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[[Awesome|LIGHTNING GUNS WOOOOH!]] Arc Weapons are a type of weapon utilised by the armed forces of the Adeptus Mechanicus. Unlike the ''other'' [[Pretend|'lightning gun']] used by the [[Thallax]], Arc Weapons are actually tried and true lightning weaponry. They are powered by bulky perma-capacitors shipped from Mars' great repositorum; some of these zinc-plated blocks store energy from days when the Imperium was young. Arc Weapons discharge energy with a loud crack, firing blots of blue-white electricity that can fry a man's brain or overload a war machine's data-cortex in a second.  
[[Awesome|LIGHTNING GUNS WOOOOH!]] Arc Weapons are a type of weapon utilised by the armed forces of the Adeptus Mechanicus. Unlike the ''other'' [[Pretend|'lightning gun']] used by the [[Thallax]], Arc Weapons are actually tried and true lightning weaponry. They are powered by bulky perma-capacitors shipped from Mars' great repositorum; some of these zinc-plated blocks store energy from days when the Imperium was young. Arc Weapons discharge energy with a loud crack, firing blots of blue-white electricity that can fry a man's brain or overload a war machine's data-cortex in a second.


On the tabletop they are basically Imperial Haywire weapons; come in pistol or rapid fire format for your pleasure. Also has a nice S6 if you don't want to shoot at vehicles for some reason, though at only AP -1 you'll need some luck to do more than scratch a Rhino’s paint.  
On the tabletop they are basically Imperial Haywire weapons; come in pistol or rapid fire format for your pleasure. Also has a nice S6 if you don't want to shoot at vehicles for some reason, though at only AP -1 you'll need some luck to do more than scratch a Rhino’s paint.


[[Cheese|For the more lethal and overpowered]] [[Necron]] variety, [[Tesla#Warhammer 40,000|see here]].
[[Cheese|For the more lethal and overpowered]] [[Necron]] variety, [[Tesla#Warhammer 40,000|see here]].
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A civilian-grade 'Arc' weapon. A Shock Baton is a type of Imperial law enforcement weapon frequently used by the [[Adeptus Arbites]] and [[Inquisition]].
A civilian-grade 'Arc' weapon. A Shock Baton is a type of Imperial law enforcement weapon frequently used by the [[Adeptus Arbites]] and [[Inquisition]].


This weapon expands with a flick of the wrist from a small, easily concealable rod no longer than the width of a hand to a slim eighteen-inch long club. The weapon contains a tiny shock generator that can generate five Shock discharges before it requires recharging. It is common amongst undercover investigators who wish their quarry to survive for interrogation, and occasionally finds its way into the armouries of more secretive organisations like the Inquisition.  
This weapon expands with a flick of the wrist from a small, easily concealable rod no longer than the width of a hand to a slim eighteen-inch long club. The weapon contains a tiny shock generator that can generate five Shock discharges before it requires recharging. It is common amongst undercover investigators who wish their quarry to survive for interrogation, and occasionally finds its way into the armouries of more secretive organisations like the Inquisition.


In [[Necromunda]], it is primarily used by the Enforcers as a form of close-range crowd control. The more military and killy version of the Shock Baton is the Arc Maul which can be further read below.
In [[Necromunda]], it is primarily used by the [[Palanite Enforcers]] as a form of close-range crowd control. The more military and killy version of the Shock Baton is the Arc Maul which can be further read below.


===Shock Maul===
===Shock Maul===
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The more civilian-friendly version of the Arc Maul. Should <u>''NOT''</u> be confused with either the aforementioned Arc Maul or the Shock Baton.
The more civilian-friendly version of the Arc Maul. Should <u>''NOT''</u> be confused with either the aforementioned Arc Maul or the Shock Baton.


These weapons are most commonly seen in the use of the [[Adeptus Arbites]] and Enforcer squads on countless Imperial worlds. Upon activation, they deliver a powerful incapacitating shock to the enemy. Shock Mauls are primarily used for crowd control, but can also be a deadly melee weapon.
These weapons are most commonly seen in the use of the [[Adeptus Arbites]] and [[Palanite Enforcers|Palanite Enforcer]] squads on countless Imperial worlds. Upon activation, they deliver a powerful incapacitating shock to the enemy. Shock Mauls are primarily used for crowd control, but can also be a deadly melee weapon.


In relation to the Shock Baton, the Shock Maul is its bigger brother, with a longer reach and having, what seems to be a near-unlimited supply of battery energy needed to charge this damn thing if the crowd control description is anything to go by. As such, if the Shock Baton is used for emergencies, the Shock Maul is used for long-term engagements for riots that have overstayed its welcome.
In relation to the Shock Baton, the Shock Maul is its bigger brother, with a longer reach and having, what seems to be a near-unlimited supply of battery energy needed to charge this damn thing if the crowd control description is anything to go by. As such, if the Shock Baton is used for emergencies, the Shock Maul is used for long-term engagements for riots that have overstayed its welcome.
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===Arc Maul===
===Arc Maul===
[[image:ArcMaulPict.png|200px|right|thumb|Arc Maul]]
[[image:ArcMaulPict.png|200px|right|thumb|Arc Maul]]
Shooting from afar is fine and all, but in the grim darkness of the future, any tech that can't be applied at close range will be looked at with shame. Thus, the arc maul combines the power of a bludgeon weapon with the energy and electricity created by an arch engine to make one brutal CQC monster.  
Shooting from afar is fine and all, but in the grim darkness of the future, any tech that can't be applied at close range will be looked at with shame. Thus, the arc maul combines the power of a bludgeon weapon with the energy and electricity created by an arch engine to make one brutal CQC monster.


On tabletop, the Arc Maul is a Power Maul with a nifty rule you'll never use (but priced as such), iconic to Skitarii Alphas. A decent melee weapon for its price with nice Strength and AP.
On tabletop, the Arc Maul is a Power Maul with a nifty rule to force haywire onto vehicles you'll never use (but priced as such), iconic to Skitarii Alphas. A decent melee weapon for its price with nice Strength and AP.


<gallery>
<gallery>
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</gallery>
</gallery>


{{clear}}
===Dominator Maul===
[[image:Dominator_Maul.PNG|200px|right|thumb|Dominator Maul]]
The Arc and Shock Maul's heftier brother.
Dominator Mauls are larger than an Arc Maul, and deals more damage when struck. This is due to the fact that a Dominator Maul has larger and longer electro-capacitors, allowing the user to inflict more electrical shocks than its smaller brothers. Seriously, look at this damn thing, this beatstick is at the very least, ''50 percent taser'', it is gonna hurt like hell.
Due to its status and being the penultimate beatstick of the Imperium, only high-ranking law-enforcement agents are allowed to carry these things around. Among those are the [[Proctor-Exactant]]s who can wield one if they so choose.
{{clear}}
{{clear}}


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[[File:ArcClaw.jpg|200px|right|thumb|Arc Claw]]
[[File:ArcClaw.jpg|200px|right|thumb|Arc Claw]]


Arc Claws are a type of weapon used by the Adeptus Mechanicus, typically mounted on [[Kataphron Battle Servitors]].  
Arc Claws are a type of weapon used by the Adeptus Mechanicus, typically mounted on [[Kataphron Battle Servitors]].


During the Cyberghoul Wars, the burrowing Daemon machines of Warpsmith Votogr Bolga were met talon to talon by Metalica’s servitor defenders. It was the invention of the arc claw that turned the tide – a potent delivery system for the most sophisticated scrambler technology the Adeptus Mechanicus could devise.
During the Cyberghoul Wars, the burrowing Daemon machines of Warpsmith Votogr Bolga were met talon to talon by Metalica’s servitor defenders. It was the invention of the arc claw that turned the tide – a potent delivery system for the most sophisticated scrambler technology the Adeptus Mechanicus could devise.
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Shock Staves are a form of long-reach close-combat arc weapons used mainly for suppression and stun. They are like the civilian equivelent of the Taser Goads. Nevertheless, nothing stops a person from [[Heresy|tinkering]] the weapon from a overglorified taser into a lethal force weapon.
Shock Staves are a form of long-reach close-combat arc weapons used mainly for suppression and stun. They are like the civilian equivelent of the Taser Goads. Nevertheless, nothing stops a person from [[Heresy|tinkering]] the weapon from a overglorified taser into a lethal force weapon.


They are often used by House Van Saar in [[Necromunda]] as a close-combat weapon.
They are often used by [[House Van Saar]] in [[Necromunda]] as a [[Tek]]'s standard close-combat weapon, although Beastmasters also use them to 'discipline' their collection of sewer beasts.


On the tabletop, the Shock Stave cost 25 credits for +1 Strength, shock, and versatile. Best choice if someone is going for cc and a much better choice than the Shock Baton.
On the tabletop, the Shock Stave cost 25 credits for +1 Strength, shock, and versatile. Best choice if someone is going for cc and a much better choice than the Shock Baton.
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The more electrostatic variant of the [[Power Weapon#Neural Whip|Neural Whip]] and unlike the [[Power Weapon#Electro-Flail|Electro-Flail]], [[Pretend|actually stays true to its name]]. The Shock Whip is a whip that has electroconductive barbs embedded in its structure, allowing the user to both lacerate and zap the ever-loving fuck out of people. The Shock Whip is presumed to have a few charges before needing to be restocked like most weapons in Necromunda, although its reach is much higher than the other shock weapons in the Hive World.
The more electrostatic variant of the [[Power Weapon#Neural Whip|Neural Whip]] and unlike the [[Power Weapon#Electro-Flail|Electro-Flail]], [[Pretend|actually stays true to its name]]. The Shock Whip is a whip that has electroconductive barbs embedded in its structure, allowing the user to both lacerate and zap the ever-loving fuck out of people. The Shock Whip is presumed to have a few charges before needing to be restocked like most weapons in Necromunda, although its reach is much higher than the other shock weapons in the Hive World.


They are often a status weapon, used by only the Matriarchs of [[House Escher]] in Necromunda. Due to the difficulties in using the whip and its unorthodox nature. The Shock Whip is a pretty uncommon weapon to face in the Underhive, but its unorthodox nature makes it hard to counter.  
They are often a status weapon, used by only the [[Gang Matriarch|Matriarch]]s and [[Wyld Runner]]s of [[House Escher]] in Necromunda. Due to the difficulties in using the whip and its unorthodox nature. The Shock Whip is a pretty uncommon weapon to face in the Underhive, but its unorthodox nature makes it hard to counter.


The head of the whip is a heavy morning star-like contraption, which is odd since it would alter how the whip function, but oh well...
The head of the whip is a heavy morning star-like contraption, which is odd since it would alter how the whip function, but oh well...
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On tabletop, taser weapons have lousy AP but good strength, relies on each hit roll of 6+ causing 3 hits instead of one, meaning they can benefit from Conqueror doctrina to explode on 4+. Rerolls to hit (Remorseless Fist Canticle, Prime Hermeticon WT, Omniscient Mask relic) are common enough. The Taser Goad itself is a S+2 weapon and is available to Infiltrators and Skitarii Alphas.
On tabletop, taser weapons have lousy AP but good strength, relies on each hit roll of 6+ causing 3 hits instead of one, meaning they can benefit from Conqueror doctrina to explode on 4+. Rerolls to hit (Remorseless Fist Canticle, Prime Hermeticon WT, Omniscient Mask relic) are common enough. The Taser Goad itself is a S+2 weapon and is available to Infiltrators and Skitarii Alphas.
===Arc Hammer===
[[File:Arc_Hammer.PNG|200px|right|thumb|Arc Hammer]]
Think Thor's Mjolnir hammer in 40k form.
An Arc Hammer are immense sledge hammers that is so heavy, it requires guys in specialised [[Imperial Mesh Armour]] with servo-assisted exoskeletons to fully wield and operate. Only the [[Arms Master]]s of [[House Orlock]] in [[Necromunda]] seem to know how use these things as weapons.
Due to its name, it is highly likely that an Arc Hammer unleashes an explosion of lightning arcs the moment of impact. Now, don't ask us about the practicalities of [[derp|unleashing an omnidirectional blast of electrical currents that is just as willing to zap the user as much as the enemy their fighting.]]
On the tabletop, Arc Hammers are pricey, but the excellent strength bonus, Damage 3, and slew of special rules make this weapon worth using if you are facing dangerous enemy Champions or Brutes. The Arc Hammer will just about squish anything that it comes up against. Be sure to use that Versatile 1” rule to attack from outside base-to-base contact and avoid Reaction Attacks.


===Taser Lance===
===Taser Lance===
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[[File:Electroleech_Stave.PNG|200px|right|thumb|Electroleech Stave]]
[[File:Electroleech_Stave.PNG|200px|right|thumb|Electroleech Stave]]


Electroleech Staves are a type of weapon used by Adeptus Mechanicus [[Electro Priest|Electro-Priests.]] The powerful capacitors built into the length of each electroleech stave allow them to [[Wat|drink every iota of electric force from those they strike - be they living or machine.]]. Huh, that actually makes sense. Give electricity in a body or machine a better channel and it’ll go that way into the staff. Scary as fuck, though.
Electroleech Staves are a type of weapon used by Adeptus Mechanicus [[Electro Priest|Electro-Priests.]] The powerful capacitors built into the length of each electroleech stave allow them to [[Wat|drink every iota of electric force from those they strike - be they living or machine.]]. Huh, that actually makes sense. Give electricity in a body or machine a better channel and it’ll go that way into the staff. Scary as fuck, though.


On tabletop, the Electroleech Stave is a S5 AP-2 weapon, which makes it behave like a SM power axe with extra damage and a chance for mortal wounds. Now you only need to get those Fulgurites into melee.
On tabletop, the Electroleech Stave is a S5 AP-2 weapon, which makes it behave like a SM power axe with extra damage and a chance for mortal wounds. Now you only need to get those Fulgurites into melee.
===Heavy Shock Baton===
[[File:Heavy_Shock_Baton.PNG|200px|right|thumb|Heavy Shock Baton]]
The largest close-combat Arc weapon to date.
The Heavy Shock Baton is the Shock Baton's bigger and meaner brother. Whilst they look superfluously similar externally speaking. The Heavy Shock Baton is at least three times the size in all physical dimensions.
Why must it be so big? Well, because it is wielded exclusively by the [[Sanctioner Pattern Automaton]]. These are the Batons you want to have when you want to bludgeon a whole group of rioters in a single swing or zap an [[Ogryn]]-sized brute into submission. Given the fact that it is connected to the Automaton itself, it is safe to assume that the Heavy variety isn't dependent on a limited set of charges and can keep on swinging until the Automaton drops dead.


==Hand-Held Variants==
==Hand-Held Variants==
===Arc Grenade===
===Arc Grenade===
''For more information, see here: [[Grenades & Explosives#Arc Grenade|Arc Grenade]]''
''For more information, see here: [[Grenades & Explosives#Arc Grenade|Arc Grenade]]''
===Haywire Mine===
''For more information, see here: [[Grenades & Explosives#Haywire Mine|Haywire Mine]]''


===Electrostatic Gauntlet===
===Electrostatic Gauntlet===
[[File:Electro_Gauntlets.PNG|200px|right|thumb|Electrostatic Gauntlet]]
[[File:Electro_Gauntlets.PNG|200px|right|thumb|Electrostatic Gauntlet]]
 
{{Topquote|1=[https://www.youtube.com/watch?v=Sg14jNbBb-8 "POWER! UNLIMITED POOOOOWWWWWEEEEEERRRRRRR!!!!!"]|2=[[Star Wars|Emperor Palpatine]]}}
[https://www.youtube.com/watch?v=Sg14jNbBb-8 "POWER! UNLIMITED POOOOOWWWWWEEEEEERRRRRRR!!!!!"] <br><small>[[Star Wars|~ Emperor Palpatine]]</small>


Electrostatic Gauntlets are a type of weapon used by Adeptus Mechanicus Electro-Priests. Corpuscarii wear metal apparatus around their wrists that channels tremendous electrostatic potential from dorsal generators. This can be discharged in a cascade of killing lightning.
Electrostatic Gauntlets are a type of weapon used by Adeptus Mechanicus Electro-Priests. Corpuscarii wear metal apparatus around their wrists that channels tremendous electrostatic potential from dorsal generators. This can be discharged in a cascade of killing lightning.
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===Arc Pistol===
===Arc Pistol===
[[File:ArcPistol.jpg|200px|right|thumb|Arc Pistol]]
[[File:ArcPistol.jpg|200px|right|thumb|Arc Pistol]]
A small pistol based on Arc technology and most commonly used by Skitarii Vanguard/Ranger Alphas. Trying to use this to 'charge up' your phone or any other electrical appliances is heavily frowned upon by the Adeptus Mechanicus and the Priesthood of Mars, though any subsequent punishment is just salt on the wound compared to said appliances inevitably exploding.  
A small pistol based on Arc technology and most commonly used by Skitarii Vanguard/Ranger Alphas. Trying to use this to 'charge up' your phone or any other electrical appliances is heavily frowned upon by the Adeptus Mechanicus and the Priesthood of Mars, though any subsequent punishment is just salt on the wound compared to said appliances inevitably exploding.


Crunch wise, it is a very nasty little weapon. Essentially it is a 12" S6 AP -1 Pistol that can shred infantry (it wounds guardsmen on 2s) and can annoy vehicles as well. It works really well when paired with its much bigger brother, the Arc Rifle due to the Arc Rifle's rapid fire rule.
Crunch wise, it is a very nasty little weapon. Essentially it is a 12" S6 AP -1 Pistol that can shred infantry (it wounds guardsmen on 2s) and can annoy vehicles as well. It works really well when paired with its much bigger brother, the Arc Rifle due to the Arc Rifle's rapid fire rule.
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===Arc Lance===
===Arc Lance===
[[File:Arc_Lance.PNG|200px|right|thumb|Arc Lance]]
[[File:Arc_Lance.PNG|250px|right|thumb|Arc Lance]]


The Arc Lance is a type of Arc Weapon used by the Adeptus Mechanicus. Wielded by Secutarii Hoplites, this powerful spear is akin to the Arc Mauls used by their Skitarii Legion counterparts as well as the far larger version wielded by Cerastus Knight Lancers. The arc lance inflicts damage through short range blasts of coruscating energy augmented by an inversion field mounted in the paired Mag-inverter Shield. Thus the weapon is capable of both making a melee and projectile attack.
The Arc Lance is a type of Arc Weapon used by the Adeptus Mechanicus. Wielded by [[Secutarii Hoplite]]s, this powerful spear is akin to the Arc Mauls used by their Skitarii Legion counterparts as well as the far larger version wielded by Cerastus Knight Lancers. The arc lance inflicts damage through short range blasts of coruscating energy augmented by an inversion field mounted in the paired Mag-inverter Shield. Thus the weapon is capable of both making a melee and projectile attack.


On tabletop, Arc Lance has a shorter range than the Arc Rifle, but compensates by being versatile, since it is a Str +3 melee weapon too. This means that Hoplites are formidable both at range and in close combat. Making the Arc Lance a very flexible weapon.
On tabletop, Arc Lance has a shorter range than the Arc Rifle, but compensates by being versatile, since it is a Str +3 melee weapon too. This means that Hoplites are formidable both at range and in close combat. Making the Arc Lance a very flexible weapon.
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==Vehicle Variants==
==Vehicle Variants==


===Vultarax Arc Blaster===  
===Vultarax Arc Blaster===
[[File:VultaraxArcPict.png|200px|right|thumb|Vultarax Arc Blaster]]
[[File:VultaraxArcPict.png|200px|right|thumb|Vultarax Arc Blaster]]


The Vultarax Arc Blaster was a type of Arc Weapon. Primarily mounted on the Vultarax Class Robot, it was a a versatile weapon capable of burning out the cogitators and engines of enemy vehicles and robots.
The Vultarax Arc Blaster was a type of Arc Weapon. Primarily mounted on the [[Vultarax Stratos-Automata|Vultarax Class Robot]], it was a a versatile weapon capable of burning out the cogitators and engines of enemy vehicles and robots.


The Vultarax Arc Blaster is the only airborne adapted Arc weapon designed during the later years of the [[Great Crusade]]. During the [[Horus Heresy]], the Arc Blaster found its use against both traitor and loyalist AdMech forces during the civil war on Mars.
The Vultarax Arc Blaster is the only airborne adapted Arc weapon designed during the later years of the [[Great Crusade]]. During the [[Horus Heresy]], the Arc Blaster found its use against both traitor and loyalist AdMech forces during the civil war on Mars.
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[[File:Heavy_Arc_Rifle_on_Kataphron_Breacher.jpg|200px|right|thumb|Heavy Arc Rifle]]
[[File:Heavy_Arc_Rifle_on_Kataphron_Breacher.jpg|200px|right|thumb|Heavy Arc Rifle]]


A heavy Arc Weapon designed to slay the Daemon machines of the Dark Mechanicum, Heavy Arc Rifles send out shallow parabolas of crackling energy that revolve around each other, forming triple helixes as they blast forth.  
A heavy Arc Weapon designed to slay the Daemon machines of the Dark Mechanicum, Heavy Arc Rifles send out shallow parabolas of crackling energy that revolve around each other, forming triple helixes as they blast forth.


Should these ground upon a metallic target, they will swiftly overload its circuits and banish its animating spirit to the ether. Heavy Arc Rifles are part of the standard armament of Cult Mechanicus' [[Kataphron Battle Servitors|Kataphron Breachers.]]  
Should these ground upon a metallic target, they will swiftly overload its circuits and banish its animating spirit to the ether. Heavy Arc Rifles are part of the standard armament of Cult Mechanicus' [[Kataphron Battle Servitors|Kataphron Breachers.]]


In terms of Crunch, it's a 36" 2 shot S6 gun. Comes default on Breachers. Use it to pop open any vehicles giving you grief or to reveal the tasty transported center.
In terms of Crunch, it's a 36" 2 shot S6 gun. Comes default on Breachers. Use it to pop open any vehicles giving you grief or to reveal the tasty transported center.
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Unlike say the [[Lasgun#Lightning Gun|Lightning Gun]], which is [[Pretend]] in the form of a weapon. The Lightning Lock is an actual...well...''lightning gun''.
Unlike say the [[Lasgun#Lightning Gun|Lightning Gun]], which is [[Pretend]] in the form of a weapon. The Lightning Lock is an actual...well...''lightning gun''.


The Lightning Lock was a type of weapon employed by Imperial Knight Moirax. The Moirax had the ability to overcharge their own reactor cores in order to supplement the power of their ionising locks, unleashing the surge of power in sustained electromagnetic blasts of energy over short ranges. The Moirax always comes with two for double the fun, so these Lightning Locks should be a pain in the ass for anything mechanical.
The Lightning Lock was a type of weapon employed by the [[Armiger Knight Moirax|Imperial Knight Moirax.]] The Moirax had the ability to overcharge their own reactor cores in order to supplement the power of their ionising locks, unleashing the surge of power in sustained electromagnetic blasts of energy over short ranges. The Moirax always comes with two for double the fun, so these Lightning Locks should be a pain in the ass for anything mechanical. Wait, electromagnetic fields are made of photons. Doesn't that make this a laser weapon?


It is unknown whether using the energy generated from your engine in order to power up your weapons, [[Derp|counts as a good idea.]] Given how the Knight Moirax ''is'' meant to be a fast attack walker. If it has to share power and comes at the cost of the Knight being unable to move...[[Fail|well lets just say that the Moirax would fail utterly at its job.]]. [[Heresy|Common sense]] would dictate this won’t be a problem because, as stated, the reactor output is overloaded. Presumably to send the surplus to enhance their weapons.
It is unknown whether using the energy generated from your engine in order to power up your weapons, [[Derp|counts as a good idea.]] Given how the Knight Moirax ''is'' meant to be a fast attack walker. If it has to share power and comes at the cost of the Knight being unable to move...[[Fail|well lets just say that the Moirax would fail utterly at its job.]]. [[Heresy|Common sense]] would dictate this won’t be a problem because, as stated, the reactor output is overloaded. Presumably to send the surplus to enhance their weapons.


{{40k-Imperial-Weapons}}
{{40k-Imperial-Weapons}}
{{40k-Chaos-Weapons}}
{{40k-Chaos-Weapons}}

Latest revision as of 14:13, 17 June 2023

LIGHTNING GUNS WOOOOH! Arc Weapons are a type of weapon utilised by the armed forces of the Adeptus Mechanicus. Unlike the other 'lightning gun' used by the Thallax, Arc Weapons are actually tried and true lightning weaponry. They are powered by bulky perma-capacitors shipped from Mars' great repositorum; some of these zinc-plated blocks store energy from days when the Imperium was young. Arc Weapons discharge energy with a loud crack, firing blots of blue-white electricity that can fry a man's brain or overload a war machine's data-cortex in a second.

On the tabletop they are basically Imperial Haywire weapons; come in pistol or rapid fire format for your pleasure. Also has a nice S6 if you don't want to shoot at vehicles for some reason, though at only AP -1 you'll need some luck to do more than scratch a Rhino’s paint.

For the more lethal and overpowered Necron variety, see here.

Close-Combat Variants[edit]

Shock Baton[edit]

Shock Baton

A civilian-grade 'Arc' weapon. A Shock Baton is a type of Imperial law enforcement weapon frequently used by the Adeptus Arbites and Inquisition.

This weapon expands with a flick of the wrist from a small, easily concealable rod no longer than the width of a hand to a slim eighteen-inch long club. The weapon contains a tiny shock generator that can generate five Shock discharges before it requires recharging. It is common amongst undercover investigators who wish their quarry to survive for interrogation, and occasionally finds its way into the armouries of more secretive organisations like the Inquisition.

In Necromunda, it is primarily used by the Palanite Enforcers as a form of close-range crowd control. The more military and killy version of the Shock Baton is the Arc Maul which can be further read below.

Shock Maul[edit]

Shock Maul

The more civilian-friendly version of the Arc Maul. Should NOT be confused with either the aforementioned Arc Maul or the Shock Baton.

These weapons are most commonly seen in the use of the Adeptus Arbites and Palanite Enforcer squads on countless Imperial worlds. Upon activation, they deliver a powerful incapacitating shock to the enemy. Shock Mauls are primarily used for crowd control, but can also be a deadly melee weapon.

In relation to the Shock Baton, the Shock Maul is its bigger brother, with a longer reach and having, what seems to be a near-unlimited supply of battery energy needed to charge this damn thing if the crowd control description is anything to go by. As such, if the Shock Baton is used for emergencies, the Shock Maul is used for long-term engagements for riots that have overstayed its welcome.

Arc Maul[edit]

Arc Maul

Shooting from afar is fine and all, but in the grim darkness of the future, any tech that can't be applied at close range will be looked at with shame. Thus, the arc maul combines the power of a bludgeon weapon with the energy and electricity created by an arch engine to make one brutal CQC monster.

On tabletop, the Arc Maul is a Power Maul with a nifty rule to force haywire onto vehicles you'll never use (but priced as such), iconic to Skitarii Alphas. A decent melee weapon for its price with nice Strength and AP.

Dominator Maul[edit]

Dominator Maul

The Arc and Shock Maul's heftier brother.

Dominator Mauls are larger than an Arc Maul, and deals more damage when struck. This is due to the fact that a Dominator Maul has larger and longer electro-capacitors, allowing the user to inflict more electrical shocks than its smaller brothers. Seriously, look at this damn thing, this beatstick is at the very least, 50 percent taser, it is gonna hurt like hell.

Due to its status and being the penultimate beatstick of the Imperium, only high-ranking law-enforcement agents are allowed to carry these things around. Among those are the Proctor-Exactants who can wield one if they so choose.

Electro-Goad[edit]

Electro-Goad

The more Heretical version of the Arc Maul. Used by the Negavolt Cultist, the Electro-Goad is a weapon meant for pin-point strikes at machines and even living organisms, rather than beating it into a pulp like the Arc Maul.

These weapons are used by the Negavolts to defile and pervert the machinery of the Adeptus Mechanicus as the Goads brings out arcs of Warp-infused energy into the tip of the weapon to cause some Extra Heresy.

On the tabletop, these weapons are S2, D1 weapon with zero AP, so ain't doing too much to a MEQ. However, each hit roll on a 6+ with this weapon will score 3 hits automatically.

Arc Claw[edit]

Arc Claw

Arc Claws are a type of weapon used by the Adeptus Mechanicus, typically mounted on Kataphron Battle Servitors.

During the Cyberghoul Wars, the burrowing Daemon machines of Warpsmith Votogr Bolga were met talon to talon by Metalica’s servitor defenders. It was the invention of the arc claw that turned the tide – a potent delivery system for the most sophisticated scrambler technology the Adeptus Mechanicus could devise.

On tabletop, the Arc Claw is a S+1 weapon with AP-1. It'll have the strength to wound infantry and light vehicles the Breacher manages to catch, and the AP to be a bother. However, anything heavier than a light vehicle is going to survive the scratch.

Shock Stave[edit]

Shock Stave

Shock Staves are a form of long-reach close-combat arc weapons used mainly for suppression and stun. They are like the civilian equivelent of the Taser Goads. Nevertheless, nothing stops a person from tinkering the weapon from a overglorified taser into a lethal force weapon.

They are often used by House Van Saar in Necromunda as a Tek's standard close-combat weapon, although Beastmasters also use them to 'discipline' their collection of sewer beasts.

On the tabletop, the Shock Stave cost 25 credits for +1 Strength, shock, and versatile. Best choice if someone is going for cc and a much better choice than the Shock Baton.

Shock Whip[edit]

Shock Whip

The more electrostatic variant of the Neural Whip and unlike the Electro-Flail, actually stays true to its name. The Shock Whip is a whip that has electroconductive barbs embedded in its structure, allowing the user to both lacerate and zap the ever-loving fuck out of people. The Shock Whip is presumed to have a few charges before needing to be restocked like most weapons in Necromunda, although its reach is much higher than the other shock weapons in the Hive World.

They are often a status weapon, used by only the Matriarchs and Wyld Runners of House Escher in Necromunda. Due to the difficulties in using the whip and its unorthodox nature. The Shock Whip is a pretty uncommon weapon to face in the Underhive, but its unorthodox nature makes it hard to counter.

The head of the whip is a heavy morning star-like contraption, which is odd since it would alter how the whip function, but oh well...

On the tabletop, they are only available to a few characters, which are the Gang Queen, Gang Matriarch, Death Maiden and the Gang Sister. For a gang like this, that can expect to have a few characters that will invariably excel in combat, the Shock Whip can make a huge difference. It is an incredibly versatile weapon which makes it absolutely excellent, and the rest of the stats and rules are just icing on the cake.

Taser Goad[edit]

Taser Goad

Taser Goads are a Taser Weapon which are like a sub-category of Arc Weapons that are used by the Skitarii. As its name implies, these Taser Weapons are essentially oversized and overcharged real life tasers cattle prods.

Powered by a hyperdynamo capacitor, taser weapons store an incredible amount of energy. A solid impact will cause this energy to discharge in a scorching blast. After unleashing the electrical discharge, the remaining energy is stored by the electrothief prongs at goad's tip.

On tabletop, taser weapons have lousy AP but good strength, relies on each hit roll of 6+ causing 3 hits instead of one, meaning they can benefit from Conqueror doctrina to explode on 4+. Rerolls to hit (Remorseless Fist Canticle, Prime Hermeticon WT, Omniscient Mask relic) are common enough. The Taser Goad itself is a S+2 weapon and is available to Infiltrators and Skitarii Alphas.

Arc Hammer[edit]

Arc Hammer

Think Thor's Mjolnir hammer in 40k form.

An Arc Hammer are immense sledge hammers that is so heavy, it requires guys in specialised Imperial Mesh Armour with servo-assisted exoskeletons to fully wield and operate. Only the Arms Masters of House Orlock in Necromunda seem to know how use these things as weapons.

Due to its name, it is highly likely that an Arc Hammer unleashes an explosion of lightning arcs the moment of impact. Now, don't ask us about the practicalities of unleashing an omnidirectional blast of electrical currents that is just as willing to zap the user as much as the enemy their fighting.

On the tabletop, Arc Hammers are pricey, but the excellent strength bonus, Damage 3, and slew of special rules make this weapon worth using if you are facing dangerous enemy Champions or Brutes. The Arc Hammer will just about squish anything that it comes up against. Be sure to use that Versatile 1” rule to attack from outside base-to-base contact and avoid Reaction Attacks.

Taser Lance[edit]

Taser Lance

Taser Lances are a Taser Weapon which are like a sub-category of Arc Weapons that are used by the Sydonian Dragoons. As its name implies, these Taser Weapons are essentially oversized and overcharged real life tasers.

Powered by a hyperdynamo capacitor, taser weapons store an incredible amount of energy. A solid impact will cause this energy to discharge in a scorching blast. After unleashing the electrical discharge, the remaining energy is stored by the electrothief prongs at the lances' tip. Because of its long length, Taser Lances can only be carried on the mechanical cavalry of the Mechanicus like the aforementioned Sydonian Dragoon.

On tabletop, taser weapons have lousy AP but good strength, relies on each hit roll of 6+ causing 3 hits instead of one, meaning they can benefit from Conqueror doctrina to explode on 4+. Rerolls to hit (Remorseless Fist Canticle, Prime Hermeticon WT, Omniscient Mask relic) are common enough. The Taser Lance itself is a S+3 AP-1 D2 weapon; now hitting at Str8 whether you charged or not.

Electroleech Stave[edit]

Electroleech Stave

Electroleech Staves are a type of weapon used by Adeptus Mechanicus Electro-Priests. The powerful capacitors built into the length of each electroleech stave allow them to drink every iota of electric force from those they strike - be they living or machine.. Huh, that actually makes sense. Give electricity in a body or machine a better channel and it’ll go that way into the staff. Scary as fuck, though.

On tabletop, the Electroleech Stave is a S5 AP-2 weapon, which makes it behave like a SM power axe with extra damage and a chance for mortal wounds. Now you only need to get those Fulgurites into melee.

Heavy Shock Baton[edit]

Heavy Shock Baton

The largest close-combat Arc weapon to date.

The Heavy Shock Baton is the Shock Baton's bigger and meaner brother. Whilst they look superfluously similar externally speaking. The Heavy Shock Baton is at least three times the size in all physical dimensions.

Why must it be so big? Well, because it is wielded exclusively by the Sanctioner Pattern Automaton. These are the Batons you want to have when you want to bludgeon a whole group of rioters in a single swing or zap an Ogryn-sized brute into submission. Given the fact that it is connected to the Automaton itself, it is safe to assume that the Heavy variety isn't dependent on a limited set of charges and can keep on swinging until the Automaton drops dead.

Hand-Held Variants[edit]

Arc Grenade[edit]

For more information, see here: Arc Grenade

Haywire Mine[edit]

For more information, see here: Haywire Mine

Electrostatic Gauntlet[edit]

Electrostatic Gauntlet

""POWER! UNLIMITED POOOOOWWWWWEEEEEERRRRRRR!!!!!""

Emperor Palpatine

Electrostatic Gauntlets are a type of weapon used by Adeptus Mechanicus Electro-Priests. Corpuscarii wear metal apparatus around their wrists that channels tremendous electrostatic potential from dorsal generators. This can be discharged in a cascade of killing lightning.

On the tabletop, Electrostatic Gauntlets behave like taser weapons despite not being one. Being S5 instead of S (User+2) and wielded by Corpuscarii only makes this weapons unable to be boosted by either Conqueror or Machine Might...but they can also be used as 12" Assault 3 taser guns.

Arc Pistol[edit]

Arc Pistol

A small pistol based on Arc technology and most commonly used by Skitarii Vanguard/Ranger Alphas. Trying to use this to 'charge up' your phone or any other electrical appliances is heavily frowned upon by the Adeptus Mechanicus and the Priesthood of Mars, though any subsequent punishment is just salt on the wound compared to said appliances inevitably exploding.

Crunch wise, it is a very nasty little weapon. Essentially it is a 12" S6 AP -1 Pistol that can shred infantry (it wounds guardsmen on 2s) and can annoy vehicles as well. It works really well when paired with its much bigger brother, the Arc Rifle due to the Arc Rifle's rapid fire rule.

Voltaic Blaster[edit]

Voltaic Pistol

The Voltaic Blaster is a special type of energy weapon (Most likely an Arc weapon given its function) used by Adeptus Mechanicus Lectro-Maesters. These weapons can shock a target's animating energies from their body.

The Lectro-Maesters themselves are a type of Artisan Tech-Priest of the Adeptus Mechanicus who come from the same religious sect as the Electro Priests. Thus, they wield an array of technological marvels, such as a generator backpack which generates a powerful voltagheist field which sends out wraiths of energy whenever the wearer is threatened. These bursts of electricity can also act as a shield, prematurely detonating incoming munitions and dissipate energy projectiles. The Voltaic Blaster is one such marvel.

There are in fact rules for this weapon, and it acts like a pistol version of a Necron Tesla weapon. Makes you think..... Speaking of Necrons and considering what Necrons are, perhaps this weapon can permanently kill them by eradicating their mind engrams.

Arc Rifle[edit]

Arc Rifle

A rapid firing Arc Weapon used as a special weapon in Skitarii Vanguard and Ranger squads. The Arc Pistol's bigger brother. This is the gun you need when you want a little bit more range in your lightning cannon. Basically your typical tesla gun in sci-fi....no not THOSE Tesla weapons..

Crunch wise on the tabletop, it is known to possibly be one of the best-looking guns the Skitarii have. It's 24" Rapid Fire, which means it pairs well with its little brother.

The Arc Rifle is one of the most common Arc weapons found in the Mechanicum.

Arc Lance[edit]

Arc Lance

The Arc Lance is a type of Arc Weapon used by the Adeptus Mechanicus. Wielded by Secutarii Hoplites, this powerful spear is akin to the Arc Mauls used by their Skitarii Legion counterparts as well as the far larger version wielded by Cerastus Knight Lancers. The arc lance inflicts damage through short range blasts of coruscating energy augmented by an inversion field mounted in the paired Mag-inverter Shield. Thus the weapon is capable of both making a melee and projectile attack.

On tabletop, Arc Lance has a shorter range than the Arc Rifle, but compensates by being versatile, since it is a Str +3 melee weapon too. This means that Hoplites are formidable both at range and in close combat. Making the Arc Lance a very flexible weapon.

Vehicle Variants[edit]

Vultarax Arc Blaster[edit]

Vultarax Arc Blaster

The Vultarax Arc Blaster was a type of Arc Weapon. Primarily mounted on the Vultarax Class Robot, it was a a versatile weapon capable of burning out the cogitators and engines of enemy vehicles and robots.

The Vultarax Arc Blaster is the only airborne adapted Arc weapon designed during the later years of the Great Crusade. During the Horus Heresy, the Arc Blaster found its use against both traitor and loyalist AdMech forces during the civil war on Mars.

The large cybernetic machinery within the Mechanicum made its extremely vulnerable to Arc weapons with the Arc Blaster being one of the more notorious examples used during the civil war, with the Arc Blaster permanently shutting down vast swaths of battle automata and combat servitors in one shot.

Heavy Arc Rifle[edit]

Heavy Arc Rifle

A heavy Arc Weapon designed to slay the Daemon machines of the Dark Mechanicum, Heavy Arc Rifles send out shallow parabolas of crackling energy that revolve around each other, forming triple helixes as they blast forth.

Should these ground upon a metallic target, they will swiftly overload its circuits and banish its animating spirit to the ether. Heavy Arc Rifles are part of the standard armament of Cult Mechanicus' Kataphron Breachers.

In terms of Crunch, it's a 36" 2 shot S6 gun. Comes default on Breachers. Use it to pop open any vehicles giving you grief or to reveal the tasty transported center.

Lightning Lock[edit]

Lightning Lock

Unlike say the Lightning Gun, which is Pretend in the form of a weapon. The Lightning Lock is an actual...well...lightning gun.

The Lightning Lock was a type of weapon employed by the Imperial Knight Moirax. The Moirax had the ability to overcharge their own reactor cores in order to supplement the power of their ionising locks, unleashing the surge of power in sustained electromagnetic blasts of energy over short ranges. The Moirax always comes with two for double the fun, so these Lightning Locks should be a pain in the ass for anything mechanical. Wait, electromagnetic fields are made of photons. Doesn't that make this a laser weapon?

It is unknown whether using the energy generated from your engine in order to power up your weapons, counts as a good idea. Given how the Knight Moirax is meant to be a fast attack walker. If it has to share power and comes at the cost of the Knight being unable to move...well lets just say that the Moirax would fail utterly at its job.. Common sense would dictate this won’t be a problem because, as stated, the reactor output is overloaded. Presumably to send the surplus to enhance their weapons.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolter Cane - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol
Flechette Blaster - Flechette Pistol - Flintlock Pistol - Grenade Discharger - Handbow - Hand Cannon - Heavy Bolt Pistol
Kinetic Destroyer - Needle Pistol - Radium Pistol - Radium Serpenta - Ripper Pistol - Sawn-Off Shotgun - Shotgun Pistol
Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Disintegration Pistol - Electrostatic Gauntlet - Gamma Pistol
Helfrost Pistol - Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Bale Eye - Eradication Pistol - Plasma-Caster - Plasma Cutter - Plasma Pistol - Rad Beamer - Voltaic Blaster
Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Chemical: Alchem Pistol
Gravitational: Grav-Pistol
Other: Chimera Pistol Sword - Grapnel Launcher - Neural Shredder - Reductor Pistol - Snare Gun - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun - Crossbow
Gun Axe - Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Blast Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster
Plasma Incinerator - Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine
Laser Gauntlet - Auxilia Lasrifle - Las-Lock - Mitralock - Rad Gun
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon - Nemesis Bolter
Executioner Shotgun
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Eradication Ray
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Alchem Flamer - Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Magna-Needle Mk.X Pattern Pistol - Ultra-Needle Mk.IX Pattern Pistol - Stub Gun-Plasma Combi-Pistol
Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav - Combi-Volkite
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol - Needlespine Blaster
Other: Chaff Launcher - Crozius Arkanos - Infernum Halo Launcher
SLHG Pattern Assault Ram - Stormcaller Stave - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Scatterbolt Launcher - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Heavy Shotgun - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon - Icarus Rocket Pod
Ironhail Heavy Stubber - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher - Bombast Field Gun
Castellan Launcher (Superfrag Rocket Launcher - Superkrak Rocket Launcher - Vengor Launcher) - Charge Caster
Concussion Cannon - Malleus Rocket Launcher - Rad Grenade Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Heavy Lascannon
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Mancatcher - Sabre Weapons Battery - Torsion Cannon
Daemon Weapons:
Ballistics: Hellrifle
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Hellion Pattern Heavy Cannon Array - Terrebrax Rocket Battery - Castigator Gatling Cannon - Pulveriser Cannon
Ballistus Missile Launcher - Oppressor Cannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Solex Heavy Lascannon
Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Combi-Weapons: Cerastus Shock Lance
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher
Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Stormhammer Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Conversion Beam Dissolutor - Extirpator Cannon
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Destructor - Graviton Imploder - Graviton Ruinator
Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Annihilator Cannon - Bombardment Cannon - Doomstorm Missile
Hellfire Missile - Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Daemonblade - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Blind Grenade - Choke Gas Bomb - Colossus Bomb - Demolition Charge - Frag Grenade - Gunk Bomb
Haywire Mine - Heavy Bomb - Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Phosphex Bomb
Poison Globe Grenade - Smoke Grenade - Shock Grenade - Stasis Bomb - Stasis Grenade - Psyk-Out Grenade - Rad Grenade
Tectomagnic Munitions - Vortex Grenade
Weapons of the Forces of Chaos
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Flintlock Pistol
Handbow - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Alchem Pistol - Injector Pistol
Plaguespurter Gauntlet - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Blunderbuss - Bolter - Bow - Crossbow
Fatecaster Greatbow - Inferno Bolter - Musket
Pump-Action Shotgun - Sawn-Off Shotgun - Shotgun
Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Other: Net Gun
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Warpflamer
Chemical: Alchem Flamer - Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber - Havoc Launcher
Reaper Autocannon - Reaper Chaincannon - Soulreaper Cannon
Hellfyre Missile Rack - Rocket Propelled Grenade Launcher
Tyrant Rocket Launcher
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Alchem Heavy Flamer - Death Cloud Projector
Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster - Kakophoni
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon - Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Ether Lance - Mirror of Absorption
Other: Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon - Ichor Cannon
Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon - Excruciator Cannon
Vehicle-mounted
Weapons:
Ballistics: Avenger Chaincannon - Battle Cannon - Hurricane Bolter - Kratos Battlecannon
Demolisher Cannon - Accelerator Autocannon - Punisher Gatling Cannon
Directed-Energy: Daemonbreath Spear - Melta Blastgun - Single-Barrelled Turbo-Laser Destructor
Volkite Combustor - Volkite Cardanelle
Sonic: Dirge Caster
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Ordnance:
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Ballistics: Gatling Blaster - Natrix Shock Lance
Ursus Claws - Vulcan Mega-Bolter
Directed-Energy: Conversion Beam Dissolutor - Extirpator Cannon - Double-Barrelled Turbo-Laser Destructor
Hellstorm Cannon - Laser Blaster - Laser Destructor - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Volcano Cannon
Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Naval Missile Turret - Torpedo
Directed-Energy: Armageddon Gun - Lance Weapon
Warpcraft: Warp Cannon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons - Close-Range Grav-Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb - Phosphex Bomb - Pox Bomb