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[[Image:Officialvindicare.jpg‎|thumb|right|BOOM, HEADSHOT!]]
[[Category:Imperial]]
{{Topquote|Exitus Acta Probat - The Outcome Justifies the Deed.|Motto of the Vindicare (and George Washington's family) Temple}}
{{Topquote|What I mean by that, sir, is if you was to put me and this here sniper rifle anywhere up to and including one mile from [[Nazi|Adolf Hitler]]... with a clean line of sight... Pack your bags, fellas. War's over. Amen.|Pvt. Jackson, ''Saving Private Ryan''}}
{{Topquote|You want to know why they put me in charge? It's because I'm willing to do what needs to be done. Good soldiers follow orders.|[[Star Wars|CT-9904 "Crosshair"]], who is basically a Vindicare in the wrong universe}}.


[[Image:Officialvindicare.jpg‎|thumb|right|BOOM HEADSHOT]]
'''Vindicare''' (Latin: present active infinitive of Vindico, thus meaning "to avenge/vindicate/punish, to liberate/deliver/spare, or to defend/protect, depending on the context) assassins are one of the varieties of [[Assassin|assassin]] fielded by the [[Officio Assassinorum]] in the [[Warhammer 40k]] universe. They are superlative snipers capable of making accurate shots from ridiculous distances (and also doing 360 noscopes without hassles), selected for their natural talent and further honed by extensive training and indoctrination by the Vindicare Temple. The primary weapon of the Vindicare is the infamous [[Exitus Sniper Rifle]] (Latin, lit. "exit" fig. conclusion, termination). In addition to the "ordinary" solid slug projectiles it can fire, an assortment of special munitions are available for the weapon, allowing the Vindicare to engage different types of target effectively. They also are some of the most lurvely looking, because of their bad-ass visors.
'''Vindicare''' assassins are one of the varieties of [[Assassin|assassin]] fielded by the [[Officio Assassinorum]] in the [[Warhammer 40k]] universe. They are superlative snipers capable of making accurate shots from ridiculous distances, selected for their natural talent and further honed by extensive training and indoctrination by the Vindicare Temple. The primary weapon of the Vindicare is the infamous Exitus sniper rifle. In addition to the "ordinary" solid slug projectiles it can fire, an assortment of special round types are available for the weapon, allowing the Vindicare to engage different types of target effectively. The motto of the Temple is "Exitus Acta Probat: The Outcome Justifies the Deed." They also are some of the most lurvely looking, because of their bad-ass visors.  


/tg/'s most well-known Vindicare is [[LIIVI]] of [[Love Can Bloom]] fame, an agent sent to [[Dawn of War#Dark Crusade|Kronus]] who turned rogue and deserted the Imperium when he fell in love with the [[Eldar]] farseer [[Taldeer]].
Occasionally known as "[[Ork Snipers]]" after [[Celestial Lions|a particularly humorous after-action report]] filed by the [[Inquisition]].
==Vindicare Training==
Vindicare Assassins are either orphans or have been abandoned as young children. The [[Officio Assassinorum]] takes them in, and since no one cares about them, they are trained in the arts infiltration, sniping, and escape/evasion tactics. [[Dark Heresy]] also tells of VERY high profile, but "ordinary", assassins/bounty hunters/killers taken onboard Assassinorum ships (usually after killing an another similarly high profile target, designated via an anonymous letter with a name on it) to Terra and made Vindicares, '''if''' they pass all of the tests. They are brutally punished if they fuck up and are ordered to avoid ''all'' human contact, except for their handlers. Even though sometimes there will be other circumstances that prevent them from succeeding (say their target chokes on a bagel and dies) and there has got to be some situations where interacting with others could be the key factor in getting to the necessary vantage point to put a bullet into the guy. [[Grimdark]] indeed. Again, Derp Heresy lists them as more talkable, but still forever alone. They can also dodge Titan feet and invisible psychic attacks there.


==Vindicare Weapons==
/tg/'s most well-known Vindicare is [[LIIVI]] of [[Love Can Bloom]] fame, an agent sent to [[Dawn of War#Dark Crusade|Kronus]] who turned rogue and deserted the Imperium when he [[Heresy|fell in love]] with the [[Eldar]] farseer [[Taldeer]].
As mentioned before their primary weapon is the Exitus Sniper Rifle (think of a 50. cal sniper rifle and x10 that). This weapon allows the Vindicare to kill targets from a ''long, long, long, long, long, loooong'' '''WAY'S AWAY'''. The Vindicare's secondary weapon is the Exitus Pistol, which is only a scaled back version of the big ass rifle the operative carries.


A close approximation of a routine Vindicare kill: http://www.youtube.com/watch?v=oJPnENRRfag&NR=1#t=5
==Overview==


== Vindicare Fashions ==
{{Topquote|Super lengthy range / All is visible to me / I watch as you pee.|Vindicare Assassin Zer0(Somefag)}}
Vindicare Assassins are some of the most sexiest beasts out there, with a tight latex suit, glorifying their abdominal power. They also are known to wear LOEVLY masks, which are much more smexy-er than the other assassins.
 
As with all initiates to the [[Officio Assassinorum]], Vindicare Assassins are either orphans or have been abandoned as young children, generally from the [[Schola Progenium]] but potentially also from elsewhere. They are taken aboard special training ships back to Terra for sorting, where they undergo grueling training regimes intended to winnow them down and sort out the exceptional candidates. When they reach Terra, they are sorted according to their aptitudes and reassigned to the temple that suits them best. Where they will undergo a further ten years of apprenticeship learning their craft before they are considered ready to take a mission of their own.
 
[[Dark Heresy]] also tells of VERY high profile, but "ordinary", assassins/bounty hunters/killers taken as adults to Terra and made into Vindicare Assassins. The [[Inquisition]] can sometimes make requests on behalf of a particularly gifted candidate, but the Officio Assassinorum has agents all over the galaxy scouting for new talent. If they are considered suitable may be given an opportunity to test their skills, typically by receiving an anonymous contract to assassinate a dangerous target. If they succeed then they are taken by a swift vessel directly to the Assassinorum Temple where they begin their brutal apprenticeship as if they were child candidates, receiving the same biological implants to increase their speed and accuracy as well as hypno conditioning to harden their minds and effectively burn their old identity away.
 
Though all Temple Assassins are augmented to some degree or another, usually to increase their reflexes and response times and sometimes aided by the [[Bodyglove|Panoply of the Assassin]] that they wear, Vindicares are not [[Callidus|shapeshifting infiltrators]], [[Eversor|drugged-up death machines with two hearts]], or [[Culexus|psychic voids]]; instead they are just a dude with a very nice gun. The Vindicare Temple is probably the least biologically interesting of the big four and is probably one of the reasons that adult candidates might be considered acceptable. Modifications are kept subtle, if powerful. For example, Vindicares don't need to sleep, and older ones ''cannot'' sleep at all even if they wish to.
 
While a Vindicare Assassin is still a perfect specimen of the physical human form, their particular direction is more related to maintaining mental discipline, allowing them to hold perfectly still for VERY long periods of time ''(we can be talking years)'' waiting for the perfect shot, without suffering from the stresses of loneliness or degrading due to physical atrophy. Perhaps because of this incredible self-discipline, it appears that they are most suited to leadership roles when the various Temples get together to form an [[Assassinorum Execution Force|Execution Force]].
 
Fully fledged Assassins are ordered to avoid ''all'' human contact, except for their handlers. Even though sometimes there will be other circumstances that prevent them from succeeding (say their target chokes on a bagel and dies) and there has got to be some situations where interacting with others could be the key factor in getting to the necessary vantage point to put a bullet into the guy. This is meant to reduce the chance of heresy or desertion - if they don't know even the basics of socialization, it'll be hard for them to hesitate to fire or to be corrupted. Difficult, but not impossible. [[Grimdark]] indeed.
 
(Heck, Warmaster Horus managed to sway one of them to SWITCH SIDES and targeted Euphrati Keeler! He fails thanks to Garro though)
 
===Armament===
{{Topquote|I’m not a crazed gunman, dad. I’m an assassin.|Vindicare Assassin [[Hats|Mundy]]}}
 
The primary weapons are the '''[[Exitus Sniper Rifle]]''' and the '''[[Exitus Pistol]]'''. These weapons are provided to the Assassin as part of a matching set, hand-crafted by a Magos of the Adeptus Mechanicus. They are perfectly customised to the specification of the particular individual and are some of the finest weapons that the Imperium has ever produced. Both Pistol and Rifle can chamber the same ammunition, meaning there is no need to carry separate magazines and they both incorporate sophisticated miniature machine spirits and silencers.
 
The ammunition for those weapons are just as interesting as the weapons themselves. Each round contains a micro-cogitator that turns it into a guided projectile that is able to make corrections to its trajectory mid-flight making it almost impossible for the target to avoid or dodge. This is especially good considering that they are being fired at by some of the greatest marksmen in the galaxy with one of the finest weapons available, meaning that a kill shot is virtually guaranteed. The casing of each round can also be programmed to self-destruct after being fired where it will disintegrate and leave no evidence, or any valuable technology that can be stolen and replicated.
 
Conventional rounds can also be used and are cheaper to manufacture, but are less effective…usually. It is still necessary however for the assassin to train with conventional rounds to improve his accuracy. The right to use guided rounds is earned. Usually after three confirmed kills. Additionally, it may be the Vindicare’s choice to use conventional rounds simply for the challenge.
 
The rounds can be further modified for various purposes, though these specialist rounds are incredibly difficult and time-consuming to manufacture, meaning they don't get issued in large amounts.
*'''Shield Breaker Rounds:''' each round is treated with a psychically charged imprint and contains anti-phase technology that allows it to pass through any protective energy shield from any source, whether technological or warp based. The Mechanicus don't really understand how this works, but they know enough to replicate it.
*'''Hellfire Rounds:''' The Exitus round contains a vial of mutagenic acid that can eat away at organic matter and corrode metal.
*'''Immolator rounds:''' The exitus round contains a “cellular disintegrator” that causes any organic object hit by it to explode in such a way that it leaves nothing behind. Explicitly used to cause fear and distrust. Either by framing the target individual as a suicide bomber, or to intimidate the target’s supporters if they are aware of who fired it. These rounds are usually conventional rather than guided, and are often used during conventional sniper operations.
*'''Turbo-Penetrator Rounds (whaha-hey!):''' a [[What|"hypervelocity adamantine jacketed shell surrounding a magno-sealed flux needle"]]. Essentially a super-duper sabot round that can pierce any target down to the molecular level.


== Vindicares on the table==
In addition to the Exitus Sniper rifle, and pistol combo. Assassins will carry a number of other long-range weapons, including [[Long-Las]], [[Immolation Rifle]]s, and very rarely [[Astartes Boltgun|stalker bolters]]. They also carry a couple of [[Grenades & Explosives#Blind Grenade|Blind Grenades]] in the off chance that the assassin gets wrong-footed and need to escape. For super close encounters, they are seen armed with a [[Power Weapon#Power Blade|Power Blade]], unfortunately, [[Fail|there are no rules for this weapon making the Vindicare helpless against CQC]].
[[File:Handle with vindiCARE.jpg|300px|right]]
Vindicare snipers are one of the most powerful single models in the game (as with all assassins). All Assassins come with an impressive statline:


WS:8  BS:8  S:4  T:4  W:2  I:7  A:4  Ld:10.
Aside from weapons, the suit the Vindicare wears is a work of art: their Synskin is a cameleoline bodyglove that bonds with the assassin's body to enhance their reflexes and protect them from exposure to hazardous environments as well as providing a modest amount of armour. The stealth capabilities render them invisible to several types of sensors while the cameleoline makes them simply ''harder to see'' when they remain motionless; making it the perfect tool for an embedded sniper.


Assassins are also equipped with a special second skin that gives a 6+ feel no pain (more of a preposterous hope than a viable fall-back) , and their incredible reflexes gives them a 4+ invulnerable save. The Assassins differ through their equipment, the Vindicare is armed with the fearsome Exitus Rifle and pistol, and thanks to his BS of 8, he only has a 1/12 chance of missing.
In addition, the nature of the body glove allows for modular armour plates to occasionally be placed on the armour if necessary. Said plates are usually made of either Ceramite or Adamantium and explicitly spaced to allow for maximum coverage of vital organs in the event of the presence of a counter-sniper. The plates also incorporate electronic paint to allow them to be configured with a variety of camouflage patterns. These plates however are not used very often due to their bulk and weight interfering with most long-term assignments.


Exitus Rifle:  Range:36"  Str:X  AP:1  Type:Heavy 1, Sniper
The Vindicare Spy Mask is also a sophisticated piece of equipment that contains a huge variety of tools from wide spectrum photo-visors, auspexes, magnoculars, and pict-recorders for finding their target at vast distances. It has a multi-channel comm sensor for monitoring enemy communications, as well as a rebreather and cartridges of concentrated food and water capsules for extended operations in unfriendly environments. The systems in the mask are [[Derp|barely understood by the Tech-Priests who manufacture it]] and each one is gene-coded to the specific assassin to ensure that it cannot be used by the enemy if it somehow gets lost.


Exitus Pistol:  Range:12"  Str:X  AP:1  Type:Pistol, Sniper
== Vindicare Fashions ==
Vindicare Assassins are some of the most sexiest beasts out there, with a tight latex suit, glorifying their abdominal power. They also are known to wear LOVELY masks, which are way smexy-er than the other assassins'. Reports of [[LIIVI|them]] being partial to [[An_Eldar%27s_Ears|pointy ears]] are unconfirmed.


Obviously this means with standard rounds for both weapons always wound on a 4+, however, Vindicares are not equipped with stock ammo. They have access to special rounds which incur special bonuses, these rounds can be used any amount of times with the rifle. With AP:1 No One, that is Right, no model gets an armor save. Leaving you to worry about those Tanks. But wait, we got a bullet for that.
==On the Tabletop==
[[File:Handle with vindiCARE.jpg|thumb|right|Metal Grim Solid]]


*Hellfire rounds: Wound on a 2+, instead of a 4+ (this is your standard round, basically you can very, frighteningly easily kill any one-wound model within 36").
{| class=wikitable
! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv
|-
| '''Vindicare Assassin:''' || 100/5 || 7" || 2+ || 2+ || 4 || 4 || 5 || 5 || 9 || 6+/4++
|}


*Shieldbreaker rounds: Wound on a 4+, ignores invulnerable saves given through equipment (i.e. It will negate a storm shields 3+ save, but not the invulnerable save daemons naturally possess), on top of this, even if a wound is not caused, that target may not use that invulnerable save for the rest of the game. Through the magic of mathematics we know that these are only better than hellfires if the invulnerable save the target possesses is 4+ or less. If it's 5+ or 6+ you have a better chance of causing a wound with hellfires. Of course, using this round on a powerful hero armed with a storm shield is pretty lulzy, for example, the enemy hero is charging forward, lascannon blasts deflecting of his energy field, well, just break his storm shield by merely rolling a 2+ to hit, and watch as his terminator armour vaporises from around him under the combined force of 5 lascannons.
He still keeps his ''Lightning Reflexes'' rule above, but now he's a {{W40kKeyword|CHARACTER}}, which means he can only be targeted if he is the closest unit, or by a weapon/unit with a special ability. I don't need to tell you how awesome this is. Speaking of characters, thanks to his ''Deadshot'' he can shoot {{W40kKeyword|CHARACTERS}} even if they aren't the closest models, and if you roll a 6 to-wound it [[Awesome|does D6 damage instead of D3 damage]]. In addition, thanks to ''his Spy Mask'', any unit he shoots does not receive any benefits from being in cover. Likewise, his ''Spy suit'' ability forces a -1 to-hit modifier which becomes -2 if he's in cover (which he should be). Suffice to say, don't ever think about supercharging Plasma against him.


*Turbo-penetrator rounds (commonly referred to as "sex toy" rounds, which are TURBO PUNS): Against vehicles these roll 4d6 for amour penetration, plus the 3 strength that sniper weapons have against vehicles (and +d3 for any 6's you roll (rending USR))), so with AP1 this sniper can fairly easily one shot land raiders (YES, LAND RAIDERS!!!). Against non-vehicles, these cause 2 wounds on a 4+. Using these rounds against models with 3 or more wounds is just a waste unless you just want to soften them up for some charging allies. Against models with two wounds this round is a gamble, you can either almost certainly kill them in two turns (with hellfires) or have a 1/2 chance of killing them in one turn (with Turbo-penetrator rounds). If Lady Luck and Admiral Awesome are on your side, enjoy killing Failbaddon in two shots.
His Exitus Rifle has taken a bit of a retooling. It's now a S5 AP-3 D D3 72" Heavy 1 weapon, that only forces a -1 to-hit modifier if the Vindicare moves. Not too bad compared to 7th, but as I said, it was retooled. It now wounds all {{W40kKeyword|INFANTRY}} on a 2+, and Invulnerable saves cannot be taken against wounds caused by it, but he forgot his Turbo-penetrator rounds and is stuck with his shitty base strength of 5 against vehicles. With the March 2019 mini-index for the Assassins, the Vindicare finally manages to recover his anti-vehicle utility with the Turbo-Penetrator Round Stratagem. For 1CP it lets him deal D3 mortal wounds if he hits instead of rolling to wound, letting him ignore the high toughness of vehicles and monsters. He can't use Head Shot if he uses this stratagem though.


On top of all this, YOU can choose which models in the enemy unit takes the wounds (just like telion), so you can pick off heavy weapons etc. that pose a threat to your army.
His Exitus pistol is the same as above, but with S4 instead of 5, and is a 12" ranged Pistol (duh). The good news is, Pistols can now be fired into close combat. However, if your Vindicare is in close combat shit has hit the fucking fan.


Vindicare snipers are excellent support units, they can pick off the most threatening enemy weapons (including vehicles), ensuring the rest of your army can bring the pain a lot more efficiently, so do not waste precious shots on lowly grunts, unlike the other assassins, you can't expect the Vindicare to recoup his entire points cost in two turns, for an army a Vindicare makes not, he is not there to kill the enemy, he is there to PROTECT your own men from the enemy (well...by killing them....but...you get what I mean...). They also have the 'infiltrate' special rule, so they appear wherever you want on the table ready to kill, and they have the 'stealth' special rule, this is good because if the Vindicare is going to survive he NEEDS cover, 4+ inv. save is nice, but it's still only 4+, and he only has 2 wounds, in open ground 10 guardsmen have a good chance of killing him in one volley (even with flashlights), a Vindicare in the open is a dead Vindicare. In light of this, if possible include a techmarine ('reinforce' special rule) in your army, meaning he gets a 2+ cover save in the ruin he deploys in, ensuring even the heaviest weaponry can't shift him. Just make sure to pick off any nearby flamers (pretty easy with hellfire rounds), and this sniper will be a constant pain for your opponent. Make no mistake though, his statline and blind grenades (defensive grenades) ensure he can withstand small units in close combat, but he isn't an Eversor, and he doesn't have a power weapon, a concentrated assault will finish him off, so know when to cut your losses and retreat him. For some reason though he is terrible against enemy characters (which is kind of the thing snipers were invented to kill...fucking Matt Ward...) due to his lack of any ability to inflict instant death against models with 3 or more wounds.
Did I mention he's now much, much cheaper than he used to be? Yes.


Assaulting with this man will result in lulz for at least one player, he will charge in against a small squad, drop one enemy with his Exitus Pistol, the squad fails it's pinning test and goes to ground, then the Vindicare wipes out the squad with his 5 attacks on the charge. Well, either that or he will charge in, drop one enemy with his Exitus Pistol, the squad passes it's pinning test. then the Vindicare does nothing with his 5 attacks on the charge and get killed by the counter attack......But trust me, it's totally worth it, imagine the look on your enemies face when a dedicated SNIPER kills his squad of weeabo Tau Fire warriors, by effectively punching them right in the balls (if they have balls...).
The downside? 2+ to hit, with very few ways of getting him rerolls. Between 1/6 missing and 1/6 failing to wound, he'll fail to force an armor save a bit too often for some people's liking. Also, his 6+ to wound rolls don't cause mortal wounds, which means opponents with a 3+ or better will always get a saving throw.
He's great against anyone reliant on cover/saving throws (assuming you don't roll any ones), but against good old fashioned tanky infantry, he's going to have a tough time. Consider hiding him in cover with a squad of your favorite snipers, so that both units can focus fire and give you a little more consistency while keeping enemies from targeting the assassin directly.


==See Also==
==See Also==
[[The Samos Sanction]]
*[[The Samos Sanction]]
 
*[[Celestial Lions]]
*[https://www.youtube.com/watch?v=_lxbdBQV11E&feature=gp-n-y&google_comment_id=z12hxvvqrpvsytpt222pcj3p1uiwdbxw204 Vindicare doing some precise shots]
*[https://www.youtube.com/watch?v=9NZDwZbyDus Vindicare recruitment video]


<gallery>Image:LCB RipperHunting.jpg
==Gallery==
<gallery>
Image:LCB RipperHunting.jpg
Image:Am extus2.jpg| Holy shit... someone made one...
Image:Am extus2.jpg| Holy shit... someone made one...
Image:Am extus1.jpg
Image:Am extus1.jpg| Needs more skulls.
Image:Vind.JPG
Image:Vind.JPG
Image:Vindicareassasin.jpg
Image:Vindicareassasin.jpg
Image:Vindicare's weapons.jpg
Image:Vindicare's weapons.jpg
File:The Black.jpg
File:The Black.jpg
File:VindicareTf2.png|A Vindicare Assassin. Not a crazed gunman.
File:Zer0Zero.png|Another Vindicare Assassin. He's a number.
File:Zerostab.PNG|A Vindicare assassin demonstrating what can happen to entire squads that forget that 6 attacks on the charge is not to be trifled with.
File:Vindicare7th.jpg| The 7th Edition update. Awesome as hell.
File:Precision_Shots.png| This is gonna require some precision shots...
</gallery>
{{Inquisition}}
{{Template:Imperium}}

Latest revision as of 11:05, 23 June 2023

BOOM, HEADSHOT!

