Nob: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
m (40 revisions imported)
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[File:Nob.jpg|250px|right|thumb|<span style='color:green;font-size:115%'>Hehehehehe! Bring me ye bezt shot umie.</span>]]
[[File:Nob.jpg|250px|right|thumb|<span style='color:green;font-size:115%'>Hehehehehe! Bring me ye bezt shot, umie.</span>]]
A Nob is an Ork "noble" that lies between a [[Warboss]] and an ordinary Ork boy. This means that they've grown plenty 'ard by surviving lots of battles and growing bigger by killing anything that they've come across.
A Nob is an Ork "noble" that lies between a [[Warboss]] and an ordinary Ork boy. This means that they've grown plenty 'ard by surviving lots of battles and growing bigger by killing anything that they've come across.
Nobs spend most of their time bossing around smaller Orks and making sure they're not mukkin' about.  
Nobs spend most of their time bossing around smaller Orks and making sure they're not muckin' about.  


Fluff wise, running into a Nob would be a highly dangerous encounter in the 40k universe, being the equivalent of a video game mini-boss. They can also be quite vain, as shown by their many trophies and flashy bitz. No other lower Ork is allowed to have wargear equaling that of the Nobz (to the point where if a Nob sees something he is interested in, it is confiscated immediately), with the exception of the Warboss himself. The average Ork Nob stands a good head taller and two shoulders wider than the average Ork Boy and weighs almost twice as much, with all that extra weight being hard, green muscle. The only things that can boss a Nob around are even larger Orks such as [[Meganobz]] or the Warboss himself.
Fluff-wise, running into a Nob would be a highly dangerous encounter in the 40k universe, being the equivalent of a video game mini-boss. They can also be quite vain, as shown by their many trophies and flashy bitz. No other lower Ork is allowed to have wargear equaling that of the Nobz (to the point where if a Nob sees something he is interested in, it is confiscated immediately), with the exception of the Warboss himself. The average Ork Nob stands a good head taller and two shoulders wider than the average Ork Boy and weighs almost twice as much, with all that extra weight being hard, green muscle. The only things that can boss a Nob around are even larger Orks such as [[Meganobz]] or the Warboss himself.


Nobz as a rule are not necessarily known for their intelligence. Among the Orks, strength, toughness, and the ability to bellow loudly are more valuable traits than "finkin' fer oneself." However, it must be stated that even the dimmest Nob will be a fighter and survivor above all else. This experience does often lend a certain low cunning that can make a Nob even more dangerous. If Nobz have a weakness, it is that they have a tendency to be highly overconfident and to overestimate their own strength and ability (which, to be fair, are considerable).
Nobz as a rule are not necessarily known for their intelligence. Among the Orks, strength, toughness, and the ability to bellow loudly are more valuable traits than "finkin' fer oneself." However, it must be stated that even the dimmest Nob will be a fighter and survivor above all else. This experience does often lend a certain low cunning that can make a Nob even more dangerous. If Nobz have a weakness, it is that they have a tendency to be highly overconfident and to overestimate their own strength and ability (which, to be fair, are considerable).


On the tabletop Nobs are somewhat costly, and rather situational without a certain use in mind. Nob Bikers sometimes found a place in certain lists, but are now a defunct unit in 9th; Meganobz can krump just about anything but are very expensive, while a regular Nob unit equipped entirely with [[Power Weapons#Big Choppa|Big Choppas]], [[Power Klaw]]s and [[Killsaw]]s can be moderately useful against multi-wound infantry or similar units. A "shooty" mob build is also possible, but of debatable utility compared to simply taking more Boyz.  
On the tabletop Nobs are somewhat costly, and rather situational without a certain use in mind. Nob Bikers sometimes found a place in certain lists, but are now a defunct unit in 9th; Meganobz can krump just about anything but are very expensive, while a regular Nob unit equipped entirely with [[Slugga]]s, twin-linked [[Shoota]]s, Kombi-Weapons such as [[Kombi-Rokkit Launcha]]s, [[Kombi-Skorcha]]s and [[Twin-Linked Shoota]]s, [[Power Weapons#Big Choppa|Big Choppas]], [[Chain Weapon#Big Chain Choppa|Big Chain Choppa]], [[Power Weapon#Power Klaw|Power Klaw]]s, [[Power Weapon#Power Stabba|Power Stabba]]s and [[Miscellaneous Weapons#Killsaw|Killsaw]]s can be moderately useful against multi-wound infantry or similar units. They haven't yet earned the privilege to wear [[Mega Armour]] yet; however, they are high enough in the position to wear [['Eavy Armour]]. A "shooty" mob build is also possible, but of debatable utility compared to simply taking more Boyz.


