Stratedgy: Difference between revisions
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== What it is == | == What it is == | ||
[[File:Space_colony_annotated.png|thumb|right|Annotated picture of the current space colony state]] | [[File:Space_colony_annotated.png|thumb|right|Annotated picture of the current space colony state]] | ||
'''Stratedgy''' is a peculiar type of quest, where the op, a full-fledged artist who's worked for most successful gaming companies, draws a settlement's development as per /tg/'s suggestions. It is most notable for the exquisite quality of the op's drawing. | [[Image:Peak oil stratedgy.jpg|thumb|right|Peak Oil Stratedgy]] | ||
'''Stratedgy''' is a peculiar type of [[quest]], where the op [http://1d4chan.org/wiki/Drawfag#Old_Guard drawinganondude], a full-fledged artist who's worked for most successful gaming companies including [[Dawn of War|THQ]], Rare and [[Catalyst Game Labs]], draws a settlement's development as per /tg/'s suggestions. It is most notable for the exquisite quality of the op's drawing. | |||
It started out as several village-drawing quests. | It started out as several village-drawing quests before establishing itself as a separate genre. | ||
The development of the first village led to the settlers summoning an evil demon; second one - a benevolent river goddess. | The development of the first village led to the settlers summoning an evil demon; second one - a benevolent river goddess. | ||
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Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a [[Dwarf_Fortress|fey mood]] and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end. | Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a [[Dwarf_Fortress|fey mood]] and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end. | ||
In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development, sadly, has been abandoned | In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development, sadly, has been abandoned or concluded | ||
The following stratedgy threads, collectively known as Peak Oil, have been about trying to survive a social melt-down, with players taking on the roles of survivors on a desolate farm. This project, however, has been abandoned as well. | The following stratedgy threads, collectively known as Peak Oil, have been about trying to survive a social melt-down, with players taking on the roles of survivors on a desolate farm. This project, however, has been abandoned as well. | ||
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Next thread allowed /tg/ to become the Borg assimilating a human settlement. | Next thread allowed /tg/ to become the Borg assimilating a human settlement. | ||
The most recent thread returns the players to space colonization, this time on a desolate red rock planet. | The most recent thread returns the players to space colonization, this time on a desolate red rock planet. In this thread a crybaby faggot reported the thread and the OP was banned for two hours for "grammar trolling" even though Stratedgy had several successful examples and is a proper noun. | ||
The next Stratedgy game theme was decided on by anonymous to be an undersea operation, possibly a contingency base for an end of the world scenario. Other options included egyptian theme or a time travel dual thread. drawinganondude also mentioned that he would probably pick up one of his previous Stratedgy games again in the future - as of seven years later, he did not. | |||
== Why strate'''d'''gy == | == Why strate'''d'''gy == | ||
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[http://suptg.thisisnotatrueending.com/archive/14058999/ Space Colony 2.0] | [http://suptg.thisisnotatrueending.com/archive/14058999/ Space Colony 2.0] | ||
[[Category: Quests]] |
Latest revision as of 12:45, 22 June 2023
What it is[edit]
Stratedgy is a peculiar type of quest, where the op drawinganondude, a full-fledged artist who's worked for most successful gaming companies including THQ, Rare and Catalyst Game Labs, draws a settlement's development as per /tg/'s suggestions. It is most notable for the exquisite quality of the op's drawing.
It started out as several village-drawing quests before establishing itself as a separate genre.
The development of the first village led to the settlers summoning an evil demon; second one - a benevolent river goddess.
Villagers of the third settlement decided not to worship the gods, instead choosing to revere their ancestors, which nearly led to the downfall of the village as a dark emissary from the first one arrived.
Fourth village preferred to skip the religious development altogether in favor of knowledge, leading to complex steam-powered mechanics. One of villagers getting a fey mood and building a giant robot, akin to the manifestations of gods in the previous villages caused a massive amount of drama. However, even despite the bawwwing and advanced technological development, the village still came to untimely, if awesome, end.
In a refreshing twist, several next stratedgy threads were devoted to constructing a space colony on a barren world. This development, sadly, has been abandoned or concluded
The following stratedgy threads, collectively known as Peak Oil, have been about trying to survive a social melt-down, with players taking on the roles of survivors on a desolate farm. This project, however, has been abandoned as well.
Next thread allowed /tg/ to become the Borg assimilating a human settlement.
The most recent thread returns the players to space colonization, this time on a desolate red rock planet. In this thread a crybaby faggot reported the thread and the OP was banned for two hours for "grammar trolling" even though Stratedgy had several successful examples and is a proper noun.
The next Stratedgy game theme was decided on by anonymous to be an undersea operation, possibly a contingency base for an end of the world scenario. Other options included egyptian theme or a time travel dual thread. drawinganondude also mentioned that he would probably pick up one of his previous Stratedgy games again in the future - as of seven years later, he did not.
Why stratedgy[edit]
Stratedgy needs a d in it because it's an edgy strategy.
Also because the op apparently isn't too good with spelling.
Archives[edit]
First four villages and the first part of the space colony.
The final part of the fourth village which got archived with the wrong tags.
The space colony building threads.