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{{Game Infobox
|name = Goblin Quest
|picture = [[File:Goblin_quest.jpg|200px]]
|type = [[RPG]]
|playno = 2-6
|authors = Grant Howitt
|year = 2015
}}
''Goblin Quest'' is a rules-light, optionally GM-less comedy RPG written by Grant Howitt.  
''Goblin Quest'' is a rules-light, optionally GM-less comedy RPG written by Grant Howitt.  


Players take on the role of groups of goblins trying to accomplish a simple task as a team, with d6 results contributing to lowering a difficulty score, and additional complications being added further down the line. The term "groups" is used here because inevitably, the goblin a player is currently controlling is going to succumb to its naturally bad luck and die in some capacity, necessitating a replacement to take their place. As such, the game's appeal lies in both its simplicity and the various ways a seemingly simple task can escalate into something insurmountable and herculean.
Players take on the role of groups of [[Goblin|goblins]] trying to accomplish a simple task as a team, with d6 results contributing to lowering a difficulty score, and additional complications being added further down the line. The term "groups" is used here because inevitably, the goblin a player is currently controlling is going to succumb to its naturally bad luck and die in some capacity, necessitating a replacement to take their place. As such, the game's appeal lies in both its simplicity and the various ways a seemingly simple task can escalate into something insurmountable and herculean.


==Rule Hacks==
==Rule Hacks==

Latest revision as of 09:22, 21 June 2023

Goblin Quest
RPG
No. of Players 2-6
Authors Grant Howitt
First Publication 2015


Goblin Quest is a rules-light, optionally GM-less comedy RPG written by Grant Howitt.

Players take on the role of groups of goblins trying to accomplish a simple task as a team, with d6 results contributing to lowering a difficulty score, and additional complications being added further down the line. The term "groups" is used here because inevitably, the goblin a player is currently controlling is going to succumb to its naturally bad luck and die in some capacity, necessitating a replacement to take their place. As such, the game's appeal lies in both its simplicity and the various ways a seemingly simple task can escalate into something insurmountable and herculean.

Rule Hacks[edit]

Naturally, given the simplistic nature of the rules, the book includes a number of rule hacks:

  • Kobold Quest: Same basic idea as vanilla Goblin Quest, with the specific stipulation of groups of kobolds building a complicated contraption to accomplish their goals.
  • My Name is Inigo Montoya Jr.: Action-oriented setting about pulp heroes (ideally swordfighters) seeking revenge.
  • Sean Bean Quest: Players play several occurrences of the oft-killed dimensional entity we know as Sean Bean, all trying to end their curse of being constantly killed everywhere and finally die on their own terms.
  • The Cthulhu Files: Non-comedic setting which applies the same basic "investigate/discover/go insane" structure of Call of Cthulhu to Goblin Quest's rules, playing off of the idea of inevitable failure. Requires a GM.
  • Neither Super Nor Heroic: Modern day setting where players play a group of either dangerous and/or incompetent superheroes. Requires a GM.
  • Space Interns: Players take on the role of Redshirts. Requires a GM.

External Links[edit]