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The Scale Bearers Adeptus Astartes Legion are fast attack specialists who fight alongside | The Scale Bearers Adeptus Astartes Legion are fast attack specialists who have been known to fight alongside reptilian beasts known as Sors. | ||
=Legion History= | =Legion History= | ||
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The XVII Legion Astartes were noted to have served admirably-though without distinction-during the initial stages of the Merican Campaign. This would change during the fighting in the Merican Dustbowl. The center of the continent was a vast wasteland, home to countless numbers of 'Road Warrior' tribes fighting amongst one another for dwindling resources in the shadows of burned-out hives. | The XVII Legion Astartes were noted to have served admirably-though without distinction-during the initial stages of the Merican Campaign. This would change during the fighting in the Merican Dustbowl. The center of the continent was a vast wasteland, home to countless numbers of 'Road Warrior' tribes fighting amongst one another for dwindling resources in the shadows of burned-out hives. | ||
As the armies of the Emperor moved inland they were fiercely opposed by these violent waste-dwellers, who cooperated for the first time in their history to face the invaders. They saw how the Imperium cleaved through the coast and were too clever to face the massed regiments of Thunder Warriors or the infantry of the Imperial Army in pitched battle. The nomads used the high mobility of their technicals and weapon-bikes to strike at supply convoys, isolated Imperial Army forces, and exposed flanks. The actions of the 'Road Warrior' tribes slowed the Emperor’s advance to a crawl. Hektor Cincinnatus was ordered to defeat or subjugate the tribes so the advance across Merica could continue. Hektor permitted Rychad Owain of the XVII Sacred Band to copy the tribes' own 'bike' techniques for use against them. The | As the armies of the Emperor moved inland they were fiercely opposed by these violent waste-dwellers, who cooperated for the first time in their history to face the invaders. They saw how the Imperium cleaved through the coast and were too clever to face the massed regiments of Thunder Warriors or the infantry of the Imperial Army in pitched battle. The nomads used the high mobility of their technicals and weapon-bikes to strike at supply convoys, isolated Imperial Army forces, and exposed flanks. The actions of the 'Road Warrior' tribes slowed the Emperor’s advance to a crawl. [[Hektor Cincinnatus]] was ordered to defeat or subjugate the tribes so the advance across Merica could continue. Hektor permitted Rychad Owain of the XVII Sacred Band to copy the tribes' own 'bike' techniques for use against them. The XVIIth heavily modified these captured bikes so that each could bear a Marine's weight and weaponry, and performed a series of successful counter-ambushes which destroyed the fighting strength of one prominent tribe and proved the XVII's use of 'fast attack bikes' as an effective tactic. | ||
This pattern would be repeated and the XVII became the core of a bike-mounted force, sweeping behind enemy formations and striking at exposed flanks in lightning attacks. The Imperial armies finally saw progress after months of stagnation, as the tribes fell one by one to the advancing Imperial forces. At the conclusion of that campaign when Imperial Forces finally reached the other side of the dustbowl, the XVII Legion was granted the title ‘The Imperial Riders’ by Primarch Hektor, among the first of the fledgling legions to earn a name for themselves. | |||
==Early Campaigns== | ==Early Campaigns== | ||
For the initial stages of the Great Crusade, the Imperial Riders were used as a fast attack force. Where others used stealth, subterfuge, or brute force, the XVII used speed and power. They reinforced flagging Imperial Army campaigns and struck at elusive foes. The Riders found worthy foes in Eldar Raiders, Dactyls and others who relied on speed and maneuverability to win battles. Bikes and mounted squads were at the heart of their formations and they fielded endless varieties of the design. While other Legions adopted bikes, none could equal the Imperial Riders in their mastery of the motorized mounts. | For the initial stages of the Great Crusade, the Imperial Riders were used as a fast attack force. Where others used stealth, subterfuge, or brute force, the XVII used speed and power. They reinforced flagging Imperial Army campaigns and struck at elusive foes. The Riders found worthy foes in Eldar Raiders, Dactyls and others who relied on speed and maneuverability to win battles. Bikes and mounted squads were at the heart of their formations and they fielded endless varieties of the design. While other Legions adopted bikes, none could equal the Imperial Riders in their mastery of the motorized mounts. | ||
Worlds without number were taken by them. Many planets in a fraction of the time estimated. Few could match their speed. What they could not outfight, they outmaneuvered. They lived up to their name in full, quickly securing planets and moving on as soon as their Imperial Army replacements would arrive to bring the world fully into compliance. Where the early battles of the Merican campaigns saw them with little distinction, they shined like suns in the early battles of the Great Crusade. | Worlds without number were taken by them. Many planets in a fraction of the time estimated. Few could match their speed. What they could not outfight, they outmaneuvered. They lived up to their name in full, quickly securing planets and moving on as soon as their Imperial Army replacements would arrive to bring the world fully into compliance. Where the early battles of the Merican campaigns saw them with little distinction, they shined like suns in the early battles of the Great Crusade. | ||
==Primarch Discovery== | ==Primarch Discovery== | ||
The Emperor arrived to Solnhofen as the Primarch of the Legion was waging war | The Emperor arrived to Solnhofen as the Primarch of the Legion was waging war against the Xenos inhabitants of the planet. He confronted the man, revealing himself and the Primarch's origins. The mighty warrior bent the knee to his father and was rewarded with the command of the XVII Legion. After completing the conquest of his world, Primarch [[Tiran Osoros]] formally took command of his Legion. | ||
After his education on Terra, Tiran Osoris opted to change the focus on the Legion. As opposed to its previous focus on repeated hit and run tactics, he opted for a method of fighting which saw success on his home planet. Speed and endurance were critical to this new discipline, but not in the same manner as before. Instead, they would focus on tiring an enemy before hitting them with a rapid force and overwhelming firepower. | |||
Above all, Tiran enforced a "humanization" of his forces. While on Solnhofen, Astartes were expected to aid the local citizens with a variety of tasks required for day-to-day survival. All his Marines were trained to have some skill in farming, construction, toolmaking, and other arts required for civilization to thrive. They were instructed to spend time learning from iterators and remembrancers, learning how to negotiate and become diplomats. As Tiran saw it, his men were individually responsible for upholding the ideals of the Legion, and by extension, the entirety of the Imperium of Man. | |||
==Heresy== | ==Heresy== | ||
[[File:Scale_Bearers_Tactical_Marine.jpg|thumb]] | |||
They get attacked by the [[Iron Rangers]]. They lose. Tiran dies. Very sad. Much confusion. | |||
==Post-Heresy== | |||
The Legion slowly pieced itself back together throughout the Heresy and into the Scouring. Though they fared better numerically than many of their fellow legions, the Iron Ranger's practice of targeting their leadership had taken its toll. The Legion was fragmented into numerous factions, each with different ideologies and interpretations of what would be necessary for the continuation of the Legion. The primary dispute was over Tiran's legacy and vengeance. Some believed that it was imperative to immediately strike out and avenge their fallen Primarch. Ultimately a group of moderates, led by Rychad Owain. The group largely believed that it was important to stay true to Tiran's legacy, however they recognized the Legion as being in a state of crisis and pushed forward methods to boost their immediate numbers which were largely antithetical to their Primarchs teachings. None within the Legion were happy, as the radical sect became embittered that more was not being done, while the idealists were horrified a the turn of their own Legion. This divide was furthered by the failure at [[Battle of Rai|Rai]], when numerous, almost irreplaceable Sors were lost. | |||
The Legion slowly pieced itself back together throughout the Heresy and into the Scouring. Though they fared better numerically than many of their fellow legions, the Iron Ranger's practice of targeting their leadership had taken its toll. | |||
The divides soon vanished as they imparted on a massive expedition against Profi Tiroedd and the Iron Rangers. Though the victory was not as decisive as many would have liked, the majority of the Scale Bearers found peace in their actions. As they were broken down into Chapters in the aftermath of the Scouring, Owain stepped down from his position as Legion Master, vowing never to take such command again. Though he had always maintained guilt for the actions of his Legion's reconstruction, most within the Legion would come to accept his interim rulings as necessary for the betterment of the Legion. The largest chapters forged in the second founding were the Knights Saurian, Violet Serpents, Dawn Terrors, and Fire Breathers. | |||
While the Legion had more than enough reason to form an animosity of the Iron Rangers, rumors and stories stoked the flames. While the two Primarchs were largely cordial to each other, and were known to converse from time to time, they were not the closest of brothers. As the history was told slightly differently with each telling, they became close allies, and eventually the closest of brothers in the view of the Scale Bearers. As they became closer, the betrayal of [[Rogerius Merrill]] became a deeper and deeper wound. In the 41st Millenium, Merrill is viewed by the Scale Bearers as the worst of the traitors, and any activities of the Iron Rangers is sure to bring as many men who carry Tiran's geneseed as can be mustered. | |||
=Culture= | =Culture= | ||
Tiran Osoros, along with the recruits from the tribal peoples of Solnhofen, brought with them not only the ubiquitous Sors, but a number of artefacts of the planet's culture. The smoking of various herbs endemic to Solnhofen itself was echoed in the Legion's use of Lho sticks when meeting with friends, and even offering them to comrades when meeting before battle - a practice not normally found amongst Astartes. From the village of Yrash Pak, they brought the idea of the Victory Totem - a wooden monument erected in a defeated enemy's capital after the fighting had ended. Over time, the Terrans among the Legion were worn down by attrition and vastly outnumbered by the sons of Solnhofen. | Tiran Osoros, along with the recruits from the tribal peoples of Solnhofen, brought with them not only the ubiquitous Sors, but a number of artefacts of the planet's culture. The smoking of various herbs endemic to Solnhofen itself was echoed in the Legion's use of Lho sticks when meeting with friends, and even offering them to comrades when meeting before battle - a practice not normally found amongst Astartes. From the village of Yrash Pak, they brought the idea of the Victory Totem - a wooden monument erected in a defeated enemy's capital after the fighting had ended. Over time, the Terrans among the Legion were worn down by attrition and vastly outnumbered by the sons of Solnhofen. | ||
The Legion holds to a tradition of painting their close combat weapons before the battle - a sort of stylized "splatter" pattern is painted in red onto the part of the weapon that will face or strike the enemy. This is believed to prepare the weapon's machine spirit for the blood it will inevitably be covered in during the fighting. This paint is, of course, removed during the cleaning of weapons after the fighting, unless another battle is imminent (that is, within three days). | The Legion holds to a tradition of painting their close combat weapons before the battle - a sort of stylized "splatter" pattern is painted in red onto the part of the weapon that will face or strike the enemy. This is believed to prepare the weapon's machine spirit for the blood it will inevitably be covered in during the fighting. This paint is, of course, removed during the cleaning of weapons after the fighting, unless another battle is imminent (that is, within three days). | ||
Solnhofen culture thoroughly integrated into the Legion not long after their Primarch's discovery. Among these were ideas of respect towards civilians, women and elders. The Scale Bearers have a long history of risking their own resources and men to ensure lowered civilian deaths. Until the Heresy started, the Scale Bearers were notable for being one of the few Legions without a dedicated fortress to guard themselves. They used a large complex of facilities to carry out the majority of a fortress's needs and their living quarters were intermingled with the surrounding civilian population. After this was exploited in the Hektor Heresy, it was decided to use a more traditional fortress monastery. | |||
Also of note is the lack of Legion (and later Chapter) serfs. Instead, each Scale Bearer brought with him several friends and family members to assist and support him during his lifetime. Additionally they would gain men and women to help with the various tasks required to run a Legion through conquest. This happened on a number of circumstances. The most common were through orphans and prisoners. Legion doctrine stated that any child left orphaned by the Scale Bearers would be adopted by the men responsible for the action. In such a way, many of these children would be raised as though it was the Legionnaire's own blood. Second was through prisoners. The XVII Legion often treated prisoners of war better than their counterparts, and in many cases, better than their own home worlds. In some longer campaigns, prisoners would refuse to return to their homeworld, and would instead be included into the various noncombat support positions needed for the Legion to perform. | |||
==Legion Colors== | ==Legion Colors== | ||
The colors of the Legion are a dark green (reflecting the color of the | The colors of the Legion are a dark green (reflecting the color of the plains of Solnhofen) with a gold trim. The pauldron on which the Legion's badge is painted, however, is a watery blue - perhaps reminiscent of Solnhofen's rivers. | ||
== | ==Homeworld== | ||
===Homeworld: Solnhofen=== | ===Homeworld: Solnhofen=== | ||
{{Infobox 40k Planet | {{Infobox 40k Planet | ||
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|fgcolor=white | |fgcolor=white | ||
|image=[[File:Solnhofen.png|200px]] | |image=[[File:Solnhofen.png|200px]] | ||
| | |class= Feral World/Space Marine Chapter Homeworld | ||
|orbdist= 1.25AU ± 0.23AU | |orbdist= 1.25AU ± 0.23AU | ||
|gravity= 0.94G | |gravity= 0.94G | ||
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}} | }} | ||
Located somewhere in Segmentum Tempestus is the Mesazon system, containing the feral | Located somewhere in Segmentum Tempestus is the Mesazon system, containing the feral plains world of Solnhofen. A primitive planet, it is home to a small population of humans who, by the 41st Millennium, adhere to the Imperial Cult in their own unsophisticated way. This second planet of the Mesozon system boasts vast plains and plateaus dotted by large but simple villages. On the planet's (still warm) northern pole rests the Cliffs of Tiran, the Fortress-Monastery of the Scale Bearers. One kilometer to the southeast sits the northernmost of the villages, Gand Wanunlen, which served as home to the young Tiran Osoros in the time he spent on the planet before the Great Crusade. Now the largest of the villages, Gand Wanunlen is the 'capital' of this Imperial World. | ||
'''History''' | '''History''' | ||
Evidence found on the planet's southern regions indicate that humanity first settled here sometime in M19, atop the ruins of a primitive xenos civilization. The nonsapient Sors had already been there by the time of the first Dark Age records that have been recovered so far - records that were perhaps made in M26. | Evidence found on the planet's southern regions indicate that humanity first settled here sometime in M19, atop the ruins of a primitive xenos civilization. The nonsapient Sors had already been there by the time of the first Dark Age records that have been recovered so far - records that were perhaps made in M26. During this time the planet underwent massive terraforming in order to develop a large [[Imperial Worlds#Agri-World|Agri-World]] By the time Tiran's genetor-pod arrived in M30, the planet had taken the full brunt of the Age of Strife. It is unknown if the technological fall or xenos invasion was the cause of the planet's downfall. But humnity had been reduced to mere tribes with stone weapons and bone tools. The people of Solnhofen could not have expected ever to see visitors from another planet again. Not until, that is, the arrival of the Primarch of Legio XVII... | ||
During the Great Crusade, the planet provided a number of recruits for the Scale Bearers Legion, and the technology of the people improved slightly. By the time of the Heresy, the people had at last discerned proper irrigation systems and begun developing a larger agricultural system. These advancements served to raise the planetary population, and thus increase the pool of available recruits for the Legion. | |||
In the aftermath of the Heresy, Solnhofen underwent a myriad of changes in order to facilitate a much faster recruitment drive and rapidly increase the Legion numbers. Among these changes were the building of a Fortress Monastary proper and a severe decrease to the population as almost all who were capable of accepting a gene-seed were recruited into the Legion. Eventually, the planet normalized and became what it had always been, a nondescript [[Imperial Worlds#Feral World|Feral World]] | |||
Little has changed on Solnhofen in the last ten thousand years, save for the adoption of primitive metallurgy and notable improvements in pottery. In M36, the planet very nearly came under threat in the war against WAAAGH! Da Beast, which to this day remains the largest Ork WAAAGH! ever recorded. Da Beast's forces sought to descend upon the planet, though fortunately they never made planetfall on Solnhofen-- a combined fleet of the Imperial Navy and the Scale Bearers' own Chapter Fleet laid waste to the voidfaring Orks before they could reach the planet's orbit. | Little has changed on Solnhofen in the last ten thousand years, save for the adoption of primitive metallurgy and notable improvements in pottery. In M36, the planet very nearly came under threat in the war against WAAAGH! Da Beast, which to this day remains the largest Ork WAAAGH! ever recorded. Da Beast's forces sought to descend upon the planet, though fortunately they never made planetfall on Solnhofen-- a combined fleet of the Imperial Navy and the Scale Bearers' own Chapter Fleet laid waste to the voidfaring Orks before they could reach the planet's orbit. | ||
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'''Culture''' | '''Culture''' | ||
The people of Solnhofen are a primitive folk, tending towards simplicity of thought and life. Their general character is that of tribes competing for vital resources - conflicts are short, but vary between highly ritualized (in matters of honor) or bloody and frantic (in matters of sustenance or potable water). With the work subdivided relatively evenly among the members of the community, women and children have a greater degree of political power among the tribes of Solnhofen than on many other worlds of such a developmental level | The people of Solnhofen are a primitive folk, tending towards simplicity of thought and life. Their general character is that of tribes competing for vital resources - conflicts are short, but vary between highly ritualized (in matters of honor) or bloody and frantic (in matters of sustenance or potable water). With the work subdivided relatively evenly among the members of the community, women and children have a greater degree of political power among the tribes of Solnhofen than on many other worlds of such a developmental level. What does hold interest is the superstition the locals hold about the pre-Imperial ruins that dot the planet, often containing statues of the sail-backed lizard xenos thought to have gone extinct millennia prior to human arrival. The planet's natives think the ruins to be haunted by the spirits of the ancient xenos that once called Solnhofen home, and are often blamed for everything from a death in childbirth to milk spoilage. | ||
==Notable Members== | |||
''Come, traitors! Come, damned ones! Break yourselves on the horns of my hatred!'' | |||
- Ancient Dreadnought Kratei Shias 'The Tyrant King', during the Relief of Cadia, 999.M41 | |||
*'''Kratei Shias the 'Tyrant King'''' Tribal Warrior on Solnhofen; followed his friend and leader Tiran Osoros when the Primarch took command of the Scale Bearers Legion. Made Chief of the 'Spear-Bearers', an elite Squad of Marines who served as Primarch's personal guard. Present through Palia Ceen and WAAGH! Sarkus Campaigns, and on Sorfall when Primarch Rogerius Merrill slew Tiran. Kratei swore a bloodoath to avenge his friend and Primarch. Served as first Chapter Master of the Scale Bearers after reorganization into a Chapter. Fell in battle 598.M31 and interred into a dreadnought sarcophagus. Still serving the Chapter in M41, Kratei Shias is only awakened to lead contingents of Scale Bearers during the successive Black Crusades, in the hope that he might yet be able to make good on his oath to spill the blood of Iron Rangers and Rogerius Merrill. | *'''Kratei Shias the 'Tyrant King'''' Tribal Warrior on Solnhofen; followed his friend and leader Tiran Osoros when the Primarch took command of the Scale Bearers Legion. Made Chief of the 'Spear-Bearers', an elite Squad of Marines who served as Primarch's personal guard. Present through Palia Ceen and WAAGH! Sarkus Campaigns, and on Sorfall when Primarch Rogerius Merrill slew Tiran. Kratei swore a bloodoath to avenge his friend and Primarch. Served as first Chapter Master of the Scale Bearers after reorganization into a Chapter. Fell in battle 598.M31 and interred into a dreadnought sarcophagus. Still serving the Chapter in M41, Kratei Shias is only awakened to lead contingents of Scale Bearers during the successive Black Crusades, in the hope that he might yet be able to make good on his oath to spill the blood of Iron Rangers and Rogerius Merrill. | ||
* '''Rychad Owain''' A member of Squad XVII of the Sacred Band, pledged from the Legion during their time as the Imperial Riders. Commander of the Second Company. One of the oldest Astartes in the Scale Bearers, and still alive as of the End of the Hektor Heresy. After the defeat on Sorfall, Rychad had the Scale Bearers regroup at the Mechanicus Forgeworld of Tigris, using the defenses of that world as cover for the battered Legion's fleets. | * '''Rychad Owain''' A member of Squad XVII of the Sacred Band, pledged from the Legion during their time as the Imperial Riders. Commander of the Second Company. One of the oldest Astartes in the Scale Bearers, and still alive as of the End of the Hektor Heresy. After the defeat on Sorfall, Rychad had the Scale Bearers regroup at the Mechanicus Forgeworld of Tigris, using the defenses of that world as cover for the battered Legion's fleets. First Chapter Master of the Knights Saurian at the Second Founding. | ||
* '''Parris Rolfis''' Warrior recruited from Solnhofen when Tiran Osoros took command of Scale Bearers Legion. Made Commander of battle-bike Marines after death of Brother-Captain Karles Onatel during campaign against WAAGH! Sarkus. Survived Hektor Heresy; Eventually being made Captain of 4th Company after Reorganization into Chapter. Fell in Battle against Chaos Forces 363.M31. | * '''Parris Rolfis''' Warrior recruited from Solnhofen when Tiran Osoros took command of Scale Bearers Legion. Made Commander of battle-bike Marines after death of Brother-Captain Karles Onatel during campaign against WAAGH! Sarkus. Survived Hektor Heresy; Eventually being made Captain of 4th Company after Reorganization into Chapter. Fell in Battle against Chaos Forces 363.M31. | ||
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* '''Olit Okirus''' Chapter Master of the Scale Bearers as of 999.M41. | * '''Olit Okirus''' Chapter Master of the Scale Bearers as of 999.M41. | ||
*'''Heyoka Gand''' Chief Librarian of the Scale Bearers as of 999.M41. From the village of Gand Wanunlen; his tribe claims Kratei Shias as an ancestor. | |||
=Organization= | |||
==Tactics and Strategy== | ==Tactics and Strategy== | ||
Upon taking his place as the Primarch of the XVII Legion, Tiran Osoris sought to completely reform the methods of fighting employed by the Legion. Hit-and-Run attacks are effective but time-consuming. Tiran refocused his Legion's methods of fighting to one of a more direct combat in open terrain. He introduced his own "Three Legs of Warfare," a philosophy that idealized Strength, Speed, and Endurance as the pillars upon which a successful campaign was built. | |||
Strength is used at the beginning of every campaign and the end of any action. During the opening of an offensive campaign, the Scale Bearers perform massive orbital bombardments and air strikes on any military fortifications present on a target planet. This forces their opponents from their defensive positions and puts them on the move, where the Legion is superior. Any attempt to build new fortifications will be met by further strikes to prevent their opponent from being able to become stationary. Every action ends with some form of massive, multidirectional attack. The Legion always brings more men and bolters to bear than are necessary for the attack, preventing the enemy from ever gaining the upper hand or the ability to regroup and counterattack. | |||
Speed is as vital as strength. In an attack, striking suddenly and without warning turns pure strength into overwhelming power. In all other facets, being faster than your opponents allow you to control their movements and determine how an attack will play out. It is used to outmaneuver and outrun the foes of the Imperium until their exhausted troops find themselves in the perfect killing grounds of a Scale Bearers Ambush. | |||
Endurance is required throughout. Running faster is not enough to outlast a foe. You must also run longer and further. Endurance defines the entire ethos of a Scale Bearer's assault. Tiring their foes does nothing if the Legion itself is too exhausted to fight. | |||
These three pillars come together to define the overall strategy of a Scale Bearer war. The Legion draws the enemy from their defensive positions through various means, exhaust their foes, and ambush them with massive surprise attacks. In this way, massive battles are fought and won quickly and efficiently. | |||
This strategy has been largely successful for a number of reasons. Attacking an exhausted foe with overwhelming firepower causes far more enemy troops to surrender. Few men will flee from such a force. Higher ranking enemy officials see massive battles lost in a number of hours with little to no Legion casualties and quickly begin to contemplate the Imperium's terms of surrender. Keeping such battles away from civilian populations means less damage to planetary infrastructure. This reduces the time required for the planet to finish its reconstruction and become a productive member of the Imperium. Tiran's compassion for the people drove him to take greater efforts in appeasing the civilian populations. He was also known for giving planets longer "grace periods" from Imperial tithes to ensure that a planet could truly become more self-sufficient before the Emperor needed fresh troops and supplies. | |||
As effective as his overall strategies were; there were times where the Legion could not employ them to their fullest. Many Hive Worlds had their military fortifications intermingled with civilian populations and little to no space to maneuver large forces away from population centers. To combat this, the Legion would often employ propaganda and other psychological tactics to encourage evacuations from military targets combined with his signature sudden and overwhelming surgical strikes. These would often be deployed in such a way as to keep the majority of the fire (both friendly and enemy) directed away from civilians. | |||
==Arms, Armor, and Equipment== | |||
===Weapons=== | |||
=== | |||
In close combat, the Scale Bearers Legion showed a preference for chain and power axes, as well as power maces and mauls. In the 40k era, Scale Bearers with chain axes and power maces are incredibly rare, as production on these items ceased shortly after the Heresy. | |||
===Vehicles and Special Equipment=== | |||
The sons of Tiran always boasted a large contingent of vehicles. Early in the Great Crusade, the Legion adapted bikes to their own use. As Tiran took command, he saw the abilities of the bikers, and how their use reflected his own personal tactics and strategies. Yet more was still needed. He brought in ever more armored vehicles. Most of which traded weaponry and heavy sponsons used in other Legions for increased speed. When interspersed among his troops, they acted as heavy fire support and mobile bunkers. | |||
The | |||
The base of Tiran's planning was always the basic Outrider Squad. Early in Tiran's redesign of his Legion, he discovered the initial design could not be produced in large enough numbers to supplement his entire force. Faced with this obstacle, he worked with his own Techmarines and members of the Mechanicum to find a working solution. The answer was within the Attack Bike design that had already been in use. Though heavier, it was also more robust, easier to maintain, and both cheaper and easier to mass produce. Initially dubbed the "Tiran-Pattern Bike," the name was dropped after the Heresy, where the Chapters as a whole adopted the design for the same reasons Tiran helped create it. | |||
The Legion outfitted the bulk of their troops with the new Space Marine Bikes, and deployed them in squadrons much larger than most other Legions. As his military lines would move much faster than the standard line troops in other Legions, he replaced the bulk of his Heavy Support Squads with a combination of Attack Bikes, Jetbike Squadrons, and Land Speeders. Something which stands out among their deployments is the use of unusual Heavy Weapons on their Jetbikes and Attack Bikes. Multiple Missile Launchers have been seen on both chassis. Attack Bikes with Volkite Culverins and Jetbikes with Autocannons have been seen as well. | |||
Supporting his line Bikers are the Predators, Sicarans, and Malcadors. They were often seen covering gaps in his own troops' movements and providing heavy fire to support the main effort. Against especially heavy fortifications, the usage of Breacher Squads delivered via Mastodon was not unheard of. | |||
All of this would be considered impossible were it not for dedicated and resourceful Orbital, Sub-Orbital, and artillery support. Tiran always considered an artillery or orbital strike the linchpin in his major battles. This tactic worked excellently well during the Great Crusade, and Merrill's strike at them during the early days of the Heresy showed how important these strikes were to Tiran's overall strategy. | |||
== | ==Task and Organization== | ||
The | The warriors of the XVII Legion were organized into a Company centered model. Each company supported itself with ten full combat squads and several staff squads. Six of these squads were dedicated Bike squads, each with fifteen riders. For heavier firepower, two Attack Bike squads with twenty Astartes manning ten bikes. Two more squads are smaller, lighter dedicated Outrider squads optimized for speed and to be used for scouting, drawing enemies into an ambush, or running down an enemy. | ||
' | The Company Commander will always have a small personal command squad. Though many deploy on bikes as the squads they are commanding, some commanders have been known to deploy inside Rhino or Razorback transports as a way to increase their communication and/or firepower in combat. Outside of combat, their duties are to assist the Commander in administrative tasks. Also in support is a squad of at least 5 Apothecaries. Several are often issued bikes and assigned to the regular line squads. At least two are always left to travel alongside the Commander. One of which will command the rest and direct Casualty support. The other assumes normal Apothecary duties and watches for surviving enemy casualties to be healed and taken prisoner. After Aubrey's discovery and implementation of the Rhino Apothecarium, many Scale Bearers saw the value of the decision and ordered the use of similar, if not as effective, variants. The last squad to be mentioned is the Armorium squad, which consisted of one Techmarine with an average of 3-5 apprentices and various amounts of Servitors. Usually seen deployed from a Rhino or multiple Razorbacks, the squad was largely detailed with recovering and repairing damaged bikes and other vehicles. | ||
-- | |||
The '' | Scale Bearers Battalions consist of 6 Bike Companies as prescribed above and labeled II-VII, a Command Company, and four Support Companies. Two of said Support Companies (often VIII and IX) consist of 6 Squadrons of Armored Support Vehicles, 4 Artillery teams, 2 Heavy Siege Squads, a full Ordinatus Squad, and Command Squad. X and XI Companies each consist of the Battalion's Sub-Orbital assets of 10 Thunderhawks, 5 Storm Eagles, 6 Land Speeder Squadrons, and 2 Assault Squads. Finally, I Company is the Battalion Command, and contains the Battalion Orbital assets, Senior Ordinatus and Apothecary squads, and several squads of Veteran Astartes serving under the Battalion Commander. | ||
In a combat deployment, the squads of the Support Companies are separated, and assigned to the Bike Companies as additional assets, depending on the needs of their own battlespace and greater campaign. In such cases, the remaining Support formations often fall directly under Battalion Command for the duration of the mission to perform specialized missions as needed by the Battalion or higher command. | |||
All but the 1st and 7th Chapters of the Scale Bearers consist of 5 Battalions as prescribed above, plus a dedicated Support Battalion which houses the Librarium, Apothecarium, and Ordinatus Companies which determine the methodology and makeup of all such assets within the Battalion. The Chapter Commander operates out of said Battalion's Command Company, which is entirely made up of the Chapter senior staff, veteran astartes, and at least one company of the Sorhandlers of N'Rep. | |||
The First Chapter consists of 4 Battalions who are unexceptional save that their bike squads purely consist of the Sorhandlers of N'Rep, 2 Support Battalions consisting of various Chapter assets, and one Battalion devoted purely to Legion Assets, commanding the 1st Chapter and Legion by Tiran himself. | |||
The Seventh Chapter consists of few examples of prior structure. This is the recruiting Chapter, and while it does technically house Battalions, Companies, and Squads, the various roles are largely filled out with aspirants to the Legion. Though all report to their chain of command as normal, the transient nature of the status of aspirant mixed with the rate at which boys are entered into the Chapter and exit translates to a more amorphous structure than seen elsewhere within the Legion. | |||
The uniqueness of the command structure lies within the roles of commanders. Squad leaders are chosen from among the squad by its members. Between campaigns, the squad shares all responsibilities and trains as a whole, sometimes cycling its members through the position of squad leader so that all members gain more experience leading. Company through Chapter commanders are more unusual. Each commander is voted in place by all they will command and approved by the next level of command from among the command squad and the list of approved squad leaders. Each commander is also, in turn, entered into the pool of optional commanders for the next level of leadership. As casualties remove Legionnaires from the command pool, the command squad will elect for veteran members of the immediately lower units to replace them. Sometimes concessions may be made for acts of exceptional gallantry or wisdom, and a lower ranking Scale Bearer may jump up several places within the line of succession. | |||
Dedicated support units should be noted for existing slightly outside of this arrangement. Due to naturally requiring a more rigid command pattern, they will often have a set commander. Most times the Legionnaire chosen for the task is known to be skilled and able enough at war to be promoted to the next higher pool but is lacking when it comes to logistic and administrative abilities. As such, their time as a support commander will both teach them the more rote tasks of command and allow them to view the battlefield from a multitude of different perspectives. The end result is a higher rate of promotion among support commanders and large numbers of volunteers to fill said roles. Instead of a pool of possible commanders, the support command squad is made up of advisers and assistants to inform and keep the commander educated on the various needs of the unit. | |||
The command structure eventually ends at the Chapter level of command. Tiran Osoros himself approves or disapproves all elections to Chapter commanders. He traveled with a company-sized element of advisors who were hand-picked for their roles and understanding the needs of the Legion. This overall structure helped create an effective chain of command during campaigns, but suffered during extended or particularly bloody campaigns. Though it often ensured the most talented men were commanding the battlefield, leaders who were lost would often leave positions vacant for some time without a clear line of succession. This ultimately led to the majority of their problems after suffering at the hands of the Iron Rangers, as the campaign enacted of removing effective leaders left the Scale Bearers with little or no leaders in place during the latter parts of the battle and often troops had to deal with conflicting reports and orders from different members of their command. This carried issues throughout the Heresy and into the Scouring. As the Legion was forced to condense its forces and fill the gaps left in command positions, the Legion began to split into a variety of factions and infighting over who was to take command and how the Legion was to proceed. | |||
=Successors= | =Successors= | ||
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|Colours = Ivory and Green | |Colours = Ivory and Green | ||
}} | }} | ||
The beginnings of the Ivory Lances were shaky ones indeed - not even a century after the Chapter's foundation did the Astartes an enemy within. The Captain of the Fifth Company had been subverted by the foul workings of Chaos and dedicated himself to Khorne, with nearly half the Chapter falling with him. By the time the loyal Astartes were able to put down their fallen brothers, they had already been declared Excommunicate Traitoris. Now, the Lances continue their work from planet to planet, refusing to turn their backs on mankind, but refusing to subject themselves to the whims of the Inquisition. Such is the fate of the Ivory Lances, their numbers falling by the day and their quest never ending. | The beginnings of the Ivory Lances were shaky ones indeed - not even a century after the Chapter's foundation did the Astartes find an enemy within. The Captain of the Fifth Company had been subverted by the foul workings of Chaos and dedicated himself to Khorne, with nearly half the Chapter falling with him. By the time the loyal Astartes were able to put down their fallen brothers, they had already been declared Excommunicate Traitoris. Now, the Lances continue their work from planet to planet, refusing to turn their backs on mankind, but refusing to subject themselves to the whims of the Inquisition. Such is the fate of the Ivory Lances, their numbers falling by the day and their quest never ending. | ||
==Beastmasters== | ==Beastmasters== | ||
{{Infobox Spess Mahreen Chapter | {{Infobox Spess Mahreen Chapter | ||
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|Colours = Mahogany, silver, and ginger | |Colours = Mahogany, silver, and ginger | ||
}} | }} | ||
Among the most promising of the Sons of Tiran at first, this chapter was laid to waste during the Sixth Black Crusade of Chaos, having met its end valiantly in the Eye of Terror. The combat against the Gorgers and Black Augurs was especially furious - it was noted, for instance, that the Beastmasters would spend extra time after the engagements destroying the equipment and remains of their fallen foes. Curiously among extinct Chapters, many of their Chapter Fleet's ships survive to this day, the ''Pax Plateo'' in particular serving as the ship of a small-time Rogue Trader operating in Segmentum Pacificus. | Among the most promising of the Sons of Tiran at first, this chapter was laid to waste during the Sixth Black Crusade of Chaos, having met its end valiantly in the Eye of Terror. The combat against the Gorgers and Black Augurs was especially furious - it was noted, for instance, that the Beastmasters would spend extra time after the engagements destroying the equipment and remains of their fallen foes. Curiously among extinct Chapters, many of their Chapter Fleet's ships survive to this day, the ''Pax Plateo'' in particular serving as the ship of a small-time [[Rogue Traders (Hektor Heresy)|Rogue Trader]] operating in Segmentum Pacificus. | ||
==Knights Cambrian== | ==Knights Cambrian== | ||
{{Infobox Spess Mahreen Chapter | {{Infobox Spess Mahreen Chapter | ||
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'''{{Main|Fire Breathers}}''' | '''{{Main|Fire Breathers}}''' | ||
The Fire Breathers Adeptus Astartes are a Third Founding Successor Chapter to the Scale Bearers. Headquartered on the primitive world of Tarak, the Fire Breathers utilize flying, fire breathing beasts native to that world in the mounted style of combat inherited from the Founding Chapter. | The Fire Breathers Adeptus Astartes are a Third Founding Successor Chapter to the Scale Bearers. Headquartered on the primitive world of Tarak, the Fire Breathers utilize flying, fire breathing beasts native to that world in the mounted style of combat inherited from the Founding Chapter. | ||
{{Template:/tg/-Heresy-Legions}} | {{Template:/tg/-Heresy-Legions}} | ||
[[Category:The /tg/ Heresy]] | [[Category:The /tg/ Heresy]] |
Latest revision as of 10:53, 22 June 2023
"We will have this world, Sarkus. Whatever force your WAAAGH may bring, we will smash it into the ground. Our Sors shall make meals of your Squiggoths. Our tanks will make scrap of your machines. Our Bolters will make a thin green paste of your Orks, and mighty Thagomizer will make a fine white powder of your skull. All that you are will be trampled beneath the might of the Imperium, and all that you have burned shall be avenged. So ask yourself one question, Sarkus - do you fear death? Death has come for you."
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
Scale Bearers | ||
---|---|---|
Battle Cry | "Imperator Rex!" | |
Number | XVII | |
Founding | First Founding | |
Successors of | N/A | |
Successor Chapters | A number, including the Beastmasters, Violet Serpents, and Knights Saurian | |
Chapter Master | Olit Okirus | |
Primarch | Tiran Osoros | |
Homeworld | Solnhofen | |
Strength | 91,000 at the beginning of the Heresy, 1,000 as of M41 | |
Specialty | Fast attack (both bikes and Sors) | |
Allegiance | Imperium of Man | |
Colours | Forest Green and Gold |
The Scale Bearers Adeptus Astartes Legion are fast attack specialists who have been known to fight alongside reptilian beasts known as Sors.
Legion History[edit]
Sacred Band[edit]
The XVII Legion Astartes were noted to have served admirably-though without distinction-during the initial stages of the Merican Campaign. This would change during the fighting in the Merican Dustbowl. The center of the continent was a vast wasteland, home to countless numbers of 'Road Warrior' tribes fighting amongst one another for dwindling resources in the shadows of burned-out hives.
As the armies of the Emperor moved inland they were fiercely opposed by these violent waste-dwellers, who cooperated for the first time in their history to face the invaders. They saw how the Imperium cleaved through the coast and were too clever to face the massed regiments of Thunder Warriors or the infantry of the Imperial Army in pitched battle. The nomads used the high mobility of their technicals and weapon-bikes to strike at supply convoys, isolated Imperial Army forces, and exposed flanks. The actions of the 'Road Warrior' tribes slowed the Emperor’s advance to a crawl. Hektor Cincinnatus was ordered to defeat or subjugate the tribes so the advance across Merica could continue. Hektor permitted Rychad Owain of the XVII Sacred Band to copy the tribes' own 'bike' techniques for use against them. The XVIIth heavily modified these captured bikes so that each could bear a Marine's weight and weaponry, and performed a series of successful counter-ambushes which destroyed the fighting strength of one prominent tribe and proved the XVII's use of 'fast attack bikes' as an effective tactic.
This pattern would be repeated and the XVII became the core of a bike-mounted force, sweeping behind enemy formations and striking at exposed flanks in lightning attacks. The Imperial armies finally saw progress after months of stagnation, as the tribes fell one by one to the advancing Imperial forces. At the conclusion of that campaign when Imperial Forces finally reached the other side of the dustbowl, the XVII Legion was granted the title ‘The Imperial Riders’ by Primarch Hektor, among the first of the fledgling legions to earn a name for themselves.
Early Campaigns[edit]
For the initial stages of the Great Crusade, the Imperial Riders were used as a fast attack force. Where others used stealth, subterfuge, or brute force, the XVII used speed and power. They reinforced flagging Imperial Army campaigns and struck at elusive foes. The Riders found worthy foes in Eldar Raiders, Dactyls and others who relied on speed and maneuverability to win battles. Bikes and mounted squads were at the heart of their formations and they fielded endless varieties of the design. While other Legions adopted bikes, none could equal the Imperial Riders in their mastery of the motorized mounts.
Worlds without number were taken by them. Many planets in a fraction of the time estimated. Few could match their speed. What they could not outfight, they outmaneuvered. They lived up to their name in full, quickly securing planets and moving on as soon as their Imperial Army replacements would arrive to bring the world fully into compliance. Where the early battles of the Merican campaigns saw them with little distinction, they shined like suns in the early battles of the Great Crusade.
Primarch Discovery[edit]
The Emperor arrived to Solnhofen as the Primarch of the Legion was waging war against the Xenos inhabitants of the planet. He confronted the man, revealing himself and the Primarch's origins. The mighty warrior bent the knee to his father and was rewarded with the command of the XVII Legion. After completing the conquest of his world, Primarch Tiran Osoros formally took command of his Legion.
After his education on Terra, Tiran Osoris opted to change the focus on the Legion. As opposed to its previous focus on repeated hit and run tactics, he opted for a method of fighting which saw success on his home planet. Speed and endurance were critical to this new discipline, but not in the same manner as before. Instead, they would focus on tiring an enemy before hitting them with a rapid force and overwhelming firepower.
Above all, Tiran enforced a "humanization" of his forces. While on Solnhofen, Astartes were expected to aid the local citizens with a variety of tasks required for day-to-day survival. All his Marines were trained to have some skill in farming, construction, toolmaking, and other arts required for civilization to thrive. They were instructed to spend time learning from iterators and remembrancers, learning how to negotiate and become diplomats. As Tiran saw it, his men were individually responsible for upholding the ideals of the Legion, and by extension, the entirety of the Imperium of Man.
Heresy[edit]
They get attacked by the Iron Rangers. They lose. Tiran dies. Very sad. Much confusion.
Post-Heresy[edit]
The Legion slowly pieced itself back together throughout the Heresy and into the Scouring. Though they fared better numerically than many of their fellow legions, the Iron Ranger's practice of targeting their leadership had taken its toll. The Legion was fragmented into numerous factions, each with different ideologies and interpretations of what would be necessary for the continuation of the Legion. The primary dispute was over Tiran's legacy and vengeance. Some believed that it was imperative to immediately strike out and avenge their fallen Primarch. Ultimately a group of moderates, led by Rychad Owain. The group largely believed that it was important to stay true to Tiran's legacy, however they recognized the Legion as being in a state of crisis and pushed forward methods to boost their immediate numbers which were largely antithetical to their Primarchs teachings. None within the Legion were happy, as the radical sect became embittered that more was not being done, while the idealists were horrified a the turn of their own Legion. This divide was furthered by the failure at Rai, when numerous, almost irreplaceable Sors were lost.
The divides soon vanished as they imparted on a massive expedition against Profi Tiroedd and the Iron Rangers. Though the victory was not as decisive as many would have liked, the majority of the Scale Bearers found peace in their actions. As they were broken down into Chapters in the aftermath of the Scouring, Owain stepped down from his position as Legion Master, vowing never to take such command again. Though he had always maintained guilt for the actions of his Legion's reconstruction, most within the Legion would come to accept his interim rulings as necessary for the betterment of the Legion. The largest chapters forged in the second founding were the Knights Saurian, Violet Serpents, Dawn Terrors, and Fire Breathers.
While the Legion had more than enough reason to form an animosity of the Iron Rangers, rumors and stories stoked the flames. While the two Primarchs were largely cordial to each other, and were known to converse from time to time, they were not the closest of brothers. As the history was told slightly differently with each telling, they became close allies, and eventually the closest of brothers in the view of the Scale Bearers. As they became closer, the betrayal of Rogerius Merrill became a deeper and deeper wound. In the 41st Millenium, Merrill is viewed by the Scale Bearers as the worst of the traitors, and any activities of the Iron Rangers is sure to bring as many men who carry Tiran's geneseed as can be mustered.
Culture[edit]
Tiran Osoros, along with the recruits from the tribal peoples of Solnhofen, brought with them not only the ubiquitous Sors, but a number of artefacts of the planet's culture. The smoking of various herbs endemic to Solnhofen itself was echoed in the Legion's use of Lho sticks when meeting with friends, and even offering them to comrades when meeting before battle - a practice not normally found amongst Astartes. From the village of Yrash Pak, they brought the idea of the Victory Totem - a wooden monument erected in a defeated enemy's capital after the fighting had ended. Over time, the Terrans among the Legion were worn down by attrition and vastly outnumbered by the sons of Solnhofen.
The Legion holds to a tradition of painting their close combat weapons before the battle - a sort of stylized "splatter" pattern is painted in red onto the part of the weapon that will face or strike the enemy. This is believed to prepare the weapon's machine spirit for the blood it will inevitably be covered in during the fighting. This paint is, of course, removed during the cleaning of weapons after the fighting, unless another battle is imminent (that is, within three days).
Solnhofen culture thoroughly integrated into the Legion not long after their Primarch's discovery. Among these were ideas of respect towards civilians, women and elders. The Scale Bearers have a long history of risking their own resources and men to ensure lowered civilian deaths. Until the Heresy started, the Scale Bearers were notable for being one of the few Legions without a dedicated fortress to guard themselves. They used a large complex of facilities to carry out the majority of a fortress's needs and their living quarters were intermingled with the surrounding civilian population. After this was exploited in the Hektor Heresy, it was decided to use a more traditional fortress monastery.
Also of note is the lack of Legion (and later Chapter) serfs. Instead, each Scale Bearer brought with him several friends and family members to assist and support him during his lifetime. Additionally they would gain men and women to help with the various tasks required to run a Legion through conquest. This happened on a number of circumstances. The most common were through orphans and prisoners. Legion doctrine stated that any child left orphaned by the Scale Bearers would be adopted by the men responsible for the action. In such a way, many of these children would be raised as though it was the Legionnaire's own blood. Second was through prisoners. The XVII Legion often treated prisoners of war better than their counterparts, and in many cases, better than their own home worlds. In some longer campaigns, prisoners would refuse to return to their homeworld, and would instead be included into the various noncombat support positions needed for the Legion to perform.
Legion Colors[edit]
The colors of the Legion are a dark green (reflecting the color of the plains of Solnhofen) with a gold trim. The pauldron on which the Legion's badge is painted, however, is a watery blue - perhaps reminiscent of Solnhofen's rivers.
Homeworld[edit]
Homeworld: Solnhofen[edit]
Located somewhere in Segmentum Tempestus is the Mesazon system, containing the feral plains world of Solnhofen. A primitive planet, it is home to a small population of humans who, by the 41st Millennium, adhere to the Imperial Cult in their own unsophisticated way. This second planet of the Mesozon system boasts vast plains and plateaus dotted by large but simple villages. On the planet's (still warm) northern pole rests the Cliffs of Tiran, the Fortress-Monastery of the Scale Bearers. One kilometer to the southeast sits the northernmost of the villages, Gand Wanunlen, which served as home to the young Tiran Osoros in the time he spent on the planet before the Great Crusade. Now the largest of the villages, Gand Wanunlen is the 'capital' of this Imperial World.
History
Evidence found on the planet's southern regions indicate that humanity first settled here sometime in M19, atop the ruins of a primitive xenos civilization. The nonsapient Sors had already been there by the time of the first Dark Age records that have been recovered so far - records that were perhaps made in M26. During this time the planet underwent massive terraforming in order to develop a large Agri-World By the time Tiran's genetor-pod arrived in M30, the planet had taken the full brunt of the Age of Strife. It is unknown if the technological fall or xenos invasion was the cause of the planet's downfall. But humnity had been reduced to mere tribes with stone weapons and bone tools. The people of Solnhofen could not have expected ever to see visitors from another planet again. Not until, that is, the arrival of the Primarch of Legio XVII...
During the Great Crusade, the planet provided a number of recruits for the Scale Bearers Legion, and the technology of the people improved slightly. By the time of the Heresy, the people had at last discerned proper irrigation systems and begun developing a larger agricultural system. These advancements served to raise the planetary population, and thus increase the pool of available recruits for the Legion.
In the aftermath of the Heresy, Solnhofen underwent a myriad of changes in order to facilitate a much faster recruitment drive and rapidly increase the Legion numbers. Among these changes were the building of a Fortress Monastary proper and a severe decrease to the population as almost all who were capable of accepting a gene-seed were recruited into the Legion. Eventually, the planet normalized and became what it had always been, a nondescript Feral World
Little has changed on Solnhofen in the last ten thousand years, save for the adoption of primitive metallurgy and notable improvements in pottery. In M36, the planet very nearly came under threat in the war against WAAAGH! Da Beast, which to this day remains the largest Ork WAAAGH! ever recorded. Da Beast's forces sought to descend upon the planet, though fortunately they never made planetfall on Solnhofen-- a combined fleet of the Imperial Navy and the Scale Bearers' own Chapter Fleet laid waste to the voidfaring Orks before they could reach the planet's orbit.
Culture
The people of Solnhofen are a primitive folk, tending towards simplicity of thought and life. Their general character is that of tribes competing for vital resources - conflicts are short, but vary between highly ritualized (in matters of honor) or bloody and frantic (in matters of sustenance or potable water). With the work subdivided relatively evenly among the members of the community, women and children have a greater degree of political power among the tribes of Solnhofen than on many other worlds of such a developmental level. What does hold interest is the superstition the locals hold about the pre-Imperial ruins that dot the planet, often containing statues of the sail-backed lizard xenos thought to have gone extinct millennia prior to human arrival. The planet's natives think the ruins to be haunted by the spirits of the ancient xenos that once called Solnhofen home, and are often blamed for everything from a death in childbirth to milk spoilage.
Notable Members[edit]
Come, traitors! Come, damned ones! Break yourselves on the horns of my hatred!
- Ancient Dreadnought Kratei Shias 'The Tyrant King', during the Relief of Cadia, 999.M41
- Kratei Shias the 'Tyrant King' Tribal Warrior on Solnhofen; followed his friend and leader Tiran Osoros when the Primarch took command of the Scale Bearers Legion. Made Chief of the 'Spear-Bearers', an elite Squad of Marines who served as Primarch's personal guard. Present through Palia Ceen and WAAGH! Sarkus Campaigns, and on Sorfall when Primarch Rogerius Merrill slew Tiran. Kratei swore a bloodoath to avenge his friend and Primarch. Served as first Chapter Master of the Scale Bearers after reorganization into a Chapter. Fell in battle 598.M31 and interred into a dreadnought sarcophagus. Still serving the Chapter in M41, Kratei Shias is only awakened to lead contingents of Scale Bearers during the successive Black Crusades, in the hope that he might yet be able to make good on his oath to spill the blood of Iron Rangers and Rogerius Merrill.
- Rychad Owain A member of Squad XVII of the Sacred Band, pledged from the Legion during their time as the Imperial Riders. Commander of the Second Company. One of the oldest Astartes in the Scale Bearers, and still alive as of the End of the Hektor Heresy. After the defeat on Sorfall, Rychad had the Scale Bearers regroup at the Mechanicus Forgeworld of Tigris, using the defenses of that world as cover for the battered Legion's fleets. First Chapter Master of the Knights Saurian at the Second Founding.
- Parris Rolfis Warrior recruited from Solnhofen when Tiran Osoros took command of Scale Bearers Legion. Made Commander of battle-bike Marines after death of Brother-Captain Karles Onatel during campaign against WAAGH! Sarkus. Survived Hektor Heresy; Eventually being made Captain of 4th Company after Reorganization into Chapter. Fell in Battle against Chaos Forces 363.M31.
- Karles Onatel A member of Squad XVII of the Sacred Band, pledged from the Legion during their time as the Imperial Riders. Known for a rivalry with Adwaer Kopp, fellow battle-bike Marine from 'Imperial Rider' days. Died in battle against Orks, M30.
- Adwaer Kopp A member of Squad XVII of the Sacred Band, pledged from the Legion during their time as the Imperial Riders. Known for a rivalry with Karles Onatel, fellow battle-bike Marine from 'Imperial Rider' days. Eventually made Commander of 5th Company after reorganization into Chapter. Slain in battle, M31.
- Lukas Ilion Astartes Recruit from Kras Xenkoh, notable mainly for sending his serpentine Sor Aleph to kill Warboss Sarkus on Henom IX.
- Dylo Phoso Tribal Warrior from Solnhofen; Promoted from Scout to full Battle-Brother just as Hektor Heresy occurs. Present at Sorfall. Long and notable career, promoted to Champion alongside his Sor 'Acid-Spitter' after victorious single combat with Khornate Champion. Interred in dreadnought sarcophagus, 710.M31
- Olit Okirus Chapter Master of the Scale Bearers as of 999.M41.
- Heyoka Gand Chief Librarian of the Scale Bearers as of 999.M41. From the village of Gand Wanunlen; his tribe claims Kratei Shias as an ancestor.
Organization[edit]
Tactics and Strategy[edit]
Upon taking his place as the Primarch of the XVII Legion, Tiran Osoris sought to completely reform the methods of fighting employed by the Legion. Hit-and-Run attacks are effective but time-consuming. Tiran refocused his Legion's methods of fighting to one of a more direct combat in open terrain. He introduced his own "Three Legs of Warfare," a philosophy that idealized Strength, Speed, and Endurance as the pillars upon which a successful campaign was built.
Strength is used at the beginning of every campaign and the end of any action. During the opening of an offensive campaign, the Scale Bearers perform massive orbital bombardments and air strikes on any military fortifications present on a target planet. This forces their opponents from their defensive positions and puts them on the move, where the Legion is superior. Any attempt to build new fortifications will be met by further strikes to prevent their opponent from being able to become stationary. Every action ends with some form of massive, multidirectional attack. The Legion always brings more men and bolters to bear than are necessary for the attack, preventing the enemy from ever gaining the upper hand or the ability to regroup and counterattack.
Speed is as vital as strength. In an attack, striking suddenly and without warning turns pure strength into overwhelming power. In all other facets, being faster than your opponents allow you to control their movements and determine how an attack will play out. It is used to outmaneuver and outrun the foes of the Imperium until their exhausted troops find themselves in the perfect killing grounds of a Scale Bearers Ambush.
Endurance is required throughout. Running faster is not enough to outlast a foe. You must also run longer and further. Endurance defines the entire ethos of a Scale Bearer's assault. Tiring their foes does nothing if the Legion itself is too exhausted to fight.
These three pillars come together to define the overall strategy of a Scale Bearer war. The Legion draws the enemy from their defensive positions through various means, exhaust their foes, and ambush them with massive surprise attacks. In this way, massive battles are fought and won quickly and efficiently.
This strategy has been largely successful for a number of reasons. Attacking an exhausted foe with overwhelming firepower causes far more enemy troops to surrender. Few men will flee from such a force. Higher ranking enemy officials see massive battles lost in a number of hours with little to no Legion casualties and quickly begin to contemplate the Imperium's terms of surrender. Keeping such battles away from civilian populations means less damage to planetary infrastructure. This reduces the time required for the planet to finish its reconstruction and become a productive member of the Imperium. Tiran's compassion for the people drove him to take greater efforts in appeasing the civilian populations. He was also known for giving planets longer "grace periods" from Imperial tithes to ensure that a planet could truly become more self-sufficient before the Emperor needed fresh troops and supplies.
As effective as his overall strategies were; there were times where the Legion could not employ them to their fullest. Many Hive Worlds had their military fortifications intermingled with civilian populations and little to no space to maneuver large forces away from population centers. To combat this, the Legion would often employ propaganda and other psychological tactics to encourage evacuations from military targets combined with his signature sudden and overwhelming surgical strikes. These would often be deployed in such a way as to keep the majority of the fire (both friendly and enemy) directed away from civilians.
Arms, Armor, and Equipment[edit]
Weapons[edit]
In close combat, the Scale Bearers Legion showed a preference for chain and power axes, as well as power maces and mauls. In the 40k era, Scale Bearers with chain axes and power maces are incredibly rare, as production on these items ceased shortly after the Heresy.
Vehicles and Special Equipment[edit]
The sons of Tiran always boasted a large contingent of vehicles. Early in the Great Crusade, the Legion adapted bikes to their own use. As Tiran took command, he saw the abilities of the bikers, and how their use reflected his own personal tactics and strategies. Yet more was still needed. He brought in ever more armored vehicles. Most of which traded weaponry and heavy sponsons used in other Legions for increased speed. When interspersed among his troops, they acted as heavy fire support and mobile bunkers.
The base of Tiran's planning was always the basic Outrider Squad. Early in Tiran's redesign of his Legion, he discovered the initial design could not be produced in large enough numbers to supplement his entire force. Faced with this obstacle, he worked with his own Techmarines and members of the Mechanicum to find a working solution. The answer was within the Attack Bike design that had already been in use. Though heavier, it was also more robust, easier to maintain, and both cheaper and easier to mass produce. Initially dubbed the "Tiran-Pattern Bike," the name was dropped after the Heresy, where the Chapters as a whole adopted the design for the same reasons Tiran helped create it.
The Legion outfitted the bulk of their troops with the new Space Marine Bikes, and deployed them in squadrons much larger than most other Legions. As his military lines would move much faster than the standard line troops in other Legions, he replaced the bulk of his Heavy Support Squads with a combination of Attack Bikes, Jetbike Squadrons, and Land Speeders. Something which stands out among their deployments is the use of unusual Heavy Weapons on their Jetbikes and Attack Bikes. Multiple Missile Launchers have been seen on both chassis. Attack Bikes with Volkite Culverins and Jetbikes with Autocannons have been seen as well.
Supporting his line Bikers are the Predators, Sicarans, and Malcadors. They were often seen covering gaps in his own troops' movements and providing heavy fire to support the main effort. Against especially heavy fortifications, the usage of Breacher Squads delivered via Mastodon was not unheard of.
All of this would be considered impossible were it not for dedicated and resourceful Orbital, Sub-Orbital, and artillery support. Tiran always considered an artillery or orbital strike the linchpin in his major battles. This tactic worked excellently well during the Great Crusade, and Merrill's strike at them during the early days of the Heresy showed how important these strikes were to Tiran's overall strategy.
Task and Organization[edit]
The warriors of the XVII Legion were organized into a Company centered model. Each company supported itself with ten full combat squads and several staff squads. Six of these squads were dedicated Bike squads, each with fifteen riders. For heavier firepower, two Attack Bike squads with twenty Astartes manning ten bikes. Two more squads are smaller, lighter dedicated Outrider squads optimized for speed and to be used for scouting, drawing enemies into an ambush, or running down an enemy.
The Company Commander will always have a small personal command squad. Though many deploy on bikes as the squads they are commanding, some commanders have been known to deploy inside Rhino or Razorback transports as a way to increase their communication and/or firepower in combat. Outside of combat, their duties are to assist the Commander in administrative tasks. Also in support is a squad of at least 5 Apothecaries. Several are often issued bikes and assigned to the regular line squads. At least two are always left to travel alongside the Commander. One of which will command the rest and direct Casualty support. The other assumes normal Apothecary duties and watches for surviving enemy casualties to be healed and taken prisoner. After Aubrey's discovery and implementation of the Rhino Apothecarium, many Scale Bearers saw the value of the decision and ordered the use of similar, if not as effective, variants. The last squad to be mentioned is the Armorium squad, which consisted of one Techmarine with an average of 3-5 apprentices and various amounts of Servitors. Usually seen deployed from a Rhino or multiple Razorbacks, the squad was largely detailed with recovering and repairing damaged bikes and other vehicles.
Scale Bearers Battalions consist of 6 Bike Companies as prescribed above and labeled II-VII, a Command Company, and four Support Companies. Two of said Support Companies (often VIII and IX) consist of 6 Squadrons of Armored Support Vehicles, 4 Artillery teams, 2 Heavy Siege Squads, a full Ordinatus Squad, and Command Squad. X and XI Companies each consist of the Battalion's Sub-Orbital assets of 10 Thunderhawks, 5 Storm Eagles, 6 Land Speeder Squadrons, and 2 Assault Squads. Finally, I Company is the Battalion Command, and contains the Battalion Orbital assets, Senior Ordinatus and Apothecary squads, and several squads of Veteran Astartes serving under the Battalion Commander.
In a combat deployment, the squads of the Support Companies are separated, and assigned to the Bike Companies as additional assets, depending on the needs of their own battlespace and greater campaign. In such cases, the remaining Support formations often fall directly under Battalion Command for the duration of the mission to perform specialized missions as needed by the Battalion or higher command.
All but the 1st and 7th Chapters of the Scale Bearers consist of 5 Battalions as prescribed above, plus a dedicated Support Battalion which houses the Librarium, Apothecarium, and Ordinatus Companies which determine the methodology and makeup of all such assets within the Battalion. The Chapter Commander operates out of said Battalion's Command Company, which is entirely made up of the Chapter senior staff, veteran astartes, and at least one company of the Sorhandlers of N'Rep.
The First Chapter consists of 4 Battalions who are unexceptional save that their bike squads purely consist of the Sorhandlers of N'Rep, 2 Support Battalions consisting of various Chapter assets, and one Battalion devoted purely to Legion Assets, commanding the 1st Chapter and Legion by Tiran himself.
The Seventh Chapter consists of few examples of prior structure. This is the recruiting Chapter, and while it does technically house Battalions, Companies, and Squads, the various roles are largely filled out with aspirants to the Legion. Though all report to their chain of command as normal, the transient nature of the status of aspirant mixed with the rate at which boys are entered into the Chapter and exit translates to a more amorphous structure than seen elsewhere within the Legion.
The uniqueness of the command structure lies within the roles of commanders. Squad leaders are chosen from among the squad by its members. Between campaigns, the squad shares all responsibilities and trains as a whole, sometimes cycling its members through the position of squad leader so that all members gain more experience leading. Company through Chapter commanders are more unusual. Each commander is voted in place by all they will command and approved by the next level of command from among the command squad and the list of approved squad leaders. Each commander is also, in turn, entered into the pool of optional commanders for the next level of leadership. As casualties remove Legionnaires from the command pool, the command squad will elect for veteran members of the immediately lower units to replace them. Sometimes concessions may be made for acts of exceptional gallantry or wisdom, and a lower ranking Scale Bearer may jump up several places within the line of succession.
Dedicated support units should be noted for existing slightly outside of this arrangement. Due to naturally requiring a more rigid command pattern, they will often have a set commander. Most times the Legionnaire chosen for the task is known to be skilled and able enough at war to be promoted to the next higher pool but is lacking when it comes to logistic and administrative abilities. As such, their time as a support commander will both teach them the more rote tasks of command and allow them to view the battlefield from a multitude of different perspectives. The end result is a higher rate of promotion among support commanders and large numbers of volunteers to fill said roles. Instead of a pool of possible commanders, the support command squad is made up of advisers and assistants to inform and keep the commander educated on the various needs of the unit.
The command structure eventually ends at the Chapter level of command. Tiran Osoros himself approves or disapproves all elections to Chapter commanders. He traveled with a company-sized element of advisors who were hand-picked for their roles and understanding the needs of the Legion. This overall structure helped create an effective chain of command during campaigns, but suffered during extended or particularly bloody campaigns. Though it often ensured the most talented men were commanding the battlefield, leaders who were lost would often leave positions vacant for some time without a clear line of succession. This ultimately led to the majority of their problems after suffering at the hands of the Iron Rangers, as the campaign enacted of removing effective leaders left the Scale Bearers with little or no leaders in place during the latter parts of the battle and often troops had to deal with conflicting reports and orders from different members of their command. This carried issues throughout the Heresy and into the Scouring. As the Legion was forced to condense its forces and fill the gaps left in command positions, the Legion began to split into a variety of factions and infighting over who was to take command and how the Legion was to proceed.
Successors[edit]
Knights Saurian[edit]
Knights Saurian | ||
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Battle Cry | "Forward, Sons of Tiran!" | |
Number | N/A | |
Founding | Second Founding | |
Successors of | Scale Bearers | |
Successor Chapters | Unknown | |
Primarch | Tiran Osoros | |
Homeworld | Hael Krek | |
Strength | 967 | |
Specialty | Fast Attack | |
Allegiance | Imperium of Man | |
Colours | Blue and Gold |
As one of the splinters of the Scale Bearers formed during the Second Founding, the Knights Saurian retained much of the character of their parent Legion. However, their homeworld lying so far away from Solnhofen, they have returned, in a sense, to the tactics of the Imperial Riders as they were before Tiran was brought to them. They share the gene-seed mutation of sporting green scales upon portions of their bodies that the Scale Bearers themselves inherit from their progenitor. Their ability to bring devastation upon the enemies of the Imperium from atop their speeding bikes is not to be underestimated - their campaigns against the Rak'Gol in mid-M39 saved several subsectors from the full force of a raid.
Violet Serpents[edit]
While the Violet Serpents have always served with valor and devotion, the Chapter seems to have inherited its parent Legion's penchant for phyrric victories and devastating losses. Even the mass recruitment from Ophiuchus, their homeworld since M38, has not fully alleviated the losses taken in the Fifth Black Crusade and the subsequent action against WAAAGH! 'Otguts, which led directly into an engagement with the forces of Craftworld Thuyelsa. By the end of that fateful march against the Eldar, fewer than 100 Marines remained within the Chapter, and among them, not one was a Dreadnought or even a Terminator.
Ivory Lances[edit]
Ivory Lances | ||
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Battle Cry | "The Lance does not break!" | |
Number | N/A | |
Founding | Fourth Founding | |
Successors of | Scale Bearers | |
Successor Chapters | Unknown | |
Primarch | Tiran Osoros | |
Homeworld | Fleet-based | |
Strength | 224 | |
Specialty | Ambush and bike charges | |
Allegiance | Renegade | |
Colours | Ivory and Green |
The beginnings of the Ivory Lances were shaky ones indeed - not even a century after the Chapter's foundation did the Astartes find an enemy within. The Captain of the Fifth Company had been subverted by the foul workings of Chaos and dedicated himself to Khorne, with nearly half the Chapter falling with him. By the time the loyal Astartes were able to put down their fallen brothers, they had already been declared Excommunicate Traitoris. Now, the Lances continue their work from planet to planet, refusing to turn their backs on mankind, but refusing to subject themselves to the whims of the Inquisition. Such is the fate of the Ivory Lances, their numbers falling by the day and their quest never ending.
Beastmasters[edit]
Beastmasters | ||
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Battle Cry | "Bay now, the hounds!" | |
Number | N/A | |
Founding | Tenth Founding | |
Successors of | Scale Bearers | |
Successor Chapters | Unknown | |
Primarch | Tiran Osoros | |
Homeworld | Fleet-based | |
Strength | Destroyed during the Sixth Black Crusade | |
Allegiance | Imperium of Man | |
Colours | Mahogany, silver, and ginger |
Among the most promising of the Sons of Tiran at first, this chapter was laid to waste during the Sixth Black Crusade of Chaos, having met its end valiantly in the Eye of Terror. The combat against the Gorgers and Black Augurs was especially furious - it was noted, for instance, that the Beastmasters would spend extra time after the engagements destroying the equipment and remains of their fallen foes. Curiously among extinct Chapters, many of their Chapter Fleet's ships survive to this day, the Pax Plateo in particular serving as the ship of a small-time Rogue Trader operating in Segmentum Pacificus.
Knights Cambrian[edit]
Knights Cambrian | ||
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Battle Cry | "From the depths, rise!" | |
Number | N/A | |
Founding | Unknown | |
Successors of | Scale Bearers | |
Successor Chapters | Unknown | |
Primarch | Tiran Osoros | |
Homeworld | Panthalassa (destroyed) | |
Strength | Destroyed in M36 by the Necrons | |
Specialty | Amphibious warfare | |
Allegiance | Imperium of Man | |
Colours | Sea-green and jade |
How ironic it was that a Chapter dedicated to amphibious warfare and possessed of aquatic warbeasts, serving a role much like those of its parent Legion's companions, met its end upon its own ocean homeworld. When the ancient and hateful Necrons rose from its depths, the Chapter immediately withdrew from combat against the Eldar to defend its stocks of gene-seed. Unfortunately, not only the gene-seed, but the Chapter itself was lost, brought down by a Necron horde of untold size - many of which were the dreaded Flayed Ones. So dense was the infestation, and so active these Necrons, that evacuation was impossible - the planet itself had to be purged in the flames of Exterminatus. Though the oceans returned with time, they sit empty of all life now, the silent seas of a dead world.
Fire Breathers[edit]
Fire Breathers | ||
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Battle Cry | Burn in the Flames of our Faith! | |
Founding | Third Founding | |
Successors of | Scale Bearers | |
Successor Chapters | N/A | |
Chapter Master | Smarag Ajdar | |
Homeworld | Tarak | |
Strength | 900 | |
Specialty | Warbeasts and Fast Attack. | |
Allegiance | Imperium of Man | |
Colours | Red and Orange |
The Fire Breathers Adeptus Astartes are a Third Founding Successor Chapter to the Scale Bearers. Headquartered on the primitive world of Tarak, the Fire Breathers utilize flying, fire breathing beasts native to that world in the mounted style of combat inherited from the Founding Chapter.
The Space Marine Legions of the /tg/ Heresy | |
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Loyalist: | The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes |
Traitor: | Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire |