InSpectres: Difference between revisions
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|type = [[RPG]] | |type = [[RPG]] | ||
|publisher = Memento Mori Theatricks | |publisher = Memento Mori Theatricks | ||
|system=Original | |system = Original | ||
|authors = Jared A. Sorenson | |authors = Jared A. Sorenson | ||
|year = 2002 | |year = 2002 | ||
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'''''InSpectres''''' is a comedy ghost-busting RPG by Jared A. Sorensen and published by Memento Mori Theatricks. | '''''InSpectres''''' is a comedy ghost-busting [[RPG]] by Jared A. Sorensen and published by Memento Mori Theatricks. | ||
The premise is the | The premise is the characters have a startup supernatural exterminator franchise called InSpectres. Basically, you're the Ghostbusters but with barely any money and no brand recognition. That means no proton packs. You're working on a budget so you gotta go ghetto with weapons built from stuff found at Home Depot. A big part of the game is trying to get your franchise to grow. | ||
==System== | |||
InSpectres uses a simple d6 system. It has a built-in pacing mechanic so everyone is aware of how close the session is to ending, kind of like how you know a book is almost about to end because there are only two pages left. | |||
==Setting== | |||
[[Player Character|PCs]] hunt more than just ghosts. They also deal with werewolves and vampires and stuff like that. In this world, supernatural things are treated as a nuisance not as insanity-inducing horrors like in ''[[Call of Cthulhu]]''. For example, if a mummy comes alive and goes on a rampage at the History Museum's Egyptian exhibit, people treat it like the museum has termites. | |||
One player can even play as a token supernatural character, just like Slimer from the Ghostbusters cartoon. | One player can even play as a token supernatural character, just like Slimer from the Ghostbusters cartoon. | ||
Unique to ''InSpectres'' is the inclusion of reality TV elements, like confessionals. It's more ''Big Brother'' than ''Grave Encounters'', though, despite how thematically perfect that would be. | |||
==In Other Media== | |||
An independent movie has been made based on the game, unsurprisingly called '''''InSpectres''''' [http://www.imdb.com/title/tt1705111/]. It was released in 2013, making $71 on opening weekend. |
Latest revision as of 10:46, 21 June 2023
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InSpectres | ||
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RPG published by Memento Mori Theatricks |
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Rule System | Original | |
Authors | Jared A. Sorenson | |
First Publication | 2002 |
InSpectres is a comedy ghost-busting RPG by Jared A. Sorensen and published by Memento Mori Theatricks.
The premise is the characters have a startup supernatural exterminator franchise called InSpectres. Basically, you're the Ghostbusters but with barely any money and no brand recognition. That means no proton packs. You're working on a budget so you gotta go ghetto with weapons built from stuff found at Home Depot. A big part of the game is trying to get your franchise to grow.
System[edit]
InSpectres uses a simple d6 system. It has a built-in pacing mechanic so everyone is aware of how close the session is to ending, kind of like how you know a book is almost about to end because there are only two pages left.
Setting[edit]
PCs hunt more than just ghosts. They also deal with werewolves and vampires and stuff like that. In this world, supernatural things are treated as a nuisance not as insanity-inducing horrors like in Call of Cthulhu. For example, if a mummy comes alive and goes on a rampage at the History Museum's Egyptian exhibit, people treat it like the museum has termites.
One player can even play as a token supernatural character, just like Slimer from the Ghostbusters cartoon.
Unique to InSpectres is the inclusion of reality TV elements, like confessionals. It's more Big Brother than Grave Encounters, though, despite how thematically perfect that would be.
In Other Media[edit]
An independent movie has been made based on the game, unsurprisingly called InSpectres [1]. It was released in 2013, making $71 on opening weekend.