The Extraordinary Adventures of Baron Munchausen: Difference between revisions
1d4chan>Teataine (New page: A fuck-awesome beer and pretzels diceless roleplaying game in which you take the role of a character of noble birth who is provoked to tell a tall tale of his incredible exploits and adven...) |
m (9 revisions imported) |
||
(10 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
First published by Hogshead Publishing in 1996 The Extraordinary Adventures of Baron Munchausen is a multi-player storytelling and role-playing game. Based on the story of Baron Munchausen but not connected to ''the adventures of Baron Munchausen'' Terry Gilliam film. | |||
Fa/tg/uys love a good Baron game every once in a while | A 2nd edition was published in 2008 called Gentleman's Edition bound in deluxe hardback with leather and gold embossing. The rest were published softcover called the wives' and servants' edition. A third, digital version, called the Difference Engine Number 3 Edition was available exclusively from E23. The Gendleman's edition has an additional illustration otherwise all are functionally the same. In 2016, Fantasy Flight Games released a new, third edition of the book in full color and with all-new artwork. | ||
A fuck-[[awesome]][[ beer and pretzels]] [[Diceless roleplaying game|diceless]] [[RPG|roleplaying game]] in which one of the players takes the role of a character of noble birth who is provoked to tell a tall tale of his incredible exploits and adventures (just like the famous Baron). The other players then try to catch him lying while he spins his story, and it's Baron's choice whether to counter with an excuse, or incorporate the correction into his story (with another excuse), or ignore it, drinking a glass of beer instead. | |||
The game continues until everyone's tired or the Baron is stoned (either in the "high" sense or just stoned to death) and it's someone else's turn to recount his outrageous hero-isms. There are also minor details used to get a dull storyteller to stop. The game ends when everyone has told a story and tokens are given to who ever had the most entertaining story and then that person chooses the winner. | |||
Variant rules allow to make the game more competitive, for example, making the player to suggest the correction Baron chose to incorporate into his story drink a glass instead of him. | |||
Playing the game is especially hilarious if you record the story and listen to it again when everyone sobers up. | |||
Fa/tg/uys love a good Baron game every once in a while until some slide rule gripping stat-dorks who think roleplaying is "littering the board" show up. Of course [[4e]] [[shitstorm]]s are much more fun and productive, don't be deceived by this silly pastime. | |||
[[Category:Roleplaying]] |
Latest revision as of 09:33, 23 June 2023
First published by Hogshead Publishing in 1996 The Extraordinary Adventures of Baron Munchausen is a multi-player storytelling and role-playing game. Based on the story of Baron Munchausen but not connected to the adventures of Baron Munchausen Terry Gilliam film.
A 2nd edition was published in 2008 called Gentleman's Edition bound in deluxe hardback with leather and gold embossing. The rest were published softcover called the wives' and servants' edition. A third, digital version, called the Difference Engine Number 3 Edition was available exclusively from E23. The Gendleman's edition has an additional illustration otherwise all are functionally the same. In 2016, Fantasy Flight Games released a new, third edition of the book in full color and with all-new artwork.
A fuck-awesomebeer and pretzels diceless roleplaying game in which one of the players takes the role of a character of noble birth who is provoked to tell a tall tale of his incredible exploits and adventures (just like the famous Baron). The other players then try to catch him lying while he spins his story, and it's Baron's choice whether to counter with an excuse, or incorporate the correction into his story (with another excuse), or ignore it, drinking a glass of beer instead.
The game continues until everyone's tired or the Baron is stoned (either in the "high" sense or just stoned to death) and it's someone else's turn to recount his outrageous hero-isms. There are also minor details used to get a dull storyteller to stop. The game ends when everyone has told a story and tokens are given to who ever had the most entertaining story and then that person chooses the winner.
Variant rules allow to make the game more competitive, for example, making the player to suggest the correction Baron chose to incorporate into his story drink a glass instead of him.
Playing the game is especially hilarious if you record the story and listen to it again when everyone sobers up.
Fa/tg/uys love a good Baron game every once in a while until some slide rule gripping stat-dorks who think roleplaying is "littering the board" show up. Of course 4e shitstorms are much more fun and productive, don't be deceived by this silly pastime.