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An alien race from the [[Warhammer 40k]] setting. They are an ally/<s>slave</s> valued client race of the [[Tau]] Empire.  
[[File:Nicassar.jpg|thumb|right|300px|A [[drawfag]]'s version of a Nicassar.]]
They only appear in the game [[Battlefleet Gothic]], specifically Dhow space craft.


Dhows are small yet elegant yachts propelled by the psychic powers of the Nicassar. Nicassar have psychic powers, mostly telekinesis. Their ships have no interstellar capacity, and the are reliant on the Tau for this. Alternatively, they will travel slowly for centuries while in hibernation. Often for a longer journeys a Nicassar family will join together to form a larger community, with crew alternating between hibernation. The race lives and dies in space, and have adapted to thrive in this environment at the cost of being less able on the surface of planets. This makes them less than optimal in ground based operations, so they serve the Greater Good by providing ships to the Tau Fleet, primarily for scouting and exploring. They were first outside race to join the Tau Empire.
The '''Nicassar''' are an alien race from the [[Warhammer 40k]] setting. They are an <s>ally</s> <s>slave</s> valued client race of the [[Tau|Tau Empire]] and were the first outside race to join it. They only appear in the game [[Battlefleet Gothic]], specifically their [[Nicassar Dhow|Dhow spacecraft.]]


The Nicassar are driven by an insatiable curiosity to explore and travel, becoming semi-nomadic and most content only when traveling.
Dhows are small yet elegant yachts propelled by the Nicassar themselves; they have psychic powers, mostly telekinesis. The Tau, aware of the [[Imperium]]'s phobia toward [[psyker]]s, and especially alien psykers, have carefully hidden the existence of the Nicassar from the humans. Their ships have no interstellar capacity, and are reliant on the Tau for this. Alternatively, they will travel slowly for centuries while in hibernation. Often for longer journeys a number of Dhows will join together to form a larger community, with the crew alternating between hibernation cycles. The race lives and dies in space, and has adapted to thrive in this environment at the cost of being less capable on the surface of planets. This makes them less than optimal soldiers in ground-based operations, so they serve the [[Greater Good]] by providing auxiliary ships to Tau fleets, primarily for scouting and exploring.


They are very slow to act, but very wise. Much like [[The_Lord_of_the_Rings|Ents]], the running gag is that the Nicassar are so slow to act that they were conquered before they even realised the Tau had turned up. Though models of their ships are available, no models or official artwork of the race has been produced, though [[Jervis Johnson]] described them as "sort of like very flat polar bears". Which is certainly different. Anon doesn't care if this is correct, because it's pretty fucking funny either way.
The Nicassar are driven by an insatiable curiosity to explore and travel; they are semi-nomadic and most content only when traveling. They are very slow to act, but very wise. Much like [[The_Lord_of_the_Rings|Ents]], the running gag is that the Nicassar are so slow to act that they were conquered before they even realised the Tau had turned up. Though models of their ships are available, no models or official artwork of the race has been produced, though [[Jervis Johnson]] described them as "sort of like very flat polar bears". Which is certainly different. Anon doesn't care if this is correct, because it's pretty fucking funny either way.


They do not look like motherfucking [[Call of Cthulhu|squids]].
The Nicassar are a surprisingly stable Psyker species, having seemingly never been troubled with the issue of daemonic possession. Although they are aware of the denizens of the [[Warp]], referring to them as predators and usually advising their Tau allies to steer clear of them, they seem to be adept at preventing the more negative influences of the Warp from gaining purchase on them. The Nicassar are also one of the more prestigious species within the Tau Empire, perhaps just beneath the Kroot themselves. They are represented among the Kindred Souls, a special representative office for members of the Empire who are not Tau.


[[Category:Warhammer 40,000]]
[[Category:Warhammer 40,000]]
==Gallery==
== Gallery ==
 
<gallery>
<gallery>
File:Nicassar.jpg|A drawfag's version of a Nicassar.
File:Bfg-nicassar.jpeg‎| A fleet of Nicassar Dhow.
File:Bfg-nicassar.jpeg‎| A fleet of Nicassar Dhow.
File:Nicassar_Waffle_Bear.png| Note the butter.
File:Nicassar_Waffle_Bear.png| Note the butter.
Line 22: Line 21:
File:Nicassarakorjattua.jpg‎ | By Tiuku from the Advanced Tau Tactica Forums.
File:Nicassarakorjattua.jpg‎ | By Tiuku from the Advanced Tau Tactica Forums.
</gallery>
</gallery>
[[Category: Warhammer 40,000]]
[[Category: Battlefleet Gothic]]
[[Category: Xenos]]
[[Category: Tau]]
[[Category:Minor Xenos Species]]
{{Template:Tau}}
{{Template:Important Species in 40k}}

Latest revision as of 08:25, 22 June 2023

A drawfag's version of a Nicassar.

The Nicassar are an alien race from the Warhammer 40k setting. They are an ally slave valued client race of the Tau Empire and were the first outside race to join it. They only appear in the game Battlefleet Gothic, specifically their Dhow spacecraft.

Dhows are small yet elegant yachts propelled by the Nicassar themselves; they have psychic powers, mostly telekinesis. The Tau, aware of the Imperium's phobia toward psykers, and especially alien psykers, have carefully hidden the existence of the Nicassar from the humans. Their ships have no interstellar capacity, and are reliant on the Tau for this. Alternatively, they will travel slowly for centuries while in hibernation. Often for longer journeys a number of Dhows will join together to form a larger community, with the crew alternating between hibernation cycles. The race lives and dies in space, and has adapted to thrive in this environment at the cost of being less capable on the surface of planets. This makes them less than optimal soldiers in ground-based operations, so they serve the Greater Good by providing auxiliary ships to Tau fleets, primarily for scouting and exploring.

The Nicassar are driven by an insatiable curiosity to explore and travel; they are semi-nomadic and most content only when traveling. They are very slow to act, but very wise. Much like Ents, the running gag is that the Nicassar are so slow to act that they were conquered before they even realised the Tau had turned up. Though models of their ships are available, no models or official artwork of the race has been produced, though Jervis Johnson described them as "sort of like very flat polar bears". Which is certainly different. Anon doesn't care if this is correct, because it's pretty fucking funny either way.

The Nicassar are a surprisingly stable Psyker species, having seemingly never been troubled with the issue of daemonic possession. Although they are aware of the denizens of the Warp, referring to them as predators and usually advising their Tau allies to steer clear of them, they seem to be adept at preventing the more negative influences of the Warp from gaining purchase on them. The Nicassar are also one of the more prestigious species within the Tau Empire, perhaps just beneath the Kroot themselves. They are represented among the Kindred Souls, a special representative office for members of the Empire who are not Tau.

Gallery[edit]

Forces of the Tau
Command: Cadre Fireblade - Ethereal - Ethereal Guard - Tau Commander
Troops: Drone Squadron - Fire Warrior Team - Pathfinder Team - Stealthsuit Team
Auxiliaries: Gue'vesa - Kroot (Great Knarloc - Kroot Carnivore Squad - Farstalker Kinband
Kroot Hound - Krootox - Lesser Knarloc - Shaper
) - Nicassar - Vespid Stingwing
Structures: Drone Sentry Turret - Remote Sensor Tower
Tactical Support Turret - Tidewall Rampart
Battlesuits: Battlesuits (XV02 Pilot Battlesuit - XV15 Stealthsuit - XV22 Command Suit
XV25 Stealthsuit - XV46 Vanguard Void Suit - XV-8 Crisis Battlesuit
XV86 Supernova Battlesuit - XV88 Broadside Battlesuit - XV9 Hazard Battlesuit
XV95 Ghostkeel Battlesuit - XV104 Riptide Battlesuit - XV107 R'varna Battlesuit
XV109 Y'Vahra Battlesuit - KV128 Stormsurge Ballistic Suit
KX139 Ta'Unar Supremacy Armour
)
Vehicles: Devilfish - Hammerhead - Hover Chair - Piranha - Sky Ray - Tetra - Swordfish
Flyers: Barracuda - Razorshark - Remora - Sun Shark - Tiger Shark
Kor'Vattra: Manta - Orca - Automated Fighting Drone
Automated Barge Drone - Automated Bombing Drone
Notable Species of Warhammer 40,000
Major: Eldar Dark Eldar Humans Abhumans Necrons Orks Tau Tyranids Genestealer Hybrids
Minor: Anthrazods Ambull Araklionid Barghesi Banelings Bale Childer Brachyura Drahendra Caradochians
Cimmeriac Cryptos Cythor Fiends Demiurg Donarathi Drugh Dracoliths Drax Enoulian
Enslavers Formosian Fra'al Galg G’nosh Greet Gykon Hrenian Hrud
Ji'atrix Jokaero Jorgall K'nib Kathaps Khrave Kinebrach Kroot L'Huraxi
Lacrymole Laer Lelith Loxatl Medusae Megarachnids Morralian Nagi Nekulli
Nicassar Old Ones Poctroon Q'Orl Rak'gol Rangda Ranghon Reek Reptos
Saharduin Saruthi Scythian Simulacra Slann Slaugth Sslyth Stryxis Tarellian
Thexian Thraxian Thyrrus Tushepta Umbra Ur-Ghul Vespid Watchers in the Dark Whisperers
Xenarch Yabi-Yabi Yu'Vath Zoats Viskeons