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Oestalan Sector is the combination of efforts of fa/tg/uys to create another homebrew sector of the Warhammer 40k universe to go alongside the [[[Tiji Sector]]. At the moment there is only one system.
[[File:Oestalan Sector Map 1.jpg|380px|thumb|right|Oestalan Sector Map]]
The '''Oestalan Sector''' is the combination of efforts of fa/tg/uys to create another homebrew sector of the Warhammer 40k universe to go alongside the [[Tiji Sector]].  


== Planet Listing: Medigeminus System ==
==Oestalan Sector==
Current planet list
For over a thousand years the most western fringe of the [[Imperium]] has been barred to travel. Cloaked by a violent [[Warp Storm]], it has long since fallen out of step with the broader Imperial institutions. But the Warp Storms have receded, and the Sector is revealed to the Galaxy again. The Imperium finds it to be different place, a wild dangerous land. A Crusade has been launched into the sector to reclaim it for the Throne, to bring the human worlds back into the fold, and to eliminate the [[xenos]] and [[heretic]]s who inhabit it. Banners are gathered, ships are launched, the preachers beat the war drum. It will not be easy, but the [[Osetalan Crusade]] has begun!


Medigeminus(Red Giant Star)
==Known Systems Of The Oestalan Sector==
*[[Medigeminus System]]
*Mechanicus Empire - Six Systems.
*[[Rinitrakis Sytem]]
*[[Oestala Prime System]]
*[[Sternsides Eyes]]
*[[Xi Corvi System]] - Eldar presence found.
*[[Keller's Gambit]] - An abandoned Shrine world, a gas giant, and an agri-world (Ten Kings passage through here).
*[[Isontor System]] - Three gas giants, one with a resource extraction space station run by the Ten Kings, another with a moon base serving as neutral ground.
*[[Theta Lyrem VI System]] - A Molten world, a Paradise world with three competing industrial moons, and two Ice worlds.
*[[Blue Rock]]
*[[Landry's Rest]]
*[[Pahk'tev]]
*[[Grand Dakshan and Iron Dakshan]]
*[[The Great Spiral]]
*[[Titan's Rift]]
*[[Helladikos]]
*[[Anomaly Gamma-Delt-9]]
*[[Marauder's Grave]]
*[[The Xanzhou Blight]]
*[[Stellaluna]]
*[[Tel-Shan]]
*[[Anomaly Ost-Theta-Maxima]]
*[[The Parable Worlds]]
*[[Cyphus Anomaly]]
*[[The Screaming Void]]
*[[The Triplets]]
*[[The Gold Station]]
*[[Thief of Vartai]]
*[[Camael]]


=== Arminia ===  
==Factions within the Oestalan Sector==
Molten World
===The Imperium of Man===
* The [[Osetalan Crusade]] - Beginning its first push into the sector, starting in the [[Medigeminus System]]
* The [[Vengeful Seraphim]] *NAME PENDING APPROVAL* Adeptus Astartes Chapter
* The [[Order of the Violet Flame]]


Arminia was, millions of years ago, a Venus-like pressure-cooker world. However, when Medigeminus expanded into a Red Giant, its atmosphere was blasted away and its surface heated to the melting point. Arminia is generally useless for practical purposes. It is named after saint Arminia Calderon, one of the original founders of the Order of The Holy Rose.
===Seperatist Mechanicus===
{{Topquote|Through the blessings of the [[Omnissiah]], we have tamed the very stars themselves. Through our understanding of the Omnissiah, we have survived the long death of the Imperium of Man. Through the Empty Years, we grew stronger as others rusted away before the oblivion of time and entropy. You say our belief-engrams are damaged? No, brother. It is simply that your dogma is out of date.|Archmagos Hexapan-Seq-88A, First Imperial Contact with the Seperatist Mechanicus}}


=== Alconeus ===
* The Seperatist Mechanicus *NAME PENDING* is a sprawling empire that has survived the fall of the sector. Run by mechanicus adepts, it came to believe during its isolation that the Imperium had fallen and that it would have to continue the legacy of mankind.
Aqua World/Forge World


