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[[File:99120103035_MegaNobz02.jpg|300px|right|thumb|<span style='color:green;font-size:115%'>MOVE OVER YE GITZ! LET DA REAL ORKZ DO DA JOBZ! </span>]]
[[File:99120103035_MegaNobz02.jpg|300px|right|thumb|<span style='color:green;font-size:115%'>MOVE OVER YE GITZ! LET DA REAL ORKZ DO DA JOBZ! </span>]]
A Meganob is what happens when a Nob gets enough [[Teef]] to get a skilled Mek to build them orky body armor, It is powerful enough to rival the likes of [[Terminator]] Armor, due to how it turns the wearer into a fucking tank, and its large [[Rape| Kombi-Shoota]]. Though other Orks mock the Meganobz for wearing so much armor, only the dullest would do so within earshot. Even a direct hit from a tank round is unlikely to do more than knock a Meganob over. For many, the only chance of surviving an encounter with an angry Meganob is to outrun him. To counteract this weakness, many Meganobz roar into battle aboard armored [[Battlewagon|Battlewagons.]] This saves time that would be wasted slogging across the battlefield, and helps the Meganobz get stuck straight into combat. They are usually considered as a [[Warboss]]' right hand men and often the ones to be promoted to a Warboss if the original one died.
A Meganob is what happens when a [[Nob]] gets enough [[Teef]] to get a skilled [[Mekboy|Mek]] to build them orky body armor powerful enough to rival the likes of [[Terminator]] Armor. This armor, which is called [[Mega Armour]], turns a Nob into a mini-[[Deff Dred]]. Though other Orks mock the Meganobz for wearing so much armor, only the dullest would do so within earshot. Small arms fire simply washes over them, and not even anti-tank weaponry is guaranteed to do much worse than simply knock them over. For many, the only chance of surviving an encounter with an angry Meganob is to outrun him. To counteract this weakness, many Meganobz roar into battle aboard armored [[Battlewagon|Battlewagons.]] This saves time that would be wasted slogging across the battlefield, and helps the Meganobz get stuck straight into combat.


Ork kulture is a seething orgy of violence where the strong constantly assert their position over upstart, ambitious young Orks. In the extremely tough Kratocracy of the Orks, only the largest, toughest, and most aggressive Orks rise to leadership amongst the Greenskins. This makeshift "nobility" results in a class of Ork known as "Nobz" in their guttural language. Nobz are larger, richer and more aggressive than normal Orks, and never miss an opportunity to remind their fellows of it. These mighty Orks lead by example, fighting where the fighting is thickest and "encouraging" any recalcitrant Orks or Grots with cuffs and blows to get them into the battle. Orks instinctively obey those larger than themselves, provided they are a healthy shade of green. Most Orks would rather die than bow to a non-Greenskin's will (Unless if its [[Yarrick]]). A Warlord's or Warboss' decisions are enforced by this ruling caste.  
[[Ork]] kulture is a seething orgy of violence where the strong constantly assert their position over upstart, ambitious young Orks. In the extremely tough society of the Orks, only the largest, toughest, and most aggressive Orks rise to leadership. This makeshift "nobility" results in a class of Ork known as "Nobz" in their guttural language. Nobz are larger, richer and more aggressive than normal Orks, and never miss an opportunity to remind their fellows of it. These mighty Orks lead by example, fighting where the fighting is thickest and "encouraging" any recalcitrant Orks or [[Grot]]s with cuffs and blows to get them into the battle. Orks instinctively obey those larger than themselves, provided they are a healthy shade of green. Most Orks would rather die than bow to a non-Greenskin's will (unless if it's [[Yarrick]]). A [[Warlords|Warlord's]] or [[Warboss]]' decisions are enforced by this ruling caste.


In the case of Meganobz, they are even bigger and tougher then regular old Nobz being shy of the Warbosses and Warlords. While a Warboss may command his armies to go krump something, Meganobz are typically there to provide support and advice the rampaging Warboss on certain interests to be noted.
In the case of Meganobz, they are even bigger and tougher than regular old Nobz, being just shy of the Warbosses and Warlords. While the Warboss commands the Boyz, Meganobz are typically there to provide support and "advise" the rampaging Warboss on how best to krump things. Meganobz are some of the highest ranking Orks within a warband, which means that they are the biggest and strongest. Thus if the [[Warboss]] dies, it is not uncommon for the next boss to be drawn from their ranks.


Meganobz being one alpha wolfs are able to gain some snazzy and shiny wargears such as a Twin-linked Shoota, the above mentioned Kombi-Shoota, Power Klaw, Mega Armor and Stikkbombs
Meganobz are at the top of the Ork pecking order and therefore are able to acquire snazzy and shiny wargear such as Kustom [[Shoota]]s, [[Twin-Linked Shoota]]s, [[Power weapon#Power Klaw|Power Klaws]], [[Chain Weapon#Big Chain Choppa|Big Chain Choppa]] and [[Miscellaneous Weapons#Killsaw|Killsaws]]. Sometimes if they are rich enough, they may carry Kombi-Weapons such as a [[Kombi-Rokkit Launcha]], [[Kombi-Skorcha]] or a [[Twin-Linked Shoota]]. The [[Mega Armour]] they wear is also typically equipped with [[Stikkbomb Launcha|Stikkbomb launchers]].


== On The Tabletop ==
== On The Tabletop ==


''"Dem Orks got a Mek for a Boss! Dat's jus' sad, dat is."''<br>
Ork Meganobz can have a mob size of 3-10. A minimum size mob with a Boss Meganob and 2 regular Meganobs equipped with Power Klaws and Kustom Shootas will run you 105 points. In lieu of any other weapons a Meganob can be equipped with 2 killsaws, giving him an extra attack but obviously losing out on any shooting ability except for the stikkbomb launcher.
-Kaptin Bluddflagg, reassuring the truth


Ork Meganobz come in packs of three for 120 points, with a boss nob or a Big Mek for the ork with low standards, and a grot oiler.
MegaNobz are very tough, and are highly resistant to low-AP weapons. However they are not ''quite'' tough enough to fully shrug off anti-tank weaponry, a problem that is compounded by their lack of an invulnerable save and their slow speed. It would be best to mount them on a [[Battlewagon]] or [[Trukk]], or better yet use [[Teleportation|Tellyporta]] or Da Jump, to ensure that they get to where they need to be.


Besides the weapons listed above they can replace the weapon set with 2 killsaws, giving them an extra die in armor penetration but you would lose out in shooting
[[Category: Warhammer 40,000]]


MegaNobz are tough to move around the battlefield, it would be best to bring them on a battlewagon or trukk when in larger maps
[[Category: Xenos]]


The Big Meks get two additional weapons, the Teleport Blasta! and the Instant Death! for an extra 25 points
[[Category: Orks]]


{{Template:Orks-Forces}}
{{Template:Orks-Forces}}

Latest revision as of 22:17, 21 June 2023

MOVE OVER YE GITZ! LET DA REAL ORKZ DO DA JOBZ!

A Meganob is what happens when a Nob gets enough Teef to get a skilled Mek to build them orky body armor powerful enough to rival the likes of Terminator Armor. This armor, which is called Mega Armour, turns a Nob into a mini-Deff Dred. Though other Orks mock the Meganobz for wearing so much armor, only the dullest would do so within earshot. Small arms fire simply washes over them, and not even anti-tank weaponry is guaranteed to do much worse than simply knock them over. For many, the only chance of surviving an encounter with an angry Meganob is to outrun him. To counteract this weakness, many Meganobz roar into battle aboard armored Battlewagons. This saves time that would be wasted slogging across the battlefield, and helps the Meganobz get stuck straight into combat.

Ork kulture is a seething orgy of violence where the strong constantly assert their position over upstart, ambitious young Orks. In the extremely tough society of the Orks, only the largest, toughest, and most aggressive Orks rise to leadership. This makeshift "nobility" results in a class of Ork known as "Nobz" in their guttural language. Nobz are larger, richer and more aggressive than normal Orks, and never miss an opportunity to remind their fellows of it. These mighty Orks lead by example, fighting where the fighting is thickest and "encouraging" any recalcitrant Orks or Grots with cuffs and blows to get them into the battle. Orks instinctively obey those larger than themselves, provided they are a healthy shade of green. Most Orks would rather die than bow to a non-Greenskin's will (unless if it's Yarrick). A Warlord's or Warboss' decisions are enforced by this ruling caste.

In the case of Meganobz, they are even bigger and tougher than regular old Nobz, being just shy of the Warbosses and Warlords. While the Warboss commands the Boyz, Meganobz are typically there to provide support and "advise" the rampaging Warboss on how best to krump things. Meganobz are some of the highest ranking Orks within a warband, which means that they are the biggest and strongest. Thus if the Warboss dies, it is not uncommon for the next boss to be drawn from their ranks.

Meganobz are at the top of the Ork pecking order and therefore are able to acquire snazzy and shiny wargear such as Kustom Shootas, Twin-Linked Shootas, Power Klaws, Big Chain Choppa and Killsaws. Sometimes if they are rich enough, they may carry Kombi-Weapons such as a Kombi-Rokkit Launcha, Kombi-Skorcha or a Twin-Linked Shoota. The Mega Armour they wear is also typically equipped with Stikkbomb launchers.

On The Tabletop[edit]

Ork Meganobz can have a mob size of 3-10. A minimum size mob with a Boss Meganob and 2 regular Meganobs equipped with Power Klaws and Kustom Shootas will run you 105 points. In lieu of any other weapons a Meganob can be equipped with 2 killsaws, giving him an extra attack but obviously losing out on any shooting ability except for the stikkbomb launcher.

MegaNobz are very tough, and are highly resistant to low-AP weapons. However they are not quite tough enough to fully shrug off anti-tank weaponry, a problem that is compounded by their lack of an invulnerable save and their slow speed. It would be best to mount them on a Battlewagon or Trukk, or better yet use Tellyporta or Da Jump, to ensure that they get to where they need to be.

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars