Tzaangor Shaman: Difference between revisions

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{{Heresy}}
[[File:TzaangorShaman.jpg|250px|right|thumb|Fuck you [[Human|Normies!]]]]
[[File:TzaangorShaman.jpg|250px|right|thumb|Fuck you [[Human|Normies!]]]]
Tzaangor Shamans are [[Beastmen_(40k)#Tzaangors.2C_Beastmen_of_Tzeentch|Tzaangors]] that has truly become a <s>[[Harry Potter|wizard from Hogwarts]]</s> Sorcerer and are one of the new units available in the Thousand Sons 8th ed Codex. Basically a much more up to date and Tzeentchian iteration of the regular Beastmen Shaman. As such, they are highly favored by the [[Thousand Sons]] and are considered to be a step up to your basic [[Thrall Wizards]].
Tzaangor Shamans are [[Beastmen_(40k)#Tzaangors.2C_Beastmen_of_Tzeentch|Tzaangors]] that has truly become a <s>[[Harry Potter|wizard from Hogwarts]]</s> Sorcerer and are one of the new units available in the Thousand Sons 8th ed Codex. Basically a much more up to date and Tzeentchian iteration of the regular Beastmen Shaman. As such, they are highly favored by the [[Thousand Sons]] and are considered to be a step up to your basic [[Thrall Wizards]].


==Overview==
==Overview==
These chumps are gifted with arcane abilities, precognitive visions and savage intelligence, Tzaangor Shamans are the most powerful of their kind, often leading their brethren in the midst of combat and buffing them with esoteric [[Bullshit]].  
These chumps are gifted with arcane abilities, precognitive visions and savage intelligence, Tzaangor Shamans are the most powerful of their kind, often leading their brethren in the midst of combat and buffing them with esoteric [[Bullshit]].


If the Tzaangors were your typical fantasy troupe, than the Tzaangor Shamans are that annoying magic user that constantly spams spells of either relentless dakka or endless spell buffs to his/her party members.
If the Tzaangors were your typical fantasy troupe, than the Tzaangor Shamans are that annoying magic user that constantly spams spells of either relentless dakka or endless spell buffs to his/her party members.
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{{Thousand Sons}}
{{Thousand Sons}}
{{Template:Beastmen_Forces}}
[[Category: Age of Sigmar]]
[[Category: Age of Sigmar]]
[[Category: Disciples of Tzeentch]]
[[Category: Disciples of Tzeentch]]
[[Category:Beastmen]]
[[Category:Beastmen]]

Latest revision as of 10:42, 23 June 2023

Fuck you Normies!

Tzaangor Shamans are Tzaangors that has truly become a wizard from Hogwarts Sorcerer and are one of the new units available in the Thousand Sons 8th ed Codex. Basically a much more up to date and Tzeentchian iteration of the regular Beastmen Shaman. As such, they are highly favored by the Thousand Sons and are considered to be a step up to your basic Thrall Wizards.

Overview[edit]

These chumps are gifted with arcane abilities, precognitive visions and savage intelligence, Tzaangor Shamans are the most powerful of their kind, often leading their brethren in the midst of combat and buffing them with esoteric Bullshit.

If the Tzaangors were your typical fantasy troupe, than the Tzaangor Shamans are that annoying magic user that constantly spams spells of either relentless dakka or endless spell buffs to his/her party members.

Born beneath dark omens, they are born to greatness, gifted with Discs of Tzeentch that raise them figuratively and literally above the heads of their peers. With dark magics they can grant a dubious boon to their foes – mutating them into a form infinitely more pleasing to Tzeentch, that of a new Tzaangor. Not content to hang back and rely on magic, the Tzaangor Shaman is also not too shabby as a close-range fighter.

Tzaangor Shamans crackle with laughter with a superiority complex unmatched, despite being essentially a budget version of a normal Chaos Sorceror.

Forces of the Thousand Sons
Leaders: Chaos Champion - Lord of Tzeentch - Chaos Sorcerer
Daemon Prince - Exalted Sorcerers - Infernal Master
Troops: Chaos Spawn - Rubric Marines - Rubric Terminators
Great Crusade-era: Hidden Ones - Khenetai Occult
Numerologist - Scarab Occult
Legio
Cybernetica:
Castellax-Achea Class Battle-Automata
Walkers: Contemptor-Osiron Dreadnought - Helbrute
Vehicles: Chaos Dreadnought - Chaos Land Raider
Predator - Rhino - Vindicator
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Silver Tower of Tzeentch - Forgefiend - The Auruntaur
Heldrake - Maulerfiend - Defiler - Aether Ray
Fire Lord - Doom Wing - Mirrorfiend
Daemons: Flamers of Tzeentch - Horror - Screamers of Tzeentch
Mutalith Vortex Beast
Auxiliaries: Cultists - Prospero Spireguard - Thrall Wizards
Tzaangors - Tzaangor Enlightened - Tzaangor Shaman
Tzaangor Skyfire
Allies: Chaos Daemons - Chaos Space Marines
Forces of the Beastmen
Command: Beastlord - Great Bray Shaman - Doombull - Bray Shaman
Wargor - Doombull - Tzaangor Shaman
Infantry: Ungors - Gors - (Khorngors - Pestigors - Slaangors - Tzaangors - Tzaangor Enlightened - Tzaangor Skyfire)
- Chaos Beast - Chaos Hound - Chaos Spawn - Mutants - Bestigors - Minotaurs - Trolls
Monsters: Cygor - Ghorgon - Dragon Ogre - Jabberwock - Dragon Ogre Shaggoth
Jabberslythe - Manticore - Ramhorn - Ymir - Lakemen - Hag Tree
Calvary and Chariots: Razorgor Chariot - Tuskgor Chariot - Centigors
Flyers: Harpies - Cockatrice - Preyton
40k Units: Beastmen Attack Squad (Khorngors - Pestigors - Slaangors - Tzaangors
Fellgor Ravagers
) - Chaos Beast - Chaos Hound - Chaos Spawn
Auxiliaries: Warriors of Chaos - Chaos Dwarfs - Chaos Daemons - Norsca