Alconeus is a primarily aquatic planet; a worldwide ocean covered with islands, Alconeus is rich in heavy and rare earth metals. This richness was what originally attracted the Mechanicus. However, they found that rather than being bound in traditional mineral deposits, the Heavy Metals of Alconeus are integral to the local ecosystem. Strontium is the basic building block of the organism's bones, rather than Calcium, and nearly every other metal is bound in one living thing or another. Thus, the easiest way to extract these metals is to kill the native life forms, and using the arcane arts of technology, extract the metals from their bodies before consuming them. This act has acquired a major ritual significance among the Mechanicus, for whom it is an act of reclaiming the Omnissiah's divine metals from the unholy life forms which seek to hoard it in their bodies. Alconeus' islands are almost entirely given over to Manufactoriums. Among those who live on the oceans, spending their whole lives touching nothing more solid than a boat or a coral reef, the leading cause of death is heavy metal poisoning.
===Human Renegades===
* The [[Ten Kings]] - Operating across the entire Oestalan Sector. They are mostly pirates and brigands, scrounging what life they can amongst the ruins of the once prosperous sector. Most of these pirate 'Kings' do not venerate the God-Emperor of Mankind, opting instead to trust fate or even darker powers; the sole exception is 'King' [[Manasit Tolario]], a venerable and proud pirate who has taken to aiding the Oestalan Crusade in navigating the sector. He hopes his connections and service will net him a rogue tradership when the Crusade is done. It is yet to be seen if his ambition will pay off


ADDENDUM; information is out of date as of 662.M41 and must be updated as soon as contact with the planet can be reestablished.
===Eldar===
* [[Craftworld Zhar-Tan]]- Has lots of fire dragons and a fire dragon hero who killed lots of tau in the past. They are allied with human pirates, and are enemies of the forces of Chaos in this sector.


=== Tenocit ===
===Dark Eldar===
Homeworld of the Blood Jaguars
* None Reported. There seems to be insufficiently rich grounds for them to raid in this largely depopulated sector, or perhaps the Webway of Oestalan is fragmented beyond repair. Either way, we can give praise to the Emperor that these foul xenos journey elsewhere to do their dark work.


=== Arkturi===
=== Tyranids ===
Double Planet System, both civilized worlds
* Rumors exist that perhaps some of the xenos in this sector are the feral remnants of Hive Fleets long past, though there may have never been Tyranids in the sector at all, as far away as it is from their main fleets. We are fortunate then, that the planets we recolonize won't suffer their fangs and claws for some time yet. Ave Imperator, His grace provides!


Planet: Arkturi Alpha/Beta
===Ork Warbands===
* The [[Green Traverse]] Warbands - Operating exclusively in the [[Medigeminus System]]. Fights with the armies of the planet Sigma-Noblesse for their shiny weapons, armor and knicknacks
* Oestala V Warbands - Operating primarily in the [[Oestala Prime System]]


Designation: Hive World/Death World
===Necrons===
* [[Canoptek Dynasty]] - Operating on Silence, in the [[Medigeminus System]]


Overview:
===Forces of Chaos===
* The Rust Horde of [[Warsmith Tyranus Sternside]]. Sternside is a favorite foe of the greenskins of the Oestalan sector, with a song existing just for him, calling him "Oomieboss Funsides" for the "fun" fights he gives the orkz. Currently he is under siege by the Otraki Dominion, and is relishing the chance to fight foes who actually think for once
* The [[Cult of the Unborn]] - Operating Primarily in the [[Rinitrakis Sytem]].


Having a population in the tens of billions, Arkturi Alpha was capable of providing many regiments of Imperial troops to serve in various battlefields and had a local Mechanicus Forge to pump out a steady, if small, stream of weapons, vehicles, equipment and other supplies.  
==Minor Xenos Powers==
The term "Minor" mislead the forces of the Crusade into initialy thinking the xenos that had infested the sector were weak, and small in number. In truth, the term "Minor" instead refers to the relative threat posed by the xenos to the Imperium as a whole. Thus, each of these groups of xenos is nothing to the entire Imperium, but are all threats to the Oestalan Crusade. The issue of terminology is currently under consideration for appeal for approval by an adjucnt assistant to a senior member of the Adeptus Administratum.


However, it's sister planet Beta, was a world filled with nightmarish creatures in its various biomes. Creatures that could hunt tanks and slaughter entire battalions. The worst of these monsters usually came out in the long nights and frequent eclipses that plagued the world, the infamous Hellhunter. In ages past, the native tribes people would achieve the status of warrior by hunting the hellbeast. Only the most cunning, courageous, and sneaky of tribesmen could hope to slay the Hellhunter and serve it as a sacrifice to the Emperor.  
===The Otroki Dominion===
Avian/Raptor Xenos from a multi-system empire somewhere in the Halo Stars. In their first ever movement beyond the Halo Stars, they have expanded opportunistically into the Oestalan Sector. Their Dominion is comprised of several minor Xenos races and even human worlds, one of which is in the Oestalan Sector. As a result of these mighty conquests, the Otraki view themselves as the largest superpower in the Galaxy, completely ignorant of the size of the Imperium and their own insignificance. Eager to slay Warmsith Sternsides and claim his technology, and ready to stare down the full might of the Crusade, the Otraki Dominion is prepared to send its slave-legions to battle.


In recent times, the planetary governor of Arkturi Alpha authorized the Death World Initiative, sending many unwanted youth and street urchins to Beta in order to both alleviate the the burgeoning population and to produce stellar quality Guardsmen. Trained by the same tribes of old, these unwanted children would become warriors of unparalleled skills in stealth and ambush.  
Many worlds have already fallen to the Otaki, many of them human. This has built up the Dominions expectations, making it believe that it is the sole power in the whole of the Galaxy. In reality, it is not much larger than twice the size of the Tau Empire, and with greatly inferior tech. The advantage the Otroki have is that they can throw immense masses of soldiers and shoddy ships at their foes till they overwhelm them, and leave none alive. When they meet the crusade, it is likely they will be routed after a single battle, unless they can defeat Sternsides and take his fortress-system as their own. The defences that Tyranus has established could allow even the poorly equipped slave-legions to hold Sternsides Eyes with ease, giving them an impregnable base from which to assault the rest of the sector.


Notable Regiments:
Back to work slave-meat! The Dominion needs-wants more fighting!


1st Arkturi Night Hunters
===Zsc-boteh===
This xenos race is a paradox, large, swift, quadrupedal and viciously brutal, sporting sharp claws and a mouth full of spiked teeth, yet they are xenophobic to a degree that even the Imperium would find excessive, and seem to instinctively fear even breathing the same air as another sentient species.


Specialty: Stealth Warfare/Night combat.
The race is known for its rows of infrared sensitive spots running along the body from head to tail, giving the Zsc-boteh 360 degree awareness of their surroundings, and the two tendrils, much like the ancient Terran anglerfish, that extend from the head and serve as psychic foci. The Zsc-boteh use these feelers as Warp-radar, sensing hostile presences even through walls in a limited radius.


5th Arkturi Hive Sweepers
Heat is known as "painlight" to these xenos, for their infrared sensors are exposed and easily damaged by infrared radiation, and they have developed many brilliant infrared laser technologies for waging war against each other. The best of these guns are a prized commodity among Rogue Traders, easily outclassing all but the most advanced meltaguns available.


Specialty: Hive Combat/Special Weapons
Unfortunately, the Zsc-boteh are a nomadic people, never remaining on one planet for very long in case outsiders learn their location, and their warren-hives are deadly, unlit (because they use IR and Warp-sense to see, not visible light) mazes within which the monsters control the flow of battle.


=== Stellar Remnant Belt ===
Nevertheless, a small handful of examples of their weaponry have been seen in high ranking Imperial hands, and rumor has it that Rogue Trader Pavel has managed to build peaceful trade relations, though none can say how he gained these paranoid xenos' trust.


A belt of dense, incandescent gas circling the star, roughly twenty million kilometers wide and deep.
All that is known is that the Zsc-boteh's original homeworld was in the Halo Stars, and whatever they still flee and fear must surely have originated there...


=== Planet 5 ===
===The Dance-Lights===
A cluster of eight hot, young stars ranging in size from one to two Solar masses move through the cosmos as a bound cluster. Millions of years from now, random perturbations will separate the cluster, but for now, they orbit together.


=== Lhimeraia ===
An empire of minor xenos has established itself within the cluster, for its blistering light and radiation helped to push back the Great Storm. Massive beasts forged of diaphanous currents of energy tracing itself through colossal spheroid bodies, they feed off the energy of the stars and ride currents of magnetism from star to star at tremendous speeds.
Land of the Space Maori


=== Planet 7 ===
They are shockingly peaceful, for they need nothing of planets and know nothing of war, content to live in their own unique habitat, contemplating the cosmos.


=== Planet 8 ===
Rogue Traders have made peaceful contact with them, and the nameless species, for they are of one communal mind in many bodies, has shared much information about the Oestalan Sector. These luminous beings cannot see small things like people, but they are sensitive to magnetic fields of spaceships, planets, and especially stars, and can read the motions of most of the sector's large bodies.


=== Asteroid Belt ===
The Imperium has benefited from their presence, and having no particular reason to kill them, has let them be, pursuing more immediate threats. Conversation continues with the orb-creatures, and though their perspective is very non-human, they have assisted certain Mechanicus Explorators in developing a few innovative plasma containment technologies, which have been dutifully sent back to Mars under the guise of being holy relics recovered from ruins.
The Green Traverse-Orkish/Smuggler territory


Da Bigges' Fing: A massive asteroid floating in the Green Traverse, under the control of Warboss Flashrak "Da Nex' Bigges' Fing" Grabn'atch, a big, fat Bad Moons Ork, covered in jewlery, flashy bits, and the epitome of a rich Ork, but doesn't wanna get tangled up in all the muck of fighting that the other tribes get into.  Da Bigges' Fing is a combination of stadium and strip mall, with various arenas throughout the asteroid for all forms of entertainment, from Bloodbowl to bike and trukk racing, to fighting. The areas outside the stadiums are a mess of stalls, shops and stores where Orks and Gretchin of all kinds hock their gubbins to the masses of visitors. Da Bigges' Fing is treated as neutral 'ground' among the Green Traverse
Only one unfortunate accident has marred the peace, when a single overenthusiastic Magos tried to siphon one of the orb-creature's energy and bottle it for study. His destroyer-class vessel was later found drifting in the void, twisted neatly in half.The Magos, who survived the death of his ship, has reaped great rewards, left behind at his personal request by Rogue Trader Pavel. Though he has re-established peaceful accord with the xenos, he is paranoid that his secret may be found out. He considers himself the equal of Arkhan Land, and is building great renown for himself, but though his inventions may benefit the Imperium greatly, to the dogmatic Mechanicus, they are Heretek through and through. So long as none discover the lie, all will be well.


=== Planet 9 ===
== External Links ==


=== Planet 10 ===
*First creation thread: [http://suptg.thisisnotatrueending.com/archive/26300551/]
*Second creation thread: [http://suptg.thisisnotatrueending.com/archive/26308644/]
*Third creation thread: [http://suptg.thisisnotatrueending.com/archive/26321505/]
*Fourth creation thread: [http://suptg.thisisnotatrueending.com/archive/26328720/]
*Fifth creation thread:[http://suptg.thisisnotatrueending.com/archive/26339134/]
*Sixth creation thread:[https://archive.foolz.us/tg/thread/26350789/#26363287]
*Seventh creation thread: [http://suptg.thisisnotatrueending.com/archive/26369599/]
*Eighth creation thread: [http://suptg.thisisnotatrueending.com/archive/26378286/]
*Tenth creation thread [http://suptg.thisisnotatrueending.com/archive/27109692/]


=== Planet 11 ===
[[Category: Warhammer 40,000]]


=== Cometary Belt===
[[Category: /tg/ 40,000]]
Dark Eldar territory


=== Ulcisor===
[[Category: Oestalan Sector]]
Ulcisor is a gas giant. It is very cold and dark as far as giants go, though massive enough it has not been classed as an Ice Ball. Ulcisor is also technically a proto-star, similar to Jupiter, as it emits more energy than it absorbs from its parent star, though nearly any Gas Giant would receive this designation were it moved to Ulcisor's far out orbit. Ulcisor has an orbital period of 219 years.
 
Ulcisor is, unusually, host to an ecosystem of Ammonia based life forms which ride on the winds of its upper atmosphere. These range from tiny photosynthetic plants and follow an ocean model all the way up to gigantic predatory gas fish the size of small cities, preying on other organisms for food and the buoyant gases needed to ascend in the atmosphere.
 
This ecosystem makes the planet particularly difficult for use in scoop-mining. Thus, Ulcisor's riches come primarily from its massive system of moons. Ulcisor's proximity to the cometary belt has allowed it to capture a massive number of rocks, comets, and asteroids. Ulcisor has 519 identified moons of at least 30m in diameter, many of which are rich with water ice or nickel-iron. The largest is Hostiae, large enough to class as a dwarf planet and thought to be rich in fissionable ores.
 
Originally, an Imperial mining facility was established on Hositiae. However, its crew were slaughtered by the Kabal of the Widow's Bite, and telescopic observation has confirmed that the Dark Eldar are now mining the moons extensively. Ulcisor's entire orbital system must thus be considered extremely dangerous.
 
=== Mesolethe===
 
Mesolethe is nearly a typical Death World. A band of jungles ring the equator, and frigid ice caps cover the poles down to nearly the edge of the tropics. The sparse area between the tropics and the ice caps is continually ringed by storms driven by temperature differences, giving the planet two circular white belts.
 
Its namesake and only unique feature is the Mind Widow, a spider roughly the size of a bear, with long, sharp talons and a naturally strong warp presence. Their psychic powers do not manifest like those of a sentient being; they seem to universally have the ability to communicate telepathically. They hunt humans using this method, first by locating the minds of the humans, and then by sharing its thoughts with the human in question. The human mind cannot comprehend the thoughts of such a thoroughly inhuman creature; in suddenly attempting to control eight legs and see with eight eyes, most humans will have a seizure, making them wonderfully easy prey for the Mind Widows.
 
A small Dark Eldar Kabal, whose Archon was so taken with these spiders as to name the Kabal after them, has recently been ousted from Comorragh for bringing in too many of these spiders(they violate Vect's ban on psykers in Comorragh) and have since created a base for themselves inside a hollowed out asteroid-moon of the planet.
 
=== Silence ===
Airless Dwarf Planet, Necron Tomb World
 
 
== Factions ==
 
=== The Kabal of the Widow's Bite ===
 
[To be filled in]
 
=== Ork Warbands of the Green Traverse ===
 
The Blood 'Ounds: A blood axe kommando group who specialise as bounty hunters. Their boss keeps a 'scent-squig'.
 
Evil Sharkz: A band of flyer boys well known for their blue painted Dakkajets, flying about the Asteroid Belt with surprising skill, very few of them ever end up crashing. The boss Sharktoof supposedly has never been shot down
 
Da Great Ork Navy: Taking a queue from the Imperium, the warboss Admrill Radzrazz focuses all his might on large kroozers and "Ork Naval Kombat"
 
Mazkaz's Badboyz: Lead by warboss Mazkaz Kazzaraz "Da Bad Bommer" the Badboyz are infamous amongst the Green Traverse for extensive use of explosives, rockets and missiles of all kinds. Many of the larger asteroids floating about the Expanse are no longer so large thanks to Mazkaz
 
Twitchum's Warband: A rare kind of warband as it is lead by a Weirdboy. Weirdboss Twitchum has somehow survived the many years of being a Weirdboy and retains some kind of sanity to lead his Boyz against the other warbands. Or his Boyz are just as nuts as him.

Latest revision as of 08:58, 22 June 2023

Oestalan Sector Map

The Oestalan Sector is the combination of efforts of fa/tg/uys to create another homebrew sector of the Warhammer 40k universe to go alongside the Tiji Sector.

Oestalan Sector[edit]

For over a thousand years the most western fringe of the Imperium has been barred to travel. Cloaked by a violent Warp Storm, it has long since fallen out of step with the broader Imperial institutions. But the Warp Storms have receded, and the Sector is revealed to the Galaxy again. The Imperium finds it to be different place, a wild dangerous land. A Crusade has been launched into the sector to reclaim it for the Throne, to bring the human worlds back into the fold, and to eliminate the xenos and heretics who inhabit it. Banners are gathered, ships are launched, the preachers beat the war drum. It will not be easy, but the Osetalan Crusade has begun!

Known Systems Of The Oestalan Sector[edit]

Factions within the Oestalan Sector[edit]

The Imperium of Man[edit]

Seperatist Mechanicus[edit]

"Through the blessings of the Omnissiah, we have tamed the very stars themselves. Through our understanding of the Omnissiah, we have survived the long death of the Imperium of Man. Through the Empty Years, we grew stronger as others rusted away before the oblivion of time and entropy. You say our belief-engrams are damaged? No, brother. It is simply that your dogma is out of date."

– Archmagos Hexapan-Seq-88A, First Imperial Contact with the Seperatist Mechanicus
  • The Seperatist Mechanicus *NAME PENDING* is a sprawling empire that has survived the fall of the sector. Run by mechanicus adepts, it came to believe during its isolation that the Imperium had fallen and that it would have to continue the legacy of mankind.

Human Renegades[edit]

  • The Ten Kings - Operating across the entire Oestalan Sector. They are mostly pirates and brigands, scrounging what life they can amongst the ruins of the once prosperous sector. Most of these pirate 'Kings' do not venerate the God-Emperor of Mankind, opting instead to trust fate or even darker powers; the sole exception is 'King' Manasit Tolario, a venerable and proud pirate who has taken to aiding the Oestalan Crusade in navigating the sector. He hopes his connections and service will net him a rogue tradership when the Crusade is done. It is yet to be seen if his ambition will pay off

Eldar[edit]

  • Craftworld Zhar-Tan- Has lots of fire dragons and a fire dragon hero who killed lots of tau in the past. They are allied with human pirates, and are enemies of the forces of Chaos in this sector.

Dark Eldar[edit]

  • None Reported. There seems to be insufficiently rich grounds for them to raid in this largely depopulated sector, or perhaps the Webway of Oestalan is fragmented beyond repair. Either way, we can give praise to the Emperor that these foul xenos journey elsewhere to do their dark work.

Tyranids[edit]

  • Rumors exist that perhaps some of the xenos in this sector are the feral remnants of Hive Fleets long past, though there may have never been Tyranids in the sector at all, as far away as it is from their main fleets. We are fortunate then, that the planets we recolonize won't suffer their fangs and claws for some time yet. Ave Imperator, His grace provides!

Ork Warbands[edit]

Necrons[edit]

Forces of Chaos[edit]

  • The Rust Horde of Warsmith Tyranus Sternside. Sternside is a favorite foe of the greenskins of the Oestalan sector, with a song existing just for him, calling him "Oomieboss Funsides" for the "fun" fights he gives the orkz. Currently he is under siege by the Otraki Dominion, and is relishing the chance to fight foes who actually think for once
  • The Cult of the Unborn - Operating Primarily in the Rinitrakis Sytem.

Minor Xenos Powers[edit]

The term "Minor" mislead the forces of the Crusade into initialy thinking the xenos that had infested the sector were weak, and small in number. In truth, the term "Minor" instead refers to the relative threat posed by the xenos to the Imperium as a whole. Thus, each of these groups of xenos is nothing to the entire Imperium, but are all threats to the Oestalan Crusade. The issue of terminology is currently under consideration for appeal for approval by an adjucnt assistant to a senior member of the Adeptus Administratum.

The Otroki Dominion[edit]

Avian/Raptor Xenos from a multi-system empire somewhere in the Halo Stars. In their first ever movement beyond the Halo Stars, they have expanded opportunistically into the Oestalan Sector. Their Dominion is comprised of several minor Xenos races and even human worlds, one of which is in the Oestalan Sector. As a result of these mighty conquests, the Otraki view themselves as the largest superpower in the Galaxy, completely ignorant of the size of the Imperium and their own insignificance. Eager to slay Warmsith Sternsides and claim his technology, and ready to stare down the full might of the Crusade, the Otraki Dominion is prepared to send its slave-legions to battle.

Many worlds have already fallen to the Otaki, many of them human. This has built up the Dominions expectations, making it believe that it is the sole power in the whole of the Galaxy. In reality, it is not much larger than twice the size of the Tau Empire, and with greatly inferior tech. The advantage the Otroki have is that they can throw immense masses of soldiers and shoddy ships at their foes till they overwhelm them, and leave none alive. When they meet the crusade, it is likely they will be routed after a single battle, unless they can defeat Sternsides and take his fortress-system as their own. The defences that Tyranus has established could allow even the poorly equipped slave-legions to hold Sternsides Eyes with ease, giving them an impregnable base from which to assault the rest of the sector.

Back to work slave-meat! The Dominion needs-wants more fighting!

Zsc-boteh[edit]

This xenos race is a paradox, large, swift, quadrupedal and viciously brutal, sporting sharp claws and a mouth full of spiked teeth, yet they are xenophobic to a degree that even the Imperium would find excessive, and seem to instinctively fear even breathing the same air as another sentient species.

The race is known for its rows of infrared sensitive spots running along the body from head to tail, giving the Zsc-boteh 360 degree awareness of their surroundings, and the two tendrils, much like the ancient Terran anglerfish, that extend from the head and serve as psychic foci. The Zsc-boteh use these feelers as Warp-radar, sensing hostile presences even through walls in a limited radius.

Heat is known as "painlight" to these xenos, for their infrared sensors are exposed and easily damaged by infrared radiation, and they have developed many brilliant infrared laser technologies for waging war against each other. The best of these guns are a prized commodity among Rogue Traders, easily outclassing all but the most advanced meltaguns available.

Unfortunately, the Zsc-boteh are a nomadic people, never remaining on one planet for very long in case outsiders learn their location, and their warren-hives are deadly, unlit (because they use IR and Warp-sense to see, not visible light) mazes within which the monsters control the flow of battle.

Nevertheless, a small handful of examples of their weaponry have been seen in high ranking Imperial hands, and rumor has it that Rogue Trader Pavel has managed to build peaceful trade relations, though none can say how he gained these paranoid xenos' trust.

All that is known is that the Zsc-boteh's original homeworld was in the Halo Stars, and whatever they still flee and fear must surely have originated there...

The Dance-Lights[edit]

A cluster of eight hot, young stars ranging in size from one to two Solar masses move through the cosmos as a bound cluster. Millions of years from now, random perturbations will separate the cluster, but for now, they orbit together.

An empire of minor xenos has established itself within the cluster, for its blistering light and radiation helped to push back the Great Storm. Massive beasts forged of diaphanous currents of energy tracing itself through colossal spheroid bodies, they feed off the energy of the stars and ride currents of magnetism from star to star at tremendous speeds.

They are shockingly peaceful, for they need nothing of planets and know nothing of war, content to live in their own unique habitat, contemplating the cosmos.

Rogue Traders have made peaceful contact with them, and the nameless species, for they are of one communal mind in many bodies, has shared much information about the Oestalan Sector. These luminous beings cannot see small things like people, but they are sensitive to magnetic fields of spaceships, planets, and especially stars, and can read the motions of most of the sector's large bodies.

The Imperium has benefited from their presence, and having no particular reason to kill them, has let them be, pursuing more immediate threats. Conversation continues with the orb-creatures, and though their perspective is very non-human, they have assisted certain Mechanicus Explorators in developing a few innovative plasma containment technologies, which have been dutifully sent back to Mars under the guise of being holy relics recovered from ruins.

Only one unfortunate accident has marred the peace, when a single overenthusiastic Magos tried to siphon one of the orb-creature's energy and bottle it for study. His destroyer-class vessel was later found drifting in the void, twisted neatly in half.The Magos, who survived the death of his ship, has reaped great rewards, left behind at his personal request by Rogue Trader Pavel. Though he has re-established peaceful accord with the xenos, he is paranoid that his secret may be found out. He considers himself the equal of Arkhan Land, and is building great renown for himself, but though his inventions may benefit the Imperium greatly, to the dogmatic Mechanicus, they are Heretek through and through. So long as none discover the lie, all will be well.

External Links[edit]

  • First creation thread: [1]
  • Second creation thread: [2]
  • Third creation thread: [3]
  • Fourth creation thread: [4]
  • Fifth creation thread:[5]
  • Sixth creation thread:[6]
  • Seventh creation thread: [7]
  • Eighth creation thread: [8]
  • Tenth creation thread [9]