's Children)

Charnabal Sabres are master-crafted swords used often by Imperial nobles and anyone smug enough to warrant wielding such a weapon. It is one of the few Imperial close combat weapons that follows the Eldar principle on the reliance on speed and dexterity rather than brute force for its lethality. Despite being conventional sabres, these things are so fucking good and so fucking sharp that it somehow rivals a Power weapon in cutting power. This is technically possible for a curved, mono-molecular blade if you move it swiftly enough and it at the optimum angle for whatever shape the surface you are striking is and if you understand the materials' strengths and weaknesses well enough. Which a well-trained duelist should know.

The Charnabal Sabre's origins can be traced back to the ancient dueling societies, assassin cults and bloody vendettas of the Terran Court during the Age of Strife. The pure metal of these blades was press-folded and stamped scores of times over before being micro-serrated with a fractal-sharp edge. The master swordsmiths of Terra were each said to have their own rituals of forging, impressing a distinct pattern in each bespoke blade as legible as a signature to those with the wit to read them.

Due to their status as essentially being That Guy of conventional swords, it is no surprise that the Emperor's Children loved the hell out of this thing, with the Palatine Blades loving them the most. They were primarily used during the Great Crusade and Horus Heresy eras of the late 30th and early 31st Millennia. The reason why they aren't seen that often nowadays could possibly be its constant linkage with the Emperor's Children's personal pleasure dildo.

Barb-Hook Lash[edit]

Barb-Hook Lash

The Barb-Hook Lash is one of a group of weapons called the Caedere Weapons and used exclusively by the World Eaters Rampagers. Caedere Weapons is less of a distinct family of weapons and more of a name denoting their gladiatorial origins from NuceriaTM. Akin to how only the province of Champagne is allowed to call their sparkling wine Champagne and no one else, only with more RIP AND TEAR of course.

Resembling nothing more than a chain with an anchor hook attached to one end. The Barb-Hook Lash is both an incredibly simple and basic weapon by design, and an exceptionally difficult and complex weapon to master. Only effective when swung in momentum; it takes years to master such weapons without accidentally caving your skull in. But a combination of reach and its unorthodox and unpredictable swing makes this weapons exceptionally effective against shield-hugging pansies. Its hooked anchor is most likely made out of either adamantium or plasteel and is able to puncture power armour with sufficient force.

Crunchwise, these things are AP5 with Two-Handed, Fleshbane, Reach (1) and Rending (5+). It's a bit better against dealing with armour now and with Reach bumping your Initiative, this can help you score a hit in edgewise against more durable foes. However, you're still suffering for most of the time you fight marines. Against daemons, it's a bit better.

Meteor Hammer[edit]

Meteor Hammer

The more bone-shattering cousin of the Barb-Hook Lash, the Meteor Hammer is one of a group of weapons called the Caedere Weapons and used exclusively by the World Eaters Rampagers. Caedere Weapons is less of a distinct family of weapons and more of a name denoting their gladiatorial origins from NuceriaTM. Akin to how only the province of Champagne is allowed to call their sparkling wine Champagne and no one else, only with more RIP AND TEAR of course.

The Meteor Hammer is nothing more than a super-enlarged flail without a solid handle. Like the Barb-Hook Lash, the Meteor Hammer is both an incredibly simple and basic weapon by design, and an exceptionally difficult and complex weapon to master. Only effective when swung in momentum; it takes years to master such weapons without accidentally caving your skull in. But a combination of reach and its unorthodox and unpredictable swing makes this weapons exceptionally effective against shield-hugging pansies. Its heavy spiked ball is dense enough to crumple power armour and shatter bone into dust with a single swing.

Crunchwise, these are S+2 AP4 with Two-Handed, Breaching (5+) and Reach (1). The only weapon that's suffered a definite downgrade in the update, with Breaching making it ineffective against vehicles and losing Concussive. That said, you hit first anyway due to Reach, so losing the old Concussive (reduce enemy to I1) doesn't hurt that much. Not having new Concussive (reduce enemy WS by 1) does hurt, but you can't have everything.

Frag Lance[edit]

Frag Lance

The literal poor man's version of the Hunting Lance. The Frag Lance is literally nothing more than a Frag Grenade mounted on a long stick. Primarily used by riders of the Ridge Walkers who like to cosplay as medieval knights from ancient Terra, they prove to be an effective one-use weapon in surprise assaults (Don't ask us how the riders avoid shrapnel from the exploding grenade, those bargain bin AT-RT chicken walkers ain't protecting much).

Since they lack the reinforced explosive tip of the more technologically refined Hunting Lance, the Frag Lance makes a poor choice when it comes to penetrating light armour or power armour. But since nearly everyone in Necromunda does not wear anything more than Flak Armour, it remains a cheap but effective weapon of war.

Like their more modern counterpart, the Frag Lance comes in many flavours depending on the type of grenade it has been duct taped to.

Rules-wise, the Frag Lance has a S rating of E and a L rating of 2" when it comes to range/reach. In terms of its attacking power, when primed, it is a S+1, Strength 4, AP-1, D1 weapon with a Blast radius of 3". Not too shabby when it comes to maiming not only the target but his ally beside him/her. After it explodes, the lance is still usable since there is enough of a metal pole to be used as a staff. Its attack rates it as a S+1, Strength S, D1 staff. Not that great, but what do you expect? You're using a literal metal stick.

Hunting Lance[edit]

Hunting Lance

Hunting lances are single-use weapons employed by Rough Rider Squadrons of the Imperial Guard. The lance is effectively a nine foot long shaft with a shaped explosive tip. When the lance impacts with an enemy the tip explodes, increasing the killing power already behind the lance. Once used, however, the lance is rendered useless for the remainder of the battle.

These weapons are advanced versions of those used for hunting big game on the primitive worlds the Rough Riders themselves are often recruited from. They are particularly effective against riotous mobs or compact hordes of infantry. When used properly, they can prove to be more effective against heavily armored troops than a standard lasgun. In game terms, this is demonstrated by the hunting lance's ability to bypass armor saves when the unit charges.

The Hunting Lance has a variety of different heads for different uses such as:

  • Inferno Tip: consists of a broad, blunt head, designed to impact as much surface area of the target as possible, rather than to puncture armour. When the lance impacts a target, promethium canisters affixed below the blade expel their contents in a burst of white-hot flame.
  • Krak Tip: Consisting of a shaped charge similar to that of a krak grenade, a hunting lance krak tip explodes with even more devastating effect than the standard hunting lance charge, making its use preferable against resilient enemies such as Orks.
  • Melta Tip: Devastating to armored targets, they are extremely heavy due to the explosive reactive charge. Aim and poke at the side armor of any vehicle and watch it explode into metallic chunks.
  • Plasma Tip: Only used in dire circumstances by regiments with deep ties to the Adeptus Mechanicus. When a hunting lance plasma tip impacts a target, it triggers a containment breach of the volatile energies stored within. As with all plasma weapons, they are of dubious reliability.
  • Poison Tip: Useful against xenos opponents. These tips are filled with advance and deadly neurotoxins, poisons and venoms from a host of animals and plants collected by the Imperium. These tips is most effective against monstrous creatures such as Tyranids and Squiggoths.
  • Shock Tip: Used when the Imperial Guard seeks to take prisoners, it delivers a crippling electric charge. However, there is a chance that a prisoner would die due to a weak heart or the tip has been overcharged. Could also be used to stun and incapacitate a valuable target.
Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolter Cane - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol
Flechette Blaster - Flechette Pistol - Flintlock Pistol - Grenade Discharger - Handbow - Hand Cannon - Heavy Bolt Pistol
Kinetic Destroyer - Needle Pistol - Radium Pistol - Radium Serpenta - Ripper Pistol - Sawn-Off Shotgun - Shotgun Pistol
Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Disintegration Pistol - Electrostatic Gauntlet - Gamma Pistol
Helfrost Pistol - Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Bale Eye - Eradication Pistol - Plasma-Caster - Plasma Cutter - Plasma Pistol - Rad Beamer - Voltaic Blaster
Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Chemical: Alchem Pistol
Gravitational: Grav-Pistol
Other: Chimera Pistol Sword - Grapnel Launcher - Neural Shredder - Reductor Pistol - Snare Gun - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun - Crossbow
Gun Axe - Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Blast Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster
Plasma Incinerator - Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine
Laser Gauntlet - Auxilia Lasrifle - Las-Lock - Mitralock - Rad Gun
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon - Nemesis Bolter
Executioner Shotgun
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Eradication Ray
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Alchem Flamer - Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Magna-Needle Mk.X Pattern Pistol - Ultra-Needle Mk.IX Pattern Pistol - Stub Gun-Plasma Combi-Pistol
Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav - Combi-Volkite
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol - Needlespine Blaster
Other: Chaff Launcher - Crozius Arkanos - Infernum Halo Launcher
SLHG Pattern Assault Ram - Stormcaller Stave - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Scatterbolt Launcher - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Heavy Shotgun - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon - Icarus Rocket Pod
Ironhail Heavy Stubber - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher - Bombast Field Gun
Castellan Launcher (Superfrag Rocket Launcher - Superkrak Rocket Launcher - Vengor Launcher) - Charge Caster
Concussion Cannon - Malleus Rocket Launcher - Rad Grenade Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Heavy Lascannon
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Mancatcher - Sabre Weapons Battery - Torsion Cannon
Daemon Weapons:
Ballistics: Hellrifle
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Hellion Pattern Heavy Cannon Array - Terrebrax Rocket Battery - Castigator Gatling Cannon - Pulveriser Cannon
Ballistus Missile Launcher - Oppressor Cannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Solex Heavy Lascannon
Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Combi-Weapons: Cerastus Shock Lance
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher
Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Stormhammer Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Conversion Beam Dissolutor - Extirpator Cannon
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Destructor - Graviton Imploder - Graviton Ruinator
Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Annihilator Cannon - Bombardment Cannon - Doomstorm Missile
Hellfire Missile - Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Daemonblade - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Blind Grenade - Choke Gas Bomb - Colossus Bomb - Demolition Charge - Frag Grenade - Gunk Bomb
Haywire Mine - Heavy Bomb - Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Phosphex Bomb
Poison Globe Grenade - Smoke Grenade - Shock Grenade - Stasis Bomb - Stasis Grenade - Psyk-Out Grenade - Rad Grenade
Tectomagnic Munitions - Vortex Grenade
Weapons of the Genestealer Cults
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Needle Pistol - Liberator Autostub
Directed-Energy: Laspistol
Incendiary: Hand Flamer
Other: Web Pistol
Basic Weapons:
Ballistics: Autogun - Shotgun - Storm Bolter
Directed-Energy: Lasgun
Other: Webber
Special Weapons:
Ballistics: Grenade Launcher - Sniper Rifle - Silencer Sniper Rifle
Directed-Energy: Mining Laser
Incendiary: Flamer
Sonic: Proclamaitor Hailer
Other: Scrambler Array
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber
Missile Launcher - Light Mortar
Directed-Energy: Multi-laser - Heavy Mining Laser - Multi-Melta
Plasma Cannon - Lascannon
Incendiary: Heavy Flamer - Atalan Incinerator
Sonic: Seismic Cannon
Vehicle-mounted
Weapons:
Ballistics: Battle Cannon - Eradicator Nova Cannon
Hunter-Killer Missile - Vanquisher Cannon
Incendiary: Clearance Incinerator
Sonic: Heavy Seismic Cannon
Non-Firearm Weapons:
Melee Weapons: Chain Weapon - Power Weapon - Tyranid Close Combat Weapons
Heavy Rock Drill - Heavy Rock Cutter - Heavy Rock Saw
Miscellaneous Weapons - Basic Close Combat Weapons
Grenades & Explosives: Frag Grenade - Krak Grenade - Blasting Charges
Weapons of the Forces of Chaos
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Flintlock Pistol
Handbow - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Alchem Pistol - Injector Pistol
Plaguespurter Gauntlet - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Blunderbuss - Bolter - Bow - Crossbow
Fatecaster Greatbow - Inferno Bolter - Musket
Pump-Action Shotgun - Sawn-Off Shotgun - Shotgun
Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Other: Net Gun
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Warpflamer
Chemical: Alchem Flamer - Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber - Havoc Launcher
Reaper Autocannon - Reaper Chaincannon - Soulreaper Cannon
Hellfyre Missile Rack - Rocket Propelled Grenade Launcher
Tyrant Rocket Launcher
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster - Kakophoni
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon - Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Ether Lance - Mirror of Absorption
Other: Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon - Ichor Cannon
Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon - Excruciator Cannon
Vehicle-mounted
Weapons:
Ballistics: Avenger Chaincannon - Battle Cannon - Hurricane Bolter - Kratos Battlecannon
Demolisher Cannon - Accelerator Autocannon - Punisher Gatling Cannon
Directed-Energy: Daemonbreath Spear - Melta Blastgun - Single-Barrelled Turbo-Laser Destructor
Volkite Combustor - Volkite Cardanelle
Sonic: Dirge Caster
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Ordnance:
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Ballistics: Gatling Blaster - Natrix Shock Lance
Ursus Claws - Vulcan Mega-Bolter
Directed-Energy: Conversion Beam Dissolutor - Extirpator Cannon - Double-Barrelled Turbo-Laser Destructor
Hellstorm Cannon - Laser Blaster - Laser Destructor - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Volcano Cannon
Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Naval Missile Turret - Torpedo
Directed-Energy: Armageddon Gun - Lance Weapon
Warpcraft: Warp Cannon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons - Close-Range Grav-Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb - Phosphex Bomb - Pox Bomb