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[[File:Vanus.jpg|300px|right|thumb|"Mom, just leave the pizza rolls there! I can't pause this!"]]
[[File:Vanus.jpg|300px|right|thumb|"Mom, just leave the pizza rolls there! I can't pause this!"]]
{{Topquote|1=[[Just As Planned|The cleanest kill is one that another performs in your stead with no knowledge of your incitement.]]|2=Fon Tariel, Infocyte of the Clade Vanus, M31}}
{{Topquote|1=[[Just As Planned|The cleanest kill is one that another performs in your stead with no knowledge of your incitement.]]|2=Fon Tariel, Infocyte of the Clade Vanus, M31}}
{{topquote|They won't even notice.|Black Lotus}}


'''Mr Vanus''', also known as '''Mr Raidus ''', '''Mr Wrongus''', '''Insanus''' or '''Timeandagainus''', is an [[Assassin]] temple of the [[Officio Assassinorum]] in [[Warhammer 40,000]]. The Vanus are the intelligence-gathering division of the Assassinorum, specializing in using humans augmented to collect and analyze data and find traitors to the [[Imperium of Man]]. They also specialize in arranging "unfortunate accidents" that will remove said traitors without anyone being aware of the Assassinorum's involvement. Originally, this focus on data analysis leaves no room for actual physical training in assassination, leaving them extremely vulnerable in the "field". However, by M32 they were accomplished infiltrators and martial artists who come armed with the standard synskin, blades, pistols and augmented muscle fibres, with one hiding on Mars for a few weeks before deciding to go full commando and taking out a trio of skitarii single-handedly.
'''Mr Vanus''', also known as '''Mr Raidus ''', '''Mr Wrongus''', '''Insanus''' or '''Timeandagainus''', is an [[Assassin]] temple of the [[Officio Assassinorum]] in [[Warhammer 40,000]]. The Vanus are the intelligence-gathering division of the Assassinorum, specializing in using humans augmented to collect and analyze data and find traitors to the [[Imperium of Man]]. They also specialize in arranging "unfortunate accidents" that will remove said traitors without anyone being aware of the Assassinorum's involvement. Originally, this focus on data analysis leaves no room for actual physical training in assassination, leaving them extremely vulnerable in the "field". However, by M32 they were accomplished infiltrators and martial artists who come armed with the standard synskin, blades, pistols and augmented muscle fibres, with one hiding on Mars for a few weeks before deciding to go full commando and taking out a trio of skitarii single-handedly.
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Actually, some Vanus on occasion are designated 'Unbound Infocytes' and allowed to pursue their own targets and objectives, extrapolating from starting data. One is on Tallarn during the Iron Warriors invasion in the Heresy and is responsible for destroying the Alpha Legion cell there, as well as manipulating Horus' emissary into ordering Perturabo to abandon the fight, thus leading to Imperial victory.
Actually, some Vanus on occasion are designated 'Unbound Infocytes' and allowed to pursue their own targets and objectives, extrapolating from starting data. One is on Tallarn during the Iron Warriors invasion in the Heresy and is responsible for destroying the Alpha Legion cell there, as well as manipulating Horus' emissary into ordering Perturabo to abandon the fight, thus leading to Imperial victory.


Contemporary cyber warfare, mobbing, <s>trolling</s> (don't flatter yourselves kids), and lurking through the internet can be seen as ancestral relatives of the "getting information" aspect of the Vanus Temple. Operational similarities to [[Alpha Legion]] are obvious, and it can probably be assumed these fine fellas emerged at about the same time Alpharius became a toxic asset.
Contemporary cyber warfare, mobbing, and lurking through the internet can be seen as ancestral relatives of the "getting information" aspect of the Vanus Temple. Operational similarities to [[Alpha Legion]] are obvious, and it can probably be assumed these fine fellas emerged at about the same time Alpharius became a toxic asset.


[[awesome|In one novel, it is stated that Vanus assassin training includes entering a blank white room and gorging yourself on information until you go into a coma.]]
[[awesome|In one novel, it is stated that Vanus assassin training includes entering a blank white room and gorging yourself on information until you go into a coma.]]


Although he does not appear in the board game, a Vanus assassin appears in the novel Assassinorum: Execution Force. He is the sole survivor of the mission, and is haunted by his teammates <s>concept you will never understand</s> death.
Although he does not appear in the board game, a Vanus assassin appears in the novel Assassinorum: Execution Force. He is the sole survivor of the mission, and is haunted by his teammates' deaths.


==Homebrew Vanus Assassin (7E)==
==Horus Heresy==
[[File:VanusInfocyte.jpg|thumb|Looks less nerdy than we imagined, [[No Girls on the Internet|and female at that]]]]
GW has announced that we're getting a Vanus Infocyte model for the new edition of Horus Heresy! We don't know the full specifics, but it can apparently [[Awesome|make enemies fire on their own infiltrating models]] and wreak havoc with Mechanicum Robots. For actual self-defence and protection, the Vanus is known to use two [[Laspistol]]s to gun akimbo and wear your standard [[Bodyglove|Panoply of the Assassin]] for protection.
 
==Homebrew Vanus Assassin==
{{Officio Assassinorum Assassin|name=Vanus|points=125}}
{{Officio Assassinorum Assassin|name=Vanus|points=125}}
**Preferred Enemy
**Character Assassination: When resolving an attack made by a model in this unit against a {{W40Kkeyword|CHARACTER}} unit or a unit with the HQ, Elites, or Lord of War Battlefield Role, you can re-roll the hit roll and you can re-roll the wound roll.
**Precision Shots
**Controlled Information: If you have any models with this ability in your army, then roll one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. On a 6+ your opponent must spend 1 additional CP to use that Stratagem, or else it has no effect (any CPs spent so far are lost). This ability cannot affect Stratagems used before the battle.
**Knowledge is Power: Vanus Assassins can join units despite having the Independent Operative special rule. The unit they join gains the Preferred Enemy special rule as long as the Vanus is present.
**Deceitful: While an enemy model with a Leadership characteristic less than the Leadership characteristic of this model is within 6" of this model, that model’s unit cannot make use of the Objective Secured ability or any similar abilities, it cannot perform any Actions, and its aura abilities (excluding those that are psychic powers) do not function.
**Controlled Information: When either you or your opponent rolls for reserves (and table edge for the reserves, if appropriate), you may add or subtract 1 (your choice) from the Reserve roll.
**Manipulative: At the start of the Fight phase, you can select one enemy unit within 6" of this model. That unit always fights last this phase. At the start of the Fight phase, you can select one friendly {{W40Kkeyword|Imperium}} unit within 6" of this model. That unit counts as having made a charge move in the previous Charge phase for the rest of the phase.
**Unfortunate Rumors: Pick 1 unit in your opponents' army list. If that unit was an ally, it counts as a Come the Apocalypse ally, and if it had Objective Secured, it loses it.
**Knowledge is Power: If you have any models with this ability in your army and you are playing a mission that requires you to select either secondary objectives or Agendas, then after selecting them, you may choose one of them. Do not reveal it to your opponent. The first time you score victory points or experience points for it, reveal it to your opponent. Note that you must still have a record of your selection. We recommend writing it down and concealing it until revealed. Furthermore, after both players have revealed their selections you can select one of your secondary objectives or Agendas and replace it with a different one (make a note on your army roster as to your new selection and inform your opponent; if you replace the one you are not revealing, do not reveal the replacement). All the normal rules for selecting secondary objectives and Agendas apply. If both players have a rule that allows them to select new secondary objectives or Agendas, both players make their new selections before revealing them simultaneously to their opponent.
 
**Spy: Enemy units that are set up on the battlefield as reinforcements or that are set up before the battle begins cannot be set up within 12" of this model without your permission. When an enemy unit is set up on the battlefield as Reinforcements, you can select one friendly {{W40Kkeyword|Imperium}} unit within 6" of this model. The selected unit can shoot at that enemy unit as if it were your Shooting phase.
**Unfortunate Rumors: Pick 1 unit in your opponent's army list. Stratagems your opponent uses that would affect it cost 1 additional CP and it cannot be affected by the aura abilities (excluding those that are psychic powers) of units from your opponent's army.
*Wargear
*Wargear
**'''Two Master-crafted Laspistols''' (Vanus Assassins do not carry exotic weaponry, to ensure they can pass weapons inspections without any unfortunate questions).
**2 '''Digital Laser Implant'''s.
**'''Vanus Signum''': Models cannot be deployed using the Infiltrate special rule within 18" of the Vanus assassin and the Vanus Assassin has the Night Vision special rule. In addition, in lieu of the Vanus Assassin firing a weapon in the Shooting phase either a single designated unit of the controlling player's choice within 6" of the Vanus Assassin (other than Independent Characters or Super-heavies) may use the Vanus Assassins BS for that Shooting phase and gain the Precision Shots special rule or a single enemy unit within 12" of the Vanus assassin can be treated as if all shooting attacks made against them have the Ignores Cover.  
***Shooting Profile: 12" Pistol 1 SU AP0 D1; each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
**'''Three Servo-skulls''': These are placed on the battlefield (and can be placed anywhere outside the enemy deployment zone) after deployment areas have been determined, but before any forces are deployed. Enemy infiltrators cannot set up within 12" of a Servo-skull and enemy scouts can't use their pre-game move to approach within 12" of a Servo-skull. A friendly unit arriving by Deep Strike rolls one D6 less for scatter if it aims to arrive within 12" of a Servo-skull and friendly blast templates placed within 12" of a Servo-skull roll one D6 less for scatter. They can't technically be destroyed, but if an enemy gets within 6" of one it will be removed from play.
***Melee Profile: Melee Melee SU AP0 D1; each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks.
{{Inquisition}}
{{Template:Imperium}}
{{Template:Imperium}}

Latest revision as of 10:58, 23 June 2023

"Mom, just leave the pizza rolls there! I can't pause this!"

"The cleanest kill is one that another performs in your stead with no knowledge of your incitement."

– Fon Tariel, Infocyte of the Clade Vanus, M31

"They won't even notice."

– Black Lotus

Mr Vanus, also known as Mr Raidus , Mr Wrongus, Insanus or Timeandagainus, is an Assassin temple of the Officio Assassinorum in Warhammer 40,000. The Vanus are the intelligence-gathering division of the Assassinorum, specializing in using humans augmented to collect and analyze data and find traitors to the Imperium of Man. They also specialize in arranging "unfortunate accidents" that will remove said traitors without anyone being aware of the Assassinorum's involvement. Originally, this focus on data analysis leaves no room for actual physical training in assassination, leaving them extremely vulnerable in the "field". However, by M32 they were accomplished infiltrators and martial artists who come armed with the standard synskin, blades, pistols and augmented muscle fibres, with one hiding on Mars for a few weeks before deciding to go full commando and taking out a trio of skitarii single-handedly.

Actually, some Vanus on occasion are designated 'Unbound Infocytes' and allowed to pursue their own targets and objectives, extrapolating from starting data. One is on Tallarn during the Iron Warriors invasion in the Heresy and is responsible for destroying the Alpha Legion cell there, as well as manipulating Horus' emissary into ordering Perturabo to abandon the fight, thus leading to Imperial victory.

Contemporary cyber warfare, mobbing, and lurking through the internet can be seen as ancestral relatives of the "getting information" aspect of the Vanus Temple. Operational similarities to Alpha Legion are obvious, and it can probably be assumed these fine fellas emerged at about the same time Alpharius became a toxic asset.

In one novel, it is stated that Vanus assassin training includes entering a blank white room and gorging yourself on information until you go into a coma.

Although he does not appear in the board game, a Vanus assassin appears in the novel Assassinorum: Execution Force. He is the sole survivor of the mission, and is haunted by his teammates' deaths.

Horus Heresy[edit]

Looks less nerdy than we imagined, and female at that

GW has announced that we're getting a Vanus Infocyte model for the new edition of Horus Heresy! We don't know the full specifics, but it can apparently make enemies fire on their own infiltrating models and wreak havoc with Mechanicum Robots. For actual self-defence and protection, the Vanus is known to use two Laspistols to gun akimbo and wear your standard Panoply of the Assassin for protection.

Homebrew Vanus Assassin[edit]

Vanus Assassin
Pts M WS BS S T W I A Ld Sv/Iv
125 7 2+ 2+ 4 4 5 7 5 9 6+/4++
Keywords Faction Imperium, Officio Assassinorum
Non-Faction INFANTRY, CHARACTER, AGENT OF THE IMPERIUM, Vanus ASSASSIN
  • Special Rules
    • Agent of the Imperium (1/detachment can be in an Imperium detachment without taking up a slot, without preventing detachment abilities in that detachment, without preventing army abilities in that army, and ignoring any rule that requires it to share a specific faction keyword with its detachment and any rules for determining your army faction.)
    • Deep Strike
    • Execution Force (If you have an Imperium non-Fallen Warlord, you can include this unit in your army as part of a Vanguard Detachment even if that detachment contains no HQ units. If you do so, that Detachment’s Command Benefits are changed to "None" and its Restrictions are changed to "This Detachment cannot include the same datasheet more than once.")
    • Fearless
    • Independent Operative (Cannot join or be joined, cannot generate Warlord Traits if made warlord.)
    • Lightning Reflexes (4++ invulnerable save, has no penalties on Initiative for charging through difficult terrain.)
    • Move Through Cover (Roll an extra die when rolling to move through difficult terrain.)
    • No Escape (-2 to Look Out, Sir tests vs wounds this model inflicts.)
    • Character Assassination: When resolving an attack made by a model in this unit against a CHARACTER unit or a unit with the HQ, Elites, or Lord of War Battlefield Role, you can re-roll the hit roll and you can re-roll the wound roll.
    • Controlled Information: If you have any models with this ability in your army, then roll one D6 each time your opponent spends Command Points (CPs) to use a Stratagem. On a 6+ your opponent must spend 1 additional CP to use that Stratagem, or else it has no effect (any CPs spent so far are lost). This ability cannot affect Stratagems used before the battle.
    • Deceitful: While an enemy model with a Leadership characteristic less than the Leadership characteristic of this model is within 6" of this model, that model’s unit cannot make use of the Objective Secured ability or any similar abilities, it cannot perform any Actions, and its aura abilities (excluding those that are psychic powers) do not function.
    • Manipulative: At the start of the Fight phase, you can select one enemy unit within 6" of this model. That unit always fights last this phase. At the start of the Fight phase, you can select one friendly Imperium unit within 6" of this model. That unit counts as having made a charge move in the previous Charge phase for the rest of the phase.
    • Knowledge is Power: If you have any models with this ability in your army and you are playing a mission that requires you to select either secondary objectives or Agendas, then after selecting them, you may choose one of them. Do not reveal it to your opponent. The first time you score victory points or experience points for it, reveal it to your opponent. Note that you must still have a record of your selection. We recommend writing it down and concealing it until revealed. Furthermore, after both players have revealed their selections you can select one of your secondary objectives or Agendas and replace it with a different one (make a note on your army roster as to your new selection and inform your opponent; if you replace the one you are not revealing, do not reveal the replacement). All the normal rules for selecting secondary objectives and Agendas apply. If both players have a rule that allows them to select new secondary objectives or Agendas, both players make their new selections before revealing them simultaneously to their opponent.
    • Spy: Enemy units that are set up on the battlefield as reinforcements or that are set up before the battle begins cannot be set up within 12" of this model without your permission. When an enemy unit is set up on the battlefield as Reinforcements, you can select one friendly Imperium unit within 6" of this model. The selected unit can shoot at that enemy unit as if it were your Shooting phase.
    • Unfortunate Rumors: Pick 1 unit in your opponent's army list. Stratagems your opponent uses that would affect it cost 1 additional CP and it cannot be affected by the aura abilities (excluding those that are psychic powers) of units from your opponent's army.
  • Wargear
    • 2 Digital Laser Implants.
      • Shooting Profile: 12" Pistol 1 SU AP0 D1; each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends.
      • Melee Profile: Melee Melee SU AP0 D1; each time an attack is made with this weapon, if a hit is scored, the target suffers 1 mortal wound and the attack sequence ends. Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer’s attacks.
Forces of the Inquisition
Command: Inquisitor (Ordo Malleus Inquisitor - Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
)
Retinue: Acolyte - Arbites Enforcer - Arco-flagellant - Astropath - Banisher
Cherubim - Chiurgeon - Crusaders - Daemonhost - Death Cult Assassin
Hierophant - Inquisitorial Agents - Inquisitorial Pyroclast - Jokaero
Ministorum Priest - Militarum Veteran Squad - Mystic - Pariah - Penal Legion
Penitent - Sanctioned Psyker - Sage (Autosavant - Lexmechanic - Sister Dialogous)
Servo-skull (Data Skull - Tome-skull) - Servitor - Sister Hospitaler - Warp-Seer
Auxiliaries: Inquisitorial Stormtroopers - Deathwatch - Grey Knights
Sisters of Battle - Callidus Assassin - Culexus Assassin
Eversor Assassin - Vindicare Assassin - Vanus Assassin
Venenum Asssassin
Vehicles: Chimera - Land Raider (Land Raider Crusader
Land Raider Redeemer) - Razorback - Rhino
Special Vehicles: Throne of Judgement
Flyers: Valkyrie
Spacecraft: Aquila Lander - Gun-Cutter - Inquisitorial Black Ship
Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius