Leopard 2: Difference between revisions
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[[File:Leopard-2.jpg|right|300px|thumb|Ob | [[File:Leopard-2.jpg|right|300px|thumb|[https://www.youtube.com/watch?v=VUkqWrtitIM Ob sturmt, oder schneit...]]] | ||
{{topquote|No, I'm not defending German technical superiority, I'm stating the | [[File:TGRAB03-03.jpg|right|thumb|]] | ||
{{topquote|No, I'm not defending German technical superiority, '''I'm stating the fucking obvious'''!|Anonymous Soviet soldier, Company of Heroes 2}} | |||
The armored fists of the Fatherland are back, with one of the most successful tanks ever designed. The Leopard 2 is currently one of the heaviest and most expensive tanks in the world. | The armored fists of the Fatherland are back, with one of the most successful tanks ever designed. The Leopard 2 is currently one of the heaviest and most expensive tanks in the world. | ||
The Leopard 2 has influenced modern tank design around the world with some systems proving so successful that they have been adapted onto other nations vehicles. Particularly the | The Leopard 2 has influenced modern tank design around the world with some systems proving so successful that they have been adapted onto other nations' vehicles. Particularly the Rheinmetall 120mm L/44 smoothbore cannon with hydraulic recoil compensation, which has become the standard tank cannon for all of NATO and was adapted for American use as the primary weapon of the M1A1 Abrams and later variants. | ||
==In Team Yankee== | ==In Team Yankee== | ||
[[File:Leopard-2 Statcard.jpg|left|300px|thumb| | ===West German=== | ||
[[File:Leopard-2 Statcard.jpg|left|300px|thumb|I know what you're thinking. Did I fire sechs shots, or only fünf?]] | |||
You poor, majestic beast. | You poor, majestic beast. | ||
The Leopard 2 is the strongest | The mighty steel fist of the Heer (Army) of the Federal Republic of Germany, the Leopard 2 is one of the strongest MBTs in the game when it comes to tank-on-tank engagements. Costly and difficult to build, it possesses outstanding firepower, armor and mobility. For sheer quality per tank, it is among the best in the entire game. A 120mm L/44 smoothbore main cannon grants the Leopard 2 a ROF of 2 shots both on the move and stationary, perfect for commanders who prefer to fight a mobile war, and the AT value of 22 <s>fucking obliterates</s> practically overwhelms ''almost'' all Soviet armor from the front <s>fukken [[T-80]]s</s>. T-55, T-62, T-64, T-72 - it makes no difference. One direct hit from the Leopard 2 and it is guaranteed to explode. The Panzer crews of the Heer have little need to flank the inferior armor of their Soviet bloc enemies, but if you try it, vaporizing a Polish/Czech/Russian/East German tank from the side or rear could be fun to witness. As for lighter armored vehicles like the BMP, BTR, BRDM: if they actually try to stand up to the Leopard 2 on the battlefield, it can be safely assumed that they ''want'' to die. ''Ve shall grant zem vot zey vish for.'' | ||
If Warsaw Pact troops, and God alone knows why, feel like actually getting close to this thing, you get a pair of MG3 7.62mm Machine guns to remind them why their grandfathers feared the MG42 so much, one of which can be employed in an AA role. | |||
The Leopard 2 is protected by <s>the second-strongest frontal armor in the game with a value of</s> a mediocre FA18 <s>[[M1 Abrams|Damn Yankees]]</s>. It also gets additional protection against HEAT warheads with the Chobham Armor Package increasing the side armor to 16 against them, though the unaltered value of 7 is enough to deal with things like autocannons and such. You definitely don't want to engage in any stand-up fights with the Leopard 2, so make sure whatever you're shooting at dies. | |||
But why haven't these units seen more play? Mostly because tanks in Team Yankee have proven to be far too inefficient when competing against infantry, especially with affordable ATGMs for all (just like in Ukraine). The Leopard 2 holds the crown for having some of the worst efficiency in the game unless used for the specific role of tank combat. For ELEVEN POINTS PER TANK (did we mention how expensive they were?), a Leopard 2 Zug would cost between 22 to 33 points! If taken in twos, a Leopard 2 has a very real chance of bailing on the spot due to morale, meaning that the true minimum cost is 33 points. For this, your opponent could purchase an entire infantry platoon, with artillery and a couple of ATGMs. Even the Germans can purchase an infantry COMPANY with some support for the price. | |||
This is worsened by the fact that anti-tank roles can be performed better by a Leopard 1 Kompanie. Instead of taking three Leopard 2s, you could take 7 Leopard 1s for 21 points, a Jaguar Zug for 4-6 points and have points left over. In the current meta of infantry, there is little reason to bring expensive tank killers when the days of T-72 hordes are long gone. | |||
With much sadness, the Leopard 2 is relegated to the realms of casual play and friendly games despite it being one of the prettiest Panzers around. Maybe, just maybe, the low model sales may trigger something in someone who makes these things to lower their pointage in a new edition or bumping up their stats. *cough* M1IP *cough* | |||
As of April 2018, West German Commanders are authorized to fill their Panzer Zugs with up to 4 tanks while having 3 platoons per Kompanie. We're all confident in your 44 point platoon carrying the game... | |||
===Dutch=== | |||
[[File:TDBX01-15.jpg|left|300px|thumb|Een koninklijke doemkat!]] | |||
The Royal Netherlands Army has taken the practical route of recognizing that the (West) Germans make better tanks than they ever could, and so they, too, wield one of the mightiest tanks seen on the battlefields of Western Europe. Dutch Leopard 2 platoons form the backbone of the Royal Netherlands Army's tank squadrons, coming in units of 2-4 at 10 points each. Only 1 tank is allowed in the HQ, while the Recon (Verkennings) squadron can take up to two pairs of Leopard 2s. | |||
However, this discount comes at a price: dropping to 4+ skill and morale. The survival of Leopard 2s relies on the player being able to maneuver their vehicles to minimize any return fire, given that a single piece costs around 10 points. A failed 'shoot and scoot' order would typically be met with casualties as your Leopards are hammered with ATGMs or tank guns: they are strong but far from impervious against dedicated anti-armor. | |||
Now for a plot twist: you will probably be buying a couple of these at higher point levels. Why? Because this is the best anti-tank option you can get for the Dutch. While a unit of PRATs might suffice at the lower point levels, vehicle ATGMs is a pretty iffy choice in general. A platoon of Leopards has the ability to pick off enemy tanks from pretty much any point of the table when managed correctly, with orders used to minimize the chance of your tanks blowing up. | |||
It may not be the best tank overall, but it's still the king in a tank fight. | |||
==Leopard 2A5== | |||
[[File:TGRAB03-25.jpg|left|thumb|]] | |||
Have you ever looked at the Leopard 2 and wanted... more of it? Maybe you looked at those fancy M1A1HCs that the Yanks get and burned with jealousy? Maybe you're sick of those Soviets flaunting their new T-80s? Well you're in luck, 'cause our boys in the Bundeswehr were thinking the exact same thing! The Leopard 2A5 is just as fast and well-armed as the Leopard 2 you know and love, but with FA22 it is practically invulnerable from the front to ''every single'' tank gun in the game, as well as most missiles. This fixes one of the biggest perceived issues from the older Leopard 2, namely that it is very fragile for an 11 point tank, but exacerbates the point cost issue. <s>Still cheaper than the HC though, suck it Yanks!</s> At 17 points each, you're effectively buying half of another Leopard 2 and hiding behind it to increase your FA by 4. | |||
Interestingly, the side armor of 13 means it's the only tank in the game that gets a useful save vs. any other MBT in the game, with its ability to save against base T-55s on a 3 or T-55AM2s on a 4. Still wouldn't recommend wading into the thick of it though, one of your tanks costs more than 10 of theirs, and you only get 2 shots. | |||
All that said, compared to the M1A1HC, the side armor boost, higher skill, and cheaper points cost makes it better for countering pact tank swarms as opposed to fighting head to head with the best tanks in the game. As always with super tanks like this, you'll never take them in a company, but if you pair them with a decently sized infantry company, they can use their maneuverability, armor, and firepower to plug holes in your lines while your infantry dig in and do their best to weather the pact swarm. | |||
The plastic kit also includes the L/55 barrel for the Leopard 2A6. We can all see where this is going! | |||
{{clear}} | |||
==IRL== | ==IRL== | ||
[[File:Leopard2.jpg|right|300px|thumb|]] | [[File:Leopard2.jpg|right|300px|thumb|You won't think it's shit when it tears your hull wide open on the move.]] | ||
[[File:Blitzkrieg.jpg|300px|right|thumb|]] | [[File:Blitzkrieg.jpg|300px|right|thumb|]] | ||
With the [[Leopard 1]] entering service in the mid 1960s, it soon became apparent that a successor should be developed to better fit the modern battlefield and utilize newly developed technologies. The ''Bundeswehr'' initially partnered with the US of A in the development of the MBT-70, but as time marched on and more and more money was sunk into the program, it soon became apparent that the MBT-70 was never going to see service. With this in mind, West Germany began to look into ways to upgrade the Leopard 1 platform while utilizing as much as they could from the failed MBT-70. | With the [[Leopard 1]] entering service in the mid 1960s, it soon became apparent that a successor should be developed to better fit the modern battlefield and utilize newly developed technologies. The ''Bundeswehr'' initially partnered with the US of A in the development of the MBT-70, but as time marched on and more and more money was sunk into the program, it soon became apparent that the MBT-70 was never going to see service. With this in mind, West Germany began to look into ways to upgrade the Leopard 1 platform while utilizing as much as they could from the failed MBT-70. | ||
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The result of this was the Leopard 2. The first Leopard 2 prototypes were initially armed with the 105mm L7 gun which basically equipped all of NATO, and few of these 105mm armed Leopards were actually sent over to the US to be tested against their American sibling, the brand new XM1 Abrams, but soon the 120mm L/44 was mounted after it became apparent that a more powerful weapon was needed to deal with modern Soviet armor. The Americans definitely appreciated the Leopard, but they chose to stick with the Abrams, and began to work on ways to make as many parts interchangeable between the two tanks. | The result of this was the Leopard 2. The first Leopard 2 prototypes were initially armed with the 105mm L7 gun which basically equipped all of NATO, and few of these 105mm armed Leopards were actually sent over to the US to be tested against their American sibling, the brand new XM1 Abrams, but soon the 120mm L/44 was mounted after it became apparent that a more powerful weapon was needed to deal with modern Soviet armor. The Americans definitely appreciated the Leopard, but they chose to stick with the Abrams, and began to work on ways to make as many parts interchangeable between the two tanks. | ||
The Leopard 2 remains in service to this day and | The Leopard 2 remains in service to this day and country after country has bought them from Germany. Even nations as far as Indonesia choose to equip their armored forces with the Leopard 2, thanks to its legendary reliability, excellent gun accuracy and toughness. In the 21st century, the Leopard 2 competes rather comfortably with contemporary designs like the T-90, Abrams and Challenger 2, depending on mission requirements and environment. However recent conflict has exposed one of the designs major flaws ammo in the hull is unprotected and is becoming a glaring flaw in the design. Even as the Russians experiment with the T-14's 152mm main gun, the Germans are testing out the 130mm. Time will tell which is the caliber of the future. Some modern Leopard 2s have been upgraded to include one of the greatest innovations in the recent history of armored vehicles: Air Conditioning. | ||
Meanwhile | Meanwhile Germany and France are co-developing the "Main Ground Combat System", or MGCS (what many call the "Leopard 3"), to replace their currently in-service Leclerc and Leopard 2 by the 2030s. Additionally, a German rival design was revealed with a concept vehicle known as the Panther KF51 revealed in 2022. In an attempt to avoid falling into the pitfall that now plagues many western weapon procurement programs. By that time laser active protection system might actually be a thing. | ||
These tanks have been sent to Ukraine along with the [[M1 Abrams]] and the [[Challenger 1|Challenger 2]]. Heavily modernized with state-of-the-art optics and fire control, in the case of the A6 a longer barrel too, and now sporting ERA added by their new owners, they are virtually without peer. Much like the original [[Tiger|big cat]], the Leopard is heavier than Soviet bridge specs were built for. They have enough bridge vehicles though, so God help the poor Russian bastards in a T55 that are facing these beasts. | |||
{{West German Forces in Team Yankee}} | {{West German Forces in Team Yankee}} | ||
{{Dutch Forces in Team Yankee}} | |||
[[Category:Vehicles]] |
Latest revision as of 11:53, 21 June 2023
"No, I'm not defending German technical superiority, I'm stating the fucking obvious!"
- – Anonymous Soviet soldier, Company of Heroes 2
The armored fists of the Fatherland are back, with one of the most successful tanks ever designed. The Leopard 2 is currently one of the heaviest and most expensive tanks in the world. The Leopard 2 has influenced modern tank design around the world with some systems proving so successful that they have been adapted onto other nations' vehicles. Particularly the Rheinmetall 120mm L/44 smoothbore cannon with hydraulic recoil compensation, which has become the standard tank cannon for all of NATO and was adapted for American use as the primary weapon of the M1A1 Abrams and later variants.
In Team Yankee[edit]
West German[edit]
You poor, majestic beast.
The mighty steel fist of the Heer (Army) of the Federal Republic of Germany, the Leopard 2 is one of the strongest MBTs in the game when it comes to tank-on-tank engagements. Costly and difficult to build, it possesses outstanding firepower, armor and mobility. For sheer quality per tank, it is among the best in the entire game. A 120mm L/44 smoothbore main cannon grants the Leopard 2 a ROF of 2 shots both on the move and stationary, perfect for commanders who prefer to fight a mobile war, and the AT value of 22 fucking obliterates practically overwhelms almost all Soviet armor from the front fukken T-80s. T-55, T-62, T-64, T-72 - it makes no difference. One direct hit from the Leopard 2 and it is guaranteed to explode. The Panzer crews of the Heer have little need to flank the inferior armor of their Soviet bloc enemies, but if you try it, vaporizing a Polish/Czech/Russian/East German tank from the side or rear could be fun to witness. As for lighter armored vehicles like the BMP, BTR, BRDM: if they actually try to stand up to the Leopard 2 on the battlefield, it can be safely assumed that they want to die. Ve shall grant zem vot zey vish for.
If Warsaw Pact troops, and God alone knows why, feel like actually getting close to this thing, you get a pair of MG3 7.62mm Machine guns to remind them why their grandfathers feared the MG42 so much, one of which can be employed in an AA role.
The Leopard 2 is protected by the second-strongest frontal armor in the game with a value of a mediocre FA18 Damn Yankees. It also gets additional protection against HEAT warheads with the Chobham Armor Package increasing the side armor to 16 against them, though the unaltered value of 7 is enough to deal with things like autocannons and such. You definitely don't want to engage in any stand-up fights with the Leopard 2, so make sure whatever you're shooting at dies.
But why haven't these units seen more play? Mostly because tanks in Team Yankee have proven to be far too inefficient when competing against infantry, especially with affordable ATGMs for all (just like in Ukraine). The Leopard 2 holds the crown for having some of the worst efficiency in the game unless used for the specific role of tank combat. For ELEVEN POINTS PER TANK (did we mention how expensive they were?), a Leopard 2 Zug would cost between 22 to 33 points! If taken in twos, a Leopard 2 has a very real chance of bailing on the spot due to morale, meaning that the true minimum cost is 33 points. For this, your opponent could purchase an entire infantry platoon, with artillery and a couple of ATGMs. Even the Germans can purchase an infantry COMPANY with some support for the price.
This is worsened by the fact that anti-tank roles can be performed better by a Leopard 1 Kompanie. Instead of taking three Leopard 2s, you could take 7 Leopard 1s for 21 points, a Jaguar Zug for 4-6 points and have points left over. In the current meta of infantry, there is little reason to bring expensive tank killers when the days of T-72 hordes are long gone.
With much sadness, the Leopard 2 is relegated to the realms of casual play and friendly games despite it being one of the prettiest Panzers around. Maybe, just maybe, the low model sales may trigger something in someone who makes these things to lower their pointage in a new edition or bumping up their stats. *cough* M1IP *cough*
As of April 2018, West German Commanders are authorized to fill their Panzer Zugs with up to 4 tanks while having 3 platoons per Kompanie. We're all confident in your 44 point platoon carrying the game...
Dutch[edit]
The Royal Netherlands Army has taken the practical route of recognizing that the (West) Germans make better tanks than they ever could, and so they, too, wield one of the mightiest tanks seen on the battlefields of Western Europe. Dutch Leopard 2 platoons form the backbone of the Royal Netherlands Army's tank squadrons, coming in units of 2-4 at 10 points each. Only 1 tank is allowed in the HQ, while the Recon (Verkennings) squadron can take up to two pairs of Leopard 2s.
However, this discount comes at a price: dropping to 4+ skill and morale. The survival of Leopard 2s relies on the player being able to maneuver their vehicles to minimize any return fire, given that a single piece costs around 10 points. A failed 'shoot and scoot' order would typically be met with casualties as your Leopards are hammered with ATGMs or tank guns: they are strong but far from impervious against dedicated anti-armor.
Now for a plot twist: you will probably be buying a couple of these at higher point levels. Why? Because this is the best anti-tank option you can get for the Dutch. While a unit of PRATs might suffice at the lower point levels, vehicle ATGMs is a pretty iffy choice in general. A platoon of Leopards has the ability to pick off enemy tanks from pretty much any point of the table when managed correctly, with orders used to minimize the chance of your tanks blowing up.
It may not be the best tank overall, but it's still the king in a tank fight.
Leopard 2A5[edit]
Have you ever looked at the Leopard 2 and wanted... more of it? Maybe you looked at those fancy M1A1HCs that the Yanks get and burned with jealousy? Maybe you're sick of those Soviets flaunting their new T-80s? Well you're in luck, 'cause our boys in the Bundeswehr were thinking the exact same thing! The Leopard 2A5 is just as fast and well-armed as the Leopard 2 you know and love, but with FA22 it is practically invulnerable from the front to every single tank gun in the game, as well as most missiles. This fixes one of the biggest perceived issues from the older Leopard 2, namely that it is very fragile for an 11 point tank, but exacerbates the point cost issue. Still cheaper than the HC though, suck it Yanks! At 17 points each, you're effectively buying half of another Leopard 2 and hiding behind it to increase your FA by 4.
Interestingly, the side armor of 13 means it's the only tank in the game that gets a useful save vs. any other MBT in the game, with its ability to save against base T-55s on a 3 or T-55AM2s on a 4. Still wouldn't recommend wading into the thick of it though, one of your tanks costs more than 10 of theirs, and you only get 2 shots.
All that said, compared to the M1A1HC, the side armor boost, higher skill, and cheaper points cost makes it better for countering pact tank swarms as opposed to fighting head to head with the best tanks in the game. As always with super tanks like this, you'll never take them in a company, but if you pair them with a decently sized infantry company, they can use their maneuverability, armor, and firepower to plug holes in your lines while your infantry dig in and do their best to weather the pact swarm.
The plastic kit also includes the L/55 barrel for the Leopard 2A6. We can all see where this is going!
IRL[edit]
With the Leopard 1 entering service in the mid 1960s, it soon became apparent that a successor should be developed to better fit the modern battlefield and utilize newly developed technologies. The Bundeswehr initially partnered with the US of A in the development of the MBT-70, but as time marched on and more and more money was sunk into the program, it soon became apparent that the MBT-70 was never going to see service. With this in mind, West Germany began to look into ways to upgrade the Leopard 1 platform while utilizing as much as they could from the failed MBT-70.
The result of this was the Leopard 2. The first Leopard 2 prototypes were initially armed with the 105mm L7 gun which basically equipped all of NATO, and few of these 105mm armed Leopards were actually sent over to the US to be tested against their American sibling, the brand new XM1 Abrams, but soon the 120mm L/44 was mounted after it became apparent that a more powerful weapon was needed to deal with modern Soviet armor. The Americans definitely appreciated the Leopard, but they chose to stick with the Abrams, and began to work on ways to make as many parts interchangeable between the two tanks.
The Leopard 2 remains in service to this day and country after country has bought them from Germany. Even nations as far as Indonesia choose to equip their armored forces with the Leopard 2, thanks to its legendary reliability, excellent gun accuracy and toughness. In the 21st century, the Leopard 2 competes rather comfortably with contemporary designs like the T-90, Abrams and Challenger 2, depending on mission requirements and environment. However recent conflict has exposed one of the designs major flaws ammo in the hull is unprotected and is becoming a glaring flaw in the design. Even as the Russians experiment with the T-14's 152mm main gun, the Germans are testing out the 130mm. Time will tell which is the caliber of the future. Some modern Leopard 2s have been upgraded to include one of the greatest innovations in the recent history of armored vehicles: Air Conditioning.
Meanwhile Germany and France are co-developing the "Main Ground Combat System", or MGCS (what many call the "Leopard 3"), to replace their currently in-service Leclerc and Leopard 2 by the 2030s. Additionally, a German rival design was revealed with a concept vehicle known as the Panther KF51 revealed in 2022. In an attempt to avoid falling into the pitfall that now plagues many western weapon procurement programs. By that time laser active protection system might actually be a thing.
These tanks have been sent to Ukraine along with the M1 Abrams and the Challenger 2. Heavily modernized with state-of-the-art optics and fire control, in the case of the A6 a longer barrel too, and now sporting ERA added by their new owners, they are virtually without peer. Much like the original big cat, the Leopard is heavier than Soviet bridge specs were built for. They have enough bridge vehicles though, so God help the poor Russian bastards in a T55 that are facing these beasts.
West German Forces in Team Yankee | |
---|---|
Tanks: | Leopard 2 - Leopard 1 |
Transports: | Fuchs Transportpanzer - Marder II Zug - Marder Zug - M113 Armored Personnel Carrier |
Troops: | M113 / Marder Panzergrenadier Zug - Aufklärungs Zug - Fallschirmjager Zug - Gebirgsjager Zug - Jager Zug |
Artillery: | Raketenwerfer Batterie - M109 Howitzer - M113 Panzermörser Zug - M270 MLRS |
Anti-Aircraft: | Roland Flak Batterie - Gepard Flakpanzer Batterie - Fliegerfaust Gruppe - Wiesel Flugabwehr Zug |
Tank Hunters: | Jaguar Jagdpanzer - Kanonenjagdpanzer - Wiesel TOW |
Recon: | Luchs Spah Trupp - M113 OP - Marder II Zug |
Aircraft: | Tornado - BO-105P |
Dutch Forces in Team Yankee | |
---|---|
Tanks: | Leopard 1 - Leopard 2 |
Transports: | YPR-765 IFV - M113 Armored Personnel Carrier |
Troops: | M113 Tirailleur Peleton/YPR 765 Pantserinfanterie Peloton |
Artillery: | 107mm/120mm Mortier Peloton - M109 Veldartillerie Batterij |
Anti-Aircraft: | PRTL - Stinger Peloton |
Tank Hunters: | YPR-765 PRAT |
Recon: | M113 C&V Ploeg - YPR-765 OP |
WG Support: | Roland Flak Batterie - Raketenwerfer Batterie - BO-105P - Tornado |