TG/heim: The Forsaken of Mermedus (Norse Warband): Difference between revisions

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'''-Vs. The Circus of Values:'''
'''-Vs. The Circus of Values:''' ''(Victory)''
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<div class="mw-collapsible-content">
The norsemen crept quietly through the countryside near the ruins of the great city of Mordheim. They had already experienced monsters and angry townspeople since the destruction of Jarl Ulix's fleet, and they were wounded and weary. When the reports came back to the Jarl of scattered scavengers picking through the ruined outskirts he knew what to do.
The norsemen crept quietly through the countryside near the ruins of the great city of Mordheim. They had already experienced monsters and angry townspeople since the destruction of Jarl Ulix's fleet, and they were wounded and weary. When the reports came back to the Jarl of scattered scavengers picking through the ruined outskirts he knew what to do.
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<div class="toccolours mw-collapsible mw-collapsed">
<div class="toccolours mw-collapsible mw-collapsed">
'''-Vs. Mordheim Police Department:'''
'''-Vs. Mordheim Police Department:''' ''(Victory)''
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<div class="mw-collapsible-content">
The men of the north now rested and recuperated from their travels had begun to explore this foreign city.
The men of the north now rested and recuperated from their travels had begun to explore this foreign city.
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<div class="toccolours mw-collapsible mw-collapsed">
'''-Vs. King Arthur's Entourage:''' ''(Victory)''
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This battle was a strange one for the northmen. It started with shouted questions from an unseen group of knights across a ruined neighborhood. The forces briefly engaged in combat, as the ancestors would have expected, but seeing as the knights meant no harm to the northmen and were more interested in questions and exploring the battle was quickly ended. After introductions were made all searched the surrounding area for clues and loot and then went drinking.
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Latest revision as of 08:31, 23 June 2023

Intro[edit]

Hailing from clan Skaelinger, Jarl Ulix was once a powerful warrior and leader with a dozen longships and their crews at his command. Jarl Ulix's downfall came on the way back from a successful war far to the south of Marienburg. His ships and captains were raiding up the coast in the land of the lotus eaters, drunk on victory when they mistakenly desecrated a shrine of the sea god Mermedus.

Mermedus was filled with wrath and cursed the Jarl and his fleet to find no more solace on the seas. Attempting sacrifices in the sea god's honor, the ships set sail hoping he was appeased. However, they soon found themselves caught in a massive storm the size and ferocity the likes of which none of them had ever seen. This storm smashed the raiding fleet onto the shore where all but a handful of Jarl Ulix's men were devoured by monsters.

Most would be weeping bitter tears of regret, but the Norsemen were made of sterner stuff. Left with nothing but their wits and the contents of their pockets, they were determined to make it back to their homes in the north no matter the cost or how long it took. The warriors took to calling themselves 'The Forsaken of Mermedus' and set out across the Empire looking for a new set of adventures and opportunity for plunder on the way north.

Information[edit]

Warband Rating: 172 (15 Units * 5) + Exp (67)

Treasury: 7gc

Wyrdshards: 0

Stored Equipment: Axe

Heroes[edit]

Jarl Ulix[edit]

M WS BS S T W I A Ld
4 5 3 4 3 1 5 2 8




Equipment: (Dagger), Light Armor, Helmet, Shield, Axe, Lucky Charm, Rabbit's Foot

Special rules: Leader

Experience: 28

Advances: 2 (+1 I; +1 WS)

Skill Lists: (Combat; Speed; Special)

Fluff

Geri the Ravenous[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 7




Equipment: (Dagger), Double-Handed Weapon

Special rules: Berserker; Strongman

Experience: 15

Advances: 1 (x1 Skill)

Skill Lists: (Combat; Strength; Special)

Fluff

Freki the Greedy[edit]

M WS BS S T W I A Ld
4 4 3 4 3 1 4 1 7




Equipment: (Dagger), Axe

Special rules: Berserker

Experience: 15

Advances: 1 (+1 I)

Skill Lists: (Combat; Strength; Special)

Fluff

Fenrir the Wolf[edit]

M WS BS S T W I A Ld
6 4 0 4 4 1 5 2 7




Equipment: Teeth and Claws

Special rules: Fear

Experience: 16

Advances: 1 (+1 I)

Skill Lists: (Combat; Speed; Special)

Fluff

Youngling Vali[edit]

M WS BS S T W I A Ld
4 4 2 3 3 1 2 1 6




Equipment: (Dagger), Light Armor, Helmet, Shield, Axe

Special rules: -

Experience: 3

Advances: 1 (+1 WS)

Skill Lists: (Combat; Speed; Special)

Fluff

Harold Whitewolf; Hero of the Marauders[edit]

M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 7




Equipment: (Dagger), Light Armor, Helmet, Shield, Axe, Lucky Charm, Rabbit's Foot

Special rules: Lads Got Talent; Shield Master

Experience: 4

Advances: 2 (+1 I; x1 Skill)

Skill Lists: (Combat; Special; Strength)

Fluff

Henchmen[edit]

Marauders (1, 2, 4, 5)[edit]

M WS BS S T W I A Ld
4 5 3 3 3 1 4 1 7




Equipment: (Daggers), Axes

Special rules: -

Experience: 4 Each

Advances: 2 (+1 WS; +1 I)

The Wolves of Winter (Ace, Beta, Blackie, Krunch, Shorty)[edit]

M WS BS S T W I A Ld
9 3 0 3 3 1 3 1 5




Number of Wolves: 5

Equipment: Teeth and Claws

Special rules: Animals; Pack Leader

Experience: -

Mercenaries[edit]

-None at the moment

Notable Moments[edit]

-None at the moment

The Hall of The Dead[edit]

-None at the moment

Battle Record[edit]

-Vs. The Circus of Values: (Victory)

The norsemen crept quietly through the countryside near the ruins of the great city of Mordheim. They had already experienced monsters and angry townspeople since the destruction of Jarl Ulix's fleet, and they were wounded and weary. When the reports came back to the Jarl of scattered scavengers picking through the ruined outskirts he knew what to do. He had ordered his remaining men to travel to this ill place that they may prove themselves to their god and gain his forgiveness before attempting the trek home again, and these scavengers were just what the band needed to stoke their battle lust. The Jarl quickly ordered the wolf scouts into battle with the rest of the men soon behind, taking this new foe by surprise. The small group of corrupted denizens put up a valiant fight, but they were outmatched in number and ferocity and the norsemen took the field. After this victory a cache of loot was found, which did much to raise the spirits of everyone.


-Vs. Mordheim Police Department: (Victory)

The men of the north now rested and recuperated from their travels had begun to explore this foreign city.


-Vs. King Arthur's Entourage: (Victory)

This battle was a strange one for the northmen. It started with shouted questions from an unseen group of knights across a ruined neighborhood. The forces briefly engaged in combat, as the ancestors would have expected, but seeing as the knights meant no harm to the northmen and were more interested in questions and exploring the battle was quickly ended. After introductions were made all searched the surrounding area for clues and loot and then went drinking.