"Exitus Acta Probat - The Outcome Justifies the Deed."

– Motto of the Vindicare (and George Washington's family) Temple

"What I mean by that, sir, is if you was to put me and this here sniper rifle anywhere up to and including one mile from Adolf Hitler... with a clean line of sight... Pack your bags, fellas. War's over. Amen."

– Pvt. Jackson, Saving Private Ryan

"You want to know why they put me in charge? It's because I'm willing to do what needs to be done. Good soldiers follow orders."

CT-9904 "Crosshair", who is basically a Vindicare in the wrong universe.

Vindicare (Latin: present active infinitive of Vindico, thus meaning "to avenge/vindicate/punish, to liberate/deliver/spare, or to defend/protect, depending on the context) assassins are one of the varieties of assassin fielded by the Officio Assassinorum in the Warhammer 40k universe. They are superlative snipers capable of making accurate shots from ridiculous distances (and also doing 360 noscopes without hassles), selected for their natural talent and further honed by extensive training and indoctrination by the Vindicare Temple. The primary weapon of the Vindicare is the infamous Exitus Sniper Rifle (Latin, lit. "exit" fig. conclusion, termination). In addition to the "ordinary" solid slug projectiles it can fire, an assortment of special munitions are available for the weapon, allowing the Vindicare to engage different types of target effectively. They also are some of the most lurvely looking, because of their bad-ass visors.

Occasionally known as "Ork Snipers" after a particularly humorous after-action report filed by the Inquisition.

/tg/'s most well-known Vindicare is LIIVI of Love Can Bloom fame, an agent sent to Kronus who turned rogue and deserted the Imperium when he fell in love with the Eldar farseer Taldeer.

Overview[edit]

"Super lengthy range / All is visible to me / I watch as you pee."

– Vindicare Assassin Zer0(Somefag)

As with all initiates to the Officio Assassinorum, Vindicare Assassins are either orphans or have been abandoned as young children, generally from the Schola Progenium but potentially also from elsewhere. They are taken aboard special training ships back to Terra for sorting, where they undergo grueling training regimes intended to winnow them down and sort out the exceptional candidates. When they reach Terra, they are sorted according to their aptitudes and reassigned to the temple that suits them best. Where they will undergo a further ten years of apprenticeship learning their craft before they are considered ready to take a mission of their own.

Dark Heresy also tells of VERY high profile, but "ordinary", assassins/bounty hunters/killers taken as adults to Terra and made into Vindicare Assassins. The Inquisition can sometimes make requests on behalf of a particularly gifted candidate, but the Officio Assassinorum has agents all over the galaxy scouting for new talent. If they are considered suitable may be given an opportunity to test their skills, typically by receiving an anonymous contract to assassinate a dangerous target. If they succeed then they are taken by a swift vessel directly to the Assassinorum Temple where they begin their brutal apprenticeship as if they were child candidates, receiving the same biological implants to increase their speed and accuracy as well as hypno conditioning to harden their minds and effectively burn their old identity away.

Though all Temple Assassins are augmented to some degree or another, usually to increase their reflexes and response times and sometimes aided by the Panoply of the Assassin that they wear, Vindicares are not shapeshifting infiltrators, drugged-up death machines with two hearts, or psychic voids; instead they are just a dude with a very nice gun. The Vindicare Temple is probably the least biologically interesting of the big four and is probably one of the reasons that adult candidates might be considered acceptable. Modifications are kept subtle, if powerful. For example, Vindicares don't need to sleep, and older ones cannot sleep at all even if they wish to.

While a Vindicare Assassin is still a perfect specimen of the physical human form, their particular direction is more related to maintaining mental discipline, allowing them to hold perfectly still for VERY long periods of time (we can be talking years) waiting for the perfect shot, without suffering from the stresses of loneliness or degrading due to physical atrophy. Perhaps because of this incredible self-discipline, it appears that they are most suited to leadership roles when the various Temples get together to form an Execution Force.

Fully fledged Assassins are ordered to avoid all human contact, except for their handlers. Even though sometimes there will be other circumstances that prevent them from succeeding (say their target chokes on a bagel and dies) and there has got to be some situations where interacting with others could be the key factor in getting to the necessary vantage point to put a bullet into the guy. This is meant to reduce the chance of heresy or desertion - if they don't know even the basics of socialization, it'll be hard for them to hesitate to fire or to be corrupted. Difficult, but not impossible. Grimdark indeed.

(Heck, Warmaster Horus managed to sway one of them to SWITCH SIDES and targeted Euphrati Keeler! He fails thanks to Garro though)

Armament[edit]

"I’m not a crazed gunman, dad. I’m an assassin."

– Vindicare Assassin Mundy

The primary weapons are the Exitus Sniper Rifle and the Exitus Pistol. These weapons are provided to the Assassin as part of a matching set, hand-crafted by a Magos of the Adeptus Mechanicus. They are perfectly customised to the specification of the particular individual and are some of the finest weapons that the Imperium has ever produced. Both Pistol and Rifle can chamber the same ammunition, meaning there is no need to carry separate magazines and they both incorporate sophisticated miniature machine spirits and silencers.

The ammunition for those weapons are just as interesting as the weapons themselves. Each round contains a micro-cogitator that turns it into a guided projectile that is able to make corrections to its trajectory mid-flight making it almost impossible for the target to avoid or dodge. This is especially good considering that they are being fired at by some of the greatest marksmen in the galaxy with one of the finest weapons available, meaning that a kill shot is virtually guaranteed. The casing of each round can also be programmed to self-destruct after being fired where it will disintegrate and leave no evidence, or any valuable technology that can be stolen and replicated.

Conventional rounds can also be used and are cheaper to manufacture, but are less effective…usually. It is still necessary however for the assassin to train with conventional rounds to improve his accuracy. The right to use guided rounds is earned. Usually after three confirmed kills. Additionally, it may be the Vindicare’s choice to use conventional rounds simply for the challenge.

The rounds can be further modified for various purposes, though these specialist rounds are incredibly difficult and time-consuming to manufacture, meaning they don't get issued in large amounts.

  • Shield Breaker Rounds: each round is treated with a psychically charged imprint and contains anti-phase technology that allows it to pass through any protective energy shield from any source, whether technological or warp based. The Mechanicus don't really understand how this works, but they know enough to replicate it.
  • Hellfire Rounds: The Exitus round contains a vial of mutagenic acid that can eat away at organic matter and corrode metal.
  • Immolator rounds: The exitus round contains a “cellular disintegrator” that causes any organic object hit by it to explode in such a way that it leaves nothing behind. Explicitly used to cause fear and distrust. Either by framing the target individual as a suicide bomber, or to intimidate the target’s supporters if they are aware of who fired it. These rounds are usually conventional rather than guided, and are often used during conventional sniper operations.
  • Turbo-Penetrator Rounds (whaha-hey!): a "hypervelocity adamantine jacketed shell surrounding a magno-sealed flux needle". Essentially a super-duper sabot round that can pierce any target down to the molecular level.

In addition to the Exitus Sniper rifle, and pistol combo. Assassins will carry a number of other long-range weapons, including Long-Las, Immolation Rifles, and very rarely stalker bolters. They also carry a couple of Blind Grenades in the off chance that the assassin gets wrong-footed and need to escape. For super close encounters, they are seen armed with a Power Blade, unfortunately, there are no rules for this weapon making the Vindicare helpless against CQC.

Aside from weapons, the suit the Vindicare wears is a work of art: their Synskin is a cameleoline bodyglove that bonds with the assassin's body to enhance their reflexes and protect them from exposure to hazardous environments as well as providing a modest amount of armour. The stealth capabilities render them invisible to several types of sensors while the cameleoline makes them simply harder to see when they remain motionless; making it the perfect tool for an embedded sniper.

In addition, the nature of the body glove allows for modular armour plates to occasionally be placed on the armour if necessary. Said plates are usually made of either Ceramite or Adamantium and explicitly spaced to allow for maximum coverage of vital organs in the event of the presence of a counter-sniper. The plates also incorporate electronic paint to allow them to be configured with a variety of camouflage patterns. These plates however are not used very often due to their bulk and weight interfering with most long-term assignments.

The Vindicare Spy Mask is also a sophisticated piece of equipment that contains a huge variety of tools from wide spectrum photo-visors, auspexes, magnoculars, and pict-recorders for finding their target at vast distances. It has a multi-channel comm sensor for monitoring enemy communications, as well as a rebreather and cartridges of concentrated food and water capsules for extended operations in unfriendly environments. The systems in the mask are barely understood by the Tech-Priests who manufacture it and each one is gene-coded to the specific assassin to ensure that it cannot be used by the enemy if it somehow gets lost.

Vindicare Fashions[edit]

Vindicare Assassins are some of the most sexiest beasts out there, with a tight latex suit, glorifying their abdominal power. They also are known to wear LOVELY masks, which are way smexy-er than the other assassins'. Reports of them being partial to pointy ears are unconfirmed.

On the Tabletop[edit]

Metal Grim Solid
Pts/PL M WS BS S T W A Ld Sv
Vindicare Assassin: 100/5 7" 2+ 2+ 4 4 5 5 9 6+/4++

He still keeps his Lightning Reflexes rule above, but now he's a CHARACTER, which means he can only be targeted if he is the closest unit, or by a weapon/unit with a special ability. I don't need to tell you how awesome this is. Speaking of characters, thanks to his Deadshot he can shoot CHARACTERS even if they aren't the closest models, and if you roll a 6 to-wound it does D6 damage instead of D3 damage. In addition, thanks to his Spy Mask, any unit he shoots does not receive any benefits from being in cover. Likewise, his Spy suit ability forces a -1 to-hit modifier which becomes -2 if he's in cover (which he should be). Suffice to say, don't ever think about supercharging Plasma against him.

His Exitus Rifle has taken a bit of a retooling. It's now a S5 AP-3 D D3 72" Heavy 1 weapon, that only forces a -1 to-hit modifier if the Vindicare moves. Not too bad compared to 7th, but as I said, it was retooled. It now wounds all INFANTRY on a 2+, and Invulnerable saves cannot be taken against wounds caused by it, but he forgot his Turbo-penetrator rounds and is stuck with his shitty base strength of 5 against vehicles. With the March 2019 mini-index for the Assassins, the Vindicare finally manages to recover his anti-vehicle utility with the Turbo-Penetrator Round Stratagem. For 1CP it lets him deal D3 mortal wounds if he hits instead of rolling to wound, letting him ignore the high toughness of vehicles and monsters. He can't use Head Shot if he uses this stratagem though.

His Exitus pistol is the same as above, but with S4 instead of 5, and is a 12" ranged Pistol (duh). The good news is, Pistols can now be fired into close combat. However, if your Vindicare is in close combat shit has hit the fucking fan.

Did I mention he's now much, much cheaper than he used to be? Yes.

The downside? 2+ to hit, with very few ways of getting him rerolls. Between 1/6 missing and 1/6 failing to wound, he'll fail to force an armor save a bit too often for some people's liking. Also, his 6+ to wound rolls don't cause mortal wounds, which means opponents with a 3+ or better will always get a saving throw. He's great against anyone reliant on cover/saving throws (assuming you don't roll any ones), but against good old fashioned tanky infantry, he's going to have a tough time. Consider hiding him in cover with a squad of your favorite snipers, so that both units can focus fire and give you a little more consistency while keeping enemies from targeting the assassin directly.

See Also[edit]

Gallery[edit]

Forces of the Inquisition
Command: Inquisitor (Ordo Malleus Inquisitor - Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
)
Retinue: Acolyte - Arbites Enforcer - Arco-flagellant - Astropath - Banisher
Cherubim - Chiurgeon - Crusaders - Daemonhost - Death Cult Assassin
Hierophant - Inquisitorial Agents - Inquisitorial Pyroclast - Jokaero
Ministorum Priest - Militarum Veteran Squad - Mystic - Pariah - Penal Legion
Penitent - Sanctioned Psyker - Sage (Autosavant - Lexmechanic - Sister Dialogous)
Servo-skull (Data Skull - Tome-skull) - Servitor - Sister Hospitaler - Warp-Seer
Auxiliaries: Inquisitorial Stormtroopers - Deathwatch - Grey Knights
Sisters of Battle - Callidus Assassin - Culexus Assassin
Eversor Assassin - Vindicare Assassin - Vanus Assassin
Venenum Asssassin
Vehicles: Chimera - Land Raider (Land Raider Crusader
Land Raider Redeemer) - Razorback - Rhino
Special Vehicles: Throne of Judgement
Flyers: Valkyrie
Spacecraft: Aquila Lander - Gun-Cutter - Inquisitorial Black Ship
Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius