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[[File:Tectonic-Fragdrill.jpg|200px|right|thumb|The only logical way that this thing can cause earthquakes is to imagine it as a [[Exterminatus|miniature cyclonic torpedo.]]]]
[[File:Tectonic-Fragdrill.jpg|200px|right|thumb|The only logical way that this thing can cause earthquakes is to imagine it as a [[Exterminatus|miniature cyclonic torpedo.]]]]


Less of a vehicle and more of a earthquake making machine, the Tectonic Fragdrill can make a pinpoint assault on the most volatile parts of the planet’s crust, resulting in a localized earthquake. How a machine this small can generate an earthquake (even a small one) is up in the air. The answer might be mundane, it might be space magic, and on the other hand it might [[Bullshit|be bullshit.]]  
Less of a vehicle and more of a earthquake making machine, the Tectonic Fragdrill can make a pinpoint assault on the most volatile parts of the planet’s crust, resulting in a localized earthquake. How a machine this small can generate an earthquake (even a small one) is up in the air. The answer might be mundane, it might be space magic, and on the other hand it might [[Bullshit|be bullshit.]]


Hell, even as a industrial mining machine, [[Derp|the design makes no sense.]] [[Herp|Like, why the hell are there three drills?]] Not only that, but why the hell does one of them [[Wat|look like a screwdriver mounted on a flimsy arm-piece?]] It doesn't appear to be a versatile and durable machine. It's highly unlikely something like that could even drill past granite, let alone a planet's crust, given its design.  
Hell, even as a industrial mining machine, [[Derp|the design makes no sense.]] [[Herp|Like, why the hell are there three drills?]] Not only that, but why the hell does one of them [[Wat|look like a screwdriver mounted on a flimsy arm-piece?]] It doesn't appear to be a versatile and durable machine. It's highly unlikely something like that could even drill past granite, let alone a planet's crust, given its design.


==Overview==
==Overview==


Nevertheless, the Tectonic Fragdrills are often mounted on a specially designed base that helps positions the machine before punching through the ground via a rail harness. You can think of it as an elevator of doom. Its unknown how the Imperium could get these machines back to the surface, although the most likely answer is that they are meant to be disposable; acting like a giant underground missile per se. Modern artificial seismicity is often caused by dumping a ''very'' large body of water (Like a dam), induce artificial sinkholes through sufficient underground mining and coring and most infamously, caused by an underground nuclear blast. So the Tectonic Fragdrill being an underground nuclear ICBM could be the most reasonable answer of it being able to create an earthquake.
Nevertheless, the Tectonic Fragdrills are often mounted on a specially designed base that helps positions the machine before punching through the ground via a rail harness. You can think of it as an elevator of doom. It's unknown how the Imperium could get these machines back to the surface, although the most likely answer is that they are meant to be disposable, acting like a giant underground missile. Modern artificial seismicity is often caused by dumping a ''very'' large body of water (like a dam), inducing artificial sinkholes through sufficient underground mining and coring, and most infamously, setting off an underground nuclear blast. So the Tectonic Fragdrill being an underground nuclear ICBM could be the most reasonable answer of it being able to create an earthquake.


Given the current 8th edition rules, however, it is more like a Genestealer Termite than an underground nuke. This is due to how it is used to create underground caverns for Genestealer Cultists to launch a surprise attack from below. Just don't ask us how they manage to tow the damned drill back.
Given the 8th edition rules, however, it is more like a Genestealer [[Termite]] than an underground nuke. This is due to how it is used to create underground caverns for Genestealer Cultists to launch a surprise attack from below. Just don't ask us how they manage to tow the damned drill back. It's possible they didn't, since the drill has now been officially squatted in 9th.


Because of how much [[Genestealer Cult|Genestealer Cults]] [[Just As Planned|''love'']] to work at mining and industrial jobs ('''<u>[[Goliath Truck|FOR.]] [[Goliath Truck#Goliath Rockgrinder|OBVIOUS.]] [[Achilles Ridgerunner|REASONS.]]</u>'''), they have learned to harness these machines to cause maximum disruption to their foes on the battlefield, causing entire building foundations to collapse or creating a large sinkhole.
Because of how much [[Genestealer Cult|Genestealer Cults]] [[Just As Planned|''love'']] to work at mining and industrial jobs ('''''[[Goliath Truck|FOR.]] [[Goliath Truck#Goliath Rockgrinder|OBVIOUS.]] [[Achilles Ridgerunner|REASONS.]]'''''), they have learned to harness these machines to cause maximum disruption to their foes on the battlefield, causing entire building foundations to collapse or creating a large sinkhole.


== Tabletop ==
== Tabletop ==


The Fragdrill is played more as a useful offensive terrain than an actual vehicle or machine. It has a couple of cool abilities that allow for some [[Just As Planned|sneaky re-deployments and it can mess with your opponents ability to charge.]] This ability is called Underground Ingress. Once per turn during the Movement Phase, one infantry or biker unit with a Cult Ambush ability can move off the battlefield if all of its models are on ground level and can move within 1" of this model (A unit cannot do so in the same phase it arrive as reinforcements). Once this is done, remove the selected unit from the battlefield and at the end of your Movement Phase, you can set up that unit anywhere on the battlefield that is more than 9" from the enemy models. If the battle ends before this unit is set back up, it is destroyed. For all intents and purposes, it is an underground deepstrike.
The Fragdrill is played more as a useful offensive terrain than an actual vehicle or machine. It has a couple of cool abilities that allow for some [[Just As Planned|sneaky re-deployments, and it can mess with your opponent's ability to charge]]. This ability is called Underground Ingress. Once per turn during the Movement Phase, one infantry or biker unit with a Cult Ambush ability can move off the battlefield if all of its models are on ground level and can move within 1" of this model (a unit cannot do so in the same phase it arrive as reinforcements). Once this is done, remove the selected unit from the battlefield and at the end of your Movement Phase, you can set up that unit anywhere on the battlefield that is more than 9" from the enemy models. If the battle ends before this unit is set back up, it is destroyed. For all intents and purposes, it is an underground deepstrike.


The first secondary ability include Siesmic Tremors which subtracts 2 from charge rolls made for units whilst they are within 12" of the Fragdrill. Flyers are obviously not effected by it and the effects of multiple Siesmic Tremors are not cumulative. The second secondary ability is called Seismic Quake which is the offensive ability. [[Wat|It also has one of the weirdest ways to attack, for you need to draw a straight imaginary line from any point of one battlefield edge to any point of another battlefield edge in such a way that it crosses this model.]] You than roll a D6 for every unit this line crosses that is on ground level (Flyers excempted as usual): [[Troll|on a 4+ that unit suffers D3 mortal wounds and its Move characteristics is halved until the end of its next Movement Phase.]]
The first secondary ability is Seismic Tremors, which subtracts 2 from charge rolls made for units whilst they are within 12" of the Fragdrill. Flyers are obviously not effected by it and the effects of multiple Siesmic Tremors are not cumulative. The second secondary ability is called Seismic Quake which is the offensive ability. [[Wat|It also has one of the weirdest ways to attack, for you need to draw a straight imaginary line from any point of one battlefield edge to any point of another battlefield edge in such a way that it crosses this model]]. You then roll a D6 for every unit this line crosses that is on ground level (Flyers exempted as usual): [[Troll|on a 4+ that unit suffers D3 mortal wounds and its Move characteristic is halved until the end of its next Movement Phase.]]


Basically, this piece of machinery is there to [[Troll|fuck speedy assault-orientated armies over.]] Say goodbye to fucking successful charges [[Khorne|Khornate Warbands,]] [[Ork|Ork WAAAAAGHS!,]] [[Blood Angels|Bishonen Vampires,]] [[Space Wolves|Space Furries,]] and [[Dark Eldar|BDSM Space Elves]], because now half of your entire forces are stuck foot-slogging across the entire battlefield. [[Butthurt|We can foresee this machine being Grade A fucking annoying to deal with if your a CQC army.]] [[Dakka|Not so much if you're an army that prioritize flyers or just stands there launching a ungodly amount of explosives at that eyesore of a drill.]]
Basically, this piece of machinery is there to [[Troll|fuck speedy assault-oriented armies over]]. Say goodbye to fucking successful charges [[Khorne|Khornate Warbands]], [[Ork|Ork WAAAAAGHS!]], [[Blood Angels|Bishonen Vampires]], [[Space Wolves|Space Furries]], and [[Dark Eldar|BDSM Space Elves]], because now half of your entire forces are stuck foot-slogging across the entire battlefield. [[Butthurt|We can foresee this machine being Grade A fucking annoying to deal with if you're a melee army.]] [[Dakka|Not so much if you're an army that prioritize flyers or just stands there launching an ungodly amount of explosives at that eyesore of a drill.]]


[[Category: Warhammer 40,000]]
[[Category: Warhammer 40,000]]
[[Category: Imperial]]
[[Category: Imperial]]
[[Category: Xenos]]
[[Category: Xenos]]
[[Category: Tyranid]]
[[Category: Tyranid]]
[[Category: Genestealer Cults]]
[[Category: Genestealer Cults]]
[[Category: Vehicles]]
[[Category: Vehicles]]
[[Category: Fortifications]]
[[Category: Fortifications]]


{{Genestealer-Cult}}
{{Genestealer-Cult}}
{{40k-Imperial-Vehicles}}

Latest revision as of 08:50, 23 June 2023

The only logical way that this thing can cause earthquakes is to imagine it as a miniature cyclonic torpedo.

Less of a vehicle and more of a earthquake making machine, the Tectonic Fragdrill can make a pinpoint assault on the most volatile parts of the planet’s crust, resulting in a localized earthquake. How a machine this small can generate an earthquake (even a small one) is up in the air. The answer might be mundane, it might be space magic, and on the other hand it might be bullshit.

Hell, even as a industrial mining machine, the design makes no sense. Like, why the hell are there three drills? Not only that, but why the hell does one of them look like a screwdriver mounted on a flimsy arm-piece? It doesn't appear to be a versatile and durable machine. It's highly unlikely something like that could even drill past granite, let alone a planet's crust, given its design.

Overview[edit]

Nevertheless, the Tectonic Fragdrills are often mounted on a specially designed base that helps positions the machine before punching through the ground via a rail harness. You can think of it as an elevator of doom. It's unknown how the Imperium could get these machines back to the surface, although the most likely answer is that they are meant to be disposable, acting like a giant underground missile. Modern artificial seismicity is often caused by dumping a very large body of water (like a dam), inducing artificial sinkholes through sufficient underground mining and coring, and most infamously, setting off an underground nuclear blast. So the Tectonic Fragdrill being an underground nuclear ICBM could be the most reasonable answer of it being able to create an earthquake.

Given the 8th edition rules, however, it is more like a Genestealer Termite than an underground nuke. This is due to how it is used to create underground caverns for Genestealer Cultists to launch a surprise attack from below. Just don't ask us how they manage to tow the damned drill back. It's possible they didn't, since the drill has now been officially squatted in 9th.

Because of how much Genestealer Cults love to work at mining and industrial jobs (FOR. OBVIOUS. REASONS.), they have learned to harness these machines to cause maximum disruption to their foes on the battlefield, causing entire building foundations to collapse or creating a large sinkhole.

Tabletop[edit]

The Fragdrill is played more as a useful offensive terrain than an actual vehicle or machine. It has a couple of cool abilities that allow for some sneaky re-deployments, and it can mess with your opponent's ability to charge. This ability is called Underground Ingress. Once per turn during the Movement Phase, one infantry or biker unit with a Cult Ambush ability can move off the battlefield if all of its models are on ground level and can move within 1" of this model (a unit cannot do so in the same phase it arrive as reinforcements). Once this is done, remove the selected unit from the battlefield and at the end of your Movement Phase, you can set up that unit anywhere on the battlefield that is more than 9" from the enemy models. If the battle ends before this unit is set back up, it is destroyed. For all intents and purposes, it is an underground deepstrike.

The first secondary ability is Seismic Tremors, which subtracts 2 from charge rolls made for units whilst they are within 12" of the Fragdrill. Flyers are obviously not effected by it and the effects of multiple Siesmic Tremors are not cumulative. The second secondary ability is called Seismic Quake which is the offensive ability. It also has one of the weirdest ways to attack, for you need to draw a straight imaginary line from any point of one battlefield edge to any point of another battlefield edge in such a way that it crosses this model. You then roll a D6 for every unit this line crosses that is on ground level (Flyers exempted as usual): on a 4+ that unit suffers D3 mortal wounds and its Move characteristic is halved until the end of its next Movement Phase.

Basically, this piece of machinery is there to fuck speedy assault-oriented armies over. Say goodbye to fucking successful charges Khornate Warbands, Ork WAAAAAGHS!, Bishonen Vampires, Space Furries, and BDSM Space Elves, because now half of your entire forces are stuck foot-slogging across the entire battlefield. We can foresee this machine being Grade A fucking annoying to deal with if you're a melee army. Not so much if you're an army that prioritize flyers or just stands there launching an ungodly amount of explosives at that eyesore of a drill.

Members of the Genestealer Cult
Cult Leaders: Broodlord - Genestealer Patriarch
Specialists: Biophagus - Clamavus - Jackal Alphus
Locus - Magus - Primus - Nexos
Cultists: Abominants - Atalan Jackal - Brood Brothers
Genestealers - Genestealer Aberrants - Sanctus
Hybrids: Acolyte Hybrids - Hybrid Metamorphs
Neophyte Hybrids - Kelermorph Hybrids
Familiars: Alchemicus - Mindwyrm - Soulsight
Vehicles: Achilles Ridgerunner - Chimera - Dirtcycle - Goliath Truck
Leman Russ - Sentinel - Tectonic Fragdrill - Wolfquad
Allies: Tyranids
Vehicles of the Imperium of Man
Walkers Brutalis Dreadnought - Contemptor-Galatus Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Deathwatch Dreadnought - Dreadnought - Nemesis Dreadknight
Doomglaive Dreadnought - Furioso Dreadnought - Ironstrider Ballistarius - Invictor Tactical Warsuit
Librarian Dreadnought - Mortifier - Mortis Dreadnought - Onager Dunecrawler - Penitent Engine
Redemptor Dreadnought - Sentinel - Space Wolves Venerable Dreadnought - Sydonian Dragoon
Telemon Heavy Dreadnought - Throne of Judgement - Wulfen Dreadnought - Paragon Warsuit
Arachni-rig - Ballistus Dreadnought - Eldthursar - Hrimthursar - Ridge Walker
Unmanned
Robots
Auto-Gurney - Ambot - Castellan-class robot - Cataphract-class robot - Colossus-class robot
Conqueror-class robot - Crusader-class robot - Cyclops Demolition Vehicle - CATs - Nuncio-Aquila
Robot Crawler - Sanctioner Pattern Automaton - Servo-Automata - Servo-skull - Scyllax-class robot
Thanatar-class robot - Thunderfire Cannon - Vultarax stratos-automata
Transports Aurox - Chimera - Coronus Grav Carrier - Crassus Armored Assault Transport - Chronos Pattern Ironcrawler
Goliath Truck - Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator - Impulsor - Macro-Hauler
Pegasus AAV - Razorback Transport - Repressor - Rhino - Road-Wheeler - Taurox - Testudo - Titan Train
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Achilles Ridgerunner - Bane Wolf - Bike Squad - Cargo-8 Ridgehauler - Centaur Utility Vehicle
Devil Dog - Field Ordnance Battery - Galvanic Servohauler - Goliath Mauler - Heavy Quad-Launcher - Hellhound
Invader ATV - Land Crawler - Outrider Quad - Pegasus AFV - Salamander Reconnaissance Tank - Scylla Light Tank
Siegfried - Squat Bike - Squat Trike - Tauros - Tectonic Fragdrill - Venator - Wolfquad
Battle
Tanks
Castigator Tank - Caladius Grav-Tank - Gladiator Tank - Kratos Heavy Assault Tank - Krios Battle Tank
Land Raider - Leman Russ Battle Tank - Predator - Ragnarok - Repulsor Tank - Rogal Dorn Battle Tank
Sabre Tank Hunter - Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher - Exorcist
Goliath Mega-Cannon - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Legion Arquitor Bombard - Manticore Launcher Tank - Medusa Siege Gun
Rapier Armoured Carrier - Stalker - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Astraeus - Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer - Fellblade
Leviathan - Macharius Heavy Tank - Macrocarid Explorator - Malcador Heavy Tank
Mobile Cathedral - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Dawneagle Jetbike - Escher Cutter - Gyrfalcon Pattern Jetbike - Imperial Jetbike
Javelin Attack Speeder - Grav-Cutter - Grav-Rhino - Kharon - Kyzagan Assault Speeder
Land Speeder - Land Speeder Vengeance - Pulpit of Saint Holline's Basilica
Skorpius Hover Tank - Stormrider - Storm Speeder - Pallas Grav-Attack - Abeyant
Flyers Archaeocopter - Ares Gunship - Caestus Assault Ram - Container Transporter - Corvus Blackstar
Fire Raptor - Iron Eagle Gyrocopter - Nephilim Jetfighter - Orgus Flyer - Orion Gunship - Overlord Gunship
Sky Talon - Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Chiropteran
Stormraven - Stormtalon - Stormwolf - Thunderhawk - Whispercutter - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship - Drop Pod
Faustus Interceptor - Fury Interceptor - Gun-Cutter - Shark Assault Boat
Starhawk Bomber - Tetrarch Heavy Lander - Galaxy Troop Ship
Titans Imperial Knight - Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan - Emperor Battle Titan