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[[Image:Kharn fun guy.gif|thumb|right]]
{{awesome}}
{{Story}}
{{Heresy}}
Kharn the Betrayer is a famous [[Chaos]] Space Marine who revels in bloodshed. All bloodshed. Exactly who is doing the shedding, he doesn't care so much, and thusly has a wholly deserved reputation as a teamkilling fucktard. Despite this, he's actually a pretty fun guy.
{{Topquote|It’s not the size of the dog in the fight, it’s the size of the fight in the dog.|Arthur G. Lewis, commonly misattributed to Mark Twain}}
{{Topquote|Hmm... this [[World Eaters|War Hound]]'s name is 'Kharn'... 'KHARN'... Could he turn to worship...? Nah, too obvious.|[[The Emperor|Emps]], prior to Kharn worshiping Khorne}}
{{Topquote|[https://old.reddit.com/r/40kLore/comments/6m87jm/what_is_the_best_case_of_revenge_in_the_lore/djzturt/ Get up.]|Kharn again, during a certain duel which, unfortunately, didn't end in [[Erebus|anyone]]'s death}}
[[Image:Khârn the Betrayer Updated.jpeg|thumb|250px|Khârn the Betrayer is one of the few Space Marines of whom we have actual PROOF of having huge muscles.]]
'''Khârn the Betrayer''', aka '''Conan In Space''' and '''"a swell guy"''', is an (in)famous [[Khorne]] Berzerker who revels in bloodshed. He's arguably the third most powerful (ex-)mortal champion of Khorne, behind the [[World eaters|World Eaters]]' [[Primarch]], [[Angron]], and [[Doombreed]]. He is Khorne's greatest mortal champion, and being mortal means you can [[/tg/_gets shit done|get shit done]]. As is likely evident, Khârn truly enjoys beautiful bloodshed, and it's almost always he who is causing the shedding, caring little for those caught in the hilarious and fulfilling crossfire; he does not care at all. Thus, he has cultivated a wholly deserved reputation as a [[Battle of Skalathrax|teamkilling fucktard]] (in ''[[Warhammer 40,000]]'' rules, this is represented by assigning any close combat attacks he makes that miss the enemy to friendly units instead).


==Anecdotes About Kharn==
Despite him being a blood-crazed fiend who might decapitate and mutilate the guy next to him, Khârn is quite frankly a delightful fellow to be around. His horrid reputation notwithstanding, he is actually a deep-minded and fun-loving sort of bloke in or outside of glorious, exalted combat. A truly rare breed of super-human, who just wants to have wild and heretical times with his friends. He does not care whether you're a traitor, Guardsman, or a fellow Chaos Space Marine, unless of course you're an effeminate pansy who worships [[Slaanesh]], a dishonorable [[Sorcerer (Warhammer 40,000)|sorcerer]] who worships Tzeentch (though his boss tells him that only applies to the cowards...who Tzeentch himself is not as fond of as people think), or the enemy, in which case he'll kill you the first chance he gets. Or if you're [[Erebus]]. Fuck Erebus.
As I always say, Kharn the Betrayer was pretty fun to be around, and contrary to popular belief he actually had a sense of humour as well. Probably the best example was in the middle of the campaign during a sweeping of an Imperial Guard command post, with Khorne Berserkers and our Red Rivers company marching directly into the defensive fire. The closer we got, the more apparent it became that the only thing holding the Guardsmen together was a grizzled looking Commissar in full uniform, one gun turned on us and another firing on any of his men who looked like running.


Kharn was at the tip of the assault, and so he got to the Commissar first, plucking the screaming officer up by the neck and holding him over his head.
==History==
===The Man, The Myth===
{{Topquote|The moment Angron was given mastery over us, we stopped being what the Emperor wanted, and became what our father wanted instead. How could He have not foreseen the madness to come when it was He who made it happen? Or did He even care, so long as we spilt the blood that He needed spilled to expand His realm? If you desire to cast fault for the path that the XII Legion embarked upon, the true blame could be placed nowhere other than at the Throne of Terra, at His feet.|Eighth Captain Khârn, from his unpublished treatise ''The Eighteen Legions''}}
[[Image:Kharn Pre-Heresy.jpg|thumb|right|250px|Centurion Khârn, commander of the 8<sup>th</sup> Assault Company, before he became the Betrayer.]]
Before the [[Horus Heresy]], Khârn served as Primarch Angron's equerry, able to keep himself safe from his Primarch's raging bouts and [[wikipedia:Tourette syndrome|Tourette]]-like outbursts. He was also one of the extreme few persons within the Imperium who was capable of talking sense into his eternally angry Primarch most of the time (along with [[Lorgar]], sometimes; and [[Lotara Sarrin]], rarely). The best example of this is how he managed to convince Angron to command the then War Hounds legion, after the Primarch killed every other captain who tried to negotiate.


Then, out of nowhere one of the other berserkers grabs the Commissar's legs and roars "MAKE A WISH!". Well, as you can imagine everyone on both sides forgets about the fight, and watches Kharn and this other Khorne worshipping marine just start pulling on this Commissar at both ends, the old man screaming out oaths and curses like you wouldn't believe! You could almost hear the sound of flesh tearing and bone snapping over the cheering.
Khârn himself was also more cool and composed back then, although he still is now....compared to other World Eater marines anyways (even before Isstvan he's credited with massacres that make Death Guard feel a bit ill). Of course, by the standards of regular Space Marines, he, like the rest of his Legion, was still an unstable, murderous barbarian, second only to [[wikipedia:The Kurgan|Clancy Brown's character]] in the first ''Highlander'' film. Although, in comparison to what he has become, he was rather tame. He even had a treasured bromance with [[Argel Tal]], a Word Bearer's Captain, alas, doomed the moment Erebus found out and killed him. Khârn responded in kind (after having been informed by Lorgar who killed his bff, proving that even Lorgar hates Erebus' slimy self) by challenging Erebus to a duel to the death and beating him mercilessly. Lost records amount to Khârn grabbing both of Erebus' fists and punching him repeatedly in the face with them for half an hour, chanting cries of "WHY ARE YOU HITTING YOURSELF" throughout the ordeal, randomly punctuated by equally loud "HUH"s. Khârn was also bros with [[Sigismund]], 1st Captain of the [[Imperial Fists]] and founder of the [[Black Templars]], before Horus [[Horus Heresy|fucked everything up]].


Then, Kharn just let go. Totally not expecting it and pulling with all his might, the Khorne Berserker just falls backwards and starts tumbling with the near dead Commissar into a damaged hellhound, his armour grating off it and sparking!
It seems the internecine slaughter on [[Battle of Isstvan III|Isstvan III]] is what set him on the path of Khorne worship for good - he tells Garviel Loken "I am the 8-fold path" during their duel (although when he afterwards hears of the 8-fold path, he only has strange uncomfortable sensation - maybe best compared to some half-remembered fever-dream). Loken escapes by nudging Khârn onto the sharpened prow of a Land Raider. Skane and Kargos told him about this incident after his recovery. Interestingly, Khârn does not remember the fight itself, all he knows is that he almost died on Istvaan III. Also, no World Eater worshipped Khorne until the later dates of Heresy, which is even more interesting, considering World Eaters atheistic attitude started to change only after [[Angron]]'s ascension, and that was a slow process, Khârn perhaps getting an early start as it was he who Angron, who Lorgar had chained in the basement, tasked with obtaining SKULLS FOR (Angron's) SKULL THRONE. He also killed one million people at the battle of Terra before dying. He dueled and lost to Sigismund, death by dismember.
[[Image:Assault_Cpt_Kharn.png|thumb|320px|Khârn, tearing ass during the Great Crusade.]]
During his time as a loyalist, he served as a Marine in the World Eaters Legion, but after the Horus Heresy he, like the rest of his Legion, become a freelancer of sorts and so he serves Noone and Khorne. In fact, Noone is the only human in existence that Khârn won't kill, because like Khârn, [[wikipedia:Peter Noone|Peter]] is just a swell guy.


Well, after the explosion we all turned back to Kharn, who had managed to keep a hold of the Commissar's fancy hat. Ol' Kharn put it on, and damned if it wasn't the funniest thing any of us had ever seen... till he turned to us and bellowed "I'M THE NEW COMMISSAR" at us.
[[File:Preheresy-world-eaters.jpg|300px|thumb|right|Khârn, alongside his [[Primarch]] [[Angron]] and Captain [[Lotara Sarrin]], back when the [[Great Crusade]] was still a thing.]]
Khârn's name also seems similar to [[Derp|Khorne (Khar'neth in the Dark Tongue of Warp Daemons)]]; strange how no one seems to have seen his Heresy coming.


They tell me five thousand traitor guardsmen died that day before someone could take that hat off him.
His name is derived from the Farsi (Persian) word for Betrayer, so as far as Iranian Chaos players are concerned, his name is [[Derp|'Betrayer the Betrayer'.]]


What a kidder!
Khârn's showed up in a few books so far, and they consistently show that when he's not fighting, he's actually a pretty smart and classy motherfucker. One particular audiobook detailing when he helped out a buddy of his in some [[Rip and Tear|convoluted Khornate politics]], and he really does have the sense of humor that doesn't put him above [[Troll|trolling]] the other World Eaters when they're muckin' about. [[Battle of Scalathrax|Just like that one time.]] Khârn even takes it all in stride and puts some time aside to imagine how he's gonna kill and betray them. Swell guy that one.


----
It should also be mentioned that this guy is fucking terrifying even to other heretics. This is especially shown in Shroud of Night, where even an intercepted transmission that was him shouting his catchphrase (Kill! Maim! Burn!) is enough to send shivers down the spine of an entire Emperor's Children warband and an Alpha Legion warband.
[[Image:Kharn loev khitten.jpg|thumb|right]]
Contrary to popular belief, Kharn the Betrayer was a pretty fun guy to be around during a blood-letting campaign. Sure, he'd get so wrapped up in the blood-lust that he'd butcher friend and foe alike but it's not like you didn't get a fair warning from his name or anything.


I served in the traitor guardsman legions known as the Red Rivers, because we got sent in first to soften up the positions and you could see our progress by the red river of our blood. I kept running into Kharn during one of the bigger scourging campaigns, and he wasn't dickish about the whole him being a space marine and me being killed by laser-lights or angry glances at all.
What's more, after the [[Imperial Fists]] kill the khornate warlord, who was bigger than a fucking dreadnought and wielded [[Doombreed|axes that were on fire]], their captain hears the rest of the warband chanting Khârn's name and instantly says they're fucked. You know Khârn is dangerous when even as Imperial Fist, some of the most stubborn fuckers in the galaxy, admits they are fucked.


The first time I saw him, I was on perimeter patrol at one of our forward outposts, we'd just overrun a Sororitas non-militant chapel, and the Slaanesh boys were shirking their duty to go rape the sisters in a clearing near the chapel. I was watching from afar when Kharn strides up, cool as you like holding the largest stone pillar I've ever seen. I turned back and the whole fucking chapel was falling down. He'd just ripped the goddamn thing right out and was carrying it on his shoulders!
Fun Khârn fact: He is in fact of Terran ''Uralian'' (Siberian-Russian) descent like the Kurgan from Highlander, which meshes well with Angron being a Spartacus clone and the World Eaters basically being in essence Roman-era German Barbarians in SPESS. His voice sounds like a Russian Arms Dealer, which is [[awesome]]. Also a possible reincarnation of [[Awesome|Lu Bu]].


Then, if that wasn't insane enough he went and hefted this whole pillar through the air, and crushed the entire congregation of rape in the name of Slaanesh, defilers and victims all in one go.
Khârn is also, '''as a matter of fact''', one of the oldest living Space Marines in the universe, having been born on Terra before the Great Crusade, during the [[Unification Wars]]; [[Ahzek Ahriman]] and Merir [[Fallen|Astelan]] (one of the first 5,000 Space Marines, and a Fallen Angel) is his only known competition for the title.


I was just standing there dumbfounded when Kharn looked at me, as though noticing me for the first time and yet not surprised by my presence at all. He held his palm out, and I obliged him a high five. He'd earned it.
As the latest (albeit rough draft) FAQ shows, he does also not care about not seeing the enemy, allowing him to kill even invisible units on a 2+. This applies in-universe too when Kharn kills the leader of the Sisters of Silence at the Siege of Terra without even knowing she was there.


Damn well shattered every bone in my arm doing it though.
Khârn is once again shown in the Siege of Terra series doing what he does best. Later on he battled his former friend Sigismund. The first duel goes Khârn's way thanks to his new strength by Khorne, overwhelming the better dueling skills by Siggy. Only the direct intervention of Rogal Dorn saved him, who swatted our swell guy away like a fly. Khârn would once again face his sparring partner and friend while attacking the inner palace. Siggy had the Black Sword, but what unsettled and ultimately scared Khârn was his utter silence. It made Khârn see what the future warriors of the Imperium would become: soul-dead fanatics who were unrelenting in their devotion to the Emperor. They would bring misery to the galaxy, and Khârn would fight desperately to prevent that future represented by Siggy from happening. A fight against Siggy became a fight for humanity, passion, and life. Siggy would win however, but not before being told by a dying Khârn that Siggy was far more damaged than he'd ever be. A blind man could see how hypocritical this whole segment was.


Nice guy that Kharn.
He somehow survived this, with his fellow World Eaters finding him atop a mound of corpses, then him reviving as they carry his body to a landing ship.


----
==Anecdotes About Khârn==


The second time I crossed paths with Kharn was in a later stage in the campaign. We were besieging one of the major hives of the planet, and I tell you what that place was locked up tighter than a Dark Eldar's pants. My commander, Oxlor the Vilest was stuck in an argument with some idiot leader of some group of Death Guard. You could see the smell it was so bad. I could tell Oxlor wasn't happy, since everyone knows the Death Guard's answer to everything is to just walk at it and watch your bits fly off. Not so good for us soft and squishy guys.
This page got out of hand.


Out of nowhere, this big hand grabs our commander by the shoulder and just hefts him aside, three whole trenches back where he rebounds off a basilisk. The crew was so shocked they fired off a round on a horrible trajectory, and the shell streaked high into the sky.
[[Anecdotes About Khärn.|You can find those stories here.]]


Kharn the Betrayer just himself dusts himself down, and then picks back up what he had been holding. Now, I'm no techpriest and I never will be, but I know a nuclear warhead when I see it. I don't know where he got it.
==The Wrath of Khârn==


No one says anything, so The Betrayer just punches the Plague marine in the face, and stuffs the warhead into the leaking mess of his stomach while he was still reeling.
With the aide of his crew, Admiral Kirk must stop an old nemesis, Khârn...{{BLAM|HERESY! *BLAM*}}


No run up, no preparation. He just ****ing throws the other marine into the air at the hive. For a moment it actually looks like he's thrown the warp-damned fool OVER the hive, but as he flies over the top the basilisk shell comes down and spears him through the whole hive! There's a low boom noise, the ground shakes, and then the whole hive IMPLODES!
And old short story about Khârn getting shit done [[rip and tear|the Khorne-approved way!]] Too long; too awesome. Moved [[The Wrath of Kharn|to its own page]].


Everything clears, and Kharn looks at me, and I feel about one foot tall. I don't know if he recognised me, but he leans down and whispers. Kharn WHISPERS to me.
==Record from the Scions of Darkness==
''Recorder:'' Dark Magos Wilhelman


"I was trying to hit the Emperor's Children on the other side" he confides in me, and then nudges me as though it's supposed to be our little secret.
In all the years I've been with this Tzeentchan warband, few things could prepare me for the sight that awaited me on Vasiria Secondus. Our Lord and his contingent of Sorcerers were preparing a great ritual, one that would pull the world into a massive warp-storm, and leaving the world ours to pillage, to conquer, and fortify. The planet's local PDF proved wholly incapable of stopping us, but were proving nonetheless irksome, with protracted artillery barrages from their Griffons keeping both our marines and machinery bunkered down behind cover, lest they be caught in the path of an oncoming round.


I was in traction for a MONTH.
In 2 days of steady bombardment, our Lord apparently had lost his patience with the Guardsmen, and instructed his cabal of Sorcerers to continue a ritual to bring forth a tide of Daemons. The Sorcerers began work immediately in the confines of a shattered basilica of the false Emperor, and after nearly a day of sonorous chanting, the ritual began to bear fruit as a yawning rift in real-space began to open...


----
...And then, it happened. A bellowing scream issued forth from the fledgling daemon-gate, and echoed coldly in our ears.


I've been fairly insistent to you readers out there that Kharn the Betrayer was a pretty fun guy to be around. I know he gets a bad rap for the whole 'slaughtering his own allies' thing, but unless you've been there after a battle with him you don't really appreciate how much he strives to please his chaos god.
'''BLOOD FOR THE BLOOD GOD!'''


It was after one of our many conflicts that the Red Rivers Infantry were preparing to march on to our next destination. Nevermind that it was half the planet away, we as traitor guard didn't get transport vehicles. So as you can imagine when someone declared they'd found an Imperial Drop-ship in working condition everyone clamoured and fought to get a free ride to our next engagement.
And there he was.


Knowing full well I was too far away to get on the ship, I stayed with some of my fellow traitors at the battlefield. I'd seen Kharn after the battle, and as soon as we'd gotten our marching orders he was picking up corpses and putting them down elsewhere. This took an hour before he was satisfied, and seeing an audience he happily led us up onto a hill as the drop-ship flew a pass over the top of us, probably to gloat. Proudly, Kharn gestured to the battlefield, and then waved up at the drop-ship with his other hand. I peered down the hill, and realized he'd arranged the bodies to make out words, so many killed to form:
Tearing himself from the rift was a red-clad, gore-covered warrior, roaring chainaxe in hand, cackling in manic glee as he landed on the basilica's cracked marble floor. The cultist troops of our lord opened fire on the Khornate as he charged forward, their Autoguns pattering off his armor. Stepping forth was my Lord, who drew his Daemonblade, green warp-fire engulfing its surface as he readied to face down this crimson-armored menace, when, inexplicably, the Khornate marine paused, turned towards the Sorcerers who were now backing away, and charged forth again, leaping into the midst and sending them clattering to the floor. Reaching down, the Berserker grabbed for the Sorcerer's force staves, gathering them up under one arm and charging up the stairs, before kicking open the basilica's reinforced door and running out into the streets, laughing with riotous glee.


On your drop ship hull
We heard screams, lasfire, and explosions. And then... Silence.


I planted a melta bomb
The Sorcerers slowly collected themselves, and the cultists moved to reinforce the door. Hours passed, and we slowly emerged from the basilica to find that the PDF was no more, every single one of the Sorcerers' force staves were thrust firmly into the engine block of each and every artillery vehicle. Scores of men lay dead from the subsequent explosions. We only learned later from Brother Panthus, a Raptor Champion, that Khârn had apparently delivered these killing blows by walking up on the ridge, and throwing the staves really, ''really'' hard. After killing the Guardsmen, he moved forward to continue a rampage into the city, slaughtering several landing members of the [[White Scars]] who were helping evacuate the civilians.


Blood for the Blood God
It was the first time I had ever seen my Lord in a state of stunned silence. It was [[just as planned]], but for reasons not even the Sorcerers of Tzeentch had expected. A dark chuckle rang out from my Lord as he crossed his arms and overlooked the carnage.


It was at that point the drop-ship erupted in a violent plume, and crashed down on top of the haiku. Roaring in a cheer, we lifted Kharn up together and made to carry him to the next battlefield as a sign of our appreciation and devotion to his art.
''"Hell of a guy, that Khârn."''


We got about five paces before our spines liquefied but Kharn didn't hold it against us for trying.
== [[Crunch| On the Tabletop]] ==
===Warhammer 40,000===
Khârn has always been a deadly combat monster. He's not as strong as [[Abaddon]], but he's significantly cheaper and still one of the best fighters in the game. His main characteristics have always been hitting everything on a 2+, hitting allies if he rolls a 1, and Khorne's hatred of pyskers giving him extra resistance to psyker powers used against him. His popularity apparently did not go unnoticed, considering that in between the 3rd and 4th editions, he was improved by having his cost lowered and Gorechild getting an extra [[D6]] against vehicle armor. His power meant that armies that didn't use a [[Daemon Prince]] would typically use Khârn since he was considered the most cost effective melee option, or Abaddon if they were willing to spend the points (poor [[Lucius]] got overshadowed for specializing in something the previous three were already pretty good at). Like Abaddon, he briefly took a hit in the 6th edition due to [[power weapon]]s being declared AP3, but then changed to AP2 with even more attacks and strength than before. His main drawbacks, aside from attacking allies, are that he's no more durable than a normal Chaos Lord. Khârn's main draw is that, despite his cost, he can conceivably take on any sort of enemy he can charge; having 2D6 armor penetration and an upwards of 7 attacks on the charge backed by an effective strength 7 (5 base, +1 from Gorechild, +1 from Furious Charge) and AP2, he can literally kill anything in the game and can even devastate infantry blobs, which is the standard method of dealing with characters like him. And now he has a pre-heresy mini next to the standard mini, thanks to Forge World.


Seriously, what a guy.
Note that statistically, Khârn has enough special rules and attacks to blow up an Imperial Knight Titan on the charge in one turn (due to his insane initiative, this happens before the Knight even gets to react). However this is not recommended as the Knight will blow up and take Khârn with it. If you're willing to make the trade though, remember that Khârn is just over half of the Imperial Knight's points. You can also chip away at warlord titans, thanks to armourbane and ALWAYS HITTING ON 2+.


----
Oddly, despite being the top dog among Khorne's mortal champions, Khârn lacks any presence in the Khorne Daemonkin codex, where he'd be able to team up with Daemons who won't pussy out because they got their asses kicked in combat without risk of a random mutation and gain armywide FNP or +1 Attacks. Yeah, you could take them as allies, but it's not the same thing.


I've always said Kharn the Betrayer is a heck of a guy in spite of his reputation. But even I have often wondered just which side of him was more prevalent. The great guy or the butcher?
===Warhammer 40,000 8th Edition===
Khârn is still one hell of a swell guy in 8th edition. He now has 5 wounds and a 4++ invulnerable save, making him a bit less of a glass cannon. He sports a rocking base 6 attacks, and the ability to fight twice per turn instead of once. Gorechild ignores all negative modifiers to-hit so Khârn is ''always'' hitting on a 2+, is S:+1 AP:-4 D:d3 meaning he will put a lot of hurt on anything he faces with his humongous amount of attacks. His plasma pistol is S:8 AP:-3 D:2, though with Gets Hot Classic Edition (on a '1' he merely suffers a mortal wound, not spontaneous existence failure, and don't forget that aura re-roll).


I got my answer when The Red Rivers sacked an Adeptus Mechanicus primary research facility. Aided by renegade tech priests we opened the bulkhead doors of the Head Magos's research chamber, and ended his life. In this room was a huge throne that the Magos used, a massive collection of wires around a cold metal frame used to interface with the facility.
Not everything is good though since he lost 'furious charge' (he hits at S6 whatever happens), is no longer almost immune to psychic powers and he can ''never'' re-roll to-hits of 1 in melee (which is weird because there's a lot of auras out there that let other characters re-roll 1's; including his very own aura). For you fluff fanatics, his misses are still allocated to friendly models as usual, he's 'The Betrayer' after all. Like all characters, he also has a command ability, ''Kill, Maim, Burn!'' which allow friendly <World Eaters> units to re-roll missed to-hit rolls... within 1" of him. Yeah... One measly inch. (I mean, even [[Lucius the Eternal|the self-obsessed preening peacock]] has a 6" aura to boost fellow EC.) This is... rather underwhelming in an edition where characters are supposed to be less one-man-armies and more force multipliers boosting their underlings instead. I mean, it IS there to bring a risk reward to his... little side effect so it makes sense when you think about it.


Grinning, a guardsman jumped onto the throne and yelled "HEY GUYS! I'M THE EMPEROR!". We barely had time to chuckle before hearing a loud clang behind us.
[[Image:FWKharn.jpg|thumb|right|250px|Heresy-era Khârn from Forgeworld.]]


Behind us stood Kharn, his axe having slipped from his grasp as he stared at us. We weren't sure what was happening till frothing blood began to spill out his helmet.
==Chosen of Khorne==
Khârn now stars in his own audio drama and he also has a secondary role in the audio drama "Butcher's Nails". Listen to this shit. Spoilers: In a move that should surprise no one, he betrays everyone. Also, it seems he acquires himself a cool-headed equerry (who is also old enough to remember the War Hounds times). Oh, the irony. Shows up in "Trials of Azrael" again being an oddly cool-headed guy for what he is.


With a roar of anger that drowned out our own cries Kharn rushed the throne, ripping it out of the wall over his head as the guardsman remained sitting in it screaming helplessly. With a cry of "REVENGE!" Kharn drove the entire throne through the floor, utterly destroying it and the guardsman in an explosion of gore. We ran.
Though he was going to lose to [[Abaddon]] once, until a [[Bloodthirster]] broke them up and even then Khârn didn't stop until it told him that it was Khorne's will for him to work with Abaddon (for the time-being any way) and reap skulls. Khârn also killed [[Saint Celestine]], for what that's worth anyway.


I was too slow and the other guys sealed the bulkhead behind them, leaving me alone and cowering as Kharn advanced. He was almost upon me when he stopped and burst out laughing at me.
==Quotes==


"APRIL FOOLS!"
{{topquote|Maim! Kill! Burn! Maim! Kill! Burn!Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn!|Khârn}}
{{topquote|Only a fool takes Khârn for a mindless brute or a rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer. Trust me when I say that there is a dark purpose to his madness.|[[Abaddon|The Armless Failure]] about Khârn. Pretty [[awesome]].}}
{{topquote|STOP HITTING YOURSELF! STOP HITTING YOURSELF! STOP HITTING YOURSELF!|Captain Khârn, showing his gratitude for how [[Argel Tal|Erebus treated his best friend, <strike>and surprisingly enough refrain from team-killing</strike> and forcing Erebus to bail out with some psychic fuckery before being brutalize by gorechild.]]}}
{{topquote|Get up.|Khârn, after dropping Erebus to his knees in a duel to the death, for the third time in the novel Betrayer}}
{{topquote|They are the malice, hatred, and rage left behind after Eons of unending torment. Brutal, unrelenting, bloodthirsty, without mercy, empathy, or remorse. Therefore you...like me, you must be worse. Rip and Tear, until nothing remains, then and only then will it be done.| Doomguy to Khârn just before he joins doomguy’s personal warband to fight Khorne’s rogue operators...As well as anything connected to Slaanesh}}
{{topquote|Many, I’m sure, but no more than usual.| His response to Argel Tal asking how many times he almost died this morning}}
===See also===
*[[Abaddon at the Therapist]]
*[[Doom|DoomGuy...kharn's new friend]]


Rattled but relieved, I burst into an exhausted laugh at the clever gag. Suitably pleased, Kharn slapped me on the back and praised me for being such a good sport. The Tech Priests tell me they've never seen a bulkhead breached by a human body before, but that's Kharn for you. Heck of a guy.
==Gallery==
<gallery widths="220" position="center" spacing="small" captionalign="center">
File:Kharn's Helmet.png|Khârn's helmet.
File:Kharn's Armour.png|Khârn's armour.
File:Gorechild.png|Khârn's chainaxe ''Gorechild''.
File:Kharn's Plasma Pistol.png|Khârn's plasma pistol.
File:Kharn-bloodied.jpg|One of the best Pictures depicting this badass.
File:Kharn by elizaveta bikuin-d4e39x5.jpg|During his more earlier days, His armor fully covered in blood.
File:Kharn-chosen-of-khorne.jpg|The Chosen of Khorne cover art.
File:Kharn the betrayer by alexboca-d792nt5.jpg|Like a boss.
File:Kharn's fury.jpeg|Here we can see him punching some naked guys... Enjoying yourself?
File:Fags!.jpg|Kharn, hired as a bouncer for area 51.
File:Awesomeness.JPG|SKULLS FOR THE SKULL THRONE!!!
File:K-s-new-pose.jpeg| ... his new Mini.
File:Kharn_approves.jpg
</Gallery>


----
{{Template:Chaos-Marines}}
 
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category: Chaos Space Marines]][[Category:World_Eaters]]
Down time between raids can be pretty boring, especially in the case of the Convent Complex of Decapitus IV, where the victims kill themselves before you get to them, and the crazies have nothing to torture. The Slaanesh guys are the worst. Without something to toy with they get all antsy and bother everyone.
[[Category:Stories]][[Category:Stories/Warhammer 40,000]]
 
The Red Rivers had deployed to a hillside nearby the complex, mostly just taking stock of our own dead's gear and handing it out to one another. Most of us were Khorne boys, but there were always a few that had to be different.
 
I was doing a quick search for more gear when I heard a series of almighty squeals, and a pair of bodies hurtled through the trees to my feet. I didn't have time to do anything before a head also came flying out and struck me in the face with an almighty crack. Broke my nose and knocked me dizzy, hell of a hit.
 
When my head cleared I found Khârn standing over me, with a small beret on. In one hand he had a paint brush, the other a little board with paints on it (though they were all just shades of red).
 
"SORRY ABOUT THAT" Khârn yelled, much to my chagrin with the headache and all. He explained that he was painting, and the two fellows (Slaanesh, typical) had been giving him critique when all he wanted was a bit of peace. Once I'd gotten my bearings, I stood up and he showed me his work.
 
"Khârn it... it looks like a painting of my eyes?" We shared a deep stare for a moment, then Khârn looked back to his work with a sigh.
 
"I WAS TRYING TO DRAW A DUCK"
 
----
 
The Annual Red Rivers costume party is more than just a traditional excuse to get drunk and invite some Daemonettes over, at least to me and those few of us who lived through last years: It will forever serve as yet another shining example of how Kharn's just a great guy to party with.
 
There we were, in the middle of fun. The disco light was going, and we had an entire (formerly) Imperial planet all to ourselves to get dressed up and destroy in a drunken orgy of bad techno music. Everyone had shown up, it seemed, and even Abaddon was fairly relaxed; he waited a whole three hours before killing the DJ, and we were all drunk enough at this point to not mind the smell wafting over from the plague marine contingent, who spent most of the evening moping over the fact none of the daemonettes would sleep with them.
 
As I'd said, the party was in full swing when all of a sudden there was a horrible scream of rage, and then in through the window came everyone's favourite party guy, Kharn. He'd painted his armour all pink, and he'd ripped shreds of carapace off something to make a crude shell on his back. In the window he came, and landed squarely on the Daemonette I'd spent the last half hour chatting up, crushing her to a pulp and covering me in a spray of bits. He then proceeded to stand there for the next eight hours of the party, ignoring any and all attempts to lure him into conversation, or to get off the daemonette, who was still half a live after being crushed.
 
I was kind of despondent after that, and spent the rest of the night drinking while Kharn spent the rest of the night standing still. Finally, just before we were about to dim the lights, Kharn took in a deep breath, and in a tone of horror and fear, shouted, "LOOK OUT, SLANNESHI WHORE!"
 
The entire room burst into laughter. Man, what a kidder.
 
[[Category:Chaos]] [[category:Stories]] [[Category:Warhammer 40,000]]

Latest revision as of 11:17, 21 June 2023

This article is awesome. Do not fuck it up.

"It’s not the size of the dog in the fight, it’s the size of the fight in the dog."

– Arthur G. Lewis, commonly misattributed to Mark Twain

"Hmm... this War Hound's name is 'Kharn'... 'KHARN'... Could he turn to worship...? Nah, too obvious."

Emps, prior to Kharn worshiping Khorne

"Get up."

– Kharn again, during a certain duel which, unfortunately, didn't end in anyone's death
Khârn the Betrayer is one of the few Space Marines of whom we have actual PROOF of having huge muscles.

Khârn the Betrayer, aka Conan In Space and "a swell guy", is an (in)famous Khorne Berzerker who revels in bloodshed. He's arguably the third most powerful (ex-)mortal champion of Khorne, behind the World Eaters' Primarch, Angron, and Doombreed. He is Khorne's greatest mortal champion, and being mortal means you can get shit done. As is likely evident, Khârn truly enjoys beautiful bloodshed, and it's almost always he who is causing the shedding, caring little for those caught in the hilarious and fulfilling crossfire; he does not care at all. Thus, he has cultivated a wholly deserved reputation as a teamkilling fucktard (in Warhammer 40,000 rules, this is represented by assigning any close combat attacks he makes that miss the enemy to friendly units instead).

Despite him being a blood-crazed fiend who might decapitate and mutilate the guy next to him, Khârn is quite frankly a delightful fellow to be around. His horrid reputation notwithstanding, he is actually a deep-minded and fun-loving sort of bloke in or outside of glorious, exalted combat. A truly rare breed of super-human, who just wants to have wild and heretical times with his friends. He does not care whether you're a traitor, Guardsman, or a fellow Chaos Space Marine, unless of course you're an effeminate pansy who worships Slaanesh, a dishonorable sorcerer who worships Tzeentch (though his boss tells him that only applies to the cowards...who Tzeentch himself is not as fond of as people think), or the enemy, in which case he'll kill you the first chance he gets. Or if you're Erebus. Fuck Erebus.

History[edit]

The Man, The Myth[edit]

"The moment Angron was given mastery over us, we stopped being what the Emperor wanted, and became what our father wanted instead. How could He have not foreseen the madness to come when it was He who made it happen? Or did He even care, so long as we spilt the blood that He needed spilled to expand His realm? If you desire to cast fault for the path that the XII Legion embarked upon, the true blame could be placed nowhere other than at the Throne of Terra, at His feet."

– Eighth Captain Khârn, from his unpublished treatise The Eighteen Legions
Centurion Khârn, commander of the 8th Assault Company, before he became the Betrayer.

Before the Horus Heresy, Khârn served as Primarch Angron's equerry, able to keep himself safe from his Primarch's raging bouts and Tourette-like outbursts. He was also one of the extreme few persons within the Imperium who was capable of talking sense into his eternally angry Primarch most of the time (along with Lorgar, sometimes; and Lotara Sarrin, rarely). The best example of this is how he managed to convince Angron to command the then War Hounds legion, after the Primarch killed every other captain who tried to negotiate.

Khârn himself was also more cool and composed back then, although he still is now....compared to other World Eater marines anyways (even before Isstvan he's credited with massacres that make Death Guard feel a bit ill). Of course, by the standards of regular Space Marines, he, like the rest of his Legion, was still an unstable, murderous barbarian, second only to Clancy Brown's character in the first Highlander film. Although, in comparison to what he has become, he was rather tame. He even had a treasured bromance with Argel Tal, a Word Bearer's Captain, alas, doomed the moment Erebus found out and killed him. Khârn responded in kind (after having been informed by Lorgar who killed his bff, proving that even Lorgar hates Erebus' slimy self) by challenging Erebus to a duel to the death and beating him mercilessly. Lost records amount to Khârn grabbing both of Erebus' fists and punching him repeatedly in the face with them for half an hour, chanting cries of "WHY ARE YOU HITTING YOURSELF" throughout the ordeal, randomly punctuated by equally loud "HUH"s. Khârn was also bros with Sigismund, 1st Captain of the Imperial Fists and founder of the Black Templars, before Horus fucked everything up.

It seems the internecine slaughter on Isstvan III is what set him on the path of Khorne worship for good - he tells Garviel Loken "I am the 8-fold path" during their duel (although when he afterwards hears of the 8-fold path, he only has strange uncomfortable sensation - maybe best compared to some half-remembered fever-dream). Loken escapes by nudging Khârn onto the sharpened prow of a Land Raider. Skane and Kargos told him about this incident after his recovery. Interestingly, Khârn does not remember the fight itself, all he knows is that he almost died on Istvaan III. Also, no World Eater worshipped Khorne until the later dates of Heresy, which is even more interesting, considering World Eaters atheistic attitude started to change only after Angron's ascension, and that was a slow process, Khârn perhaps getting an early start as it was he who Angron, who Lorgar had chained in the basement, tasked with obtaining SKULLS FOR (Angron's) SKULL THRONE. He also killed one million people at the battle of Terra before dying. He dueled and lost to Sigismund, death by dismember.

Khârn, tearing ass during the Great Crusade.

During his time as a loyalist, he served as a Marine in the World Eaters Legion, but after the Horus Heresy he, like the rest of his Legion, become a freelancer of sorts and so he serves Noone and Khorne. In fact, Noone is the only human in existence that Khârn won't kill, because like Khârn, Peter is just a swell guy.

Khârn, alongside his Primarch Angron and Captain Lotara Sarrin, back when the Great Crusade was still a thing.

Khârn's name also seems similar to Khorne (Khar'neth in the Dark Tongue of Warp Daemons); strange how no one seems to have seen his Heresy coming.

His name is derived from the Farsi (Persian) word for Betrayer, so as far as Iranian Chaos players are concerned, his name is 'Betrayer the Betrayer'.

Khârn's showed up in a few books so far, and they consistently show that when he's not fighting, he's actually a pretty smart and classy motherfucker. One particular audiobook detailing when he helped out a buddy of his in some convoluted Khornate politics, and he really does have the sense of humor that doesn't put him above trolling the other World Eaters when they're muckin' about. Just like that one time. Khârn even takes it all in stride and puts some time aside to imagine how he's gonna kill and betray them. Swell guy that one.

It should also be mentioned that this guy is fucking terrifying even to other heretics. This is especially shown in Shroud of Night, where even an intercepted transmission that was him shouting his catchphrase (Kill! Maim! Burn!) is enough to send shivers down the spine of an entire Emperor's Children warband and an Alpha Legion warband.

What's more, after the Imperial Fists kill the khornate warlord, who was bigger than a fucking dreadnought and wielded axes that were on fire, their captain hears the rest of the warband chanting Khârn's name and instantly says they're fucked. You know Khârn is dangerous when even as Imperial Fist, some of the most stubborn fuckers in the galaxy, admits they are fucked.

Fun Khârn fact: He is in fact of Terran Uralian (Siberian-Russian) descent like the Kurgan from Highlander, which meshes well with Angron being a Spartacus clone and the World Eaters basically being in essence Roman-era German Barbarians in SPESS. His voice sounds like a Russian Arms Dealer, which is awesome. Also a possible reincarnation of Lu Bu.

Khârn is also, as a matter of fact, one of the oldest living Space Marines in the universe, having been born on Terra before the Great Crusade, during the Unification Wars; Ahzek Ahriman and Merir Astelan (one of the first 5,000 Space Marines, and a Fallen Angel) is his only known competition for the title.

As the latest (albeit rough draft) FAQ shows, he does also not care about not seeing the enemy, allowing him to kill even invisible units on a 2+. This applies in-universe too when Kharn kills the leader of the Sisters of Silence at the Siege of Terra without even knowing she was there.

Khârn is once again shown in the Siege of Terra series doing what he does best. Later on he battled his former friend Sigismund. The first duel goes Khârn's way thanks to his new strength by Khorne, overwhelming the better dueling skills by Siggy. Only the direct intervention of Rogal Dorn saved him, who swatted our swell guy away like a fly. Khârn would once again face his sparring partner and friend while attacking the inner palace. Siggy had the Black Sword, but what unsettled and ultimately scared Khârn was his utter silence. It made Khârn see what the future warriors of the Imperium would become: soul-dead fanatics who were unrelenting in their devotion to the Emperor. They would bring misery to the galaxy, and Khârn would fight desperately to prevent that future represented by Siggy from happening. A fight against Siggy became a fight for humanity, passion, and life. Siggy would win however, but not before being told by a dying Khârn that Siggy was far more damaged than he'd ever be. A blind man could see how hypocritical this whole segment was.

He somehow survived this, with his fellow World Eaters finding him atop a mound of corpses, then him reviving as they carry his body to a landing ship.

Anecdotes About Khârn[edit]

This page got out of hand.

You can find those stories here.

The Wrath of Khârn[edit]

With the aide of his crew, Admiral Kirk must stop an old nemesis, Khârn...HERESY! *BLAM*

And old short story about Khârn getting shit done the Khorne-approved way! Too long; too awesome. Moved to its own page.

Record from the Scions of Darkness[edit]

Recorder: Dark Magos Wilhelman

In all the years I've been with this Tzeentchan warband, few things could prepare me for the sight that awaited me on Vasiria Secondus. Our Lord and his contingent of Sorcerers were preparing a great ritual, one that would pull the world into a massive warp-storm, and leaving the world ours to pillage, to conquer, and fortify. The planet's local PDF proved wholly incapable of stopping us, but were proving nonetheless irksome, with protracted artillery barrages from their Griffons keeping both our marines and machinery bunkered down behind cover, lest they be caught in the path of an oncoming round.

In 2 days of steady bombardment, our Lord apparently had lost his patience with the Guardsmen, and instructed his cabal of Sorcerers to continue a ritual to bring forth a tide of Daemons. The Sorcerers began work immediately in the confines of a shattered basilica of the false Emperor, and after nearly a day of sonorous chanting, the ritual began to bear fruit as a yawning rift in real-space began to open...

...And then, it happened. A bellowing scream issued forth from the fledgling daemon-gate, and echoed coldly in our ears.

BLOOD FOR THE BLOOD GOD!

And there he was.

Tearing himself from the rift was a red-clad, gore-covered warrior, roaring chainaxe in hand, cackling in manic glee as he landed on the basilica's cracked marble floor. The cultist troops of our lord opened fire on the Khornate as he charged forward, their Autoguns pattering off his armor. Stepping forth was my Lord, who drew his Daemonblade, green warp-fire engulfing its surface as he readied to face down this crimson-armored menace, when, inexplicably, the Khornate marine paused, turned towards the Sorcerers who were now backing away, and charged forth again, leaping into the midst and sending them clattering to the floor. Reaching down, the Berserker grabbed for the Sorcerer's force staves, gathering them up under one arm and charging up the stairs, before kicking open the basilica's reinforced door and running out into the streets, laughing with riotous glee.

We heard screams, lasfire, and explosions. And then... Silence.

The Sorcerers slowly collected themselves, and the cultists moved to reinforce the door. Hours passed, and we slowly emerged from the basilica to find that the PDF was no more, every single one of the Sorcerers' force staves were thrust firmly into the engine block of each and every artillery vehicle. Scores of men lay dead from the subsequent explosions. We only learned later from Brother Panthus, a Raptor Champion, that Khârn had apparently delivered these killing blows by walking up on the ridge, and throwing the staves really, really hard. After killing the Guardsmen, he moved forward to continue a rampage into the city, slaughtering several landing members of the White Scars who were helping evacuate the civilians.

It was the first time I had ever seen my Lord in a state of stunned silence. It was just as planned, but for reasons not even the Sorcerers of Tzeentch had expected. A dark chuckle rang out from my Lord as he crossed his arms and overlooked the carnage.

"Hell of a guy, that Khârn."

On the Tabletop[edit]

Warhammer 40,000[edit]

Khârn has always been a deadly combat monster. He's not as strong as Abaddon, but he's significantly cheaper and still one of the best fighters in the game. His main characteristics have always been hitting everything on a 2+, hitting allies if he rolls a 1, and Khorne's hatred of pyskers giving him extra resistance to psyker powers used against him. His popularity apparently did not go unnoticed, considering that in between the 3rd and 4th editions, he was improved by having his cost lowered and Gorechild getting an extra D6 against vehicle armor. His power meant that armies that didn't use a Daemon Prince would typically use Khârn since he was considered the most cost effective melee option, or Abaddon if they were willing to spend the points (poor Lucius got overshadowed for specializing in something the previous three were already pretty good at). Like Abaddon, he briefly took a hit in the 6th edition due to power weapons being declared AP3, but then changed to AP2 with even more attacks and strength than before. His main drawbacks, aside from attacking allies, are that he's no more durable than a normal Chaos Lord. Khârn's main draw is that, despite his cost, he can conceivably take on any sort of enemy he can charge; having 2D6 armor penetration and an upwards of 7 attacks on the charge backed by an effective strength 7 (5 base, +1 from Gorechild, +1 from Furious Charge) and AP2, he can literally kill anything in the game and can even devastate infantry blobs, which is the standard method of dealing with characters like him. And now he has a pre-heresy mini next to the standard mini, thanks to Forge World.

Note that statistically, Khârn has enough special rules and attacks to blow up an Imperial Knight Titan on the charge in one turn (due to his insane initiative, this happens before the Knight even gets to react). However this is not recommended as the Knight will blow up and take Khârn with it. If you're willing to make the trade though, remember that Khârn is just over half of the Imperial Knight's points. You can also chip away at warlord titans, thanks to armourbane and ALWAYS HITTING ON 2+.

Oddly, despite being the top dog among Khorne's mortal champions, Khârn lacks any presence in the Khorne Daemonkin codex, where he'd be able to team up with Daemons who won't pussy out because they got their asses kicked in combat without risk of a random mutation and gain armywide FNP or +1 Attacks. Yeah, you could take them as allies, but it's not the same thing.

Warhammer 40,000 8th Edition[edit]

Khârn is still one hell of a swell guy in 8th edition. He now has 5 wounds and a 4++ invulnerable save, making him a bit less of a glass cannon. He sports a rocking base 6 attacks, and the ability to fight twice per turn instead of once. Gorechild ignores all negative modifiers to-hit so Khârn is always hitting on a 2+, is S:+1 AP:-4 D:d3 meaning he will put a lot of hurt on anything he faces with his humongous amount of attacks. His plasma pistol is S:8 AP:-3 D:2, though with Gets Hot Classic Edition (on a '1' he merely suffers a mortal wound, not spontaneous existence failure, and don't forget that aura re-roll).

Not everything is good though since he lost 'furious charge' (he hits at S6 whatever happens), is no longer almost immune to psychic powers and he can never re-roll to-hits of 1 in melee (which is weird because there's a lot of auras out there that let other characters re-roll 1's; including his very own aura). For you fluff fanatics, his misses are still allocated to friendly models as usual, he's 'The Betrayer' after all. Like all characters, he also has a command ability, Kill, Maim, Burn! which allow friendly <World Eaters> units to re-roll missed to-hit rolls... within 1" of him. Yeah... One measly inch. (I mean, even the self-obsessed preening peacock has a 6" aura to boost fellow EC.) This is... rather underwhelming in an edition where characters are supposed to be less one-man-armies and more force multipliers boosting their underlings instead. I mean, it IS there to bring a risk reward to his... little side effect so it makes sense when you think about it.

Heresy-era Khârn from Forgeworld.

Chosen of Khorne[edit]

Khârn now stars in his own audio drama and he also has a secondary role in the audio drama "Butcher's Nails". Listen to this shit. Spoilers: In a move that should surprise no one, he betrays everyone. Also, it seems he acquires himself a cool-headed equerry (who is also old enough to remember the War Hounds times). Oh, the irony. Shows up in "Trials of Azrael" again being an oddly cool-headed guy for what he is.

Though he was going to lose to Abaddon once, until a Bloodthirster broke them up and even then Khârn didn't stop until it told him that it was Khorne's will for him to work with Abaddon (for the time-being any way) and reap skulls. Khârn also killed Saint Celestine, for what that's worth anyway.

Quotes[edit]

"Maim! Kill! Burn! Maim! Kill! Burn!Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn! Maim! Kill! Burn!"

– Khârn

"Only a fool takes Khârn for a mindless brute or a rabid dog. Under that blood-soaked helm lurks an intelligence and cunning that makes him a masterful killer. Trust me when I say that there is a dark purpose to his madness."

The Armless Failure about Khârn. Pretty awesome.

"STOP HITTING YOURSELF! STOP HITTING YOURSELF! STOP HITTING YOURSELF!"

– Captain Khârn, showing his gratitude for how Erebus treated his best friend, and surprisingly enough refrain from team-killing and forcing Erebus to bail out with some psychic fuckery before being brutalize by gorechild.

"Get up."

– Khârn, after dropping Erebus to his knees in a duel to the death, for the third time in the novel Betrayer

"They are the malice, hatred, and rage left behind after Eons of unending torment. Brutal, unrelenting, bloodthirsty, without mercy, empathy, or remorse. Therefore you...like me, you must be worse. Rip and Tear, until nothing remains, then and only then will it be done."

– Doomguy to Khârn just before he joins doomguy’s personal warband to fight Khorne’s rogue operators...As well as anything connected to Slaanesh

"Many, I’m sure, but no more than usual."

– His response to Argel Tal asking how many times he almost died this morning

See also[edit]

Gallery[edit]

Famous members of the Traitor Legions
Originating from
the Canon:
Abaddon - Ahzek Ahriman - Argel Tal - Cypher - Doomrider
Eidolon - Erebus - Fabius Bile - Haarken Worldclaimer - Honsou - Horus Aximand
Iskandar Khayon - Kharn - Kor Phaeron - Lheorvine Ukris - Lucius
Lugft Huron - Luther - Madox - Maloghurst - Necrosius the Undying - Occam - Sevatar
Shon'tu - Svane Vulfbad - Talos - Telemachon Lyras - Typhus - Ygethmor - Zardu Layak - Zhufor
Originating from
the games:
Araghast the Pillager - Azariah Kyras - Bale - Crull - Eliphas The Inheritor
Firaeveus Carron - Kain - Nemeroth - Neroth - Sindri Myr - Varius