1d4chan>Omegalink |
|
(44 intermediate revisions by 23 users not shown) |
Line 1: |
Line 1: |
| ==Game Summary==
| | #REDIRECT [[WARMACHINE]] |
| '''''Hordes''''' is a games produced by [[Privateer Press]]. It is a tabletop miniatures combat game set in the [[Iron Kingdoms]]. Hordes shares this universe with ''[[Warmachine]]'', but plays slightly differently. Where ''Warmachine'' is more of a resource management game, Hordes is more of a risk management game. The game plays with a warlock as the leader of your army (which pretty much the same as a warcaster in Warmachine), with supporting monsters (called warbeasts, which play the same role as warjacks in Warmachine) and units and battle engiens. A warbeast may be forced to do special attacks or do more damage during its turn, but doing so builds up fury. Unlike focus in Warmachine, fury stays around until it's spent. The warlock can remove it at the start of your next turn and use it to cast spells, or have a warbeast spend it, which you actually need to because although Warlocks have a starting fury stat they can only generate addition fury by damaging themselves, but if you've got too much fury on a warbeast you risk it enraging, which causes it to charge the nearest model regardless of who controls it, which can pretty well screw you over. Each warbeast also has an ability called an animus, which is like spell except it generates fury rather than spending it. These very in usage, some aren't worth using, especially if it's a warbeast that is more likely to enrage. Outside of this, everything Hordes functions the same as in Warmachine.
| |
| | |
| ==Factions==
| |
| ''Hordes'' has four playable factions and mercenary sub-faction: Trollbloods, Circle Orboros, Legion of Everblight and The Skorne, with Minions as the sub-faction.
| |
| | |
| ===Trollbloods===
| |
| The Trollbloods are a race of half-trolls (though they're more comparable to Orcs from [[Warcraft]] then the typical fantasy troll) that use various species of full-blooded trolls for their warbeasts, the bigger ones being more like typically fantasy trolls. Their warbeasts are very durable and have the ability to regenerate some of the wounds they have suffered. They also have access to lots of buffs to stack up on so they can end up with a front line packing absurd stats, which they need because they're units on they're own tend to not be all that impressive apart from having a number of damage boxes. Every Trollblood army has the same tactic at its core: advance. Advance some more. Kick the shit out of whatever's in range. Repeat.
| |
| | |
| ===Circle Orboros===
| |
| The Circle are a group of very powerful druids who are trying to keep their god, the Devourer Wurm, Menoth's arch enemy, from destroying the world. They feel that if either god becomes to powerful it will mean the apocalypse, but at the moment they feel Menoth has things too much in his favor and have succeeding in pissing off everyone. The druids use giant werewolves (some with swords), kung-fu goatmen, and wood-and-stone constructs for their warbeasts, and focus on strong casting. Circle armies are also freakishly fast.
| |
| The Circle tends to focus on terrain manipulation, as almost all of its units can move across rough terrain without penalty. Aside from the relatively slow, durable constructs, Circle units tend to be quite fragile, and typically have limited hitting power, which some exceptions, relying on army synergies for good attacks.
| |
| | |
| ===Legion of Everblight===
| |
| The Legion of Everblight are an army of dragonspawn controlled by the great dragon Everblight, who doing what all dragons do, plotting the death of the rest of kind and then taking over the world. The army has very powerful warbeasts which tend to focus on shooting abilities, which are all different forms of dragonspawn that look somewhat like fire-breathing Tyranids crossed with western dragons, except they don't have eyes. It also fields units of corrupted Nyss elves from the north. The Legion excels at sudden precision strikes, but is not especially defensive. They're also fucking warped and twisted and many of their units inspire fear in the enemy and the few non-freakish units on their own side. Most of their warbeasts have a nice special rule that keeps them from charging their controller's warlock if enraged.
| |
| Also notable is their intense love of having eyeless monsters.
| |
| | |
| ===The Skorne===
| |
| The Skorne are a race of beings who have evolved in the harsh deserts of the east and now seek to conquer the rest of the world. They are Japanese/Chinese aesthetically, but their unit names all have Greece-Roman influences (for some reason they infantry called cataphracts, those things in real life were calavry), inspired but have a no bullshit, nihilistic attitude and belief that they use to kick shit out of anything that comes from the fact that they know life after death for them sucks. They use 6-armed elephant-like creatures called titans (some of which carry cannons), basilisks and cyclopes for their warbeasts, and some dinosaurs (they're battle engine is a giant ankylosaurus, too bad most people don't think it sucks). The Skorne focus on very highly armored infantry and high damaging warbeasts, and have on average the slowest models in Hordes or Warmachine.
| |
| [[Grimdark|Also, they field tortured baby elephants to demoralize their foes.]] If that isn't [[awesome]], I don't know what is.
| |
| | |
| ===Minions===
| |
| Minions are just a bunch of freelancers that can be hired out by other factions, mostly they're like a low-tech version of Warmachine's Mercenary faction. That said they have two possible armies. Either redneck alligator people or redneck pig people. They lack the model for every rule-breaking exploit that the Merc's get and they lack any warlock/warcaster that is as good as the merc 'casters.
| |
| *Gatormen have tough infantry and excel at beating up living models, but have some difficulties with high armor, non-living models like warjacks. They have a few tricks to mitigate this problem, though (Bloody Barnabas' Swamp Pit spell and Calaban's Parasite spell, to name a few). They also love them some undead somethin' good.
| |
| *The farrow are pig people, which is awesomely ridiculous. They have some awesome warlocks with vastly different play styles, but no fucking variation in their faction list. Still, the War Hog is beastly enough to do the job in nearly every occasion.
| |
| | |
| [[category:wargames]]
| |