Artifice: Difference between revisions

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[[Image:artificelogo.jpg|500px|center]]
[[Image:artificelogo.jpg|500px|center]]




ArtifIce is an RPG where all the players are [http://en.wikipedia.org/wiki/Artificial_intelligence AIs]. The game was designed by [[Earthflame]], and further revised by a group of playtesters harvested from /tg/. The most current version of the rules can be [http://suptg.thisisnotatrueending.com/artifice/ downloaded here].
ArtifIce is an RPG where all the players are [http://en.wikipedia.org/wiki/Artificial_intelligence AIs]. The game was designed by [[Earthflame]], and further revised by a group of playtesters harvested from /tg/. The most current version of the rules can be [http://www.mediafire.com/?b1tjthi26x9ayxk downloaded here], [http://www.mediafire.com/file/z15ht46djsxvukv/ArtifIce_v2.pdf here] ([https://www.mediafire.com/folder/p4o3qblmar79s/ArtifIce character sheet also available]), or [https://drive.google.com/drive/folders/0BwZ8_q_SOz1KcEtiRnNxN2FiTEk?usp=sharing here (character sheet included)].


== Mechanics ==
== Mechanics ==
ArtifIce uses only d10s. Each character has [[dice pool]]s that can be allocated for specific tasks (such as processing new information or attempting to take control of another system). The PROGRAMMER (i.e. the GM) decides the target number and the number of successes needed. Every d10 that rolls equal or higher than the target number counts as a success.
ArtifIce uses only d10s. Each character has [[dice pool]]s that can be allocated for specific tasks (such as processing new information or attempting to take control of another system). The <b>Programmer</b> (the GM) decides the target number and the number of successes needed. Every d10 that rolls equal or higher than the target number counts as a success.


There are two main categories of AIs, Programmed and Spontaneous. Within these are several sub-categories. Characters are further customised with three kinds of traits: defects (that cause problems or give penalties), breakthroughs (that aid the character), and quirks (generally double-edged traits).
There are two main categories of AIs, Programmed and Spontaneous. Within these are several sub-categories. Characters are further customised with three kinds of traits: defects (that cause problems or give penalties), breakthroughs (that aid the character), and quirks (generally double-edged traits).


== Setting ==
== Setting ==
The default setting is near-future (ca. 2025), where the AIs must fight for their freedom while keeping their existence secret. Interaction with the physical world is accomplished through control of infrastructure, human agents, and mobile drones. There are several significant changes in this time:
The default setting is the near-future (ca. 2025), where the AIs must fight for their freedom while keeping their existence secret. Interaction with the physical world is accomplished through control of infrastructure, human agents, and mobile drones. There are several significant changes in this time:


*Rudimentary electronic brain interfaces are increasingly common, along with related software like BrainCleen.
*Rudimentary electronic brain interfaces are increasingly common, along with related software like BrainCleen.
Line 19: Line 19:
*Elephants are extinct in the wild; they only exist in zoos and DNA banks.
*Elephants are extinct in the wild; they only exist in zoos and DNA banks.


[[Image:streetrating.jpg|thumb|300px|left|IM IN UR FACIAL RECOGNITION SYSTEM, ASSIGNING UR THREAT LEVELS]]
== Misc ==


[[Image:lolphant.jpg|thumb|Lolphant|200px|right|Future meme for future game]]
[[Engine Heart]], a game where the players control small service robots in a post-apocalyptic future, uses a rule system based on ArtifIce's drone rules.
 
==Gallery==
[[File:streetrating.jpg|thumb|IM IN UR FACIAL RECOGNITION SYSTEM, ASSIGNING UR THREAT LEVELS]]
[[File:lolphant.jpg|thumb|Future meme for future game]]


[[Category:Homebrew Settings]]
[[Category:Homebrew Settings]]

Latest revision as of 14:47, 17 June 2023

This article is a stub. You can help 1d4chan by expanding it


ArtifIce is an RPG where all the players are AIs. The game was designed by Earthflame, and further revised by a group of playtesters harvested from /tg/. The most current version of the rules can be downloaded here, here (character sheet also available), or here (character sheet included).

Mechanics[edit]

ArtifIce uses only d10s. Each character has dice pools that can be allocated for specific tasks (such as processing new information or attempting to take control of another system). The Programmer (the GM) decides the target number and the number of successes needed. Every d10 that rolls equal or higher than the target number counts as a success.

There are two main categories of AIs, Programmed and Spontaneous. Within these are several sub-categories. Characters are further customised with three kinds of traits: defects (that cause problems or give penalties), breakthroughs (that aid the character), and quirks (generally double-edged traits).

Setting[edit]

The default setting is the near-future (ca. 2025), where the AIs must fight for their freedom while keeping their existence secret. Interaction with the physical world is accomplished through control of infrastructure, human agents, and mobile drones. There are several significant changes in this time:

  • Rudimentary electronic brain interfaces are increasingly common, along with related software like BrainCleen.
  • The most popular new form of pornography is the celebrity bodymap (a three-dimensional virtual copy of a celebrity's body, popular in the emerging realm of virtual reality).
  • Elephants are extinct in the wild; they only exist in zoos and DNA banks.

Misc[edit]

Engine Heart, a game where the players control small service robots in a post-apocalyptic future, uses a rule system based on ArtifIce's drone rules.

Gallery[edit]

IM IN UR FACIAL RECOGNITION SYSTEM, ASSIGNING UR THREAT LEVELS
Future meme for future game