== Types of Nobz ==
== Types of Nobz ==
Line 13: Line 13:
=== "Regular" Nobz ===
=== "Regular" Nobz ===


Nobz on foot are most commonly seen leading bands of Ork Boyz into battle. However, Nobz will occasionally form into mobs of their own, where they function as elite Ork infantry. On the tabletop in 8th/9th edition, Nobz are about twice as expensive as a regular Boy. In exchange they have S5, 2 wounds, an extra attack, a 4+ save, and Ld7. Compared to any other unit in the Codex, Nobz have the greatest range of options when it comes to their equipment. Each Nob comes with a Slugga and a Choppa by default. Either of these weapons may be replaced by a Big Choppa, Killsaw, Power Klaw, Power Stabba, a 2nd Choppa, or even a 2nd Slugga. Alternatively, the Nob may replace all of his weapons with either a Combi-Rokkit or a Combi-Skorcha. It is also possible to enhance the mob with ammo runts. While this wide range of options can become expensive if you go overboard on them, the advantage is that each Nob can be flexibly equipped as desired. The current Nobz plastic kit is quite excellent in this regard.
Nobz on foot are most commonly seen leading bands of Ork Boyz into battle. However, Nobz will occasionally form into mobs of their own, where they function as elite Ork infantry. On the tabletop in 8th/9th edition, Nobz are about twice as expensive as a regular Boy. In exchange they have S5, 2 wounds, an extra attack, a 4+ save, and Ld7. Compared to any other unit in the Codex, Nobz have the greatest range of options when it comes to their equipment. Each Nob comes with a Slugga and a Choppa by default. Either of these weapons may be replaced by a Big Choppa, Killsaw, Power Klaw, Power Stabba, a 2nd Choppa, or even a 2nd Slugga. Alternatively, the Nob may replace all of his weapons with either a Combi-Rokkit or a Combi-Skorcha. It is also possible to enhance the mob with ammo runts. While this wide range of options can become expensive if you go overboard on them, the advantage is that each Nob can be flexibly equipped as desired. The current Nobz plastic kit is quite excellent in this regard.


=== Biker Nobz ===
=== Biker Nobz ===


A common sight in Evil Sunz and Speed Freeks warbands, Biker Nobz are, as the name implies, a group of Nobz fighting as a unit where each member rides a heavily "kustomized" [[Warbikers|Warbike]]. Such a unit is a terrifying foe to face, as the speed and firepower of the Warbikes combined with their riders' prowess at close quarters combat allows the Biker Nobz to crush almost anything standing in their way. As of the 9th Edition Ork Codex, Nob Warbikers are an out-of-date Legends unit.  
A common sight in Evil Sunz and Speed Freeks warbands, Biker Nobz are, as the name implies, a group of Nobz fighting as a unit where each member rides a heavily "kustomized" [[Warbikers|Warbike]]. Such a unit is a terrifying foe to face, as the speed and firepower of the Warbikes combined with their riders' prowess at close quarters combat allows the Biker Nobz to crush almost anything standing in their way. As of the 9th Edition Ork Codex, Nob Warbikers are an out-of-date Legends unit.


=== [[Meganobz]] ===
=== [[Meganobz]] ===
Line 29: Line 29:
=== WAAAGH! Banner Bearer ===
=== WAAAGH! Banner Bearer ===


The banner bearer of a WAAAGH! is often the Warboss' Gak'ena (an Ork term meaning at the same time "best friend" and "worst foe"), and is the strongest, largest and meanest of the Nobz aside from the Boss himself. He is honored by being placed in charge of the warband's WAAAGH! Banner, which is the closest thing to a sacred artifact amongst Orks. The WAAAGH! Banner serves to attract the attention of the Ork Gods [[Gork]] and [[Mork]], ensuring that their blessing is always with the Orks. It also doubles as a more mundane means to transmit the Warboss' "orders," which means that it is brandished in the general direction the Boss wants his troops to charge.  
The banner bearer of a WAAAGH! is often the Warboss' Gak'ena (an Ork term meaning at the same time "best friend" and "worst foe"), and is the strongest, largest and meanest of the Nobz aside from the Boss himself. He is honored by being placed in charge of the warband's WAAAGH! Banner, which is the closest thing to a sacred artifact amongst Orks. The WAAAGH! Banner serves to attract the attention of the Ork Gods [[Gork]] and [[Mork]], ensuring that their blessing is always with the Orks. It also doubles as a more mundane means to transmit the Warboss' "orders," which means that it is brandished in the general direction the Boss wants his troops to charge.


=== Nobz on Smasha Squigz ===


=== Nobz on [[Smasha Squig|Smasha Squig]] serve as Nobz of the [[Beast Snagga]] tribes.  
Nobz on [[Smasha Squig|Smasha Squigz]] serve as Nobz of the [[Beast Snagga]] tribes. When a beast snagga Ork grows big and important enough they can choose to either continue to hoof it (after possibly getting bionik legs) or more popularly they trade up from a Squighog and can start riding giant Smasha Squigs and directing them to ram into enemy targets. Many Nobz that choose this route will have an armored plate implanted into their mount’s skull to maximize the damage to the target on impact.
When a beast snagga Ork grows big and important enough they can choose to either continue to hoof it (after possibly getting bionik legs) or more popularly they trade up from a Squighog and can start riding giant Smasha Squigs and directing them to ram into enemy targets. Many Nobz that choose this route will have an armored plate implanted into their mount’s skull to maximize the damage to the target on impact===


[[Category: Warhammer 40,000]]
[[Category: Warhammer 40,000]]

Latest revision as of 08:32, 22 June 2023

Hehehehehe! Bring me ye bezt shot, umie.

A Nob is an Ork "noble" that lies between a Warboss and an ordinary Ork boy. This means that they've grown plenty 'ard by surviving lots of battles and growing bigger by killing anything that they've come across. Nobs spend most of their time bossing around smaller Orks and making sure they're not muckin' about.

Fluff-wise, running into a Nob would be a highly dangerous encounter in the 40k universe, being the equivalent of a video game mini-boss. They can also be quite vain, as shown by their many trophies and flashy bitz. No other lower Ork is allowed to have wargear equaling that of the Nobz (to the point where if a Nob sees something he is interested in, it is confiscated immediately), with the exception of the Warboss himself. The average Ork Nob stands a good head taller and two shoulders wider than the average Ork Boy and weighs almost twice as much, with all that extra weight being hard, green muscle. The only things that can boss a Nob around are even larger Orks such as Meganobz or the Warboss himself.

Nobz as a rule are not necessarily known for their intelligence. Among the Orks, strength, toughness, and the ability to bellow loudly are more valuable traits than "finkin' fer oneself." However, it must be stated that even the dimmest Nob will be a fighter and survivor above all else. This experience does often lend a certain low cunning that can make a Nob even more dangerous. If Nobz have a weakness, it is that they have a tendency to be highly overconfident and to overestimate their own strength and ability (which, to be fair, are considerable).

On the tabletop Nobs are somewhat costly, and rather situational without a certain use in mind. Nob Bikers sometimes found a place in certain lists, but are now a defunct unit in 9th; Meganobz can krump just about anything but are very expensive, while a regular Nob unit equipped entirely with Sluggas, twin-linked Shootas, Kombi-Weapons such as Kombi-Rokkit Launchas, Kombi-Skorchas and Twin-Linked Shootas, Big Choppas, Big Chain Choppa, Power Klaws, Power Stabbas and Killsaws can be moderately useful against multi-wound infantry or similar units. They haven't yet earned the privilege to wear Mega Armour yet; however, they are high enough in the position to wear 'Eavy Armour. A "shooty" mob build is also possible, but of debatable utility compared to simply taking more Boyz.

Types of Nobz[edit]

"Regular" Nobz[edit]

Nobz on foot are most commonly seen leading bands of Ork Boyz into battle. However, Nobz will occasionally form into mobs of their own, where they function as elite Ork infantry. On the tabletop in 8th/9th edition, Nobz are about twice as expensive as a regular Boy. In exchange they have S5, 2 wounds, an extra attack, a 4+ save, and Ld7. Compared to any other unit in the Codex, Nobz have the greatest range of options when it comes to their equipment. Each Nob comes with a Slugga and a Choppa by default. Either of these weapons may be replaced by a Big Choppa, Killsaw, Power Klaw, Power Stabba, a 2nd Choppa, or even a 2nd Slugga. Alternatively, the Nob may replace all of his weapons with either a Combi-Rokkit or a Combi-Skorcha. It is also possible to enhance the mob with ammo runts. While this wide range of options can become expensive if you go overboard on them, the advantage is that each Nob can be flexibly equipped as desired. The current Nobz plastic kit is quite excellent in this regard.

Biker Nobz[edit]

A common sight in Evil Sunz and Speed Freeks warbands, Biker Nobz are, as the name implies, a group of Nobz fighting as a unit where each member rides a heavily "kustomized" Warbike. Such a unit is a terrifying foe to face, as the speed and firepower of the Warbikes combined with their riders' prowess at close quarters combat allows the Biker Nobz to crush almost anything standing in their way. As of the 9th Edition Ork Codex, Nob Warbikers are an out-of-date Legends unit.

Meganobz[edit]

The richest and most battle-hardened Nobz can become Meganobz by paying a Mek to build them a suit of Mega Armour. Piston-driven and covered in enough protective plating to turn its wearer into a walking tank, this armor is incredibly expensive, yet it serves as the ultimate Greenskin status symbol.

Flash Gitz[edit]

Extremely wealthy Orks obsessed with the fanciest dakka. Due to the Ork economy primarily being based around being able to smack other Orks in the gob to claim their teef, Orks wealthy enough to be Flash Gitz are invariably Nobz in their own right.

WAAAGH! Banner Bearer[edit]

The banner bearer of a WAAAGH! is often the Warboss' Gak'ena (an Ork term meaning at the same time "best friend" and "worst foe"), and is the strongest, largest and meanest of the Nobz aside from the Boss himself. He is honored by being placed in charge of the warband's WAAAGH! Banner, which is the closest thing to a sacred artifact amongst Orks. The WAAAGH! Banner serves to attract the attention of the Ork Gods Gork and Mork, ensuring that their blessing is always with the Orks. It also doubles as a more mundane means to transmit the Warboss' "orders," which means that it is brandished in the general direction the Boss wants his troops to charge.

Nobz on Smasha Squigz[edit]

Nobz on Smasha Squigz serve as Nobz of the Beast Snagga tribes. When a beast snagga Ork grows big and important enough they can choose to either continue to hoof it (after possibly getting bionik legs) or more popularly they trade up from a Squighog and can start riding giant Smasha Squigs and directing them to ram into enemy targets. Many Nobz that choose this route will have an armored plate implanted into their mount’s skull to maximize the damage to the target on impact.

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars