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'''Hyperion''' is an all round cool dude and possibly one of the sanest [[psykers]] in the 40k setting. He is also a [[Grey Knight|Grey Knight Librarian]]. Known for breaking [[Angron]]'s blade, trolling one of the [[Imperium]]'s most respected chapter masters ([[Anal Circumference|though karma would later pay him a visit for that]]), chilling with two [[Inquisitor]]s and joining a legendary brotherhood of demi-gods (not necessarily in that order). Not to be confused with the Borderlands 2 corporation. Or the Imperial knight house (or, you know, the Greek primordial god of the sun and light). Oh, and he's famous for getting beaten up by [[Logan Grimnar]].
'''Hyperion''' is an all round cool dude and possibly one of the sanest [[psykers]] in the 40k setting, he is also a [[Grey Knight|Grey Knight Librarian]]. Known for breaking a daemon [[Primarch]]'s blade, trolling one of the [[Imperium]]'s most respected chapter masters, chilling with two [[Inquisitor]]s and joining a legendary brother of demi-gods (not necessarily in that order). Not to be confused with the Borderlands 2 corporation. Or the Imperial knight house(or, you know, the Greek myth).


==History==
{{topquote|
Saturn, sleep on! O thoughtless, why did I


=== Travels with an Inquisitor ===
Thus violate thy slumbrous solitude?
Born Zael Effernetti, a low hiver on the Eustis Majoris. Addicted to flect, a psychoactive drug, Zael did whatever he could to score his next hit. It was by chance that Inquisitor [[Ravenor]] and his followers were on the planet at the same time, investigating the flect trade as part of a larger conspiracy. They came across Zael and roped him into using him as a means to infiltrate the local flect trade. It was at this time Zael's latent psychic powers came to be seen. Somehow the regular round ups of pskyers had missed him. Ravenor, unlike many Inquisitors, did not [[BLAM]] him without a second thought but instead took him under his wing, hoping to use his talents for his own means. He had discovered Zael was a mirror psyker, able to passively pick up messages and then resend them - just the kind of talent an Inquisitor could appreciate.


There was another reason Ravenor held onto Zael. He suspected a powerful [[daemon]] known as Slyte, which was due to manifest soon, would use the boy as his vessel and so Ravenor thought to use this knowledge to outwit the daemon and at least deny him his host. For this matter Ravenor had the pariah (non-pskyer) of his retinue keep watch over the boy with orders to kill him at first sign of daemonic possession.
Why should I open thy melancholy eyes?


But Zael in turn knew something, he sensed that it was Ravenor's acolyte who would manifest the daemon. So faking a coma and [[What|somehow managing to telepathically communicate with the non-psychic blank]], Zael outwitted the daemon and aided in his banishment.
Saturn, sleep on! while at thy feet I weep.|from Hyperion by John Keats}}


Later after Ravenor was declared a rogue and a radical by the Inquisition his retinue was broken up. Zael fell into the 'care' of [[Ordo Hereticus]] Inquisitor Lilith (lol what a name) Abfequarn.
==History==
 
=== Lowly Beginnings ===
=== Joining the Grey Knights ===
Born Zael Effernetti, a low hiver on Eustis Majoris. Addicted to flect, a psychoactive drug, Zael did whatever he could to score his next hit. It was by chance that Inquisitor [[Ravenor]] and his followers were on the planet at the same time, investigating the flect trade as part of a larger conspiracy. They came across Zael and roped him into being used as a means to infiltrate the local flect trade. It was at this time Zael's latent psychic powers began to be seen. Somehow the regular round-ups of pskyers had missed him. Ravenor, unlike many Inquisitors, did not [[Blam!]] him without a second thought, but instead took him under his wing, hoping to use his talents for his own means. He had discovered Zael was a mirror psyker, able to passively pick up messages and then resend them - just the kind of talent an Inquisitor could appreciate. Given his latent psychic power, Zael was sent off to join the Grey Knights after Ravenor was declared renegade, which worked out okay for him. After going through the many trials a Grey Knight initiate must face, he was given the name Hyperion. The Grey Knights rediagnosed his powers as a form of psychic parasitism - apparently a defensive reflex for an untrained psyker. After being unlocked and trained by the Grey Knight's, he gained competence in a broad swathe of skills, preferring pyrokinesis and telekinesis in battle.
Seeing Zael's potential, instead of burning him alive, Lilith handed Zael over to the [[Grey Knights]] as a new recruit. After going through literally soul razing tests, he was deemed an acceptable recruit for the chapter and mind wiped of all his memories, even his original name and given a new one, Hyperion.  
 
Geez, talk about it being an honour all you want, you just erased the poor guy's memories and forced him to join (the other option being a bullet in the head). Talk about having a hard deal. Though to be fair, [[grimdark|it is strongly hinted that most Grey Knights are created this way]]. Such is but a small part of the great cost to be able to battle against the mind-breaking [[daemon|horrors of the warp]].
 
After much training Hyperion was made a full battle brother of the chapter and assigned to be his squad's pyrokine (a master of psychic flame). A special branch of the chapter's librarians known as the Prognosticars had strong hopes Hyperion would in time join their ranks but he still had much training and learning ahead of him.


=== First War of Armageddon and the Trolling of Angron ===
=== First War of Armageddon and the Trolling of Angron ===
Barely had Hyperion had time to warm his suit of new power armour when he and a Grey Knights force assisting an [[Ordo Malleus]] investigation discovered that a massive invasion of the important world [[Armageddon]] was planned by the traitor Primarch [[Angron]], lord of the [[World Eaters]] [[Chaos Space Marine]]s. Responding to an urgent plea for assistance from [[Logan Grimnar]], [[Chapter Master]] of the [[Space Wolves]], the Grey Knights teleported right into the midst of the chaotic host and directly attacked Angron and his [[Bloodthirster]] bodyguards.
Barely had Hyperion had time to warm his suit of new Terminator armour when he and a Grey Knights force assisting an [[Ordo Malleus]] investigation discovered that a massive invasion of the important world [[Armageddon]] was underway by the traitor Primarch [[Angron]], lord of the [[World Eaters]] [[Chaos Space Marine]]s. Responding to an urgent plea for assistance from [[Logan Grimnar]], [[Chapter Master]] of the [[Space Wolves]], the Grey Knights assembled a force of 109 warriors from wherever they could, travelled to Armageddon and teleported right into the midst of the Chaotic host and directly attacked Angron and his [[Bloodthirster]] bodyguards (this was actually a demand of Logan, in order to spare the population of the Hive Cities that hadn't been tainted by Chaos from seeing the Grey Knights and having to be subject to subsequent purging).


What followed was a battle that alone could make fan boys weep and be worthy of a [[Games Workshop]] summer campaign by itself. Hyperion's squad battled Angron and was made into chow by the traitor and his giant black blade. Hyperion, showing what a true hero can do, stood over a wounded battle brother trying to protect him. Using all his power to strike at the fallen primarch, Hyperion shattered the dark sword of the daemon prince and instantly earned near limitless respect points for his act. Let's remind the reader that he was barely out of training at the time and facing a foe even the other Primarchs would struggle against.
What followed was a battle that alone could make fan boys weep and be worthy of a [[Games Workshop]] Summer campaign. Hyperion's squad battled Angron and was made into chow by the traitor and his giant Black Blade. Hyperion, showing what a true hero can do, stood over a wounded battle brother trying to protect him. Using all his power to strike at the fallen Primarch, Hyperion shattered the dark sword of the daemon prince and instantly earned near limitless respect points for his act. Let's remind the reader that he was barely out of training at the time and facing a foe even the other Primarchs would struggle against.


For this act, the Space Wolves gave him the cool title of 'Bladebreaker', and is known to make [[Sisters of Battle]] swoon in his mere presence.
Now while some people might call bullshit on such a feat, it should be noted that Angron was already being savaged by other Grey Knights at this time and artillery strikes were raining down on him. Additionally, Hyperion was noted to be an exceptionally strong psyker (he was only about a year into service and was already outpacing his squad's Justicar in some respects). Hyperion didn't actually ''defeat'' the Primarch in any measurable capacity, though breaking his sword allowed Captain Taremar Aurelian to banish Angron to the Warp in return for his own life. Channeling all that energy <s>knocked him unconscious</s> literally cracked his skull and fried parts of his brain, [[Awesome|but that didn't stop him from searching for his missing brothers after waking up hours later, before finally collapsing into a coma after coming back aboard his ship]]. He ended up having to get [[Iron Hands|half his face replaced with metal after it]].


=== Trouble with the wolves ===
For this act, the Space Wolves gave him the cool title of 'Bladebreaker', which is known to make [[Sisters of Battle]] swoon in his presence, and is probably the only reason why [[Logan Grimnar]] refrained from killing him like he had with the Inquisitors and other Grey Knights, and instead [[troll|merely kicked his ass]].
Alas for all the good stuff, heroes must go through hard times as well (some universal horrible rule).


After the first war for Armageddon, the [[Inquisition]] decided that everyone who had seen [[Chaos]], both the [[Imperial Guard]] and the normal citizens, [[Heresy|may already be carrying chaos taint within their souls]], a possibility that the Holy Orders could not overlook. Compounding their fears, the citizens had all born witness to the Grey Knights presence on the planet, a Chapter of space marines that is supposed to be completely secret. In the face of this breach and potential for taint, the Inquisition reacts [[grimdark|as the Inquisition has always been known to react when it comes to potential taint]]. All the imperial Guard regiments, all the imperial citizens, likely tens of thousands of innocent men and women who has been exposed to the battle, would face absolute inquisitorial [[Blam|sanction]].
Interestingly, on returning to Titan after the [[Armageddon#The_Months_of_Shame|Months of Shame]], Hyperion reflected that he agreed with neither side of the conflict totally, seeing both sides as having flawed arguments. He tended to fall in more with the Inquisition's pragmatic approach over the Wolves' idealism but he saw how heavy-handed the Inquisition's response had been. This instantly makes him quite likable because, while he may follow orders like a soldier, he is shown to have his own opinions and to realize when his superiors are being dicks, thus proving he has the greatest trait forgotten about in the 40k setting: that he can think. Thus he is one of only four Grey Knights that [[/tg/]] considers notably awesome. The other 3 are [[Arvann Stern|Brother-Captain Stern]], [[Castellan Crowe]], and, of course, [[Justicar Alaric]]. [[Anval Thawn|Thawn]] is still up for debate; we need more evidence. Then again, considering how few characters in the chapter have received any meaningful fluff, that's not too bad a number.
 
Naturally the Space Wolves were not too happy with this turn of events as they just spent months dying to protect the very same citizens the inquisition were trying to have silenced. And in turn decided to spirit the humans away and send them to the far corners of the [[Imperium]], the Inquisition vowed to hunt them down and even ordered the Grey Knights to fire on Space Wolves trying to intervene.
 
And so began a series of increasing tense stand offs and cat-and-mouse chases as both sides tried to outwit the other, and the wolves striking back (twice as hard in the balls).
 
The Inquisition, not happy about anyone (even a respected [[First Founding]] chapter which has defended the Imperium for thousands of years <s>and by rights shouldn't be able to touch with a barge pole</s> {{BLAM|Heresy!}} '''Inquisitorial Authority is absolute, no one other than the''' [[God-Emperor of Mankind]] '''is above question''') defying them, blockaded [[Fenris]] with hundreds of ships, home of the Space Wolves and threatened to raze the entire planet if the Wolves did not yield and make a crusade of penance.
 
Stuck in the middle of this nonsense, Hyperion (favored by the inquisitor in charge ''and by apparently all the female members of said Inquisitor's retinue'', who want to do copious amounts of [[promotions|delicious]] [[/d/|heresy]] to him) was force to repel a Space Wolves boarding action onto the flagship led by none other than [[Logan Grimnar]] himself. The Grey Knights are not without their own pride, and Hyperion refused to surrender the ship to Wolves. In a pitched one-on-one fight, cheered on by members of the Space Wolves First Company, Hyperion, true to his new title, cracks and very nearly breaks Grimnar's ancient relic axe. Though in the end, Hyperion is of course soundly beaten, the Chapter Master remembers his name. Forced to be one of the diplomats to Fenris, Hyperion meets [[Bjorn the Fell-handed]] and instantly became a fan boys for life. Unfortunately during this time the bulk of the Wolves returned to Fenris and proceeded to kick the ass of the Inquisition fleet above their homeworld, including killing the Inquisitor in charge trying to make the wolves submit to him (which is probably for the best since the Inquisitor was hopeless and way out of his depth). Bjorn teleported right into the middle of intense fighting in orbit and [[awesome|ordered all to stand the fuck down, then proceeded to dictate what was going to happen]]. The Space Wolves would cease their challenging of the Inquisition but in return the Inquisition would never again darken the skies over Fenris or war would follow.
 
Interestingly, on return to Titan, Hyperion reflected that he agreed with neither side of the conflict totally, seeing both sides as having flawed arguments. He tended to fall in more with the Inquisition's pragmatic approach over the Wolves' idealism but he saw how heavy-handed the Inquisition's response had been. This instantly makes him quite likeable because while he may follow orders like a soldier, he is shown to have his own opinions and to realize his superiors are being dicks, thus proving he has the greatest trait forgotten about in the 40k setting, that he can think. Thus is one of only four Grey Knights that [[/tg/]] considers notably awesome. The other 3 being [[Arvann Stern|Brother-Captain Stern]], [[Castellan Crowe]], and of course, [[Justicar Alaric]].


=== A higher calling ===
=== A higher calling ===
Eventually Hyperion was promoted to the Chapter's Librarius and soon began training to be a member of the Prognosticars. Enjoying a lengthy career, by the end of the 41st millennium, he was beginning to train new brothers to be Prognosticars. His BFFs is his former battle brother from his old squad, who is now a Grey Knight [[Techmarine]].
Eventually Hyperion was promoted to the Chapter's Librarius and soon began training to be a member of the Prognosticars. Enjoying a lengthy career, by the end of the 41st millennium, he was beginning to train new brothers to be Prognosticars. His BFF is his former battle brother from his old squad, who is now a Grey Knight [[Techmarine]].


And it was by then he began sensing the galaxy was sliding into Chaos and that shit was going to get fucked up.....
And it was by then he began sensing the galaxy was sliding into Chaos and that shit was going to get fucked up.....


=== A Fan's Attempt At Rules ===
=A Fan's Attempt At Rules=
 
{| class=wikitable
WS:5 BS:5 S:4 T:4 I:5 W:3 A:3 Ld:10
! || Pts || M || WS || BS || S || T || W || A || Ld || Sv
|-
| '''Prognosticar Hyperion:''' || 165 || 5 || 2+ || 2+ || 4 || 4 || 5 || 3 || 9 || 2+/5++/3++/6+++
|}


Equipment; Artificer Armour, Storm Bolter, Frag Grenades, Krak Grenades, Psyk-Out Grenades, Locator Beacon, Personal Teleporter, Psychic Hood
;Equipment
:Terminator Armour, Storm Bolter, Frag Grenades, Krak Grenades, Psyk-Out Grenades, Personal Teleporter, Bladebreaker, Mindshield.
;Rules
:And They Shall Know No Fear, Daemon Hunters, Rites of Banishment, Teleport Strike.
;On Grey Wings of Doom
:If Hyperion is included in your army, his detachment may take interceptors as troops.
;Psyker
:This model can cast 2 and deny 2 psychic powers; he knows Smite and 2 powers from the Sanctic discipline.
;Mental Strain
:Hyperion's actions on Armageddon have taken their toll. Hyperion suffers Perils of the Warp on any double on the Psychic Test.
;Prognosticar
:Hyperion is part of the Prognosticar order; his devotion is solely to seeing into the myriad possibilities of the future. If an enemy unit is set up on the battlefield as reinforcements within 12" of Hyperion, all friendly GREY KNIGHTS units within 6" of Hyperion can immediately Shoot that unit as if it were the Shooting phase or Fight that unit as if it were the Fight phase.
;Relic Of Titan - Bladebreaker
:Bladebreaker is a Relic Master Crafted Nemesis Warding Stave: Melee S+2 AP-1 D2, +2 to invuln saves in the Fight phase. Each time this model succeeds on an invuln save in the Fight phase, the unit that inflicted the save suffers a mortal wound after all of their attacks have been resolved.
;Relic of Titan - Mindshield
:Mindshield is a Relic Psychic Hood. You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12". In addition, every time this model suffers a wound, roll a die; on a 6, the damage is ignored.
;Warlord Trait
:First to the Fray


Rules; And They Shall Know No Fear, The Aegis, Purity Of Spirit, Preferred Enemy (Daemons) 
{{Marines-Characters}}
On Grey Wings of Doom (if Hyperion is included in your army, his detachment may take interceptors as troops, however, his detachment must never be unbound), Psyker (Level 4, Generates powers from Sanctic, Pyromancy, Divination, Telekinesis and Telepathy tables, and always has access to his exclusive "Blade Breaker" power, this does not affect psychic focus) 
Blade Breaker: Warp Charge 2 "Hyperion reaches out with his mind and shatters the weapons of his foes"
Blade Breaker is a malediction that targets a single enemy unit within 12" of Hyperion. When cast, reduce the targets attacks or WS (caster's choice) by d3 (to a minimum of 1) for one turn, in addition any bonuses granted by a single melee weapon per model, are lost for the remainder of the game, and roll a d6 for every model in the unit, on a 4 +, the unit suffers a single wound at AP 6, models with no melee weapons are unaffected by this power. 
Saga of the Blade Breaker: Hyperion's unique reputation with the Space Wolves has permitted him to know some of their secrets. If there is a copy of Codex: Space Wolves available, Hyperion may generate powers from the Tempestus psychic tree.
Mental Strain: Hyperion's actions on Armageddon have taken their tole. At the end of the psychic phase, if Hyperion has cast any powers, successful or not, take a leadership check, if passed nothing happens, if failed, Hyperion suffers a strength 4 AP 2 hit with the ignores cover special rule. Look out, sir! checks may only be taken if Hyperion is in a unit with the Brotherhood of Psykers special rule. 
Relic of Titan: Mindshield: Mindshield is a master crafted Nemesis Warding Stave that is AP 3, conveys a 4++ save for Hyperion and his unit, and also allows 1s on the invulnerable save to be rerolled for Hyperion.
Warlord Trait: Perfect Timing
(This is my first time making rules, edit them if you want. Sorry if they suck.)


{{Template:Marines-Characters}}
[[Category:Grey Knights]]

Latest revision as of 10:25, 21 June 2023

Started from the bottom, etc...

Hyperion is an all round cool dude and possibly one of the sanest psykers in the 40k setting. He is also a Grey Knight Librarian. Known for breaking Angron's blade, trolling one of the Imperium's most respected chapter masters (though karma would later pay him a visit for that), chilling with two Inquisitors and joining a legendary brotherhood of demi-gods (not necessarily in that order). Not to be confused with the Borderlands 2 corporation. Or the Imperial knight house (or, you know, the Greek primordial god of the sun and light). Oh, and he's famous for getting beaten up by Logan Grimnar.

" Saturn, sleep on! O thoughtless, why did I

Thus violate thy slumbrous solitude?

Why should I open thy melancholy eyes?

Saturn, sleep on! while at thy feet I weep."

– from Hyperion by John Keats

History[edit]

Lowly Beginnings[edit]

Born Zael Effernetti, a low hiver on Eustis Majoris. Addicted to flect, a psychoactive drug, Zael did whatever he could to score his next hit. It was by chance that Inquisitor Ravenor and his followers were on the planet at the same time, investigating the flect trade as part of a larger conspiracy. They came across Zael and roped him into being used as a means to infiltrate the local flect trade. It was at this time Zael's latent psychic powers began to be seen. Somehow the regular round-ups of pskyers had missed him. Ravenor, unlike many Inquisitors, did not Blam! him without a second thought, but instead took him under his wing, hoping to use his talents for his own means. He had discovered Zael was a mirror psyker, able to passively pick up messages and then resend them - just the kind of talent an Inquisitor could appreciate. Given his latent psychic power, Zael was sent off to join the Grey Knights after Ravenor was declared renegade, which worked out okay for him. After going through the many trials a Grey Knight initiate must face, he was given the name Hyperion. The Grey Knights rediagnosed his powers as a form of psychic parasitism - apparently a defensive reflex for an untrained psyker. After being unlocked and trained by the Grey Knight's, he gained competence in a broad swathe of skills, preferring pyrokinesis and telekinesis in battle.

First War of Armageddon and the Trolling of Angron[edit]

Barely had Hyperion had time to warm his suit of new Terminator armour when he and a Grey Knights force assisting an Ordo Malleus investigation discovered that a massive invasion of the important world Armageddon was underway by the traitor Primarch Angron, lord of the World Eaters Chaos Space Marines. Responding to an urgent plea for assistance from Logan Grimnar, Chapter Master of the Space Wolves, the Grey Knights assembled a force of 109 warriors from wherever they could, travelled to Armageddon and teleported right into the midst of the Chaotic host and directly attacked Angron and his Bloodthirster bodyguards (this was actually a demand of Logan, in order to spare the population of the Hive Cities that hadn't been tainted by Chaos from seeing the Grey Knights and having to be subject to subsequent purging).

What followed was a battle that alone could make fan boys weep and be worthy of a Games Workshop Summer campaign. Hyperion's squad battled Angron and was made into chow by the traitor and his giant Black Blade. Hyperion, showing what a true hero can do, stood over a wounded battle brother trying to protect him. Using all his power to strike at the fallen Primarch, Hyperion shattered the dark sword of the daemon prince and instantly earned near limitless respect points for his act. Let's remind the reader that he was barely out of training at the time and facing a foe even the other Primarchs would struggle against.

Now while some people might call bullshit on such a feat, it should be noted that Angron was already being savaged by other Grey Knights at this time and artillery strikes were raining down on him. Additionally, Hyperion was noted to be an exceptionally strong psyker (he was only about a year into service and was already outpacing his squad's Justicar in some respects). Hyperion didn't actually defeat the Primarch in any measurable capacity, though breaking his sword allowed Captain Taremar Aurelian to banish Angron to the Warp in return for his own life. Channeling all that energy knocked him unconscious literally cracked his skull and fried parts of his brain, but that didn't stop him from searching for his missing brothers after waking up hours later, before finally collapsing into a coma after coming back aboard his ship. He ended up having to get half his face replaced with metal after it.

For this act, the Space Wolves gave him the cool title of 'Bladebreaker', which is known to make Sisters of Battle swoon in his presence, and is probably the only reason why Logan Grimnar refrained from killing him like he had with the Inquisitors and other Grey Knights, and instead merely kicked his ass.

Interestingly, on returning to Titan after the Months of Shame, Hyperion reflected that he agreed with neither side of the conflict totally, seeing both sides as having flawed arguments. He tended to fall in more with the Inquisition's pragmatic approach over the Wolves' idealism but he saw how heavy-handed the Inquisition's response had been. This instantly makes him quite likable because, while he may follow orders like a soldier, he is shown to have his own opinions and to realize when his superiors are being dicks, thus proving he has the greatest trait forgotten about in the 40k setting: that he can think. Thus he is one of only four Grey Knights that /tg/ considers notably awesome. The other 3 are Brother-Captain Stern, Castellan Crowe, and, of course, Justicar Alaric. Thawn is still up for debate; we need more evidence. Then again, considering how few characters in the chapter have received any meaningful fluff, that's not too bad a number.

A higher calling[edit]

Eventually Hyperion was promoted to the Chapter's Librarius and soon began training to be a member of the Prognosticars. Enjoying a lengthy career, by the end of the 41st millennium, he was beginning to train new brothers to be Prognosticars. His BFF is his former battle brother from his old squad, who is now a Grey Knight Techmarine.

And it was by then he began sensing the galaxy was sliding into Chaos and that shit was going to get fucked up.....

A Fan's Attempt At Rules[edit]

Pts M WS BS S T W A Ld Sv
Prognosticar Hyperion: 165 5 2+ 2+ 4 4 5 3 9 2+/5++/3++/6+++
Equipment
Terminator Armour, Storm Bolter, Frag Grenades, Krak Grenades, Psyk-Out Grenades, Personal Teleporter, Bladebreaker, Mindshield.
Rules
And They Shall Know No Fear, Daemon Hunters, Rites of Banishment, Teleport Strike.
On Grey Wings of Doom
If Hyperion is included in your army, his detachment may take interceptors as troops.
Psyker
This model can cast 2 and deny 2 psychic powers; he knows Smite and 2 powers from the Sanctic discipline.
Mental Strain
Hyperion's actions on Armageddon have taken their toll. Hyperion suffers Perils of the Warp on any double on the Psychic Test.
Prognosticar
Hyperion is part of the Prognosticar order; his devotion is solely to seeing into the myriad possibilities of the future. If an enemy unit is set up on the battlefield as reinforcements within 12" of Hyperion, all friendly GREY KNIGHTS units within 6" of Hyperion can immediately Shoot that unit as if it were the Shooting phase or Fight that unit as if it were the Fight phase.
Relic Of Titan - Bladebreaker
Bladebreaker is a Relic Master Crafted Nemesis Warding Stave: Melee S+2 AP-1 D2, +2 to invuln saves in the Fight phase. Each time this model succeeds on an invuln save in the Fight phase, the unit that inflicted the save suffers a mortal wound after all of their attacks have been resolved.
Relic of Titan - Mindshield
Mindshield is a Relic Psychic Hood. You can add 1 to Deny the Witch tests you take for this model against enemy PSYKERS within 12". In addition, every time this model suffers a wound, roll a die; on a 6, the damage is ignored.
Warlord Trait
First to the Fray
Famous loyalist members of the Adeptus Astartes
Black Templars: Grimaldus - Helbrecht - Sigismund - Tankred
Blood Angels: Acrion - Astorath - Azkaellon - Corbulo - Dante - Donatos Aphael
Erasmus Tycho - Karlaen - Lemartes - Mephiston - Meros
Moriar - Rafen - Raldoron - Sanguinor - Thalastian Jorus
Blood Ravens: Apollo Diomedes - Avitus - Azariah Kyras - Brother-Sergeant Matiel
Cyrus - Davian Thule - Force Commander Aramus - Gabriel Angelos
Indrick Boreale - Isador Akios - Jonah Orion - Martellus - Tarkus - Thaddeus
Crimson Fists: Alessio Cortez - Alexis Polux - Pedro Kantor
Dark Angels: Asmodai - Azrael - Belial - Corswain - Ezekiel - Lazarus - Luther - Naaman - Sammael - Zahariel
Flesh Tearers: Gabriel Seth - Nassir Amit
Grey Knights: Anval Thawn - Arvann Stern - Castellan Crowe
Hyperion - Kaldor Draigo - Vorth Mordrak
Imperial Fists: Darnath Lysander - Slaughter Koorland - Maximus Thane
Tor Garadon - Vorn Hagen - Fafnir Rann
Iron Hands: Malkaan Feirros - Kardan Stronos
Lamenters: Malakim Phoros
Minotaurs: Asterion Moloc - Hecaton Aiakos - Ivanus Enkomi
Raptors: Lias Issodon
Raven Guard: Kayvaan Shrike - Korvydae - Kyrin Solaq
Red Scorpions: Carab Culln - Casan Sabius - Sevrin Loth - Sirae Karagon
Red Talons: Autek Mor
Salamanders: Adrax Agatone - Bray'arth Ashmantle - Tu'Shan - Vulkan He'stan - Xavier
Space Sharks: Tyberos the Red Wake
Space Wolves: Arjac Rockfist - Bjorn the Fell Handed - Bran Redmaw - Canis Wolfborn
Haegr the Mountain - Krom Dragongaze - Logan Grimnar - Lukas the Trickster
Njal Stormcaller - Ragnar Blackmane - Ulrik
Ultramarines: Aeonid Thiel - Antaro Chronus - Captain Titus - Cato Sicarius
Illiyan Nastase - Marneus Calgar - Ortan Cassius - Remus Ventanus
Severus Agemman - Torias Telion - Uriel Ventris - Varro Tigurius
White Scars: Kor'sarro Khan